Jump to content

Chitown Willie

Members
  • Posts

    218
  • Joined

  • Last visited

Posts posted by Chitown Willie

  1. Quote

    "Make a --change-log the worldmap.wmp .... "

    Mods affecting WORLDMAP.WMP:
    00000:  ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ 0 0 // BG2 Fixpack - Core Fixesv13
    00001:  ~BGT/BGT.TP2~ 0 0 // Baldur's Gate Trilogy - Corev1.21
    00002:  ~GARRICK-TT/SETUP-GARRICK-TT.TP2~ 1 0 // Garrick: Tales of a Troubadour1.26
    00003:  ~SETUP-BGTTWEAK.TP2~ 0 2500 // Access Ulgoth's Beard west of Wyrm's Crossing only11 (5 Feb 12)
    00004:  ~SETUP-BGTTWEAK.TP2~ 0 2600 // Prevent access to Durlag's Tower from adjacent areas11 (5 Feb 12)
    00005:  ~BP-BGT-WORLDMAP/SETUP-BP-BGT-WORLDMAP.TP2~ 0 0 // Worldmap for Baldur's Gate - including colored Baldur's Gate map iconsv10.2.5
    00006: /* acted upon in an undefined manner */ ~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ 0 1 // Generalized BiffingBiff all files (recommended by the Big World Dudes)v2.3

    Quote

    push the x -button, this will give the area code, something like "bg1000", this might give a good indication on what's happening.

    Area: AR5301 (Traveling from Carnival to Mines).

    Not sure if this is noteworthy, but I noticed that "Cloakwood Lodge" is available on the Worldmap.

    Does the game think I'm in Chapter 4 - even though I'm actually in Chapter 3?

  2. My Level 1 party fairly regularly encounters the waylaid screen that includes web traps & Ettercaps (or Giant Spiders). Occasionally, I also bump into 2 Wyverns.

    I know it's easy enought to reload the Auto Save, but anybody happen to know which mod plants these overpowered random monsters out there?  The Difficulty setting has nothing to do with it because I turned it down to SCS Basic (far left) and still got the encounters.

    Weidu log below:

    Spoiler

    // Log of Currently Installed WeiDU Mods
    // The top of the file is the 'oldest' mod
    // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
    ~TOBEX/TOBEX.TP2~ #0 #100 // TobEx - Core: v28
    ~TOBEX/TOBEX.TP2~ #0 #101 // Apply Concentration Check On Damage [WIP]: v28
    ~TOBEX/TOBEX.TP2~ #0 #102 // Awaken On Damage: v28
    ~TOBEX/TOBEX.TP2~ #0 #105 // No Spell Interruption On Zero Damage: v28
    ~TOBEX/TOBEX.TP2~ #0 #109 // Disable Experience Boost: v28
    ~TOBEX/TOBEX.TP2~ #0 #111 // Disable Silence On Charm: v28
    ~TOBEX/TOBEX.TP2~ #0 #113 // Remain Hidden On Pickpocket Success [C]: v28
    ~TOBEX/TOBEX.TP2~ #0 #114 // Rest Spawns Advance Time: v28
    ~TOBEX/TOBEX.TP2~ #0 #115 // Dialogue Greeting Subtitles: v28
    ~TOBEX/TOBEX.TP2~ #0 #116 // Enable Animation Attack Sounds: v28
    ~TOBEX/TOBEX.TP2~ #0 #117 // Universal Four Inventory Weapon Slots: v28
    ~TOBEX/TOBEX.TP2~ #0 #118 // Subtitles For Standard Soundsets: v28
    ~TOBEX/TOBEX.TP2~ #0 #119 // Remove all race-class restrictions: v28
    ~TOBEX/TOBEX.TP2~ #0 #120 // Drop Inventory on Disintegrate: v28
    ~TOBEX/TOBEX.TP2~ #0 #121 // Drop Inventory on Frozen Death: v28
    ~TOBEX/TOBEX.TP2~ #0 #122 // Drop Inventory on Stone Death: v28
    ~TOBEX/TOBEX.TP2~ #0 #123 // Enable Auto-Pause On All Screens: v28
    ~TOBEX/TOBEX.TP2~ #0 #124 // Make All Attack Animations Genuine Attacks: v28
    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v13
    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1001 // BG2 Fixpack - Game Text Update -> GTU Classic (from Baldurdash, by Kevin Dorner): v13
    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #3 // BETA Core Fixes (please check the readme!): v13
    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations: v13
    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #103 // Mixed-Use Dagger Fixes: v13
    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes: v13
    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // Bard Song Fixes: v13
    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks: v13
    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes: v13
    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #116 // Remove Thieving Start Bonuses from Bard and Ranger Skills: v13
    ~BGT/BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core: v1.21
    ~BGGRAPHICS/SETUP-BGGRAPHICS.TP2~ #0 #0 // BGT Extended Night and Baldur's Gate Map Fixes: v1.8
    ~MIH_IP/SETUP-MIH_IP.TP2~ #0 #0 // Made in Heaven: Item Pack: v4
    ~MIH_IP/SETUP-MIH_IP.TP2~ #0 #5 // 3e-style Girdles of Strength (and similar items): v4
    ~MIH_IP/SETUP-MIH_IP.TP2~ #0 #6 // Cap charges of Wands and Staves: v4
    ~MIH_IP/SETUP-MIH_IP.TP2~ #0 #7 // Miscellaneous Item Improvements (see readme): v4
    ~MIH_IP/SETUP-MIH_IP.TP2~ #0 #8 // Add Potions of Extra Healing in BG1: v4
    ~MIH_IP/SETUP-MIH_IP.TP2~ #0 #9 // Nerf BG1 easter egg items: v4
    ~MIH_IP/SETUP-MIH_IP.TP2~ #0 #10 // Sensible Shops (see readme): v4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration: v16.3
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #1 // The Mysterious Vial: v16.3
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #3 // Angelo Notices Shar-teel: v16.3
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #4 // Finishable Kagain Caravan Quest: v16.3
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #5 // Coran and the Wyverns: v16.3
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #6 // Kivan and Tazok: v16.3
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #7 // Branwen and Tranzig: v16.3
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #8 // Safana the Flirt: v16.3
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #9 // Appropriate Albert and Rufie Reward: v16.3
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #10 // Place Entar Silvershield in His Home: v16.3
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: v16.3
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric: v16.3
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi: v16.3
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant: v16.3
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #15 // Flaming Fist Mercenary Reinforcements: v16.3
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections: v16.3
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations: v16.3
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations: v16.3
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations: v16.3
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #20 // Audio Restorations: v16.3
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations: v16.3
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: v16.3
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #23 // Area Corrections and Restorations: v16.3
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #24 // Permanent Corpses: v16.3
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #27 // Sarevok's Diary Corrections: v16.3
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #28 // Prism and the Emeralds Tweak: v16.3
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #29 // Duke Eltan in the Harbor Master's Building: v16.3
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #30 // Nim Furlwing Encounter: v16.3
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #31 // Restored Elfsong Tavern Movie: v16.3
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #32 // Svlast, the Fallen Paladin Encounter: v16.3
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #33 // Mal-Kalen, the Ulcaster Ghost: v16.3
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #34 // Chapter 6 Dialogue Restorations: v16.3
    ~DSOTSC/DSOTSC.TP2~ #0 #0 // Dark Side of the Sword Coast (DSotSC): v4.0
    ~DSOTSC/DSOTSC.TP2~ #0 #3 // More common encounters in vanilla areas: v4.0
    ~NTOTSC/NTOTSC.TP2~ #0 #0 // Northern Tales of the Sword Coast (NTotSC) for BGT-Weidu, BG:EE, and EET: 4.1.0
    ~NTOTSC/NTOTSC.TP2~ #0 #2 // Keelor the Dwarf: 4.1.0
    ~NTOTSC/NTOTSC.TP2~ #0 #3 // Llindellyn's Lucky Arrow: 4.1.0
    ~NTOTSC/NTOTSC.TP2~ #0 #5 // Pilar and Gheldehar: 4.1.0
    ~NTOTSC/NTOTSC.TP2~ #0 #9 // Fighting Encounters: 4.1.0
    ~BGQE/SETUP-BGQE.TP2~ #0 #0 // Slime Quest: v22
    ~BGQE/SETUP-BGQE.TP2~ #0 #1 // Beregost Family Quest: v22
    ~BGQE/SETUP-BGQE.TP2~ #0 #2 // Babysitting Quest, including the Carnival Encounter...: v22
    ~BGQE/SETUP-BGQE.TP2~ #0 #3 // Nashkel Monster Quest: v22
    ~BGQE/SETUP-BGQE.TP2~ #0 #4 // Fallen Paladin Quest: v22
    ~BGQE/SETUP-BGQE.TP2~ #0 #5 // Undying Love Quest: v22
    ~BGQE/SETUP-BGQE.TP2~ #0 #6 // Lovesick Half-Orc: v22
    ~BGQE/SETUP-BGQE.TP2~ #0 #7 // Unexpected Help Quest: v22
    ~BGQE/SETUP-BGQE.TP2~ #0 #8 // Many Little Paws: v22
    ~BGQE/SETUP-BGQE.TP2~ #0 #9 // Drunk near Beregost Temple: v22
    ~BGQE/SETUP-BGQE.TP2~ #0 #10 // A Warm Place for Noober: v22
    ~BGQE/SETUP-BGQE.TP2~ #0 #11 // Brage's Sword: v22
    ~BGQE/SETUP-BGQE.TP2~ #0 #12 // Legal Sea Charts Sources: v22
    ~BGQE/SETUP-BGQE.TP2~ #0 #13 // Additions to the Lady's Hall and the Bitch Queen's Temple: v22
    ~BGQE/SETUP-BGQE.TP2~ #0 #14 // A Worried Farmer: v22
    ~BGQE/SETUP-BGQE.TP2~ #0 #15 // Bodies for a Good Cause: v22
    ~SETUP-TGC1E.TP2~ #0 #0 // The Grey Clan Episode One: In Candlelight, BGT-WeiDU edition v1.8 -> Normal edition
    ~SIRINESCALL/SETUP-SIRINESCALL.TP2~ #0 #0 // The Lure of the Sirine's Call: v16
    ~SOA/SETUP-SOA.TP2~ #0 #1 // The Stone of Askavar for TotSC/Tutu/BGT/BGEE -> BP-BGT Worldmap version: all areas added to worldmap (requires BP-BGT Worldmap): 2.2
    ~AC_QUEST/AC_QUEST.TP2~ #1 #0 // Ascalon's Questpack: 3.0
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #0 // Enhanced Candlekeep Catacombs: v3
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #3 // Enhanced Thieves' Maze & Undercity: v3
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #5 // Enhanced Xvart Village: v3
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #6 // Enhanced Zombie Farm: v3
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #7 // A Real Spider Plague: v3
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #8 // Cloakwood Assassins: v3
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #9 // The Surgeon's Plight: v3
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #10 // Enhanced Minor BG1 Quests: v3
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #22 // Enhanced Ankhegs: v3
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #23 // Enhanced Basilisks: v3
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #24 // Enhanced Dread Wolves: v3
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #25 // Enhanced Mustard Jellies: v3
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #26 // Enhanced Winter Wolves: v3
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #27 // Enhanced Wraith Spiders: v3
    ~SETUP-LOSTITEMS.TP2~ #0 #0 // Lost Items
    ~BG1NPC/BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v24.9
    ~BG1NPC/BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Banters, Quests, and Interjections: v24.9
    ~BG1NPC/BG1NPC.TP2~ #0 #120 // The BG1 NPC Project: Bardic Reputation Adjustment: v24.9
    ~BG1NPC/BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v24.9
    ~FINCHNPC/FINCHNPC.TP2~ #0 #0 // Finch NPC: v4.0 BETA 7
    ~GLAMNPCPACK/SETUP-GLAMNPCPACK.TP2~ #0 #0 // Glam's NPC Pack for BG:EE, BGT and BG TUTU
    ~GARRICK-TT/SETUP-GARRICK-TT.TP2~ #1 #0 // Garrick: Tales of a Troubadour: 1.26
    ~KTWEAKS/SETUP-KTWEAKS.TP2~ #0 #301 // RP fixes: v1.06
    ~SETUP-BGTTWEAK.TP2~ #0 #400 // Add Semaj's Cloak and Upgraded Koveras' Ring of Protection: 11 (5 Feb 12)
    ~SETUP-BGTTWEAK.TP2~ #0 #500 // Major locations explored upon visit: 11 (5 Feb 12)
    ~SETUP-BGTTWEAK.TP2~ #0 #901 // Random activated traps in the pirate cave -> Install-time randomisation: 11 (5 Feb 12)
    ~SETUP-BGTTWEAK.TP2~ #0 #1200 // Arkion reacts to player's reputation: 11 (5 Feb 12)
    ~SETUP-BGTTWEAK.TP2~ #0 #1502 // Altered item shattering -> Make armor and shields shatter: 11 (5 Feb 12)
    ~SETUP-BGTTWEAK.TP2~ #0 #2300 // Disable hostile reaction after charm: 11 (5 Feb 12)
    ~SETUP-BGTTWEAK.TP2~ #0 #2400 // Enemy items shatter: 11 (5 Feb 12)
    ~SETUP-BGTTWEAK.TP2~ #0 #2500 // Access Ulgoth's Beard west of Wyrm's Crossing only: 11 (5 Feb 12)
    ~SETUP-BGTTWEAK.TP2~ #0 #2600 // Prevent access to Durlag's Tower from adjacent areas: 11 (5 Feb 12)
    ~SETUP-BGTTWEAK.TP2~ #0 #2700 // Put Sword of Chaos +2 in Sarevok's inventory: 11 (5 Feb 12)
    ~SETUP-BGTTWEAK.TP2~ #0 #2800 // Reputation Resets at Beginning of BG2: 11 (5 Feb 12)
    ~BG_TRAVEL/SETUP-BG_TRAVEL.TP2~ #0 #66 // New travel system between Baldur's Gate City areas -> Full version of component: v2.1
    ~WTPFAMILIARS/SETUP-WTPFAMILIARS.TP2~ #0 #0 // WTP Familiars (Requires Throne of Bhaal): 2.5
    ~NPCKIT/NPCKIT.TP2~ #0 #30 // Improved Specialist Mage Descriptions: v5
    ~NPCKIT/NPCKIT.TP2~ #0 #31 // Replace Berserker Kit with Battlerager for Dwarves: v5
    ~NPCKIT/NPCKIT.TP2~ #0 #900 // Add Red Wizard to Edwin's Kit Description: v5
    ~NPCKIT/NPCKIT.TP2~ #0 #1400 // Give Imoen Adventurer Kit: v5
    ~NPCKIT/NPCKIT.TP2~ #0 #2300 // Change Minsc's Title to Rashemaar Ranger: v5
    ~NPCKIT/NPCKIT.TP2~ #0 #2800 // Give Sarevok a Proper Deathbringer Kit: v5
    ~PHORD_DRUIDKITS/SETUP-PHORD_DRUIDKITS.TP2~ #0 #0 // Druid Kit Revisions: v1.0
    ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #0 // Changes to trueclass bards and thieves, and unmodded game kits (required for other components): v10
    ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #1 // Add new bardic store and thief items: v10
    ~RR/SETUP-RR.TP2~ #0 #0 // Proper dual-wielding implementation for Thieves and Bards: v4.92
    ~RR/SETUP-RR.TP2~ #0 #1 // Thief kit revisions: v4.92
    ~RR/SETUP-RR.TP2~ #0 #3 // Proper racial adjustments for thieving skills: v4.92
    ~RR/SETUP-RR.TP2~ #0 #4 // Bard kit revisions: v4.92
    ~RR/SETUP-RR.TP2~ #0 #6 // Proper spell progression for Bards: v4.92
    ~RR/SETUP-RR.TP2~ #0 #7 // Additional equipment for Thieves and Bards: v4.92
    ~RR/SETUP-RR.TP2~ #0 #8 // Upgradeable Equipment: v4.92
    ~NOGAMEOVER/SETUP-NOGAMEOVER.TP2~ #0 #100 // Game Over Only On Party Death: 1.7
    ~HAMMERS/SETUP-HAMMERS.TP2~ #0 #0 // Thrown Hammers: v6.0.1
    ~HAMMERS/SETUP-HAMMERS.TP2~ #0 #15 // Thrown Spiritual Hammers: v6.0.1
    ~HAMMERS/SETUP-HAMMERS.TP2~ #0 #25 // Normal throwing hammers: v6.0.1
    ~HAMMERS/SETUP-HAMMERS.TP2~ #0 #35 // +1 throwing weapons: v6.0.1
    ~HAMMERS/SETUP-HAMMERS.TP2~ #0 #50 // Additional magic items: v6.0.1
    ~SETUP-ITEM_PACK.TP2~ #0 #8 // Item Pack for Tutu/BGT: v1.8
    ~1PP/1PP.TP2~ #0 #101 // 1ppv4: Core paperdolls (main component): v4.2.0
    ~1PP/1PP.TP2~ #0 #103 // 1ppv4: Extended palette entries -> Full install (recommended): v4.2.0
    ~1PP/1PP.TP2~ #0 #104 // 1ppv4: GUI additions for BGII: v4.2.0
    ~1PP/1PP.TP2~ #0 #105 // 1ppv4: Avatar fixes: v4.2.0
    ~1PP/1PP.TP2~ #0 #113 // 1ppv4: Smart Avatar & Armour Switching: v4.2.0
    ~1PP/1PP.TP2~ #0 #114 // 1ppv4: Softer Spell Effects: v4.2.0
    ~1PP/1PP.TP2~ #0 #200 // 1ppv4: Core content patches: v4.2.0
    ~1PP/1PP.TP2~ #0 #201 // 1ppv4: Consistent spell and scroll icons: v4.2.0
    ~1PP/1PP.TP2~ #0 #202 // 1ppv4: Spell tweaks: v4.2.0
    ~1PP/1PP.TP2~ #0 #203 // 1ppv4: Restored flame sword animations: v4.2.0
    ~1PP/1PP.TP2~ #0 #204 // 1ppv4: Colourable Quarterstaves: v4.2.0
    ~1PP/1PP.TP2~ #0 #205 // 1ppv4: Legacy Shields: v4.2.0
    ~1PP/1PP.TP2~ #0 #206 // 1ppv4: Additional Shield Animations (core): v4.2.0
    ~1PP/1PP.TP2~ #0 #207 // 1ppv4: Wizards' Staves (core): v4.2.0
    ~1PP/1PP.TP2~ #0 #208 // 1ppv4: Additional Helmet Animations (core): v4.2.0
    ~1PP/1PP.TP2~ #0 #209 // 1ppv4: Attachable wings (core): v4.2.0
    ~1PP/1PP.TP2~ #0 #210 // 1ppv4: Increased paperdoll object variety (core): v4.2.0
    ~1PP/1PP.TP2~ #0 #400 // 1ppv4: Core updates and item patches: v4.2.0
    ~1PP/1PP.TP2~ #0 #401 // 1ppv4: Improved projectile effects: v4.2.0
    ~1PP/1PP.TP2~ #0 #300 // 1ppv4: Fixed animations for solars and elementals: v4.2.0
    ~1PP/1PP.TP2~ #0 #301 // 1ppv4: Miscellaneous content fixes: v4.2.0
    ~ITEM_REV/ITEM_REV.TP2~ #0 #0 // Item Revisions by Demivrgvs: V4 Beta 10 (Revised V1.3.205)
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #0 // Spell Revisions: v4 Beta 18 (Revised V1.3.201)
    ~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #0 // Infinity Animations: v5
    ~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #9000 // Fix Areas -> Creature References: v5
    ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #1 // Main Component: Jarl's BGT Adventure Pack: 0.7.0
    ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #2 // The Cave of the Black Alaric: 0.7.0
    ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #3 // Second meeting and dialogue improvements for Niemain and the Zhentarim: 0.7.0
    ~AURORA/SETUP-AURORA.TP2~ #0 #0 // Aurora's Shoes and Boots: v5.2.1
    ~AURORA/SETUP-AURORA.TP2~ #0 #10 // Small portraits for NPCs -> Merchants and minor NPCs: v5.2.1
    ~AURORA/SETUP-AURORA.TP2~ #0 #40 // Shorten Gorion battle cutscene: v5.2.1
    ~AURORA/SETUP-AURORA.TP2~ #0 #110 // Change store buying prices -> Reduce to 67% (recommended): v5.2.1
    ~AURORA/SETUP-AURORA.TP2~ #0 #175 // Change store selling prices -> Increase by 150% (recommended): v5.2.1
    ~AURORA/SETUP-AURORA.TP2~ #0 #215 // Change gem and jewelry prices -> Reduce to 67% (recommended): v5.2.1
    ~AURORA/SETUP-AURORA.TP2~ #0 #247 // Change quest gold rewards -> Reduce to 50%: v5.2.1
    ~AURORA/SETUP-AURORA.TP2~ #0 #430 // Realistic random treasures -> Both 1 and 2 (25% of treasures lost): v5.2.1
    ~AURORA/SETUP-AURORA.TP2~ #0 #470 // Change creature gold carried -> Reduce to 50% (recommended): v5.2.1
    ~AURORA/SETUP-AURORA.TP2~ #0 #520 // Realistic Kobold Commandos: v5.2.1
    ~AURORA/SETUP-AURORA.TP2~ #0 #9000 // Fix area creature references: v5.2.1
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #40 // Change Viconia's Skin Color to Dark Blue: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #100 // Commoners Use Drab Colors: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #110 // Icon Improvements: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #140 // Fix Boo's Squeak: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #160 // Make Magic Shields Glow (plainab/grogerson): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #170 // Unique Icons: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #182 // Unique Containers -> Unique icons and names: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #200 // Remove Blur Effect from Items, e.g. Cloack of Displacement: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2010 // Separate Resist Fire/Cold Icon into Separate Icons (Angel): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1010 // More Interjections: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1020 // Alter HP Triggers for NPC Wounded Dialogues: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1090 // Exotic Item Pack: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1140 // Gems and Potions Require Identification -> Gems and potions: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1253 // Move NPCs to Convenient Locations: Move Quayle to the Nashkel Carnival: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1254 // Move NPCs to Convenient Locations: Move Shar-Teel to North Nashkel Road: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1255 // Move NPCs to Convenient Locations: Move Tiax to Beregost: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1256 // Move NPCs to Convenient Locations: Move Viconia to South Beregost Road: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1270 // Change Cloakwood Mine Chapter End Change Trigger to Non-TotSC Behavior (plainab) (BETA): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2020 // Two-Handed Bastard Swords: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2030 // Two-Handed Katanas: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2035 // Two-Handed Axes: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2040 // Universal Clubs: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2170 // Cast Spells from Scrolls (and Other Items) at Character Level: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2261 // Alter Mage Spell Progression Table -> PnP Table: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2271 // Alter Bard Spell Progression Table -> PnP Table: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2281 // Alter Cleric Spell Progression Table -> PnP Table: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2500 // Exceptional Strength Weight Limit Changes: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2510 // Level-Lock Spell Scrolls (Angel): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2520 // Allow Mages to Use Bucklers and Thieves to Use Small Shields (Angel): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2530 // Lightning Bolts Don't Bounce (Angel): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3001 // Higher HP on Level Up -> NWN Style: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3230 // Taerom Makes Additional Ankheg Armor (Icendoan/grogerson): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3272 // Recoverable throwing weapons -> 75% chance to recover after a successful hit: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3320 // No Depreciation in Stores: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3330 // Make party members less likely to die irreversibly: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4000 // Adjust Evil joinable NPC reaction rolls: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4025 // Allow NPC pairs to separate: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4030 // Consistent Stats: Edwin -> Use BG Values: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4040 // Consistent Stats: Jaheira -> Use BG Values: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4060 // Consistent Stats: Minsc -> Use BG Values: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4070 // Consistent Stats: Viconia -> Use BG Values: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4080 // Make Khalid a Fighter-Mage (Domi): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4090 // Make Montaron an Assassin (Andyr): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4130 // Make Xan a Generalist Mage (Mike1072): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4150 // Move Boo into Minsc's pack: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4160 // Allow Yeslick to use axes: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4170 // Ensure Shar-Teel doesn't die in the original challenge: v9
    ~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #13 // Gerde's quest and other related fixes: v1.8.1
    ~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #2000 // Give all skeleton warriors the same immunities -> BG2 immunities (suggested!): v1.8.1
    ~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #2003 // Fenten buys more ankheg shells (Baldur's Gate) -> Infinite shells: v1.8.1
    ~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #2005 // Helmet of alignment change: v1.8.1
    ~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #2007 // Reflection cloak tweaks: -> Original Cloak of Spell Reflection (SoA): v1.8.1
    ~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #4000 // Amazon kit (needed for Shar Teel): v1.8.1
    ~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #4010 // Priest of Shar (needed for Viconia): v1.8.1
    ~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #4020 // Priest of Tempus (needed for Branwen): v1.8.1
    ~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #5001 // Kit for Shar Teel -> Amazon: v1.8.1
    ~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #5005 // Priest of Shar kit for Viconia: v1.8.1
    ~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #5006 // Priest of Tempus kit for Branwen: v1.8.1
    ~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #5007 // Avenger kit for Faldorn: v1.8.1
    ~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #5013 // Jester kit for Eldoth Kron: v1.8.1
    ~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #1 #3 // Balance thief abilities: 1.73
    ~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #1 #11 // Safana: Swashbuckler-Kit: 1.73
    ~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #1 #12 // Kivan: Archer-Kit: 1.73
    ~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #1 #20 // General fixes: 1.73
    ~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #1 #21 // Set reputation to 9 after leaving Candlekeep: 1.73
    ~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #1 #22 // Soundpatch part I - Gamesounds: 1.73
    ~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #1 #24 // Item Addon (IWD-Types): 1.73
    ~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #1 #28 // Xan's improved spellbook: 1.73
    ~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #1 #29 // Change Kagain's proficiencies : 1.73
    ~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #1 #31 // restore unique BG1-Items: 1.73
    ~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #1 #32 // Minsc's bald head: 1.73
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2160 // Alter Weapon Proficiency System -> Rebalanced Weapon Proficiencies: v9
    ~KITPACK6/SETUP-KITPACK6.TP2~ #0 #0 // General Class, Kit, & Class-Combination Rebalancing
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3501 // Standardise spells between BG and BG2 -> Introduce BG2 spell scrolls into BG1: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3541 // Reduce the power of Inquisitors' Dispel Magic -> Inquisitors dispel at their level (not twice their level): v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4000 // Faster Bears: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4020 // More realistic wolves and wild dogs: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4051 // Decrease the rate at which reputation improves -> Reputation increases at about 1/2 the normal rate: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4146 // Skip the Candlekeep tutorial sections -> Skip Candlekeep altogether (warning: breaks the 4th wall!): v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6000 // Smarter general AI: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6010 // Better calls for help: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6030 // Smarter Mages: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6040 // Smarter Priests: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6100 // Potions for NPCs: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6200 // Improved Spiders: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6300 // Smarter sirines and dryads: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6310 // Slightly smarter carrion crawlers: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6320 // Smarter basilisks: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6500 // Improved golems: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6540 // Smarter dragons: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6580 // Improved Vampires: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7000 // Improved doppelgangers: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7010 // Tougher Black Talons and Iron Throne guards: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7020 // Improved deployment for parties of assassins: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7030 // Improved kobolds: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7040 // Relocated bounty hunters: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7050 // Improved Ulcaster: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7060 // Improved Balduran's Isle: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7070 // Improved Durlag's Tower: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7080 // Improved Demon Cultists: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7090 // Improved Cloakwood Druids: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7100 // Improved Bassilus: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7110 // Improved Drasus party: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7130 // Improved Red Wizards: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7140 // Improved Undercity assassins: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7200 // Tougher chapter-two end battle: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7210 // Tougher chapter-three end battle: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7220 // Tougher chapter-four end battle: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7230 // Tougher chapter-five end battle: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7250 // Improved final battle: v33.4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7900 // Improved minor encounters: v33.4
    ~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #12 // Inactive creatures fix: v1.8.1
    ~RR/SETUP-RR.TP2~ #0 #9 // Revised Thievery -> Use PnP thievery potions and prevent their effects from stacking: v4.92
    ~RR/SETUP-RR.TP2~ #0 #999 // BG2-style icons for RR content: v4.92
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #100 // Restore innate infravision to Half-Orc characters: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #105 // PnP Dimension Door: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #120 // Restore innate disease immunity to Paladins: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #125 // Rangers' Animal Empathy improves with experience: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #200 // Allow Breach to take down Stoneskin effects applied by items: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #201 // Instant casting for warrior innates: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #213 // Expanded saving throw bonus tables for Dwarves, Gnomes and Halflings: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #261 // Altered XP rewards from locks, traps and scrolls -> Improved (lowered) XP rewards from locks, traps and scrolls: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #220 // Simple Thief script: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #230 // Simple Bard script: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #310 // Distinctive creature coloring: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #315 // Distinctive creature soundsets: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #510 // Expanded temple services: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #999 // BG2-style icons for aTweaks content: v4.53
    ~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #25 // Humanoid Animation Fixes: v5
    ~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #210 // Cambion/Isair Animation -> All cambions: v5
    ~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #400 // Distinctive Undead: v5
    ~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #415 // Skeleton Warriors -> Skeleton animation: v5
    ~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #450 // Seer Animation -> Some beggars and slaves: v5
    ~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #500 // More Base Animations: v5
    ~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #550 // More Icewind Dale Animations: v5
    ~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #600 // More Icewind Dale II Animations: v5
    ~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #7010 // Moinesse's Avatars for IA -> 50% of relevant non-joinables: v5
    ~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #8010 // BG1 Animations for NPCs -> 50% of relevant creatures: v5
    ~ITEM_REV/ITEM_REV.TP2~ #0 #1030 // Store Revisions: V4 Beta 10 (Revised V1.3.205)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #10 // Revised Shield Bonuses: V4 Beta 10 (Revised V1.3.205)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #17 // Weapon Changes: V4 Beta 10 (Revised V1.3.205)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #11 // Dual Wielding Changes for Light and Heavy Weapons: V4 Beta 10 (Revised V1.3.205)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #19 // Revised Backstabbing -> More Weapons Usable for Backstabbing: V4 Beta 10 (Revised V1.3.205)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #12 // Items of Protection Can Be Worn with Magical Armor: V4 Beta 10 (Revised V1.3.205)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #15 // PnP Equipment for Druids -> Druids Only: V4 Beta 10 (Revised V1.3.205)
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #20 // Mirror Image Fix: v4 Beta 18 (Revised V1.3.201)
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #30 // Dispel Magic Fix: v4 Beta 18 (Revised V1.3.201)
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #55 // Spell Deflection blocks AoE spells: v4 Beta 18 (Revised V1.3.201)
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #60 // Update Spellbooks of Joinable NPCs: v4 Beta 18 (Revised V1.3.201)
    ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #100 // IWO - Yet Another Revised Armor System: v5.25
    ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #101 // IWO - Aesthetic & Enchantment Tweaks -> Standardize Enchanted Equipment: v5.25
    ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #102 // IWO - Functional Weapon Tweaks: v5.25
    ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #109 // IWO - All Potions Usable by Any Class: v5.25
    ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #121 // WPO - Weapon Category Collapse: v5.25
    ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #160 // STO - Saving Throw Overhaul: v5.25
    ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #206 // SBO - Hit Dice Overhaul -> Generous (above-average) hit points: v5.25
    ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #210 // XPO - Slower, standardized XP Tables: v5.25
    ~SETUP-HARDTIMES.TP2~ #0 #0 // Hard Times v2 (BGT): 2.4 (BGT)
    ~SETUP-HARDTIMES.TP2~ #0 #1 // Hard Times: Ulcaster School Encounter: 2.4 (BGT)
    ~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #200 // Flesh to Stone Fix.: TB#Tweaks, V 2.61
    ~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #3600 // WSPATCK for all (Taimon) -> Everybody gets ApR from proficiency, only Warriors from level: TB#Tweaks, V 2.61
    ~BART_TWEAKS/BART_TWEAKS.TP2~ #0 #6 // Alternative Sorcerer Spell Progression: Version 1.1.7
    ~BART_TWEAKS/BART_TWEAKS.TP2~ #0 #7 // Alternative Weapon Mastery: Version 1.1.7
    ~BART_TWEAKS/BART_TWEAKS.TP2~ #0 #8 // Alternative Wisdom Bonus Spells: Version 1.1.7
    ~BART_TWEAKS/BART_TWEAKS.TP2~ #0 #9 // Alternative Constitution Bonuses: Version 1.1.7
    ~POLYTWEAK/POLYTWEAK.TP2~ #0 #60 // Improved (less buggy) trolls: v2.00
    ~XPMOD/SETUP-XPMOD.TP2~ #0 #2 // Creature XP Reduction -> Reduce to 25%: 7
    ~XPMOD/SETUP-XPMOD.TP2~ #0 #16 // Quest XP Reduction -> Reduce to 50%: 7
    ~SETUP-BP-BALANCER.TP2~ #0 #1 // XP for Spell Learning -> At 50% from your current configuration
    ~SETUP-BP-BALANCER.TP2~ #0 #6 // XP for Disarming Traps -> At 50% from your current configuration
    ~SETUP-BP-BALANCER.TP2~ #0 #11 // XP for Pick Pocket -> At 50% from your current configuration
    ~SETUP-BP-BALANCER.TP2~ #0 #16 // Installing files needed for the components of the group "Balancing XP and items of several mods"
    ~SETUP-BP-BALANCER.TP2~ #0 #17 // Restore original BG1 creatures' XP and items -> Keep custom items from other Mods
    ~SETUP-NSCPORTRAITS.TP2~ #0 #0 // Portraits for BG1(BGT): v3.0
    ~SETUP-NSCPORTRAITS.TP2~ #0 #1 // Portraits for BG2 and ToB: v3.0
    ~SETUP-NSCPORTRAITS.TP2~ #0 #10 // Portraits for Dark Side of the Sword Coast: v3.0
    ~SETUP-NSCPORTRAITS.TP2~ #0 #20 // Portraits for Northern Tales of the Sword Coast: v3.0
    ~SETUP-NSCPORTRAITS.TP2~ #0 #21 // Alternate Portrait for Will Scarlet of NTotSC: v3.0
    ~SETUP-NSCPORTRAITS.TP2~ #0 #50 // Portraits for Stone of Askavar: v3.0
    ~SETUP-NSCPORTRAITS.TP2~ #0 #300 // Portraits for BG1 Mini-Quests and Encounters: v3.0
    ~SETUP-NSCPORTRAITS.TP2~ #0 #305 // Portraits for Lure of the Sirines Call: v3.0
    ~SETUP-NSCPORTRAITS.TP2~ #0 #310 // Portraits for Grey Clan Episode I: v3.0
    ~SETUP-NSCPORTRAITS.TP2~ #0 #1380 // Portraits for Ascalons Questpack: v3.0
    ~SETUP-NSCPORTRAITS.TP2~ #0 #1530 // Portraits for Slandor: v3.0
    ~SETUP-NSCPORTRAITS.TP2~ #0 #1540 // Portraits for Sirines: v3.0
    ~SETUP-NSCPORTRAITS.TP2~ #0 #1340 // Portraits for Big Picture: v3.0
    ~SETUP-NSCPORTRAITS.TP2~ #0 #5000 // Alternate Female Character-Creation Portraits: v3.0
    ~SETUP-NSCPORTRAITS.TP2~ #0 #5010 // Alternate Male Character-Creation Potraits: v3.0
    ~BP-BGT-WORLDMAP/SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Worldmap for Baldur's Gate - including colored Baldur's Gate map icons: v10.2.5
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3220 // Sensible Entrance Points: v9
    ~SETUP-GUI.TP2~ #0 #1 // Game Graphical User Interface (GUI) -> "Baldur's Gate Trilogy" (Elminster wielding sword)
    ~CREFIXER/SETUP-CREFIXER.TP2~ #0 #0 // Creature Slot Fixer: v2
    ~SETUP-LOLFIXER.TP2~ #0 #0 // Area Stuff - MAJESTIC Area Fixer: 10122015
    ~SETUP-LOLFIXER.TP2~ #0 #1 // Creature Stuff - Creature Resource Fixer: 10122015
    ~SETUP-LOLFIXER.TP2~ #0 #2 // Creature Stuff - Inventory Unborker (removes spurious references to the item table): 10122015
    ~SETUP-LOLFIXER.TP2~ #0 #3 // Creature Stuff - Inventory Cleaner (removes items that don't exist and converts them into already present items where applicable): 10122015
    ~SETUP-LOLFIXER.TP2~ #0 #4 // Creature Stuff - Inventory Overhauler (moves invalid but equippable items to inventory and equips anything in the inventory to a free slot): 10122015
    ~SETUP-LOLFIXER.TP2~ #0 #5 // Creature Stuff - MAJESTIC Creature Fixer: 10122015
    ~SETUP-LOLFIXER.TP2~ #0 #6 // Creature Stuff - Duplicate Creature Effect Remover: 10122015
    ~SETUP-LOLFIXER.TP2~ #0 #7 // Item Stuff - Item Resource Fixer: 10122015
    ~SETUP-LOLFIXER.TP2~ #0 #8 // Item Stuff - MAJESTIC Item Fixer: 10122015
    ~SETUP-LOLFIXER.TP2~ #0 #9 // Item Stuff - Portrait Icon Assigner: 10122015
    ~SETUP-LOLFIXER.TP2~ #0 #10 // Item Stuff - Proper Immunity Assigner: 10122015
    ~SETUP-LOLFIXER.TP2~ #0 #11 // Item Stuff - Duplicate Item Effect Remover: 10122015
    ~SETUP-LOLFIXER.TP2~ #0 #12 // Item Stuff - MAJESTIC Item Checker: 10122015
    ~SETUP-LOLFIXER.TP2~ #0 #13 // Spell Stuff - Spell Resource Fixer: 10122015
    ~SETUP-LOLFIXER.TP2~ #0 #14 // Spell Stuff - MAJESTIC Spell Fixer: 10122015
    ~SETUP-LOLFIXER.TP2~ #0 #15 // Store Stuff - MAJESTIC Store Fixer: 10122015
    ~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ #0 #1 // Generalized Biffing -> Biff all files (recommended by the Big World Dudes): v2.3

     

     

  3. Hi Subtledoctor,

    In the readme to "Yet Another Revised Armor System", you write:

    "This also makes changes to Dexterity bonuses: bonuses to AC and thieving skills are increased so that the penalty for wearing armor is more meaningful without being crippling, and the option to go without armor is a bit more reasonable."

    Just curious if we can get more details. For example, I noticed that Viconia (19 Dex) has a -6 AC modifier, and Finch (13 Dex) has a +1 Missile Adjustment . Is there a table hidden somewhere?

    Thanks!

  4. On 7/21/2017 at 2:53 PM, Bartimaeus said:

    V1.3.200 Download: github. If you are a MacOS user, please PM if you have difficulties getting this to work, as MacOS can sometimes work differently than Windows.

    Installation of Item Revisions Revised:

    To install this, you must extract the latest official version of IR (V4b10 - or have an automated tool do it for you) to your game directory as normal, and then additionally extract this mod on top of it before installing IR. Specifically, my item_rev folder should overwrite the normal item_rev folder - yes, confirm to overwrite folders as well as all files it asks you to. Make sure to look at your settings.ini in your item_rev directory! I personally do not like general damage reductions for armors, but I know other people do, and so you should look at the options to get the most of what you want.

    Installation Order and 1pp/IR/SR:

    The general install order is first everything you want to install of 1pp except for the avatar-switching component (which should not be installed until much later in the install after all item-adding mods, including IR, have already been installed - after SCS/atweaks/Infinity Animations is my suggestion), the main component of SR/R, and then the main component of IR/R. Enhanced Edition players do not need to worry about 1pp - it's already integrated into your game and doesn't need installation.

    Your general install order (excluding ToBEx/BG2 Fixpack/BGT/1pp if you're playing an Enhanced Edition game) should look something like this:

    1. ToBEx
    2. BG2 Fixpack
    3. Baldur's Gate Trilogy
    4. Ascension
    5. Unfinished Business
    6. Quest Pack
    7. Rogue Rebalancing
    8. 1pp
    9. Item Revisions (main component)
    10. Spell Revisions (main component)
    11. Infinity Animations (main component)
    12. Anthology Tweaks
    13. Sword Coast Stratagems
    14. atweaks
    15. Infinity Animations (secondary components)
    16. Item Revisions (secondary components)
    17. Spell Revisions (secondary components)

     

    Spoiler

    Generalized Change Log:

    1. Fixed numerous bugs, including certain item abilities erroneously triggering the Cowled Wizards (such as Albruin's Faerie Fire ability), some abilities erroneously not granting saves when they should (or the opposite), a couple of compatibility problems between IR and SR (IR's Shambling Mound overwriting SR's, for example), some items having the totally wrong effects for their descriptions (Cernd's items, Aeger's Hide, the Boots of Elvenkind, etc.), a bunch of missing effect portrait icons, and various other problems (including others not listed that I don't remember anymore).
    2. Spell Revision-izing items. There are various items that have equipped effects and special abilities that did not quite match up with Spell Revisions: now they do. If you do not use SR, it is still compatible without it, but a few abilities may behave slightly differently than what you might expect, but should overall function much the same.
    3. Various items have minor tweaks. Virtually every item (besides maybe just a handful) effectively works the same as it was in standard IR, but may be tweaked just a little for balance/usability reasons. I will eventually try to compile a list of such tweaks (now done in the post directly below this one). I am also open to reverting any such tweaks, or implementing new ones based on feedback.
    4. Text clean up. The text file for items has been cleaned up and excised of typos, oversights, and hopefully most issues in general. The latest version of IR already uses some of my text revisions (it was integrated some months ago), but this takes it a little step further in attempting to make the text as clean and consistent as possible. As a result of this, the mod is currently not compatible with other languages besides English, as I do not have the ability to update in languages I do not know. If you wish to help me update language files, however, please send me a PM. For now, languages besides English have been disabled. :(
    5. New items are handled by IRR, most notably Aegis-fang +3 (including a new unique icon), (Regis') Ruby Pendant of Beguiling, Jade Hound Figurine, Moon Dog Figurine, Tree of Life Fruit, Shakti Warrior Figurine, the Golem Tomes, World's Edge +3 (an unused BG1 Two-Handed Sword +3), the Holy Symbols, the Pantaloon Quest items, and the unused BG2 special edition items (note: currently some items are Joluv-only, which means you have to install a bonus merchant-enabling component from a mod like Tweak Anthology for the time being). I have attempted to handle these items in much the same way IR does, but feedback is, of course, welcome.
    6. Greater compatibility with 1ppv4 and the Enhanced Editions (read directly below!), as well as probably some other stuff that I don't remember doing yet. I will continue to update this post as appropriate.

    Compatibility for 1ppv4 and the Enhanced Editions:

    Original Games: For non-EE installs, this version of the mod is intended for use with 1ppv4, which you can download here off of Spellhold Studios, though it is not required. You can use any combination of 1pp components as you please, or none at all if you don't care for 1PP. This version of IR has been stripped of almost all 1pp changes (as IR was based on an old version of 1PP that was not compatible whatsoever with the latest version of 1pp, hence why the current official version of IR is not compatible with it). If you do not know what 1PP is, it is a big collection of graphical updates, including to item and spell icons, paperdolls, sprites, spell effects, UI, etc. aimed at making the game look cleaner, more varied, and, well, simply better. If you're unsure about installing it, I would seriously suggest downloading it and looking through its readme for getting a better understanding of its changes (which are pretty modular). If you install 1pp with IRR, please note that you should install it after IRR, not before. You will not get any of the sweet item graphical improvements of 1PP if you do not follow this, and items will, for the most part, instead look like vanilla's. Keep reading below for a better understanding of a proper installation order and for use with the BWP/BWS.

    Enhanced Editions: IR Revised is also (as of about version 1.11) intended for use with the Enhanced Editions (which includes most of 1pp's content), and will restore many graphical features that the latest version of IR disables (e.g. bastard swords and short bows animations, the general looks of EE helms and shields, as well as additional staves animations). Please note that things are likely not perfect yet - testing is very much welcome to iron out any inconsistencies.

    Known Issues with 1PP:

    1. The Sleeper +2 is supposed to be a morning star and 1PP instead makes it look like a flail, and also overwrites its description.
    2. Deflection Shield +1 looks like a tower shield (note: should...mostly otherwise act like it should).
    3. Daystar and Albruin have their graphics switched for no apparent reason.
    4. Helm of the Rock (unupgraded) does not have the correct paperdoll/sprite animations due to a wrong file patch (it should be using the "winged helm" look like the upgraded Helm of the Rock, but instead uses the "horned helm" look like Shadow Veil).
    5. Similarly, the Gold Horned Helm should be using the "horned helm" look, but instead uses the basic helm animation.
    6. Like above, Bolt +3 does not get its unique projectile animation.
    7. Radiant Plate +2's description and name are overwritten by 1PP (but it otherwise acts as it should).
    8. Projectiles not always being deflected like in Spell Revisions' Protection from Missiles spell.
    9. Cleric's "Cause Wound"-type spells being overwritten when using Spell Revisions.
    10. Energy Blade's loses its unique icon for Black Blade of Disaster's.
    11. Boomerang Dagger does not have the correct icon (and instead has Dagger of Venom's).

    I have these problems fixed in my own patched installer of 1PP, and if you want it, you can find it here. Installs very much the same way as IRR does, as you need to have 1pp already extracted into your game directory and then drop this patched installer on top of and overwriting it. Unnecessary for Enhanced Edition games, as IRR already patches everything to the default choices that the EE games use.

     

     

    Hello,

    Just to round it out :

    • Assume NPC mods should go right before #5 (Unfinished)?
    • Assume other quest mods should go with #5?
    • Assume Song & Silence should go before #7?
  5. Angel,

    Just completed Mutamin's Garden, and Kivan was able to tap-dance all over using MIH Items:

    • Ring of Anti-Venom
    • Mutamin's Cloak

    Throw in Korax, and it was just too easy.

    Perhaps nix/nerf these items? Change Greater Basilisks to use a stronger poison that trumps the ring?

  6. Hi Subtledoctor,

    Just wanted clarification about Weapon Proficiency Overhaul (WPO): Overall Overhaul, specifically:

    "However, unusually warriors with an INT score of 14+ receive a "focus training" ability allowing them to specialize in 1 weapon immediately. (NOTE - the focus weapon ability will only appear in EE games of version 1.4 or higher.) And trueclass fighters automatically get an additional weapon of focus, regardless of INT."

    How does this work with multiclass? For example, a Fighter/Thief w/ INT 15.

    Thanks!

  7. Hey Angel,

    Just curious - In the Fire Leaf Forest, did you nerf the Cloudkill scroll to Flame Arrow?

    I know it's not explicitly listed, but I haven't seen that before.

    Nerf BG1 Easter Egg Items

    This replaces some of the easter egg items in hidden containers in Baldur's Gate 1 by valuable but non-magical items. These are the Ring of Wizardry at the Friendly Arm Inn, the Ring of Protection +1 at the crossroads, the Ankheg Plate +2 in Nashkel and the Ring of Fire Resistance in the Gibberling Mountains.

    Update: Never mind - Just saw your hidden spoiler.

  8. Subtledoctor,

    Good timing.

    I'm playing a Druid now, and agree 100% that Sunscorch is overpowered. In fact, the only worthy Level 1 spells are Animal Summoning I + Sunscorch + Entangle; can't imagine why anyone would pick anything else.

    Other random thoughts:

    • I believe there was a time in the Spell Revision history when Faerie Fire had a greater area of effect (15' or 20', perhaps), so an Entangle + Faerie Fire combo was pretty effective against the masses (-4 AC total).
    • Animal Summoning I feels slightly overpowered; those bats seem to keep almost anything at bay until my ranged weapons finish 'em off.
    • Both Magic Stones and Sunscorch are more effective against undead; perhaps just one or the other as an "undead weapon"?
    • Maybe bump up Shillelagh a little to reward druids who are bold enough to melee?
  9. So I reversed the sequence:

    • ~MIH_IP/SETUP-MIH_IP.TP2~ #0 #7 // Miscellaneous Item Improvements (see readme): v4

    then:

    • ~ITEM_REV/ITEM_REV.TP2~ #0 #0 // Item Revisions by Demivrgvs: V4 Beta 10 (Revised V1.2.32)

    And that worked successfully.

    Taking a peek behind-the-scenes, 2 different Potions of Invulnerability:

    BTEST1.itm

    This potion confers very high resistance to all attacks, and gives bonuses to all saving throws. The effects of the elixir last for 5 turns, but can only be used by warriors. The liquid in the potion has a strange, murky quality to it that you haven't noticed in other potions.

    STATISTICS:

    Armor Class: set to 0
    Saving Throws: +5 bonus
    Not Usable By:
     Wizard Slayer

    POTN11.itm

    This potion confers immunity to non-magical weapons and the non-magical attacks of certain creatures. It also provides enhanced protection against other forms of attack, granting the user a +2 bonus to AC and saving throws. Multiple uses of this potion are not cumulative. The effects last for 1 turn and cannot be dispelled.

    Usable By:
     Warrior

    So I think I got MIH + Item Revisions to coexist peacefully - with MIH trumping on conflicts.

  10. Hi Angel,

    Attempting to install "Miscellaneous Item Improvements v4":

    FAILURE:
    No explicit choice of spell for externalised potn11.itm, and potn11.spl is not available
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.

    ERROR Installing [Miscellaneous Item Improvements (see readme)], rolling back to previous state
    Unable to Unlink [weidu_external/backup/mih_ip/7/OTHER.7]: Unix.Unix_error(1, "unlink", "weidu_external/backup/mih_ip/7/OTHER.7")

  11. "But the crucial thing is that it is before the componant "Banters, Quests, and Interjections" from BG1NPC:"

    So wouldn't sequence be:

    • ~BGQE/SETUP-BGQE.TP2~ #0 #11 // Brage's Sword: v21

    then

    • Brage's Redemption

    Then:

    • ~BG1NPC/BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v24.8
    • ~BG1NPC/BG1NPC.TP2~ #0 #0 // The BG1NPC Project: Banters, Quests, and Interjections: v24.8
    • more BG1NPC yadda

     

×
×
  • Create New...