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Kitanna

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Posts posted by Kitanna

  1. First off, her PID pops up as soon as she joins. Never had that happen with Calin so, I don't know.

    Second, I put some music files in the mod.  I must have done something wrong tho, the music doesn't play.

    THEN
    RESPONSE #100
    PlaySong(0)
    PlaySound("KKNavarM1")
    StartDialogueNoSet(Player1)
    END

    @echo off
    @echo Installing audio...
    cd override
    oggdec KKNavar*.ogg
    del KKNavar*.ogg
    del oggdec.exe
    @echo Finished installing audio.

    @echo off
    @echo Uninstalling audio...

    cd override
    del KKNavar*.wav

    @echo Finished uninstalling audio.

     

    COPY ~Navarra/Song/KKblank.mus~ ~music~

        COPY_EXISTING ~songlist.2da~ ~override~

        SET_2DA_ENTRY 0 2 3 ~KKBLANK.MUS~
        
    ACTION_IF ("%WEIDU_OS%" STRING_COMPARE_CASE ~WIN32~ = 0) THEN
    BEGIN // if Windows
    COPY ~Navarra/Audio~ ~override~
    AT_NOW ~Navarra/Audio/Navaraudio.bat~
    AT_INTERACTIVE_UNINSTALL ~Navarra//Audio/Navaraudiouninstall.bat~
    END

     

  2. I will do that right now.  thank you

    The only thing I found was certainly because of copy/paste .. they both say the same thing for happy. I must have over looked it.  But nothing about Calin specifically.  I've already changed it so I'll investigate more when I test Navarra later.  Have 8 banters left to write.

  3. When in combat, he is repeating.. I am happy to be a part of this group..  and his name changed to blade master.  It's not top priority at the moment, I am trying to re-write Navarra's PID/flirts as they are on my dead computer as well as writing banters.  But I hope that little helps. If not, I'll worry about it when I'm not so busy. No one else will be affected by it, after all.

    And thank you Jastey

  4. sorry about the duplicate thread, didn't notice until now.  The hazard of one of my dogs jumping up in my lap unexpectedly.  Thanks Jastey, I'll try that.  Oh, someone said Calin was causing them issues so, I installed it with Navarra since I'm testing her anyway. And, though I did a clean install first, Calin is doing weird things and his name changed to Blade Master. When Navarra isn't installed, he is fine.  It isn't crossed strings on a clean install? I don't know they seem incompatible together?

  5. I just realized I never ran traify on Calin so, I was just finishing that when I got this trying to do the TP2.

    [calin.tp2] PARSE ERROR at line 3 column 1-6
    Near Text: README
            syntax error
    ERROR: problem tra-ifying file [calin.tp2]: Parsing.Parse_error

    FATAL ERROR: Parsing.Parse_error

     

    BACKUP ~Calin/backup~
    AUTHOR ~Kitanna (kitannadk@yahoo.com)~
    README ~Calin/readme-Calin.txt~
    VERSION ~v1.7~

    looks right to me, so?

  6. I gave them that for a DV, still doesn't work.  so very aggravating. If it wasn't for the fact that Navarra is suppose to get an item from that fight, I wouldnt care when the dialogue fired. anyway, taking my dogs to the groomer and to the park for awhile.

  7. it is also possible that I didn't put in the TP2 correctly...

     

    COPY ~Navarra/CRE/KKAmana.cre~ ~override/KKAmana.cre~
    ADD_CRE_ITEM ~helm01~ #0 #0 #0 ~IDENTIFIED~ ~HELMET~
      ADD_CRE_ITEM ~LEAT12~ #0 #0 #0 ~IDENTIFIED~ ~ARMOR~
      ADD_CRE_ITEM ~BRAC03~ #0 #0 #0 ~IDENTIFIED~ ~GLOVES~
      ADD_CRE_ITEM ~SW2H01~ #0 #0 #0 ~IDENTIFIED~ ~WEAPON1~ EQUIP TWOHANDED
      SAY NAME1 ~Amana~
      SAY NAME2 ~Amana~
      WRITE_ASCII 0x248 ~KKAmana~ #8 // assign override script
      WRITE_ASCII 0x2cc ~KKAmana~ #8 // assign pre-joining dialogue file
      WRITE_ASCII 0x280 ~KKAmana~ #32 // assign DV
      WRITE_ASCII 0x34  ~KKAmanaS~ #8 // assign small portrait
      WRITE_ASCII SCRIPT_DEFAULT ~KKBarbs~

     

    and this is in the .baf

     

    IF
      CombatCounter(0)
      NumDead("KKBarbs",5)
     Global("KKDeadWarriors","LOCALS",0)
    THEN
      RESPONSE #100
      SetGlobal("KKDeadWarriors","LOCALS",1)
      ActionOverride("KKNavar",StartDialogueNoSet(Player1))
    END

  8. No such luck so, I bow to the code master :)  @jastey  Could you please tell me what I did wrong?

     

     

    // KKNar1700.baf

     

    IF
    Global("KKDeliaExists","AR1700",0)
        THEN
        RESPONSE #100
            SetGlobal("KKDeliaExists","AR1700",1)
            CreateCreature("KKDelia",[3333.265],3)
    END

    IF
    Global("KKTressExists","AR1700",0)
        THEN
        RESPONSE #100
            SetGlobal("KKTressExists","AR1700",1)
            CreateCreature("KKTress",[3398.269],3)     
    END

    IF
        Global("KKCelinExists","AR1700",0)
    THEN
        RESPONSE #100
            SetGlobal("KKCelinExists","AR1700",1)
            CreateCreature("KKCelin",[3330.241],3)
        END

    IF
        Global("KKAmanaExists","AR1700",0)
    THEN
        RESPONSE #100
            SetGlobal("KKAmanaExists","AR1700",1)
            CreateCreature("KKAmana",[3330.241],3)
    END

    IF
      CombatCounter(0)
      NumDead("KKBarbs",5)
      Global("KKMissingWarriors","GLOBAL",7)
     Global("KKDeadWarriors","LOCALS",0)
    THEN
      RESPONSE #100
      SetGlobal("KKMissingWarriors","GLOBAL",8)
      SetGlobal("KKDeadWarriors","LOCALS",1)
      ActionOverride("KKNavar",StartDialogue("KKNavar",Player1))
    END

  9. Well, your looks better lol. I don't know.  Maybe because  I didn't know I could. This is my first time trying to do this. Calin doesn't have a quest and Neht, well he was a nightmare I only survived because of Berelinde. We both learned a lot from that LOL!  Neht... been 10 years since I looked at that mod in any detail. Maybe he has a script that does what I'm trying to do. I can't remember, have to look. Of course, we were up all night at times banging our heads on the keyboard trying to make something work. Thank you for everything :)

  10. @Jarno Mikkola I hope I'm not becoming a pain, but it still doesn't work. Here is the area baf. I know only 4 are there but there is 5 before combat starts.

     

    // KKNar1700.baf

     

    IF
    Global("KKDeliaExists","AR1700",0)
        THEN
        RESPONSE #100
            SetGlobal("KKDeliaExists","AR1700",1)
            CreateCreature("KKDelia",[3333.265],3)
    END

    IF
    Global("KKTressExists","AR1700",0)
        THEN
        RESPONSE #100
            SetGlobal("KKTressExists","AR1700",1)
            CreateCreature("KKTress",[3398.269],3)     
    END

    IF
        Global("KKCelinExists","AR1700",0)
    THEN
        RESPONSE #100
            SetGlobal("KKCelinExists","AR1700",1)
            CreateCreature("KKCelin",[3330.241],3)
        END

    IF
        Global("KKAmanaExists","AR1700",0)
    THEN
        RESPONSE #100
            SetGlobal("KKAmanaExists","AR1700",1)
            CreateCreature("KKAmana",[3330.241],3)
    END

    IF
      CombatCounter(0)
      NumDead("KKBarbs",5)
      Global("KKMissingWarriors","GLOBAL",7)
     Global("KKDeadWarriors","LOCALS",0)
    THEN
      RESPONSE #100
      SetGlobal("KKMissingWarriors","GLOBAL",8)
      SetGlobal("KKDeadWarriors","LOCALS",1)
      ActionOverride("KKNavar",StartDialogue("KKNavar",Player1))
    END

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