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Nathan82

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Everything posted by Nathan82

  1. Smarter mages is failing to install due to problem with .cre in secret of bonehill mod This keeps happening when trying to install loads of mods so i tried again with bare minimum mods used; BW install BW textpack TobEx BGT Bonehill v275 SCS 32.4 results in following error; I don't recognise class fighter_mage_thief Appending to files ... ERROR: cannot convert lev_max or %lev_max% to an integer ERROR: [BHBBOB.CRE] -> [override/BHBBOB.CRE] Patching Failed (COPY) (Not_found) Is there a way of getting SCS to ignore this npc as it really wont affect anything if he isnt patched by SCS (well not for me anyway) ? logs attached. Thanks stratgems 6030 error log weidu log
  2. I think i've found the main culprits The Darkest Day - adds 170+ spells Check the bodies - adds 275 spells I've never tried including these in megamod install before Ill try another install without these and see what happens
  3. Yeah checked it was there. Tried running as admin tried turning user access controls off and running it - same problem Weirdly im now getting different problem (run via cmd prompt) Enter arguments: WeiDU.exe --log nul --change-log spells.ids >change-log/change-log.txt --out change-log 'C:\BGT' is not recognized as an internal or external command, operable program or batch file. C:\BGT all\BGII - SOA> I really have no idea whats going wrong with it now
  4. Hello Thanks for the help Tried exactly what you said, the weiDU window shows a message but closes to qucikly to read and i only end up with an empty text file So i tried again, using cmd prompt and get the following message - "The system cannot find the path specified." Am i missing something out? How does weiDU create the change log? Where does it get the information about what has changed what? Does it matter that I used Project Infinity rather than BWS? (Project Infinity creates a log file for each mod installed while BWS makes one massive text file that takes a while to open) I tried again using a with a working install built using BWS and get the same response. Any ideas? Thanks again
  5. Ok Here it is. There's quite a lot of mods. I've got a similar selection installed and working before using BWS. weidu log
  6. Im still not having any luck with change-log. I've copied it to game dir I run the application, it displays loads of commands, input/output options, then gets to a prompt saysing "Enter Arguements:" And thats where i get stuck. Said i was being dumb. Also at the top of the window it says "[C:\BGT all\BGII - SOA\WeiDU-FileChangelog.exe] WeiDU version 24500 WeiDU (version 24500: "Medieval Steel")" I know i have weiDU 24600 "[C:\BGT all\BGII - SOA\WeiDU\WeiDU.exe] WeiDU version 24600 WeiDU (version 24600: "Land of Confusion")" Is that a problem? Still no idea where im going wrong, I've tried putting alsorts at the Enter Arguements: prompt
  7. Im using SCS 32.4, part of megamod installing using Project Infinity Smarter Mages error Determining spells and script for BHBBOB I don't recognise class fighter_mage_thief Appending to files ... ERROR: cannot convert lev_max or %lev_max% to an integer ERROR: [BHBBOB.CRE] -> [override/BHBBOB.CRE] Patching Failed (COPY) (Not_found) Found a reference to same error here; http://baldursextendedworld.com/Vanilla_Forums/discussion/157/scs-update-v32 But it isnt stated what the actual fix was, that i could see. I have previously installed SoBH with SCS without problems but it was using SCS 31 Could I modify , maybe using shadowkeeper, the .cre file for this npc before trying to install the megamod? Is there a simpler work around, short of not using SoBH? (yeah, i know its an old mod and still a bit buggy and temperamental but i quite like it) The other two components fail with similar error; Unrecognised TriggerBlock: SpellTurnNew, near line 2021 at script/ssl.pl line 468. This is Stratagems Scripting Language... Input file is stratagems/fiend/ssl/dembal01.ssl Copying and patching 1 file ... ERROR: error loading [weidu_external/workspace\ssl_out\dembal01.baf] and Unrecognised TriggerBlock: SpellTurnNew, near line 1698 at script/ssl.pl line 468. This is Stratagems Scripting Language... Input file is stratagems/dragon/ssl/dragblac.ssl Copying and patching 1 file ... ERROR: error loading [weidu_external/workspace\ssl_out\dragblac.baf] Im guessing a mod earlier in the install has done something odd. Im going to thin the mod list for next install anyway but and suggestions on this would be appreciated. Any more info needed? Thanks
  8. Thanks small issue, I cant figure out what exactly im supposed to edit in the batch file to get it to work I've read this guide but still havent got a clue http://www.shsforums.net/topic/41036-faq-for-the-megamods/#entry504049 The batch file contains the following; @ECHO OFF setlocal enabledelayedexpansion pushd "%temp%" makecab /D RptFileName=~.rpt /D InfFileName=~.inf /f nul >nul for /f "tokens=3-7" %%a in ('find /i "makecab"^<~.rpt') do ( set "current-date=%%e-%%b-%%c" set "current-time=%%d" ) del ~.* popd SET dt=%current-date% echo %dt% if "%~1"=="" ( SET /P filename=No parameters have been provided, please enter filename: GOTO PROCESS ) ELSE ( SET filename=%* GOTO PROCESS ) :PROCESS IF "%filename%"=="" GOTO Error ECHO %filename% ECHO Log file path: WeiDU-FileChangelog\%filename%-WeiDU-FileChangelog-%dt%.txt WeiDU-FileChangelog.exe --noselfupdatemsg --log nul --change-log %filename% --out WeiDU-FileChangelog > WeiDU-FileChangelog/%filename%-WeiDU-FileChangelog-%dt%.txt GOTO End :Error ECHO You did not enter filename! Exit :End START "" /B type WeiDU-FileChangelog\%filename%-WeiDU-FileChangelog-%dt%.txt START "" NOTEPAD.exe WeiDU-FileChangelog\%filename%-WeiDU-FileChangelog-%dt%.txt Exit Im guessing i need to edit %filename%? But where? And change to what? Im probably being dumb but any help would be appreciated. Thanks
  9. Ah right OK. Bugger. Im guessing you have a specific mod in mind thats doing what you said? Dsotsc? Tdd? I was trying some mods i haven't used before, mod list is from what I selected originally using bws which hadn't shown up any conflicts but then again its obsolete now and so conflicts not up to date. Install was failing completely at this point too using bws. So trying again with project infinity. I don't generally use the added npcs and super powerful items some mods add, just like the extra questy type stuff. Ill thin the mod list a bit and try again. Some suggestions on culprit would be useful though. Thanks
  10. Hello Im installing iwdification as part of megamod using project infinity Getting errors example; Adding spell CLERIC_IMPERVIOUS_SANCTITY_OF_MIND WARNING: error parsing ADD_SPELL.IDS: Parsing.Parse_error WARNING: error parsing ADD_SPELL.IDS: Parsing.Parse_error WARNING: error parsing ADD_SPELL.IDS: Parsing.Parse_error WARNING: error parsing ADD_SPELL.IDS: Parsing.Parse_error WARNING: error parsing ADD_SPELL.IDS: Parsing.Parse_error Couldn't add CLERIC_IMPERVIOUS_SANCTITY_OF_MIND to spell.ids as no slots remain Added spell CLERIC_IMPERVIOUS_SANCTITY_OF_MIND Im using quite a lot of mods, is this why its running out of slots? Should i just use less or is there a away of increasing available slots? This error is then having knock on effect of causing SCS to fail; SFO: Applying patch(es) to SPL file(s) CLERIC_IMPERVIOUS_SANCTITY_OF_MIND... ERROR Installing [Initialise AI components (required for all tactical and AI components)], rolling back to previous state Will uninstall 8851 files for [STRATAGEMS/SETUP-STRATAGEMS.TP2] component 5900. Uninstalled 8851 files for [STRATAGEMS/SETUP-STRATAGEMS.TP2] component 5900. ERROR: Failure("You are trying to edit CLERIC_IMPERVIOUS_SANCTITY_OF_MIND.SPL, which does not exist in the game") Please make a backup of the file: SETUP-STRATAGEMS.DEBUG and look for support at: For help troubleshooting installation problems, go to the Sword Coast Stratagems forum at forums.gibberlings3.net. Automatically Skipping [Initialise AI components (required for all tactical and AI components)] because of error. Using Language [English] [.\dialog.tlk] created, 196786 string entries NOT INSTALLED DUE TO ERRORS Initialise AI components (required for all tactical and AI components) Thanks
  11. No worries, thought that might be the case, don't ask don't get though Apologies to the op for hijacking their post
  12. Yeah, i know, its a pain in the ass to get it to work but do-able. For some reason using SCS 32.# throws these sorts of errors but works with version 31 Ill try another way and see if get same errors
  13. Hello Im having a issue installing SCS 32.4 (but same errors with any 32.# version); NOT INSTALLED DUE TO ERRORS Initialise AI components (required for all tactical and AI components) Then get; ERROR: Failure("resource [CLERIC_SYMBOL_PAIN.spl] not found for 'COPY'") in apply_standard_function: inputs were func=add_spells, arguments=INNATE_FIEND_FIREBALL CLERIC_SYMBOL_PAIN WIZARD_DISPEL_MAGIC ERROR: [dempitsu.CRE] -> [override/dempitsu.CRE] Patching Failed (COPY) (Failure("resource [CLERIC_SYMBOL_PAIN.spl] not found for 'COPY'")) ERROR: Failure("You are trying to edit CLERIC_IMPERVIOUS_SANCTITY_OF_MIND.SPL, which does not exist in the game") Move NPCs to more convenient locations (Sword Coast Stratagems) was not installed due to errors. Im using loads of mods though Same selection will install using SCS 31 though Any ideas? What logs would help? Thanks
  14. Hello Im still getting a ctd caused by Yeslick//Imoen banter when resting. The banter completes then when the resting cut scene should play game crashes. Kicking Yeslick out then resting bypasses the issue. The bug fix list mentions this but its till happening. Any idea what i've done wrong? BGT, installed using BWS Error message from log ASSERTION FAILED! File: CGameEffect.cpp Line: 1536 Exp: FALSE Msg: no msg. Run Debugger? Any ideas?
  15. Hello I know installing BGT (classic version, not EE) using BWS isnt technically supported anymore but was wondering if anyone could help. Any idea what i've done wrong as the following didnt install and i was expecting them too Mod: Sword Coast Stratagems Component: Improved Cloakwood Druids Component: Improved Red Wizards Component: Improved de'Arnise Keep ("Tactics Remix") -> Spirit trolls have the same powers as in the original game BWS used version Stratagems v32 What other information is needed to work out what went wrong? Thanks
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