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Posts posted by Kitanna
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Don't use StartDialogueNoSet? the ActionOverride will tell her to speak I assume. . Since the "xyz" isn't their script variables, I have to give them all the same script name? That is easy enough, but how do you associate the script name with them? Their CRE's? TP2? And thank you for the example. Sorry if I'm being a pain, just woke up. Need coffee!
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I'm sorry, I don't understand. I've only used CombatCounter(0) so I don't know how to make it check. I really have no idea how to do this script.
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It doesn't look like I gave them a death variable, and I say them because there are 5 of them. So, maybe that's why I can't get it to work? Or, I just don't know the proper way to write the script.
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it's small teeth pass so, should be a simple area. Perfect! Thanks both of you. And that was what I needed Jastey
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OMG! I know! After all day writing, my vision was playing tricks with me, I think LOL. That's when it's time to step away from the computer. I've been testing all day and ran into a dlg issue. Is there a way to force a dlg to fire as soon as combat ends? like maybe see(soandso)dead? Navarra's quest works perfectly but I want her to speak as soon as the fight ends and can't seem to get it to work.
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oh sheesh! well duh, I knew that Thank you!
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Need a fresh pair of eyes, please. Been writing all day, but I can't see the error.
The error says: [action list near line 1486, column 64 of NAVARRA/Dialogue/KKNavJ.d] PARSE WARNING at line 1486 column 1-31
Near Text: 2
syntax error
WARNING: cannot verify action ~SetGlobal("KKMEDTalk","LOCALS"2)~: Parsing.Parse_errorand this is the block
IF ~Global("KKMEDTalk","LOCALS",1)~ THEN BEGIN MTED
SAY ~Something on your mind, <CHARNAME>?~
+ ~Global("KKEDRomanceActive","GLOBAL",1) !Global("KKEDSex","GLOBAL",1)~ + ~There is something I would like to ask you.~ DO ~SetGlobal("KKMEDTalk","LOCALS",2)~ + MTEDa
+ ~Global("KKEDRomanceActive","GLOBAL",1) Global("KKEDSex","GLOBAL",1)~ + ~There is something I would like to ask you.~ DO ~SetGlobal("KKMEDTalk","LOCALS",2)~ + MTEDe
++ ~No, now keep moving.~ DO ~SetGlobal("KKMEDTalk","LOCALS"2)~ EXIT this is line 1486
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OMG! It's fixed!! Thank you so much for your help and kindness I was ready to pull my hair out
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I do and it is driving me crazy! To make matters worse, I have searched everywhere and can't figure out how to script an alignment change.
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Near infinity is giving me a headache. Never used it on my laptop but, when I tried to use it, clicking on the jar made it open my browser! help please
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Thank you, that makes it much easier I just want to avoid the do's and don'ts where the PC is concerned. I hope you and yours are well!
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Quick question @jastey If I may.. It's been so long I have to make sure, it's the NPC who must initiate an attraction/interest and not the PC, yes?
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Thx I miss it lol but it may be a good thing. I have nothing to do but work on Navarra.
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My computer went POP and died ! I have a copy of Navarra on my laptop but not the newest. I'm working on catching it up, not going to fix my desktop until after the holidays. Have no idea what all was fried, other than the PSU. But, it's going to set me back a few days. Doing my best to get it caught up, when RL doesn't get in my way.
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Probably not the best place to discuss Navarra. Chosen of Mystra or my new discord server is better. Check my signature for details
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That he could! I don't think Navarra would appreciate Aerie touching him! LOL That hot blooded male is all hers if the PC doesn't want her. Oh! I finally got a problem fixed so.. I just have about 20 talks, a few more banters and SOA is done.
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LOL! I almost feel bad for Edwin..... almost
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Working on her as we speak. Taking a break to take my grandson trick or treating then back to the grindstone. Navarra is almost done for SOA. After I test all that, I'll do TOB
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Hey Jastey Sorry, been in the hospital a few times and just now getting to feel better. Trying to get back to finishing 2 mods I started. Though I wonder if there's a point now that 3 is out.
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I fixed it
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I have been away due to health issues and have recently discovered there was an update to BG2EE. It seems it broke one of my mods and I need some help. The sword and shield name have been changed in game but in the TP2 they still have the correct names. Could someone please tell me how I can fix it? I would be very grateful.
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It is a custom kit someone made years ago and a blade master is someone who has mastered the skill of using blades.
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Going nowhere atm, sorry. Too much is going on right now. I keep trying to get to it, but life has other plans Hopefully the chaos will calm down soon.
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yes
I need some help please
in Modding Q&A
Posted
@Jarno Mikkola
gotcha don't need that lol and thank you!! getting a parsing error and I don't see what I did wrong
IF
CombatCounter(0)
NumDead("KKBarbs",5)
Global("KKMissingWarriors","GLOBAL",6)
Global("KKNotGoingHome","LOCALS",0)
THEN
RESPONSE #100
SetGlobal("KKMissingWarriors","GLOBAL",7)
SetGlobal("KKNotGoingHome","LOCALS",1)
ActionOverride("KKNavar") -says this line but you know could either or
END
END