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Lauriel

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Everything posted by Lauriel

  1. I'm putting in a couple new travel triggers to an existing area. There are half a dozen different examples to choose from, as well as the macro ADD_AREA_REGION_TRIGGER that is included with Weidu. There are old posts (as well as the Weidu doc) that say don't use the v211 version of this macro. The version we have was put in v212, so is it safe now? Is it the preferred method? This is the first time where I have TOO many ways of doing something. LOL
  2. I like the concept of looking at a romance story over the entire series. Not saying they (whoever they are) can't get married in chapter 3 because their story doesn't end when they get married, or engage, or even maybe break up - they can always make up again. It's gotta be harder to write in a mod, though, unless there's only one story to tell and the PC can either play along or not. I prefer having options - let's see what happens if they do this... Which is why I'll probably never write one because I'd want to have too many options and it would eventually drive me over the edge. I teeter near it enough without getting lost in trying to imitate life on that order.
  3. I'd like to have them court longer for one. Seems he goes from the inquisitive stage (finding out about what makes the protagonist tick) to the proposal a bit too quick. He does like to have her around when he cleans his equipment, but there could stand to be more kisses on the hand, more closeness under the stars, sitting near her at the camp fire, hand holding sort of stuff. He should at least be able to look at her in the eyes without turning beet red before he asks her to marry him. I'd like him (and give her the option) to consider the dark hints she gets from folks around her and from her dreams, that all is not well with her parentage. Allow those forebodings to warn him or her off on any commitments until they learn more. He is from a noble family and should know there are obligations there that he should consider before jumping in with both feet AND his heart. But he is rather naive so perhaps it's on her shoulders to 'tap the brakes'. Not say 'no', but not say 'yes'. Rather a 'love ya, but let's wait and see'. Allow for a 'going steady' sort of thing, rather than an engagement-or-nothing situation. Like, the only promise she can make is she won't give her heart to another until the issue of these forebodings have been dealt with but they have 'an understanding'. I don't know if that communicates or not. Even if they're not engaged, it would be nice if the PC would get at least one letter from him. That is such a nice touch. Even on a friendship route. He owes the protagonist a lot. He got his knighthood based on the experience he got with him/her. It might find him/her in Baldur's gate, maybe while... I'd like to see an option, when we do learn about the parents' decision to not give their permission for the marriage, to have the PC not allow Ajantis to go against their wishes. Let's face it. If she's a good enough person to marry a paladin knight of the Radiant Heart, she's gotta be a shiny enough person to not want to break up a family. She must have issues with not having a family of her own and seeing herself breaking up someone else's? I have a tough time with that. If she can help Anomen stay on the straight and narrow, she can certainly get Ajantis to see how this is impossible for her. Then let the tears flow and the angst set in, but eventually move on. Or say what the hell, let's get married anyway. I'm just talking of one option of many. I'd also like to explore what the parents would do if they would to have a 'battlefield wedding', as in elope, get married on the quick, as soon as their permission came in - and then find out who she really is. That could be some real drama, as well. Yes, I'd like a 'wed me, bed me, or lose me forever!' sort of option, too. And why is pregnancy so readily skipped over? I know this is fantasy land, but people still get pregnant from having sex even with 'herbs'. LOL What would ascending while pregnant do? LOL These are questions that run through my head. But no matter what, if their relationship becomes committed either engaged, married, or whatever, please don't let the romance end. So many of these NPC romances just seem to end once they've hit the sack once. Commitment actually should allow things to get steamier, not cooler.
  4. I really am eager to see what you come up with with Ajantis.
  5. I guess the whip cracking works both ways.
  6. LOL - it's a sickness, isn't it.
  7. I'm making good progress but I still have a long way to go, so you'll probably be finished before with it before I'm even in beta.
  8. How did I miss that?! Of course! Thank you, @jastey!
  9. Cool! If only I had time to play LOL Looking forward to it!
  10. I can't find anything on this except for in the GemRB forum. What I want to do is: have an area's travel trigger go to it's normal destination before an event, but once that event happens, have it go to a different destination. or have duplicate travel triggers, on the same exact coordinates of the area but they go to different areas, that I can activate and deactivate within an area script or dialogue. I can't figure out how to do either. I saw examples of how to add travel triggers, but not how to activate/deactivate them. I can activate or deactivate 'objects', but according to the documentation, those objects are creatures. Help?
  11. Ahh, gotcha. Thanks @Mike1072!
  12. This leads me to a question. Will the stock strings always use the same strref? Right now I'm doing a mod only for EET. In a couple dialogues, I am referencing stock strings via their strref as they show up in my game. Do I need to use your RESOLVE_REF function. Like I said, I only use it for stock strings, i.e., those that come with the game before any mods are added. But I'm starting to feel like that might not be a good idea.
  13. Yay! You'll be every newb's hero! Well, you probably already are.
  14. Both - but I think you'd be the perfect person to write it up. And you probably even know who maintains the documentation.
  15. As a newb who really does read the documentation (HONEST!) I think a tutorial on this in the Weidu documentation would be extremely helpful. It states that CHAIN is only used when the PC doesn't have an option to speak. It never says anything about adding PC replies to the end or that the entire chain needs to be outside of an append...well, actually it sort of does. But not emphasized at all. Who should I reach out to about this? (yeah yeah yeah, not proper grammar - oh well - c'est la vie!)
  16. It was unnecessary to use a global variable to get to the chain. Just had to go to as normal. The code for it had to be outside of the APPEND, but that's it. Just for future reference if anyone else having the same issue happens to stumble across this thread.
  17. Oh, it was definitely how it was being implemented.
  18. Yes, the CHAIN couldn't be within an APPEND. I took it out of that block and just used global variables to queue it up. SO HAPPY!
  19. I'll try setting a global to trick it into not seeing the previous part of the conversation. I'll post results here when I'm done hitting this piece of code over the head with a mallet.
  20. I take it that CHAIN can't be used in the middle of a conversation? Just the word CHAIN itself is causing a Weidu error. I have a prior block of dialogue that transitions to this block after the protagonist responds. Do I have to use a messy solution?
  21. This made my life SOOO much easier. Thank you again, @jastey! I'm having WAY too much fun with this dialogue. I hope other people think it's as funny as I do.
  22. Oooo. Thanks @jastey! It'll take a while to wrap my head around that, but I'll get busy on it.
  23. Oh wait! I think I know how to do this! I think... Have originating NPC say his line and then have a series of IF ... GOTO statements pointing to different sections... I think I have this. It'll be messy, but it'll be fun.
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