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mickabouille

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Posts posted by mickabouille

  1. 1 hour ago, LV426 said:

    This is the default install location for Steam when running Linux.

    Yes, but what was (I think) meant is that you can leave the unmodded version alone in the steam location and then _copy_ it elsewhere where you can mod it safely at your convenience.

    At least I think you can with the steam version. That's what I do with the GoG version, keep a vanilla install somewhere.

    It helps when you break or mishandle an install, you just have to drop it and copy+mod again instead of removing components in reverse order to fix what you missed.

  2. I think having some NPC-specific quest is a must.

    I also think not having the NPC always be present at all points of the quest is also better. You can have a requirement for a certain need of trust for example to even start the quest and may need the presence of the NPC  to end it, but I find it strange if some intermediate steps can't happen just because someone in not there.

    (Of course, you'll have as many contradictory preferences as you get responses :p )

  3. 1 hour ago, Horizon said:

    None of EE versions have anything resembling setup.exe, just portraits, so... put all those portraits in /override?

    As long as there is a .tp2 file in the archive (in the root or in the `<mod_name>/` subdirectory, you can type

    weinstall <mod_name>

     

  4. 7 hours ago, Exal said:

    Hello, was wondering if i could use the current release and drop the French traduction commit on top? Or wil it break thing? :)

    Hi, I expect the "french" branch from the pull request to be terminally unadequate. It could maybe be mergeable but I don't expect it to be.

    On the other hand, I think the https://github.com/mleduque/TomeAndBlood/tree/0.9.48-fr being much more recent may be useable (only missing new component names from 0.9.49, "Low-Level Spells Allowed" opposition schools.

    Which would be easy to fix (it would break install beacuase of missing strings).

    I don't remember how far I tested 0.9.48-fr though

    EDIT: and actually https://github.com/mleduque/TomeAndBlood/tree/0.9.49-fr  may work)

  5. 10 hours ago, Sergio - ex SHS member said:

    Second, the mod adds a dialogue with a double space, the following: Can you  make magic items or alter them? (The _ points to the unnecessary double space)

    I'd say, if _this_ is one of the three most problematic things with this mod, I suppose It's not that bad :D

  6. 18 hours ago, ZenSojourner said:

    Back in the day the only mod I ever used was the pack donkey but now we have bags of holding.  I'm not even sure where that donkey is (or was) any more, as I recall last time I tried to get it the site it was on had seemingly been hacked.

    Might be https://web.archive.org/web/20230331232142/http://www.shsforums.net/topic/47668-w-packmule/

    Unfortunately Spellhold Studio is currently down (with hope it will come back soon).

    It's not hacked, just a maintenance issue (for now).

  7. That's...

    You certainly can express desire to have nothing to do with them.

    What you're asking is that someone doesn't talk about what you do.

    Better just to ignore them completely, I'm not sure you'll obtain what you want 😕

     

    I mean: there would certainly be reason for grief if they redistributed you mod, of if they copied verbatim parts of it, but (and I'll admit I haven't gone to see what there is on the page) that's probably not that is it?

  8. Quote
    • Ir'revrykal: reduced dispel on hit to 25%; however, if EEex is installed it will bypass protections like PfMW.
    • [...]
    • Soul Reaver +6 (Item Upgrade mod): reduced dispel on hit to 10%; however, if EEex is installed it will bypass protections like PfMW. MR is also reduced to better align with changes to Carsomyr.

    Are the "reduced dispel" parts also conditioned on EEex or is it just the PfMW part?

  9. > sounds like they made use of some ai help

    Probably not.

    I *think* that's actually a quite old mod that was on  ̶s̶p̶e̶l̶l̶h̶o̶l̶d̶ , nope arcanecoast, and never got adapted for EE.

    On the GD github repo you link, which is forked from the 11jo initial import (GraionDilach or 11jo would have more things to say about it) there is a PREFIX branch that may (or may not) be to fix missing prefix :p

    The content seems give the impression the prefix is more "XG"

    XG 	prozh 	11. 10. 2013 	OK

    EDIT: https://www.gibberlings3.net/forums/topic/31228-paladins-of-faerun-quest-pack/

  10. Eh.

    Infinity engine mods might be the last place I'm aware of stil using non-utf8 encodings.

    (except the whole "legacy" projects I recently interfaced with at work that used... other, more exotic encodings)

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