Jump to content

Agerio

Members
  • Posts

    23
  • Joined

  • Last visited

Posts posted by Agerio

  1. On 7/9/2023 at 8:09 PM, Guest BlackCookie said:

    I had a problem installing Android. After completing the above installation process, the following screen appears and the .obb file is deleted. Can you solve the problem?

    https://drive.google.com/file/d/1yHYy-65ZX7BtC8noTZNqzEnbb1FjbwBd/view?usp=drive_link

    You've probably done the renaming process wrong.. move your modfiles outside the com.beamdog.baldursgateIIenhancededition if it still there and reinstall the game and clear data and cache if available then open the game. Go to the obb directory and copy/cut the two .obb files to somewhere you like, open it directly by clicking the "Open as archive" and rename the folders and files inside then copy those .obb back to the obb directory. Now open the game, if it immediately crashes and it didn't delete the obbs then you can move your modfiles back to the obb directory and the game should run. Btw if that message appears again and the modfiles was deleted then you're probably running a pirated apk of bg2ee which afaik have no known fix for.

  2. On 12/23/2022 at 4:42 AM, Guest CroTard said:

    What version of BG does this work on? My game just starts and crashes immediately

    Latest version(2.6.6.10). Can you provide the weidu logs please So I can take a look at what mod is crashing your game also have you placed the data and chitin.key to the obb folder?, the game crashes when you place those two anywhere other than the obb directory. Otherwise, provide a screenshot of your obb and data directories.

  3. 13 minutes ago, In_A_Graveyard said:

    Are you having to zip and centralfix the extra resources you're adding to the Android/obb/com. directory?

    Specifically, the chitin.key file, is it just in the same directory as the main.obb and patch.obb? 

    I do use zip+centralfixed on music and movies to save time but it's optional and yes the chitin.key is in the same directory.

    Screenshot_2022-07-19-21-10-24-41_01c085aa929b1599fddd4ea6d6812c2d.jpg

  4. Hi here's the tutorial for EET

           Preparations

    • Download termux and set up weidu on android by following 2k16daniel's great tutorial about this Here.
    • Install ffmpeg, lua, and perl on termux by running this command pkg install ffmpeg && pkg install lua53 && pkg install perl
    • Download DlcMergerGeneralized Biffing, My EET Fork and the rar and X-plore apps on google play
    • Copy and extract the Obbs of bgee, bg2ee, and sod to let say the documents folder using X-plore and most importantly use the rar app to rename the contents of bg2ee obbs like this before you move it back to it's original folder

           Merging Bgee and Sod

    • To do this, open rar, find the folder where you stored the sod files and rename it's chitin.key to mod.key, then add it to archive and name it sod-dlc.zip and set it to zip and uncompressed before zipping, if you done it properly it should look like this.
    • Move the sod-dlc.zip and the dlcmerger to the bgee folder and open termux, then run the command and wait for it to finish. cd /storage/emulated/0/Documents/bgee && weinstall DlcMerger 

           Installing Mods

    • I Recommend you check out EET Compatibility list and CahirSubtledoctor post for mod orders
    • You should install any EET compatible UI mods on the web, otherwise you may not be able to switch campaigns
    • Do not install EEex it's not compatible on android

           Installing EET

    • Once you've installed your desired mods on bgee+sod or not, copy the modified eet on bg2ee folder like this and open termux again and run this command. cd .. && cd bg2ee && weinstall EET
    • If you done it right, then it should ask you for the directory on Bgee+sod which is when you should enter this /storage/emulated/0/Documents/bgee 
    • If the installation succeeds and you've installed your mods then we can go to the next step.

          Biffing and Transfer

    • Copy generalized biffing on bg2ee folder and run weinstall generalized_biffing on termux
    • Now transfer data, lang, movies, music, override, scripts, worldmap, engine.lua, and chitin.key from bg2ee folder to android/obb/com.beamdog.baldursgateIIenhancededition
    • Transfer Characters and Portraits to android/data/com.beamdog.baldursgateIIenhancededition/files

           Play the game   

    • Open Bg2ee and if no crashes occured and no invalid text appeared on the character creation screen then congrats you're now playing EET on android!

            General Android Modding Advice

    • While it's possible to install mods natively. I still highly recommend you do it on a desktop(windows) computer if you have one since you will have access to tools like project infinity and you won't have to deal with slow installation of mods
    • Avoid centralfixing the data, override, and chitin.key for it will either not work properly or outright crashes the game
    • Do not install executable dependent mods
    • The data folder and chitin.key should always be placed in the Android/obb/com.beamdog.xxx
    • The characters and portraits folders should be placed in the Android/data/com.beamdog.xxx/files
    • The dialog.tlk can be detected outside the lang folder and it can be placed on Android/obb/com.beamdog.xxx if you choose to do soo

           CREDITS

    In_A_Graveyard. For his contribution on making EET work.

    Subtledoctor. For the assistants and his past advocacy in favor of modding mobile.

     

  5. @In_A_Graveyardi just managed to run bgee with sod with your link but I've encountered some problems like invalid texts at sod intro movies, names on top of the npcs etc and i'm unable to switch to bgee and game freezes and crashes when you click import. Also i'm unable to install eet due to your provided modified eet not having anything other than the tp2 and some text files.

  6. 5 hours ago, In_A_Graveyard said:

    @Agerio

    Currently, the set-up that last time allowed me to succesfully complete the eet install is now getting a string out of bounds error that I don't recall encountering.

    I'll attach the modified eet I'm using. https://github.com/michael-bashrc/eet_android

    I have had to manually create my own sod-dlc.zip from the sod obb's, then use dlc merger on bg1. That still seems to be working.

    I'll post if I find a solution. I'm also looking into SubtleDoc's EET fork to see what it does as well.

    If you need a more detailed write-up of my process so far, I'd be happy too. Just let me know.

    I've encountered that out of bounds error (mostly the 0 byte type errors) when i was installing mods before, usually i just try again or restart my phone to fix this issue also thank you for the links!.

  7. @In_A_Graveyard i think chitin.key is the problem here not the zipped  content and centralfix and it's definitely possible to place the modified chitin on the main obb and i'm sure it should work once the below issue is solved but the problem is that the obb needs to the exact size as pre modification which i have no easy solution to.

×
×
  • Create New...