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Immortality

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About Immortality

  • Rank
    Love Boat Captain
  • Birthday 01/13/1981

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  • Location
    The Deep Seas.

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  • Website URL
    http://www.clandlan.net
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  1. Hi again... I just noticed by chance that I´m no longer welcome in the Umar Hills. I have completed the Mairyn quest succesfully. Then went to the Arnise Keep, etc etc, and Delon never came by to tell me about the "attack of the monsters" (which is the second ranger quest) How can I reset that second ranger quest and have Delon come by? Thanks a lot again (and happy new year! )
  2. Hi! I just set the following: "PaladinOrder"=0 Sprite_Is_DeadFirkra02 =0 PaladinPlot=60 I talk to Prelate Wessalen and his dlg is reset, instead of telling me "thanks for everything" he now tells me to talk to Reirrac to start the stronghold quests. Reirrac is now duplicated (there are now 2 of them), they both tell me "good luck against Firkraag". I set again Sprite_Is_DeadFirkra02 =1 (lazyness ), and the quest completes! Thanks a lot for the help!
  3. Sup! Long time no see... I´m replaying BG2, and I messed up the paladin stronghold. I was hoping any of you knew how to help me. (I can´t reload a savegame because it´s like a million hours ago) 1- I have the tweaks mod installed, and i have multiple strongholds installed. 2- i killed firkraag as soon as i encountered him before waiting for the paladins to ask me <-- this is where i F***ed up. How can i reset firkraag´s death so they can now ask me to go kill him again? Extra info: at the moment, i have the following variables "PaladinOrder"=1, "PlayerHasStronghold"=1, "HelpedGarren"=1. I can reset them to 0 but it doesn´t work. Thx!
  4. Well, shit happens, you shouldn't be embarrassed about it. :-) For me the deal is to have some kind of dialog tree in which all the options appear for a specific line, cos otherwise I'll never know what is what. But hey, if Rosenranken comes back and you can save those PMs, it'd be even better! Let me know, in any case
  5. *Gasp* Damn, no I don't have them anymore either, but I thought you implemented them. :-/ I remember the need of more different and generic options for CHARNAME to reply in dialogs, because if you write very long sentences and ideas as a reply to what Ajantis is saying, the more you restrict CHARNAME's personality, and in the end it may not fit the character the player has thought out. Especially, there was one dialog (forgot exactly which, gah!) in which I told you that you should allow CHARNAME to just cry instead of saying anything at all (I think it was about Ajanti's parents' rejection). But overall, that was the main idea. I don't know if you happen to have your dialogs written in a more comprehensive "tree" kind of way, instead of a full messy .TRA file, cos if you did, and if you're interested, it would be very easy for me to just read them all again and point out such places where a more generic answer would be welcome.
  6. I'm extremely greedy and I want all 30 LTs. LOL! Jas, if you need a BETA tester for TOB too, I'll be more than glad to play it. In fact, I could play the whole BGT again, cos last time I played it was still in BETA and I know you added a couple of very nice dialog options hee hee!
  7. Sorry for not replying before! Well, thanks for your comments, I'm glad you like Rory! Ha! Too bad the toolset is such a HORRID tool, I could have made many more things in the mod, but sadly, a lot of it is a big hack As for our Ajantis... waiting patiently, but sometimes modders need encouragement! hehehe
  8. Dear Jastey, I just want you to know that I'm still following you to the realms of Bhaal, and that since I've finished Ajantis BG2 I'm stuck in order to start TOB properly, which I'm looking forward to do whenever Ajantis TOB is ready. If you have any info on that, it'd be awesome
  9. Weird, I can't edit my post. Anyways, disregard the above, I have my answer. :-)
  10. Simple thing. Can I completely obliterate them both, once I'm back from spellhold? That'd be sweet. :-D (I'm thinking of doing the Aster quest, in case that's important...)
  11. Hi! Damn only 17 is very very little... I'd say: STRING 41660 'Mostrar diálogo' STRING 41647 'Fijar vista' STRING 41631 'Desactivar IA' STRING 41648 'Liberar vista' STRING 41646 'Activar IA' By the way... I've a question about the images with the menu screens and stuff... like "New life" and "the Abyss", etc... Do they also need to be redone in Spanish?
  12. cmorgan: Yes, we are using female lines in the spanish translation, because they DO work correctly (like a charm) with BGT. I dont really know what the deal is with tutu, maybe they fixed that issue, but really, that was the reason why everyone in the sp community changed to use BGT-Weidu instead... and, as said, it works like a charm.
  13. YAY! People is very happy already with the pre-release, but its always nice to have a final version (or "final, for now" version)
  14. There you go!! @3639 = ~[GARRICK 13] Es un bonito día en el vecindario.~ [%tutu_var%GARRK13] @3643 = ~[GARRICK 17] ¿Sí, señor?~ [%tutu_var%GARRK17] THAAAANKS!!!
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