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Posts posted by jastey
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That sounds very interesting in principal! Would you mind posting a tutorial, maybe? Or send them to me (you have my email address). I was thinking about releasing Ajantis romance for vanilla BG some two years ago but gave up the thought rather quickly after realising how much triggers would be missing in the BG engine compared to BGII.(I) have made easy solutions for important triggers not existing in BG1 like AreaCheck, AreaType, CombatCounter and PartyRested. If you are interested, I can send detailes? -
Are reservations already taken on?
Modder: jastey
contact: PM or email me in any IE-forum I am registered
EDIT: update to BGQE
Modified areas (spawning NPCs by scripts):
1. Slime Quest
AR3300 (Beregost city): [1285.1550] //Alanna (outside)
AR3344 (house in Beregost, no. 7 in Dudleyville's walkthrough, http://www.forgottenwars.com/bg1/ar3300.htm //whole internal house is occupied story-wise. [357.250] Eltolth, [230.266]Alanna (inside)
AR3357 (Red Sheaf Inn, Beregost): [401.132] Tulbor (potion vendor, disappears after quest is solved)
2. Family Treasure Quest
AR3300 (Beregost city): [741.1503] //Annie Dudley (outside)
[749.1590] //Mr. Dudley (outside)
[769.1543] //Mrs. Dudley (outside)
AR3349 (house in Beregost, no. 6 in Dudleyville's walkthrough, first floor, http://www.forgottenwars.com/bg1/ar3300.htm: //whole internal house/floor is occupied story-wise. [375.299] //Mrs. Dudley (inside)
AR3350 (house in Beregost, no. 6 in Dudleyville's walkthrough, second floor, http://www.forgottenwars.com/bg1/ar3300.htm: //whole internal house/floor is occupied story-wise. [403.319] //Mr. Dudley (inside), [375.299] //Mrs. Dudley (inside), [440.300] //Annie (inside)
3. Babysitting in Nashkel, including Carnival Encounter
AR4800 (Nashkel city): [3192.2655] //Mrs. Blackwood
[3155.2638] //Sarah
[3226.2675] //Tom
Quest ending 1: [3152.2466] //Mrs. Blackwood
Quest ending 2: [3741.2217] //Mrs. Blackwood
[3741.2230] Amnish guard 1
[3791.2266] Amnish guard 2
[3842.2241] Amnish guard 3
AR4900 (Nashkel carnival): [2733.3259] //Tina
4. Monster in Nashkel
AR4800 (Nashkel city): [4384.794] //Arnim
[4406.726] //Wyrm
Quest ending: [1555.826] //Arnim
[1485.873] //Lady von Undenzieht
[1528.851] //Lord von Undenzieht
[1505.908] //Amnish guard 1
[1543.890] //Amnish guard 2
AR4801 (Nashkel Inn):
Before quest start: [548.244] //Lady von Uldenzieht
[547.285] //Lord von Uldenzieht
Quest ending: [548.244] //Lady von Uldenzieht
[547.285] //Arnim
5. Fallen Paladin in Baldur's Gate
AR0002 (Temple of Helm, in North of Baldur's Gate (AR0200)): [320.284] //Sir Dauron
AR0008 (house no. 1, first floor in North of Baldur's Gate (AR0200), in Dudleyville's walkthrough, http://www.forgottenwars.com/bg1/ar0200.htm ): [319.273] //Luisa's mother. Floor is occupied story-wise.
AR0200 (North of Baldur's Gate):
People before the temple of Helm: [1623.1128], [1629.1159], [1666.1136], [1500.1142]
People before commoner's house (AR0008): [1582.2979], [1557.3012], [1473.2986], [1604.3013],
AR0700 (Central Baldur's Gate): [3059.608] //Nanny
6. Undying Love in the Fishing Village
AR1400 (Fishing Village): [541.2190] //Zombie
AR1402 (left house in Fishing village, house no. 1 in Dudleyville's walkthrough, http://www.forgottenwars.com/bg1/ar1400.htm): [383.217] //Leila
7. Lovesick Half-Orc
AR4300 (Street North of Nashkel): [1010.2724] //Uguth
AR0700 (Central Baldur's Gate): [1179.2754],0) //Rumour
AR0705 (Elfsong Tavern, in East Baldur's Gate (AR0800)): [598.497] //Uguth
AR0801 (house no. 6 in Dudleyville's walkthrough, first floor, http://www.forgottenwars.com/bg1/ar0800.htm, in East of Baldur's Gate (AR0800), whole internal house/floor is occupied story-wise.): [486.143],0) //Viola's Mother
[241.347],0) //Viola's Father
AR0802 (house no 6 in Dudleyville's walkthrough, second floor, http://www.forgottenwars.com/bg1/ar0800.htm, in East of Baldur's Gate (AR0800), whole internal house/floor is occupied story-wise.): [405.264],0) //Viola
8. Unexpected Help
AR2600 (Candlekeep, Prolog): [3238.2174] //Linda
AR2626 (Candlekeep [Ch.6]): [3238.2174] //Linda
AR2605 (Candlekeep Infirmary, Prolog): [678.321] //Sir Trun
AR2633 (Candlekeep Infirmary, [Ch.6]): [678.321] //Sir Trun
AR2616 (Candlekeep Inn, Prolog): [350.498] //Linda
AR2629 (Candlekeep Inn, [Ch.6]): [350.498] //Linda
Other uses of the "occupied" areas (all house interiors) would not be useful storywise, but feel free to contact me about details.
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PPG Forum works good for me, no problems.
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Haha, when reading the flirt preview I thought it would go like this:
(...)(Her toes outstretched, Jelina raises her foot towards your lips and teasingly applies the lather down her slender leg towards her hips. Staring you deep in the eyes, Jelina raises her hand to beckon you even closer.) Darling, can you give me the towel, please? I am finished with bathing, and thank you for letting me bath alone in this small tub.~
:)
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Non-English spam! Cute. EDIT: I guess this post can be deleted. It was referring to a spam post.
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(I can't edit my above post. Yes, I should have started a new thread instead of clustering this one.).
Actually, what I noticed is the following: AnomenRomanceActive is set to "2" the first LT after the accolade!
LG Anomen:
IF WEIGHT #20 ~Global("AnomenMatch","GLOBAL",1)Global("LoveTalk","LOCALS",28)
Global("AnomenIsKnight","GLOBAL",1)~ THEN BEGIN 400 // from:
SAY #35781 /* ~Ein glorreicher Tag, werte Dame! Ich habe meinen Traum verwirklicht, und viel davon habe ich Eurer Hilfe und Eurem Beistand zu verdanken! Ich bin Euch sehr dankbar.~ [ANOMEN87] */
IF ~~ THEN REPLY #35782 /* ~Danke ... Ich habe gerne geholfen.~ */ DO ~SetGlobal("AnomenRomanceActive","GLOBAL",2)~ GOTO 401
IF ~~ THEN REPLY #35783 /* ~Ich hatte nichts damit zu tun, Anomen. Ihr habt Euch schon bewiesen, lange bevor ich kam.~ */ DO ~SetGlobal("AnomenRomanceActive","GLOBAL",2)~ GOTO 406
IF ~~ THEN REPLY #35784 /* ~Ihr scheint sehr zufrieden mit Euch zu sein.~ */ DO ~SetGlobal("AnomenRomanceActive","GLOBAL",2)~ GOTO 407
IF ~~ THEN REPLY #35785 /* ~Schön für Euch ... Jetzt müssen wir aufbrechen.~ */ DO ~SetGlobal("AnomenRomanceActive","GLOBAL",2)~ GOTO 408
END
CN Anomen:
IF WEIGHT #15 ~Global("AnomenMatch","GLOBAL",1)Global("LoveTalk","LOCALS",28)
Global("AnomenIsNotKnight","GLOBAL",1)~ THEN BEGIN 323 // from:
SAY #35596 /* ~Ich habe über Sir Ryan und den Orden nachgedacht und mich entschieden, mich ihrer zu entledigen. Ich kann nicht glauben, dass ich soviel Zeit meines Lebens an solche ignoranten Narren verschleudert habe!~ [ANOMEN82] */
IF ~~ THEN DO ~SetGlobal("AnomenRomanceActive","GLOBAL",2)~ GOTO 324
END
Sorry if this is common knowledge, but I didn't know that. That's unfair! Tricky old snob, my PC always thought she has a chance to actually decide that for herself!
Considering this my above post is obsolete... But for the romance conflict I planned in my BGII NPC mod these findings are bad.
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Maybe you mean with this what I spotted in BANOMEN.dlg, but I'll report nonethless:Some of Anomen's romance interactions would occur even if the romance was terminatedIf the protagonist reluctantly follows Anomen to his love night confession and then declines (politely) that she does not want to spend the night with him, AnomenRomanceActive is not set to 3, leading to the case that Anomen starts calling her my love nonethless and the PC gets the "committed" LT with RA = 1
This is the state I am referring to in BANOMEN.dlg:
IF ~~ THEN BEGIN 437 // from: 436.1 431.2 429.3
SAY #35876 /* ~Wie Ihr wünscht, werte Dame. Vielleicht ist dies der falsche Zeitpunkt, oder ... vielleicht fühlt Ihr nicht das Gleiche wie ich. Ich wünsche jetzt noch keine Antwort. Ich bin zufrieden damit, an Eurer Seite bleiben zu dürfen, als Gefolgsmann und Begleiter.~ */
IF ~~ THEN DO ~RestParty()~ EXIT //should include SetGlobal("AnomenRomanceActive","GLOBAL",3)
END
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the problem is we cannot carry over the GLOBALS, since the TUTU guys or anyone for that matter won't do a transition module.
And I was so much counting on variables being transferred from Tutu to the restored BGII game. If Kulyok is doin Xan for BGII, that would be already three BGII mods in use of such a transfer.
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When writing the romance I noticed that writing for a paladin is sometimes not very easy, given the IE engine possibilities for checking the PC behaviour. The reason I reduced the alignments to good only is to prevent the situation where Ajantis tells his lady how admirable he thinks she is after she actually did something rather nasty (my nightmare).
There were discussions about what restrictions are apropriate, and I think most participants agreed that the alignment/ class checks do always exclude a PC that would meet Ajantis' specifications because it all comes down to how the player makes the PC behave, which can only be barely checked in the game. So I apologise to all who find there PC falling through the restrictions although they see her as an appropriate match for a paladin.
Including LN should be no problem, though.
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he'll have also captured and imprisoned Garren.
Why? He destroyed Garren's life long time ago and already lost interest in him. Garren's kid was only captured so the PC would go chasing, but he lost interest in the PC after the first meeting. Unless you give Fierkraag new "interest" that collides with the PC's and Garren's I don't see the "capturing Garren" feature makes much sense story wise. My 2c
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Yay! Great thing Kulyok!
Fits in perfectly as my comp died this morning so the Ajantis flirts might take a bit longer to finish than I planned. (The situation is not hopeless, though, so don't worry.)
But still (Sorry for wallowing.)
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Ajantis Romance, first build (no PC flirts yet) is ready for beta-testing.
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You forgot one question: Is this meant to be a joke mod?
I'm still thinking about what to think of this. I wish you good luck with it!
Crossing the Great Divide
in Modding How-Tos and Tutorials
Posted · Edited by jastey
When reading this I thought Baronius released a GC version for BGII.
I am definitely not the person to discuss complex coding with, but the slime quest has one download for vanilla BG1, BG1+TotSC, and BGII engine, too.
I agree to everything you said about BG1 coding, especially since there are syntax differences between BG1 with and without TotSC, making it necessary to treat these two separately more than only because of area/variable names.
That is a very nice tutorial, cmorgan!