DavidW
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Posts posted by DavidW
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SR’s detect invisible ought to work: it’s cast on the caster, not the rakshasa.
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As a shorter version of SubtleDoctor’s point: if a mod specifically says “install after SCS”, install after SCS. Otherwise, probably install before SCS.
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That order is right, though I don’t guarantee compatibility at the current time.
SR’s spell changes are different, and more wide ranging, than mine, so I’d encourage you to read the documentation and decide which you prefer.
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For end users, you mean? It seems an unnecessary complication: a mod folder is normally pretty small and the time to copy it is very small compared to the installation time.
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A reminder: ths is not a bug thread. If you want to report a bug. create a new thread and do it there.
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Yes, ought to prevent it; something not working. Will check.
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That’s just usual conceptual incompatibility, trying to install two mods that do incompatible things is never really going to work.
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No, definitely not. Disabling for PCs doesn’t deinstall, it just sets a flag that prevents it being displayed. The reason subrace doesn’t display until you level up past level zero is that the actual subrace effects are coded in the first level class ability block. I’m not sure I can easily fix that.
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Got it. That's a helpful report, thanks; I'll check it out.
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Ok, looks like good evidence of an EET/ToF problem. I'll look, though it's a lower priority than getting a stable install on BGEE/BG2EE/IWDEE.
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They do, I’m just unsure if it makes sense to do so here.
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Got it. It's an interaction between the remove-class-race-restrictions component and the multiclass-specialist component. Fixed locally; hotfix by dropping the attached file into dw_talents/sfo/lua.
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Thanks, that's helpful - though ideally it should be a bit more robust than that. Can I confirm: specifically you installed NPC Customization and Management, then IWD Divine Spells, and that delivered the bug?
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Mildly tweaked the Gorion/Sarevok exchange upthread.
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OK, I can reproduce this - but oddly, only on SoD, not on BG2. Will investigate further.
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Retrospectively, I suspect you did a clean install and didn't delete the WEIDU_EXTERNAL folder.
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Can you give your WEIDU.LOG? I did a clean install check of SCS before releasing 35.9 and this installed correctly for me.
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My thought was that there already is a high-level mage in BG with no backstory at all, so renaming (and resexing) him is incredibly minimal as far as BG itself is concerned. Of course there are more substantive changes that could be made.
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11 hours ago, jastey said:
I second this and what @Connelly said.
SoD starts and it's like "oh, here is this very wealthy, high ranking follower of Sarevok with a crypt beneath BG city which I never heard of" and it takes me right out of the immersion
Possibly someone's done this already or it messes up some other bit of SoD (I still haven't played it!) but a simple minimal fix would be to replace Semaj, the mage in the final fight with Sarevok in BG (who has no backstory at all as far as I recall and is probably a self-insert of some developer called James), with Korlasz, give her a min-hp ring, and have her dimension door away when reduced to 1 hp. (It would require a bit of care to synchonize with SCS's final Sarevok fight but that could be done.)
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Ok, yes: that sounds right.
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I hadn’t given it any thought; I don’t even recall what the House of the Moon is.
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That’s intriguing! I’ll have a look when I get a chance, offhand I can’t imagine the mechanic.
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Thanks, will incorporate. I haven't a clue where that's coming from.
[v35.9] Bugs
in Sword Coast Stratagems
Posted
Thanks, very helpful - will check.