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pochesun

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Everything posted by pochesun

  1. Yeah, my issue though was that after i shapeshift with the Cloak and i remove armor from the character, after that i can equip armor again. I can't do that with main weapon though, the game just wont let me. So somehow the game does not change the status of "unequippable" even after the item was removed from the character, seems the game just remembers the status and leaves as it is. Sorry if i misinterpreted your message
  2. I see. I guess there are some other items in the game like Gauntlets of Weapon Expertise that actually dont show damage change in inventory screen but actually applies the change. It could be the same issue with Cloak of the Wolf when it says that it gives "Claws and Bites +1" but does not show it in inventory screen as well. I think when i tested it i saw +1 to THAC0 effect in Dice Roll stat in console and it indeed was saying "Slashing" damage, so i guess it works correctly, again, just missing text display in inventory window.
  3. @Bartimaeus Potion of Absorbtion effect lasts only 1 turn, in discription its 5 turns duration. Something is wrong. Also Gauntlets of Weapon Expertise aka Legacy of the Masters does not apply damage bonus and THAC0 bonus is not reflected in invenory screen as text (only changes the number).
  4. I dont think there is spell Blindness in SRR anymore
  5. @Bartimaeus just a reminder to check my post about Cloak of the Wolf Its in this thread, several posts above.
  6. Thx for clarification, i did not know that Its just "save vs poison" from spider/jelly discription that confused me.
  7. @DavidW ok i found couple of bugs. I am not entirely sure SCS caused both of those but i will discribe them. Just a note, during testing i was using BG2 EE(obviously) SRR, IRR, SCS, all the latest versions, installed without errors. No other mods. Difficulty - Tactical, no change at either components. I basically created a sorcerer and pumped it with console to high levels just to test some spells, thats what i found. First one is about contingency. I have "Make spell sequencers and contingencies into innate abilities" option installed from SCS. While testing some spells i noticed that sorcerer on high levels got contingency spell scribed into spellbook along with innate ability Contingency. Also when i hovered my mouse over contingency in innate ability bar it said "Quick Weapon" and when hovered my mouse over Contingency in spell bar it said "Contingency". I realized something was fishy and started to pump sorcerer level by level to see when this ambiguity occured. And found out that at 13th level everything was ok, but when i pumped to 14th Contingency automatically got scribed into my spellbook as 3rd spell of my 6th level spells though i only took 2 spells of that level. Also Contingency Icon appeared in my spell bar among other spells. I also could use both Contingencies without rest and both worked. The second bug is a bit more nasty. At high levels when i had opportunity to get Planetar summons as innate ability i could either choose the Good one or the Fallen one. When i chose the Fallen one everything worked ok, i could cast PLanetar's spells without any predicament, but when i picked the Good one... well, the PLanetar descended from the skies and automatically casted "Magic circle against Evil" (the spell from SRR). I tried to cast some of the spells but probably only 2 or 3 worked - otherwise PLanetar woudl just stand there and did nothing. I loaded save, tried again, this time i think i managed to cast 4 or 5, but spells like True seeing, Blade Barrier, Holy Word, Chaotic Commands, Find Traps and some others would not work. Repeated that many times, every time it let me cast different number of spells, but never the ones i mentioned. Finally i tried to turn Party AI off and moved planetar right after i summoned it not allowing it to cast "Magic circle against evil" (somehow sometimes it casted Circle even with AI being turned off, as i found out later) and forced it to cast spells one by one, and it worked, managed to cast every spell from the assortement. Loaded again, succesfully repeated with several spells then stopped to read some spell and suddenlly it automatically casted Circle again. After that i could not cast abovementioned spells, PLanetar again would just stand there and did nothing. Basically, i am pretty sure the bug has something to do with that Circle spell, however i am not sure what exactly caused the malfunction. It could be AI being "too active" and somehow overriding normal behavior of the PLanetar, it could be the spell, that somehow blocking the use of other spells, it could be both the spell and AI conflicting with each other. I tried to present more detailed discription of the bug just to make the life of modders easier but in reality , i think, it would be better if you test it and probably contact @Bartimaeus on this issue if you find it necessary. I could make similar post in SR thread but i suspect it would be unduly, since i dont know about the real background of the bug.
  8. Probably a minor issue, when i cast polymorph myself and choose spider of jelly as a form, their attacks force opponents, in order to avoid poison damage, to save vs Death, not save vs. Poison as it stands in discription. I guess its not a big deal at all, since Poison and Death ST goes in same category.
  9. I was referring to a bug that allowed to stack AC bonuses from eqiped shield when shapeshifting multiple times. But i think its inconsequential (a player can always decide for himself to play fair and not exploit the bug), the more important question is if shapeshifters should get any bonuses at all from shields and, most important, from off-hand weapons, including extra attack with off-hand.
  10. @Bartimaeus Great thax a lot Regarding Planetar: after you test it and if it turns out to be AI problem, could you give @DavidW a hint that he might have to look into it?
  11. I believe BG EE allows shapeshifters to have shield bonuses (i am not sure though if the bug with accruing multiple bonuses by using shapeshifter ability multiple times has been fixed), and probably it has some sense (after all an average werewolf should be able to hold something big, like a shild, and move or sway it imitating defensive movement - some moveis can attest to it: "Howling" etc ). But weild a sword and masterfuly duel with it in form of a wolf is a tad excessive, imho.
  12. Regarding Cure Disease. I fully endorse the Cure Disease concept, and i like Break Enchantment as a spell A LOT! But In current state of SR Cure Disease removes Feeblemind negative effect (ie Intelligence drop to 3) from the character. It does not remove the icon. So basically its the matter of how it should work now: either Cure Disease does not remove Feeblemind at all (again, personally, i am totaly cool with that) or it removes both effect and the icon. Once again: i only have BG 2 EE, SRR, IRR and SCS installed. No any other mods. Regarding Restoration, sorry i misinterpreted you. Regarding Spell Immunity bug - thx for explanation. Regarding Planetars: i mean it absolutely could be the issue of AI, but it was stated in SCS (the latest version of it) that its compatible with SRR latest version. Is @DavidW aware of the issue, that there could be some problems with planetars etc? Also, its a minor, but could you please check my post in IRR about Cloak of the Wolves
  13. @Bartimaeus Regarding Contingency, i think yes we are talking about innate menu (at the bottom of the screen, same place where all icons of spells are set). So when i hover mouse over it it says "Quick Weapon", when i hover mouse over others, including " Chain Contingency" it shows correct (Chain Contingency). Regarding Cure Disease - it turns out that according to game mechanic Cure Disease should remove feeblemind, i have come across about it in multiple posts on different sites but here are couple of those: https://forums.beamdog.com/discussion/73771/how-do-you-dispel-feeblemind https://forums.beamdog.com/discussion/47623/status-effects/p1 also i only use SRR, IRR and SCS 100% Lesser Restoration should not remove Feeblemind (please, check second link with the discription of statuses and ways to remove those). Greater Restoration should and it does remove Feeblemind (literaly i just did it, removed Feeblemind from Imoen with Greater Restoration). It also correctly removes icon same as Heal spell does. Cure Disease is the only thing that does not remove icon properly. Regarding PW Blind, did not know that is the issue. I guess they nerfed the spell intentionally since it was too powerful. Is it possible to change the discription of the spell so it declares to reduce THAC0 by 4? Also you were mentioning something about adding Dispel Screen to fix Spell Immunity bug. I was wondering what was that Dont bother to answer if it will take too long. And please, check Planetar issue, thank you.
  14. Ok, since i have time now and able to spend lot of it on BG testing, here is a thing. I created character in BG 2 EE (sorcerer), gave it chunk of experience with console, leveled up to semi god. Did it in order to try some spells and test some interactions. So i gained ability to summon Planetar, summoned it, and tried to cast all spells available to it. Well... it went badly. Not only Planetar refuses to cast some spells 100% of the time (Holy Word, Blade Barrier, True Seeing, Chaotic Commands) it also absolutely randomly refuses or agrees to cast Aid, Drawn upon holy might, Greater Resoration, Heal... maybe some others. I think through multiple loadings i have seen it cast Find Traps only once. Have not tried Raise Dead cuz of frustration Tried it with Party AI on and Off. I have IRR, SRR, SCS installed with Improved Fiends and Celestials section. I am not sure what causes this extremely weird behavior, but since is concerns Planetar's spells i decided to psot it here. If i am right the bug is super nasty. Please, test it.
  15. Also, @Bartimaeus i think there is a mistake in Power Word Blind spell. According to the discription it gives malus to THAC0 by 10, but i casted it on my companions and it only reduces it by 4. Could you, please, check it. Also, after Power Word Stun spell effect wears off the icon of "stunned effect" does not go away from character portrait and from character information page. Again, cosmetic bug. And the discription of the spell could be a bit misleading: it says "duration: 5 turns" and in detailed discription its all about relation between HP of the target and duration.
  16. I dunno what thread i should put it, but i use both Spell Revision and SCS with installed component "Make spell sequencers and contingencies into innate abilities", when i hover my mouse over my contingency ability i see "f6: quick weapon" . The number of "F" varies depending on what slot it uses. Other abilities show correct name when i hover my mouse over them. Just a cosmetic thing.
  17. @Bartimaeus probably not a big deal but when i use Cloak of the Wolf (Relair's Mistake) to shapeshift into Wolfwere console writes "Invalid: 103593: Imoen" (the name depends on what character uses it), though shapeshifting occurs succesfully. And discription of the Cloak says that Wolfwere's weapon becomes "Claws and Bite +1" but nor in inventory screen its specified as Claws and Bite nor in weapon bar in main play screen (it just says "Attack") Also, just a note, that after transformation is able to wear armor, helmets etc (weapons in main hand not). I undestand that it is not a druid with shapeshifter kit effect (cant wear amror) but still its strange to see a werewolf vested with fullplate armor Also the discription of the item says that in werewolf form all resistances set to 0, while wearing armor could give character additional resistance, which looks contradictory. Just a thought though. Also i have one question, since i am not aware if its correct: A shapeshifted creature gains extra off-hand attack with weapon equipped in its off-hand? Is it a bug or a feature?
  18. @Bartimaeus nvm, looks like it was intentionally changed this way, according to this topic sorry for disturbing
  19. @Bartimaeus, since your back, if you have time please check a drop from Bassilus, along with rift hammer, the cursed gauntlets. When i identify them the main name (not in discription but above) stands for "Gauntlets of Might", but in the discription the gauntlets are named "Gauntlets of Fumbling". (in the unmodded BG EE they are Elander's Gloves of Misplacement, also known as Gauntlets of Fumbling) I think thre is a mistake. Also not sure about stats of the item, if they are correct, could you please double check it as well. The discussion of Gauntlets of MIght occuring, for example, on this page but i am not sure its supposed to be the same item as Gauntlets of Fumbling for BG 1. Probably the item was designed for BG 2 and its just occasionaly uses the same file name or overrides it. As i said, its better be doublechecked.
  20. Yeah, thats what i thought. Unless, of course AC bonus from discription is implied as damage reduction from magic spells (which again sound a bit wonky). I am not sure, it could be it since AC in theory could be connected to damage reduction but it looks like far-fetched.
  21. I don't know if it is a malfunction or i am just missing something. I am using Spell Revisions and spell Luck says the following: "The recipient of this spell is lucky in everything that they do for the next hour. The affected character receives a +1 or 5% bonus to all of their actions, including THAC0, damage, AC, saving throws, and thieving skills. Multiple casting of this spell are not cumulative". I have tested it and everything except for AC in this discription works for me: saving throws and thieving skills are applied, damage inflicted seems to be modified under Luck spell, received magic damage reduced and THAC0 granted when rolling to Hit. But i can't figure AC. To my knowledge there are no inherent luck modifications in BG for AC, there are no AC rolls and it surely should not (and does not) grant extra AC by default. I even tried to test it with Jaheira (THAC0 15) punching MInsc (8 AC) : first i did it without Luck on Minsc and the lowest hit roll to hit was 7 (as it should be), then i thought probably Luck could give a bonus AC value when the dice is being rolled, i casted Luck on Minsc, same story - the lowest total roll to hit was 7. I know there are some very informed people who could enlighten me on this subject If @subtledoctor , @Bartimaeus or anyone else familiar with the topic could tell me what is going on i will be very grateful P.S. It also could be jsut a poor spell discription but i am not sure about that.
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