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Kitanna

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About Kitanna

  • Birthday 05/17/1963

Profile Information

  • Gender
    Female
  • Location
    Orlando, FL
  • Interests
    retired grandmother raising my 9 yr old grandson.
  • Mods Worked On
    https://www.dropbox.com/s/9rrgehkd29ni1vf/Nehtaniel%20v6.2.zip?dl=0

    https://www.dropbox.com/s/9rrgehkd29ni1vf/Nehtaniel%20v6.2.zip?dl=0

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  1. Kitanna

    Calin NPC Mod

    Fixed the lovetalk that goes to Calin's home. Fixed the crossmod with Neh'taniel, what I have done of it - Thanks to Jastey!
  2. Kitanna

    Calin NPC Mod

    I will do that! Thank you. As soon as I fix a few dialogues, I'll update the version and put it there.
  3. Kitanna

    Calin NPC Mod

    Thanks! Didn't want to until it was done but why not right?
  4. Kitanna

    Calin NPC Mod

    Banter previews CHAIN IF WEIGHT #88 ~Global("CalAnoTalk2","LOCALS",0) CombatCounter(0) !AreaType(DUNGEON) InParty("Anomen") See("Anomen") !StateCheck("Anomen",STATE_SLEEPING)~ THEN KKCaliB calano2 ~Anomen, when you're finished, mind letting me borrow your shaving mirror? I seem to have left mine at home.~ DO ~SetGlobal("CalAnoTalk2","LOCALS",1)~ == BANOMEN ~Certainly, Calin. It is important to maintain a neat appearance.~ == KKCaliB ~While I agree, it isn't my favorite duty and even worse with no mirror. Knowing my luck, I'd cut off my nose.~ == BANOMEN IF ~Global("KKCalinRomanceActive","GLOBAL",1)~ THEN ~It would scarcely detract from your appearance.~ == BANOMEN ~Indeed. That would make you look passing strange.~ == BANOMEN ~Regardless, you may borrow it, with my blessing.~ EXIT CHAIN IF ~InParty("Calin") Global("CalEdwinTalk2","LOCALS",0) !StateCheck(Myself,CD_STATE_NOTVALID) !StateCheck("Calin",CD_STATE_NOTVALID) CombatCounter(0) !See([ENEMY]) See("Calin") ~ THEN ~BEDWIN~ caledtalk2 ~You left the camp in a fine state last night. It took me hours to scour the last of the grease from the pans.~ DO ~SetGlobal("CalEdwinTalk2","LOCALS",1)~ == KKCaliB ~I'm a Blade Master, not a cook. Whine to someone else.~ == BEDWIN ~You're no cook, that much is certain, but you might have had the decency to leave the gear in a state that did not require two spells and a cantrip to clean it.~ == KKCaliB ~It isn't my fault if your incapable of doing anything that requires thought other than casting spells.~ == BEDWIN ~Do not presume to know what I am capable of! (The idiot comes very near exciting my anger. Were he not occasionally useful for menial tasks... but never mind.)~ == KKCaliB ~I don't take orders from a man in a dress.~ == KKCaliB IF ~Gender(Player1,FEMALE) Class(Player1,MAGE_ALL)~ THEN ~... unless it's <CHARNAME>.~ == BEDWIN ~Next time, you *will* clean up after yourself, do I make myself clear?~ EXIT CHAIN IF ~InParty("Calin") Global("CalAerieTalk","LOCALS",0) !StateCheck(Myself,CD_STATE_NOTVALID) !StateCheck("Calin",CD_STATE_NOTVALID) AreaType(CITY) TimeOfDay(DAY) CombatCounter(0) !See([ENEMY]) See("Calin") ~ THEN ~BAERIE~ calaertalk1 ~Ooh, look! A kitten is caught in the drain.~ DO ~SetGlobal("CalAerieTalk","LOCALS",1)~ == KKCaliB ~You better let me get it, Aerie. You could get scratched or even slip, it looks rather dirty in there.~ == BAERIE ~Oh, thank you... the poor thing!~ == BAERIE ~Oh, thank you, Calin! Can we keep it? It looks so lonely...~ == KKCaliB ~We can't, Aerie. The life we lead isn't ideal for a young kitten. Maybe we can find someone to look after it.~ == BAERIE ~I... I guess you're right. But it must be scary for the poor little thing to be all alone.~ == KKCaliB ~I'm sorry, but it isn't my decision. We just don't have the means to care for pets, where we're going.~ == BAERIE ~Oh... all right, I guess.~ EXIT CHAIN IF ~InParty("Calin") Global("CalJaheiraTalk","LOCALS",0) CombatCounter(0) !AreaType(DUNGEON) !StateCheck(Myself,CD_STATE_NOTVALID) !StateCheck("Calin",CD_STATE_NOTVALID) CombatCounter(0) !See([ENEMY]) See("Calin") ~ THEN ~BJAHEIR~ caljahtalk ~Your glance falls upon <CHARNAME> often, Calin. She is not for you.~ DO ~SetGlobal("CalJaheiraTalk","LOCALS",1)~ == KKCaliB ~What exactly are you implying?~ == BJAHEIR ~Your experience in certain matters is greater than hers, Calin. I would not see you take advantage of her innocence.~ == KKCaliB ~<CHARNAME> single-handedly defeated hordes of assassins, freed the sword coast from her evil brother and solved the iron crisis. I'm pretty sure she can take care of herself without your damned interference.~ == BJAHEIR ~Hmf!~ EXIT CHAIN IF ~InParty("Calin") Global("CalJaheiraTalk2","LOCALS",0) CombatCounter(0) !AreaType(DUNGEON) !StateCheck(Myself,CD_STATE_NOTVALID) !StateCheck("Calin",CD_STATE_NOTVALID) CombatCounter(0) !See([ENEMY]) See("Calin") ~ THEN ~BJAHEIR~ caljahtalk2 ~By the horns of Silvanus, where did I put that roll of linen?~ DO ~SetGlobal("CalJaheiraTalk2","LOCALS",1)~ == KKCaliB ~I borrowed a bit to mend the wrapping on my sword hilt. It was working itself loose.~ == BJAHEIR ~You 'borrowed' it? Without so much as a 'by your leave?~ == KKCaliB ~I was going to put it back. Here. I didn't take much.~ == BJAHEIR ~That is not the point. I need that linen for bandages. If I do not know where it is, I cannot help you, should you be injured.~ == KKCaliB ~If I don't keep my weapons in good repair, the likelihood of that increases greatly.~ == BJAHEIR ~Oh, very well. But tell me, next time.~ EXIT CHAIN IF ~InParty("Calin") Global("CalMinTalk2","LOCALS",0) CombatCounter(0) !AreaType(DUNGEON) !StateCheck(Myself,CD_STATE_NOTVALID) !StateCheck("Calin",STATE_SLEEPING) See("Calin") OR(3) AreaCheck("AR0334") AreaCheck("AR0702") AreaCheck("AR2001") ~ THEN ~BMinsc~ calmintalk2 ~Look, Boo! Swords! And axes, and halberds, and maces, and... oh, Boo! Surely, this is paradise!~ DO ~SetGlobal("CalMinTalk2","LOCALS",1)~ == KKCaliB ~And look at the edge on that broadsword! And Minsc, check the balance of this one!~ == BMINSC ~That is indeed a fine blade! But look you on this one! See how the guard sweeps down around the hand?~ == KKCaliB ~If you need us, <CHARNAME>, we'll just be over here a while.~ == BMINSC ~And look at this one! Six feet long, and balanced!~ EXIT
  5. Kitanna

    Calin NPC Mod

    Thank you! Hope you like it
  6. Kitanna

    Calin NPC Mod

    Hello all, I started this mod 15 years ago and for one reason or another, it kept getting put off. I decided to update what I had finished about 8 years ago to EE and finish the mod. It isn't finished yet, at the moment it is SOA only but you can summon him in TOB from the fate spirit. I always thought it was odd that all that commotion takes place in the Promenade and no notices or cares and an idea was born. So, let's meet Calin... again Calin is a Neutral Good Blade Master. He's 26 years old, easy going and not really looking to start adventuring again. But he is more than willing to help the protagonist, even if you don't want his help right away. As long as your not rude to him. There are romance and friendship tracks for the protagonist. Calin will romance female protagonists who are human, half-elven or elven as long as they are not evil or theives Will TOB be required to play the mod? Calin will be for SOA and TOB both. Will I have to start a new game? Sorry, I know people hate that but, yes. The way it was written, it won't make any sense if you don't. Why won't Calin romance my thief? That doesn't seem fair. Calin has some deep and legitimate reasons for that but, don't lose hope! If you say the right things, and are willing to make a sacrifice of sorts, he will realize not all theives are so bad and a romance will happen. Does Calin have any quests? No. I wanted an NPC who offers to help the protagonist because he doesn't like what he sees in the Promenade and feels it's the right thing to do. If I kick him out of the party, can I get him back? Certainly. He won't just wait around somewhere since he lives in Atkathla, but he will tell you where and how to find him. He has a friendship track, romance track, 2-3 banters per party member except the new EE ones. I have not played EE yet. RE reactions and more. you can download it here https://www.dropbox.com/s/s6oz19efuphkg0g/Calin_V0.8.rar?dl=0
  7. Kitanna

    Having a problem making a dialog work

    No, they aren't attached, the dlg is tho
  8. Kitanna

    Having a problem making a dialog work

    The entire KKNeht.baf doesn't. I did EXTEND_TOP ~SK#Neht.bcs~ ~Calin/Scripts/KKNeht.baf~ bleh. IF InParty(Myself) !Global("SK#NehtRomanceActive","GLOBAL",3) Global("KKNPCJealous","GLOBAL",1) !StateCheck(Myself,CD_STATE_NOTVALID) !StateCheck(Player1,CD_STATE_NOTVALID) CombatCounter(0) !See([ENEMY]) THEN RESPONSE #100 IncrementGlobal("KKNPCJealous","GLOBAL",1) StartDialogueNoSet(Player1) END IF Global("KKNehReacts","GLOBAL",1) InParty(Myself) !StateCheck(Myself,CD_STATE_NOTVALID) !StateCheck(Player1,CD_STATE_NOTVALID) THEN RESPONSE #100 StartDialogueNoSet(Player1) END
  9. Kitanna

    Having a problem making a dialog work

    Still something wrong with the script. The global gets set but, if I kick Edwin and Anomen out of the party, the dialog that sets the global doesn't fire either. The script is in the override but it doesn't recognize it or something because its as if the script isn't even there
  10. Kitanna

    Having a problem making a dialog work

    Ah, I thought so. So, need to start a new game then. Got messed up install from installing and un-installing calin too much because using EXTEND_TOP still didnt work. Thank you for your help! How you have been well and thanks again.
  11. Kitanna

    Having a problem making a dialog work

    Hey Jastey! And thank you, so extend top like i did for ed and ano. (Doing COMPILE ~Calin/Crossmod/KKNeht.baf - that was there from 7 or 8 years ago and I dont know why because i cant remember. I know Berelinde said I needed to compile stuff related to Neht. so I dont need that?
  12. it's probably something silly I'm just not noticing because I'm frustrated now so another set of eyes is always better Having a problem getting a script to work, somehow I broke it because I had it working. This is the same script for Edwin and Anomen and it works for them.... and did for Neht... IF Global("KKNehReacts","GLOBAL",1) InParty(Myself) !StateCheck(Myself,CD_STATE_NOTVALID) !StateCheck(Player1,CD_STATE_NOTVALID) THEN RESPONSE #100 StartDialogueNoSet(Player1) END this piece sets the global, and again same for edwin and anomen and works for them + ~InParty("SK#NEHT") InMyArea("SK#NEHT") !StateCheck("SK#NEHT",CD_STATE_NOTVALID) !Global("SK#NEHTRomanceActive","GLOBAL",3)~ + ~Neh'taniel seems a bit distressed by our news.~ DO ~SetGlobal("KKNPCJealous","GLOBAL",3) SetGlobal("KKNehReacts","GLOBAL",1)~ EXTERN KKCaliJ the dialogue, again same for edwin and anomen and works for them and now... it only works for neht if the pc clicks on him... APPEND SK#NehtJ IF WEIGHT #-1 ~Global("KKNehReacts","GLOBAL",1)~ KKNehReact Berelinde and i had this working years ago and now I want to throw calin in the recycle bin and click shred. this is the tp2 section ACTION_IF FILE_EXISTS_IN_GAME ~SK#Neht.dlg~ THEN BEGIN COMPILE ~Calin/Crossmod/KKNehReact.d~ ~Calin/Crossmod/KKNPCConflicts2.d~ ~Calin/Crossmod/KKNeht.baf~ END EXTEND_TOP ~AR0700.bcs~ ~Calin/Scripts/KKAR0700.baf~ EXTEND_BOTTOM ~cut218g.bcs~ ~Calin/scripts/kkTess02.baf~ EXTEND_TOP ~anomen.bcs~ ~Calin/Scripts/KKAnomen.baf~ EXTEND_TOP ~edwin.bcs~ ~Calin/Scripts/KKEdwin.baf~ anyone know what I did to break this? I tried EXTEND_TOP ~SK#Neht.bcs~ ~Calin/Crossmod/KKNeht.baf~ still no
  13. Kitanna

    Need help converting an existing mod to MAC

    I knew the error he got wasn't because of playing on a MAC or because of Neht but i thought if I got a Mac version it would help him. I do know he said he had to remove all the apostrophies from Neh'taniel to get it to work... which i don't understand but I am glad you were able to install it flawlessly. That makes me very happy. I thank you kindly for your help with this. I will be sure to speak to Wisp
  14. Kitanna

    Need help converting an existing mod to MAC

    Thank you very much! there are special ways to handle areas and audio files as well for Mac yes? I ask because my Neh'taniel mod has several custom areas and it's that mod I am hoping to get converted for SaberO. He is having a lot of trouble trying to install/play Neht on Mac. I want to help him, I just don't know how.
  15. Could some one please explain to me, or help me, convert a mod of mine to MAC? I don't use Mac and I have no idea how to do it or where to begin. There are things about coding I am still learning and this is unknown territory to me. Thank you in advance
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