Jump to content

Delior

Members
  • Posts

    91
  • Joined

  • Last visited

Everything posted by Delior

  1. I haven't played Blackhearts yet (partly because your reports are scaring me off from doing so, and because the mod author is inactive at the moment), but it sounds like you are done with most of the content. The author planned to include content in SOD, but never finished it. I believe there is some dialogue changes in TOB, but that's about it for further content AFAIK. Now, I am wondering whether there is a particular path that is relatively bug-free since at least some people have reported being able to complete it after applying the fix that @JohnBob provided on the BD forums.
  2. I get that, but should the option to select the archmage kit show up in character creation? Or, do we just select mage with the requisite stats, never dual class and import that character and the same kit mods to BG2EE and that dialogue triggers at level 18?
  3. I am a bit confused regarding the proper way to install and use the Archmage prestige kit. I tried installing it on BGEE, but the kit option is not showing up during character creation. I tried it with a human, half-elf and elf, but archmage does not show up as a kit option for any race. I know that the kit's abilities don't take effect until level 18, but based on earlier discussions in this topic, I thought we needed to select the kit in BGEE in order to have it import into BG2EE properly. Weidu log attached if needed. WeiDU.log
  4. Is this the same bug discussed here (pages 7-8)? [Released] Black Hearts - BG1 - Page 8 — Beamdog Forums
  5. Sure, note that this is an incomplete installation. I am trying to troubleshoot as I go. WeiDU.log
  6. Morpheus, since you're troubleshooting your master file at the moment, I wanted to point out that trying to install the Paladin abilities component results in a parsing error. Note that this is only in your unreleased master file. The release version is fine. Here's the relevant text from the debug file: [skills-and-abilities/components/class_skills/paladin_updates.tpa] PARSE ERROR at line 83 column 1-81 Near Text: PATCH_IF GLR parse error [skills-and-abilities/components/class_skills/paladin_updates.tpa] ERROR at line 83 column 1-81 Near Text: PATCH_IF Parsing.Parse_error ERROR: parsing [skills-and-abilities/components/class_skills/paladin_updates.tpa]: Parsing.Parse_error Stopping installation because of error. ERROR Installing [Add New Paladin Abilities], rolling back to previous state Unable to Unlink [skills-and-abilities/backup/80/OTHER.80]: Unix.Unix_error(1, "unlink", "skills-and-abilities/backup/80/OTHER.80") [skills-and-abilities/backup/80/UNSETSTR.80] SET_STRING uninstall info not found Will uninstall 0 files for [SKILLS-AND-ABILITIES/SKILLS-AND-ABILITIES.TP2] component 80. Uninstalled 0 files for [SKILLS-AND-ABILITIES/SKILLS-AND-ABILITIES.TP2] component 80. [skills-and-abilities/components/class_skills/paladin_updates.tpa] PARSE ERROR at line 83 column 1-81 Near Text: PATCH_IF GLR parse error [skills-and-abilities/components/class_skills/paladin_updates.tpa] ERROR at line 83 column 1-81 Near Text: PATCH_IF Parsing.Parse_error ERROR: parsing [skills-and-abilities/components/class_skills/paladin_updates.tpa]: Parsing.Parse_error Error Uninstalling [SKILLS-AND-ABILITIES/SKILLS-AND-ABILITIES.TP2] component 80: Parsing.Parse_error
  7. Yeah, as much as I admire Pecca's work or Lefreut's complete UI overhauls, they just have too many compatibility issues with other mods for my tolerance (SCS's difficulty slider gets borked in all of them, just as one example). I'm not pointing any fingers, just to be clear - I get that modifying the UI is tricky. I've just learned to be satisfied with a selection of EEUITweaks that I know won't mess anything else up.
  8. Hello @subtledoctor, I encountered the error below when trying to install the fighter/thief version of the ninja kit. This looks similar to the error I noted in another thread about your archer overhaul, and so I am guessing it may be a similar internal compatibility error: Added D5NINJA_F kit. Copying 1 file ... Copying 1 file ... Copying and patching 1 file ... ERROR: No translation provided for @20107 ERROR: [might_and_guile/misc/spcl922.spl] -> [override/spcl922.spl] Patching Failed (COPY) (Not_found) Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. ERROR Installing [Add the Ninja (fighter/thief kit)], rolling back to previous state Will uninstall 204 files for [might_and_guile\might_and_guile.tp2] component 97. Uninstalled 204 files for [might_and_guile\might_and_guile.tp2] component 97. ERROR: Not_found Please make a backup of the file: Setup-might_and_guile.debug and look for support at: SubtleD Automatically Skipping [Add the Ninja (fighter/thief kit)] because of error. Using Language [English] [.\lang\en_us\dialog.tlk] created, 120713 string entries NOT INSTALLED DUE TO ERRORS Add the Ninja (fighter/thief kit)
  9. How did you get the House tweak to restore the reputation sound effect to work on EET?
  10. Delior

    My EET build

    Out of curiosity, do you use the worldmap mod over the EET worldmap for aesthetic preferences, or does it have some functionality required for other mods in your list? The reason I ask is because I like the look of the worldmap, and I've never used it in game, but when I loaded up pictures from the modflies, the map itself looked fairly blurry at high resolution.
  11. @Graion Dilach: Out of curiosity, do you use EET master for your own personal builds? I'm still new at this and so I'm generally hesitant to use anything but official releases, but I couldn't help but notice that it has been a long time since the last EET official release and a lot of commits since then.
  12. Note that the mod called Skitia's NPCs is a BG2 mod that installs all of Skitia's current NPCs into BG2. It is EET compatible, but I've been told that it does not put those NPCs into BG1/SOD. If you want them there, you have to install each NPC's mod for BG1 (e.g., Emily for BG1, Recorder for BG1, etc.). I believe that Skitia is working on an all-in-one mod for BG1 similar to her BG2 mod, but it is not available yet. I also do not know how smooth or not the transition is for her NPCs between BG1/SOD and BG2 as I haven't used those NPCs yet myself.
  13. A few notes on this as I've been working on setting up a stable megamod EET installation myself the past few weeks: - I don't believe Revised Magic Battles and Enhanced Powergaming Scripts are fully compatible, at least not at the moment. My EPGS installation had errors when I tried installing it with RMB, and the EPGS readme notes compatibility with most of SD's mods, but not RMB. - My SCS installation threw out an error relating to attempting to modify the CRE file for Eldoth. I tried an installation with The Vanishing of Skie Silvershield removed and that time SCS installed without the Edloth CRE error, and so that mod may have compatibility issues with SCS, but I have no idea whether they cause significant issues in the game. - Lastly, I keep getting the error below every time I try to install the revised archer component from MIght and Guile. I have tried to figure out which other mod is causing the issue, but I haven't been albe to pinpoint it yet: ERROR: cannot convert slinger_code or %slinger_code% to an integer ERROR: [QD_MCT01.spl] -> [override/QD_MCT01.spl] Patching Failed (COPY) (Not_found) Stopping installation because of error. Stopping installation because of error. ERROR Installing [Revised Archers], rolling back to previous state Will uninstall 84 files for [might_and_guile\might_and_guile.tp2] component 225. Uninstalled 84 files for [might_and_guile\might_and_guile.tp2] component 225. ERROR: Not_found Please make a backup of the file: Setup-might_and_guile.debug and look for support at: SubtleD Automatically Skipping [Revised Archers] because of error. Using Language [English] [.\lang\en_us\dialog.tlk] created, 487369 string entries NOT INSTALLED DUE TO ERRORS Revised Archers
  14. Perhaps it FEELS more OP than it actually is since that spell is only available to mages via a single scroll after the bandit camp boss fight, and IIRC even that was only added in the enhanced edition. It does alter the balance of early game battles with SCS installed, particularly against the many parties of assassins, although even in that case it doesn't make those fights easy per se since they still often have stoneskin and mirror image, for which spell thrust does nothing. Since it doesn't change the balance drastically, I did like the idea of moving it level 1 so that those of us who use SCS but refuse to do basilisk or other leveling cheese at least have something to throw at those pesky assassins instead of waiting for protections to expire, but having infinite uses of it still seems a bit OP to me.
  15. Hello, I installed the latest version of this mod from Github, and I selected the innate cantrips component and the component to move Spell Thrust to level one. I rolled a sorceror and upon preparing my first cantrip I was surprised to see Spell Thrust show up in the list. I am not sure if that was intentional or not (that seems OP to me FWIW), but in any event it did not work. If I selected to prepare spell thrust, it would just bring up the selection menu again until I picked something else. Drowse did work when I selected it.
×
×
  • Create New...