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DavidW

Gibberlings
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Everything posted by DavidW

  1. This is supposed to be overridden but clearly it's not working here. Is it all resurrected creatures or just Viconia. I'm a bit confused: if you think it should be higher, can't you just adjust it in the ini?
  2. Fixed locally, will be in beta 8.
  3. OK, I've tracked this down, it's a complicated interaction of components. I've fixed it but it's not hotfixable. Will be in beta 8.
  4. Aaaand finally, the January 20th thread. The documentation should say, and on my current install does say, "Faerie Fire has no effect in full daylight." This wasn't working properly; it's fixed locally and will be in beta 8. Fixed locally, will be in beta 8. Good point; removed as of beta 8. So, firstly; yes, it's a bug that hunting spiders get poison. The documentation is as intended; the poison is removed as of beta 8. As far as balance is concerned, I agree this is not 100% satisfactory as yet. The hunting spider form is gained two levels before baby wyvern, but I agree that once you've got baby wyvern then the spider form is outclassed. I think sword spider is okay compared to wyvern: the APR advantage is non-trivial and many creatures are immune to poison.
  5. The mod itself is extremely modular: pick what you like. Compatibility with other mods is hard to give general advice on. In the specific case of subraces you’re probably fine unless you install another mod that works through UI edits. Usual caveat: right now everything in ToF is use-at-own-risk.
  6. The Chromatic Orb fix (as reported) was not working: typo. Fixed, and confirmed fixed, as of beta 8.
  7. I'm reminded that I've meant for ages to post a thread soliciting crowdsourced suggestions for ways NPCs might react to a player's subrace.
  8. In IWD2, subraces come to life because NPCs respond to a creature's subrace. Ideally I'd like to do the same for subraces in the other games, but it's quite a large task and only partially plays to my modding strengths. So I'm hoping to crowdsource it. This thread is for suggestions for NPC responses to the currently-active character's subrace in Icewind Dale. A few guidelines: 1) I don't need code. English-language descriptions are fine. 2) I do need specificity. "Shopkeepers in Baldur's gate should react badly to Tieflings" is not useful. 'SHOPKN01 should respond to a Tiefling at block 4' is useful. 3) If you want to suggest actual text, that's fine, but I'm happy to have suggestions like 'he should say something bigoted' too. 4) Responses should be limited - no more than a one-line comment and a one-line response by a character. If you want to suggest a way in which being a Tiefling leads to a zany quest, that's out of scope. 5) I am keen to keep the level of responses at least approximately constant across the subraces. Obviously it's easy to see ways in which a duergar or tiefling character is going to get a reaction, and to some degree that's cool, but I don't want the exotic subraces to get all the love. 6) I have no idea when I will have time to implement any of this! It's an experiment, both to see if I get good suggestions and to see what the coding looks like. Don't be offended if it takes ages for me to do it, and don't contribute if you're going to be offended. 7) Thank you!
  9. In IWD2, subraces come to life because NPCs respond to a creature's subrace. Ideally I'd like to do the same for subraces in the other games, but it's quite a large task and only partially plays to my modding strengths. So I'm hoping to crowdsource it. This thread is for suggestions for NPC responses to the main character's subrace in Baldur's Gate II , including ToB. A few guidelines: 1) I don't need code. English-language descriptions are fine. 2) I do need specificity. "Shopkeepers in Baldur's gate should react badly to Tieflings" is not useful. 'SHOPKN01 should respond to a Tiefling at block 4' is useful. 3) If you want to suggest actual text, that's fine, but I'm happy to have suggestions like 'he should say something bigoted' too. 4) Responses should be limited - no more than a one-line comment and a one-line response by CHARNAME. If you want to suggest a way in which being a Tiefling leads to a zany quest, that's out of scope. 5) I am keen to keep the level of responses at least approximately constant across the subraces. Obviously it's easy to see ways in which a duergar or tiefling character is going to get a reaction, and to some degree that's cool, but I don't want the exotic subraces to get all the love. 6) I have no idea when I will have time to implement any of this! It's an experiment, both to see if I get good suggestions and to see what the coding looks like. Don't be offended if it takes ages for me to do it, and don't contribute if you're going to be offended. 7) Thank you!
  10. In IWD2, subraces come to life because NPCs respond to a creature's subrace. Ideally I'd like to do the same for subraces in the other games, but it's quite a large task and only partially plays to my modding strengths. So I'm hoping to crowdsource it. This thread is for suggestions for NPC responses to the main character's subrace in Baldur's Gate (let's leave Siege of Dragonspear out for now). A few guidelines: 1) I don't need code. English-language descriptions are fine. 2) I do need specificity. "Shopkeepers in Baldur's gate should react badly to Tieflings" is not useful. 'SHOPKN01 should respond to a Tiefling at block 4' is useful. 3) If you want to suggest actual text, that's fine, but I'm happy to have suggestions like 'he should say something bigoted' too. 4) Responses should be limited - no more than a one-line comment and a one-line response by CHARNAME. If you want to suggest a way in which being a Tiefling leads to a zany quest, that's out of scope. 5) I am keen to keep the level of responses at least approximately constant across the subraces. Obviously it's easy to see ways in which a duergar or tiefling character is going to get a reaction, and to some degree that's cool, but I don't want the exotic subraces to get all the love. 6) I have no idea when I will have time to implement any of this! It's an experiment, both to see if I get good suggestions and to see what the coding looks like. Don't be offended if it takes ages for me to do it, and don't contribute if you're going to be offended. 7) Thank you!
  11. Not that I can suggest right now: I’d have to look at the code.
  12. stratagems/doc/subdocuments_dw/shapeshift_desc.html
  13. If I had to guess, an incompatibility between Dragonspear UI++ and either the revised-rest-at-inns or use-provisions-on-rest components of SCS. Will check when I have a chance (but don't hold your breath). In the meantime try uninstalling those components.
  14. No, that’s intentional for story reasons: see the readme.
  15. Plausible but outside the scope of what I'm prepared to do for one HLA!
  16. My own advice for some while has been that WoP is not really working on EE (I think it's still basically fine on vanilla) and you shouldn't use it until I've had a chance to properly rework it (something that keeps being pushed back).
  17. Correct. I think I had this as a Dragon Disciple HLA at one point. The biggest problem is technical:the dragon avatar is way too big to fit in most areas.
  18. The other reason to avoid it is that it triggers a warning if you have the fun_args MODDER flag set. Oh, to be clear: referencing "../%workspace%" is dumb, I don't know why I did it. (It looks like very old code.) Just wanted to note that at least my symlink setup has always been fine with it.
  19. I corresponded years ago with wildgirlmods and have blanket permission to include any bits of TOBR in WoP that I want to. There are bits of it I like very much but I wouldn't want to just systematically incorporate it. But in any case it's something that will have to wait until I have the time, unfortunately.
  20. I don't think this can per se be about a problem with symlinked folders. Literally all my SCS modding is from symlinked folders - the last time I physically put the stratagems folder in the game directory, Obama was president. But I agree that the ssl_to_baf call in smarter_beholders.tpa is redundant given current SFO functionality and that your change is an improvement (except that ssl is an INT_VAR, not a STR_VAR). Fixed locally; if that sorts out whatever symlink problem you're having then so much the better.
  21. Incidentally, the other story-based blocks are: BG: priests of Lolth (same issue as drow), priests of Umberlee (it breaks the Tenya quest in BG) IWD: priests of Auril, Talona, Myrkul (in each case because fighting worshippers of that god is a substantial event in the core plot). Again you can turn them all off at the ini if you don't mind story incongruities. (And SCS uses them whether or not you've turned them off.)
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