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Roberciiik

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Posts posted by Roberciiik

  1. Spellhold Studios

    Region of Terror v5.0

    The mod is based on the adventures of Drizzt Do'Urden. Puts in Drizzt and his companions as playable NPC's and you'll be able to play with him through the old and new quests. The mod contains several new big quests and adds in four new cities/villages/towns.

    The new version 5.0 brings a lot of fixes and comes with a new component: Alternative Maribur area from the "World of Baldur's Gate" modification - designed and modeled by Cuttooth, and integrated into the mod by Roberciiik!

    Big thanks to Acifer, Argent77, Cuttooth, Paladin84, Lzw104522773, Weigo, JohnBob and AL|EN for their support to this release.

     

    Change log:

    By Roberciiik:

    • Alternative Maribur area from the "World of Baldur's Gate" modification - designed and modeled by Cuttooth, and integrated into the mod by Roberciiik (big thanks to Acifer and Argent77 for helping with water overlay issue!).
    • Biffing is now an optional installation component.
    • Region of Terror Kits can be installed along with TDD kits now.
    • Added Icewind Dale areas to the BP-BGT-Worldmap (v13 required!) & compatibility with IWD-EET (thanks to JohnBob).
    • Fixed CTDs for oBG2 areas: RA3750, RA4305, RR0044, RR3101, RR3105, RR3403, RR3700.
    • Fixed hung issue when mage (other than PC) is selected for battle area.
    • Fixed missing figther Arena duels between 2,250,000 and 2,259,999 XP.
    • And many other fixes and improvement listed in the full readme file.

    By Paladin84:

    • Updated Russian translation.
    • Fixed issue with reloading scripts.tra and journal.tra files during HANDLE_CHARSET conversion.

    By Lzw104522773:

    • Added Simplified Chinese translation made by Youye.

    By AL|EN:

    • Updated Infinity Auto Packager.

     

    Read the Readme

    Download from SpellholdStudio's Official GitHub Mirror

  2. I think paladin84 is referring to this post: 

     

     

    The best solution would be to replace the third-party resources (mainly area graphics?) by dedicated new ones if an area designer is willing to create all new locations from the scratch using free textures and models, and then original NWN design of the areas could be used.

  3. 1 hour ago, paladin84 said:

    The only thing (I guess), that is not going to be fixed (at least now) is the boat. It is difficult to notice, so let's consider this some broken siege machine.

    Do you have any original images that were used to create that location? I should be easy to add some layer in photoshop to hide this boat...

  4. Spellhold Studios

    BP-BGT-Worldmap v13

    This mod replaces the in-game worldmap with a large, new worldmap. It is used especially for the Megamodification (BGT, TDD, SOS, CtB, TS, DSotSC, NTotSC, SoBH, Drizzt Saga...) or partial installations of the Megamodification. It also includes a full set of coloured map icons.

    The new version 13.0.0 comes with extended north part of the Faerun, new icons set and many other improvements!

    Huge thanks to @JohnBob, @p_zombie, @paladin84 and @Roberciiik for their cooperative work and passionate commitment to the creation of the extended northern worldmap in v13 and many other improvements.

    Change log:

    • Huge worldmap is extended with northern part of the continent, supporting IWD1_EET, IWD2_EET, RoT, PoF, Drizzt Saga modifications
    • Huge worldmap is extended with Moonshae Isles, supporting PoF modification
    • Updated Large worldmap to reflect similar changes to Huge worldmap
    • Better thumbnail frames for Athkatla and Baldur's Gate cities
    • Mods have possibility to include a patch files depending on size of the selected worldmap, more information in the user guide
    • Fixed tileconv installation issue on Linux
    • Added Balduran's Isle to the BGT worldmap for original version
    • Updated icons positions:
      • Brynnlaw
      • The Asylum
      • Upper Chiontar (BG:EE & BGT)
      • Deep Mir Forest (The Darkest Day)
      • Troll Mountains (The Darkest Day)
      • Soubar (Shadows over Soubar)
      • River Chiontar (Shadows over Soubar)
      • Lyrar's Hold (Shadows over Soubar)
      • Ruathym Island (Check the Bodies)
      • Druidic Circle (Check the Bodies)
      • Cave (Region of Terror, to not overlap with Temple of Evening Glory)
      • Icewind Dale part of Region of Terror (compatibility with larger map of the North)
    • Added new icons to BPBGTMAP.BAM file for the following modifications:
      • IWD2-EET (Targos City and Targos Palisade)
      • Paladins of Faerun (Ship of Gradak)
      • Call of the Lost Goddess (Goldspires)
      • Dark Tidings (Irphong)
      • Throne of the Mad God (The Wailing Dwarf)
    • Restored missing unused BG:SoD icons
    • Restored Destroyed Saradush icon
    • Added missing black outline to IWD-EET icons
    • Added missing red outline to NWN-for-BG icons
    • Fixed incorrect label of Balduran Isle and Ice Island for revised version (only Polish language affected)
    • Simplified Chinese translation update

    Read the Readme

    Download from SpellholdStudio's Official GitHub Mirror

  5. Hello,

    I found an issue with remembered spells order. All spells are sorted alphabetically when choosing them in the spell book view. However, it is not the case when using them on the spell selection toolbar. I found the issue in BG:EE/SoD, however I think it can be related to all games.

    So let consider such example:

    On the spell book window I chose "Charm", then "Magic Missile" and finally second "Charm". Everything is fine for now, and I can see that the order of spells in the bottom list is Charm, Charm, Magic Missile.

    Now, when I cast the first Charm spell, then my selection toolbar will be reordered as follows: Magic Missile and Charm. It is inconsistent and causes mistakes when trying to select spells by searching by name. In classic engine, every spell was unordered, so this looks like some legacy omitted coding to me.

    I hope it can be addressed by EE fixpack.

  6. Hello,

    We used the following translations:
    ENG = ESP (source)

    Easthaven      = Easthaven             (iwd1)
    Lonelywood     = Solobosque            (iwd1)  
    Bremen         = Bremen                (iwd1)  
    Bryn Shander   = Bryn Shander          (iwd1)  
    Termalaine     = Termalaine            (iwd1)  
    Caer-Dineval   = Caer-Dineval          (iwd1)  
    Dougan's Hole  = Poblado de Dougan     (iwd1)  
    Good Mead      = Buen Aguamiel         (iwd1)  
    Caer-Konig     = Caer-Konig            (iwd2)
    Frozen Forest  = Bosque Helado         (bg2)
    Abbey Mountains = Montañas de la Abadía (deepl)
    Turnback Mountains = Montañas de Retorno (BP-BGT-Worldmap v11)
    White Peaks    = Picos Blancos (deepl)
    Lilinuk              (assuming the same, "artificial" name, haven't found)
    Utui             (assuming the same, "artificial" name, haven't found)
    Jukum              (assuming the same, "artificial" name, haven't found)
    Hykopgruk          (assuming the same, "artificial" name, haven't found)
    Imajuvisik          (assuming the same, "artificial" name, haven't found)
    ANGALPUK          (assuming the same, "artificial" name, haven't found)
    ALPUK              (assuming the same, "artificial" name, haven't found)
    RUATHYM             = RUATHYM               (BG1NPC)
    Moonshae Isles    = Islas Moonshaes       (bg2)
    Caer Callidyrr    = Caer Callidyrr        (assuming the same, haven't found)
    Caer Corwell    = Caer Corwell          (bg2)
    Lugalpgotak Sea    = Mar de Lugalpgotak    (deepl)

     

    Could you please verify if all are correct?

     

  7. 1 hour ago, Galactygon said:

    These unpronounceable names not identifiable with any real-world language are a bit different as they give a sense of how powerful these creatures are, disconnected from our world.

    Korlasz is not a real-world name in Polish either. So because it has some weird pair of letters like "sz" does not mean the origin is from Polish. Probably someone came up with this name the same way as Thaxllsyllia.

  8. 17 minutes ago, Frenzgyn said:

    From english Forgotten Realm wiki I get that it's singular ("Mountain", not "Mountains"), it seems to be a single peak part of the Abbey Mountains

    Funny thing is that in the official AD&D 2e poster map it is Turnback Mountains, so probably it was changed/updated in some future versions of FR lore.

  9. 46 minutes ago, Frenzgyn said:

    I noticed you added "Turnback Mountain". This is a tricky one, I can't locate an official translation,  the meaning is obvious in english but cannot come up with a translated name that sounds good enough, It should be something like "Monte Torna sui tuoi passi" but it's too long and sounds odd, maybe it's better to leave it in english.

    Yes, because it was removed from the old version and now bring back. It seems that in the past it was named "Montagne Turnback", we can stick to it if you prefer.

    And thank you for Italian version :)

  10. Hello,

    As G3 community is more active than SHS lately, I will try here. I would like to ask for translations for the next version of BP-BGT-Worldmap.

    We added some new labels and we need those names to be translated to Spanish and Italian:

    Easthaven
    Lonelywood
    Bremen
    Bryn Shander
    Termalaine
    Caer-Dineval
    Caer-Konig
    Dougan's Hole
    Good Mead
    Frozen Forest
    Abbey Mountains
    Turnback Mountains
    White Peaks
    Lilinuk
    Utui
    Jukum
    Hykopgruk
    Imajuvisik
    ANGALPUK
    ALPUK
    RUATHYM
    Moonshae Isles
    Caer Callidyrr
    Caer Corwell
    Lugalpgotak Sea

    Original post: http://www.shsforums.net/topic/61828-italian-and-spanish-translations-needed-worldmap-v13/

    Thank you in advance.

  11. @Endarire There is a lot of more or less good feedback on your actions. Please pay attention to it. 

    From my side, it would be better to ask GitHub owners if they can upload the official mods into GH organization instead of doing it by your own. For example, after this post, I reach out to Austin and ask for permissions to upload BWL mods to the BWL GH org. And now we have those copies here:
    https://github.com/Black-Wyrm-Lair/Jini-Romance 
    https://github.com/Black-Wyrm-Lair/Rjali-Romance

    Use your power to do it properly, not to destroy the reigning order...

  12. Spellhold Studios

    BP-BGT-Worldmap v12

    This mod replaces the in-game worldmap with a large, new worldmap. It is used especially for the Megamodification (BGT, TDD, SOS, CtB, TS, DSotSC, NTotSC, SoBH, Drizzt Saga...) or partial installations of the Megamodification. It also includes a full set of coloured map icons.

    The new version 12.0.0 comes with new Neverwinter insert, new icons set and many other improvements!

    Changelog:

    • Starting from this version, language add-ons are no longer required: localized maps are integrated into base modification
    • Used lossless compression for worldmap tilesets (format MBC instead of MOZ)
    • Fixed Winding Water river source to start at March of Chelimber on the map image
    • Extended map canvas with Neverwinter city "insert"
    • Restored proper BAM files' palette (fixed regression from v11)
    • Fixed issue with overlapping Candlekeep text labels on BG:EE
    • Fixed Dragonspear Castle location on Large Worldmap on EET
    • Updated icons positions:
      • Hidden Refuge
      • Wild Forest
      • Govt. West (Fishing for Troubles)
      • Icewind Dale part of Region of Terror (compatibility with IWD-EET)
    • Added new icons to BPBGTMAP.BAM file for the following modifications:
      • BG1 NPC SoA (Water Gardens)
      • The Journey to the Whin Hill (Whin Hill)
      • Shades of the Sword Coast (Ormyrrs' Peak & Cemetery)
      • In Love, Undeath (Temple of Evening Glory)
      • NWN-for-BG (Neverwinter districts)
      • Region of Terror (Ice Temple)
    • Removed custom map definition for supported mods, as it is implemented in the original mod:
      • Alabaster Sands (v1.2)
    • Updated mods to use dedicated map icons:
      • Innershade
      • Foundling (Hidden Sanctuary)
      • The White Queen (Silent Swamps)
      • Eilistraee's Song (Eilistraee's Clearing)
      • Fishing for Troubles (only Government District West)
      • Region of Terror (Hermit's Outpost)
    • Added Simplified Chinese language (thanks to MephistoSatanDevil)
    • Polish translation update
    • Russian translation update
    • French translation update

    Read the Readme

    Download from SpellholdStudio's Official GitHub Mirror

  13. Hello,

    Along with @Weigo, @p_zombie, @paladin84 and @JohnBob, we are trying to update BP-BGT-Worldmap mod to extend the north area of IWD, so there would be more space for icons and new locations here.

    And we came up with a question: do we still need a small version of Worldmap? Maybe the "huge" one is sufficient nowadays. We understand that both EET and BGT ships their own versions of Worldmap. So BP-BGT-Worldmap is no longer a must for most modifications.

    What are your experience with BP-BGT-Worldmap? Do you use the smaller one, or just install the huge? Depending on this survey, we will decide if we still want to support both version.

    PS. Of course, since SHS is down, I posted this question here. :)

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