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jastey

Gibberlings
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Posts posted by jastey

  1. (The Grey Clan and Herbs and Potions are the only ones I know of that currently have parallel versions for BG1 and BG2 versions of the Infinity Engine)

    When reading this I thought Baronius released a GC version for BGII.

     

    I am definitely not the person to discuss complex coding with, but the slime quest has one download for vanilla BG1, BG1+TotSC, and BGII engine, too.

    I agree to everything you said about BG1 coding, especially since there are syntax differences between BG1 with and without TotSC, making it necessary to treat these two separately more than only because of area/variable names.

     

    That is a very nice tutorial, cmorgan!

  2. (I) have made easy solutions for important triggers not existing in BG1 like AreaCheck, AreaType, CombatCounter and PartyRested. If you are interested, I can send detailes?
    That sounds very interesting in principal! Would you mind posting a tutorial, maybe? Or send them to me (you have my email address). I was thinking about releasing Ajantis romance for vanilla BG some two years ago but gave up the thought rather quickly after realising how much triggers would be missing in the BG engine compared to BGII.
  3. Are reservations already taken on? :p

     

    Modder: jastey

    contact: PM or email me in any IE-forum I am registered

     

    EDIT: update to BGQE

     

    Modified areas (spawning NPCs by scripts):

     

    1. Slime Quest

     

    AR3300 (Beregost city): [1285.1550] //Alanna (outside)

    AR3344 (house in Beregost, no. 7 in Dudleyville's walkthrough, http://www.forgottenwars.com/bg1/ar3300.htm //whole internal house is occupied story-wise. [357.250] Eltolth, [230.266]Alanna (inside)

    AR3357 (Red Sheaf Inn, Beregost): [401.132] Tulbor (potion vendor, disappears after quest is solved)

     

    2. Family Treasure Quest

     

    AR3300 (Beregost city): [741.1503] //Annie Dudley (outside)

    [749.1590] //Mr. Dudley (outside)

    [769.1543] //Mrs. Dudley (outside)

     

    AR3349 (house in Beregost, no. 6 in Dudleyville's walkthrough, first floor, http://www.forgottenwars.com/bg1/ar3300.htm: //whole internal house/floor is occupied story-wise. [375.299] //Mrs. Dudley (inside)

     

    AR3350 (house in Beregost, no. 6 in Dudleyville's walkthrough, second floor, http://www.forgottenwars.com/bg1/ar3300.htm: //whole internal house/floor is occupied story-wise. [403.319] //Mr. Dudley (inside), [375.299] //Mrs. Dudley (inside), [440.300] //Annie (inside)

     

    3. Babysitting in Nashkel, including Carnival Encounter

     

    AR4800 (Nashkel city): [3192.2655] //Mrs. Blackwood

    [3155.2638] //Sarah

    [3226.2675] //Tom

    Quest ending 1: [3152.2466] //Mrs. Blackwood

    Quest ending 2: [3741.2217] //Mrs. Blackwood

    [3741.2230] Amnish guard 1

    [3791.2266] Amnish guard 2

    [3842.2241] Amnish guard 3

     

    AR4900 (Nashkel carnival): [2733.3259] //Tina

     

    4. Monster in Nashkel

     

    AR4800 (Nashkel city): [4384.794] //Arnim

    [4406.726] //Wyrm

    Quest ending: [1555.826] //Arnim

    [1485.873] //Lady von Undenzieht

    [1528.851] //Lord von Undenzieht

    [1505.908] //Amnish guard 1

    [1543.890] //Amnish guard 2

     

    AR4801 (Nashkel Inn):

    Before quest start: [548.244] //Lady von Uldenzieht

    [547.285] //Lord von Uldenzieht

    Quest ending: [548.244] //Lady von Uldenzieht

    [547.285] //Arnim

     

    5. Fallen Paladin in Baldur's Gate

     

    AR0002 (Temple of Helm, in North of Baldur's Gate (AR0200)): [320.284] //Sir Dauron

     

    AR0008 (house no. 1, first floor in North of Baldur's Gate (AR0200), in Dudleyville's walkthrough, http://www.forgottenwars.com/bg1/ar0200.htm ): [319.273] //Luisa's mother. Floor is occupied story-wise.

     

    AR0200 (North of Baldur's Gate):

    People before the temple of Helm: [1623.1128], [1629.1159], [1666.1136], [1500.1142]

    People before commoner's house (AR0008): [1582.2979], [1557.3012], [1473.2986], [1604.3013],

     

    AR0700 (Central Baldur's Gate): [3059.608] //Nanny

     

    6. Undying Love in the Fishing Village

     

    AR1400 (Fishing Village): [541.2190] //Zombie

     

    AR1402 (left house in Fishing village, house no. 1 in Dudleyville's walkthrough, http://www.forgottenwars.com/bg1/ar1400.htm): [383.217] //Leila

     

    7. Lovesick Half-Orc

     

    AR4300 (Street North of Nashkel): [1010.2724] //Uguth

     

    AR0700 (Central Baldur's Gate): [1179.2754],0) //Rumour

     

    AR0705 (Elfsong Tavern, in East Baldur's Gate (AR0800)): [598.497] //Uguth

     

    AR0801 (house no. 6 in Dudleyville's walkthrough, first floor, http://www.forgottenwars.com/bg1/ar0800.htm, in East of Baldur's Gate (AR0800), whole internal house/floor is occupied story-wise.): [486.143],0) //Viola's Mother

    [241.347],0) //Viola's Father

     

    AR0802 (house no 6 in Dudleyville's walkthrough, second floor, http://www.forgottenwars.com/bg1/ar0800.htm, in East of Baldur's Gate (AR0800), whole internal house/floor is occupied story-wise.): [405.264],0) //Viola

     

    8. Unexpected Help

     

    AR2600 (Candlekeep, Prolog): [3238.2174] //Linda

    AR2626 (Candlekeep [Ch.6]): [3238.2174] //Linda

     

    AR2605 (Candlekeep Infirmary, Prolog): [678.321] //Sir Trun

    AR2633 (Candlekeep Infirmary, [Ch.6]): [678.321] //Sir Trun

     

    AR2616 (Candlekeep Inn, Prolog): [350.498] //Linda

    AR2629 (Candlekeep Inn, [Ch.6]): [350.498] //Linda

     

    Other uses of the "occupied" areas (all house interiors) would not be useful storywise, but feel free to contact me about details.

  4. Haha, when reading the flirt preview I thought it would go like this:

     

    (...)

     

    (Her toes outstretched, Jelina raises her foot towards your lips and teasingly applies the lather down her slender leg towards her hips. Staring you deep in the eyes, Jelina raises her hand to beckon you even closer.) Darling, can you give me the towel, please? I am finished with bathing, and thank you for letting me bath alone in this small tub.~

    :) :)

  5. (I can't edit my above post. Yes, I should have started a new thread instead of clustering this one.).

     

    Actually, what I noticed is the following: AnomenRomanceActive is set to "2" the first LT after the accolade!

     

    LG Anomen:

    IF WEIGHT #20 ~Global("AnomenMatch","GLOBAL",1)

    Global("LoveTalk","LOCALS",28)

    Global("AnomenIsKnight","GLOBAL",1)~ THEN BEGIN 400 // from:

    SAY #35781 /* ~Ein glorreicher Tag, werte Dame! Ich habe meinen Traum verwirklicht, und viel davon habe ich Eurer Hilfe und Eurem Beistand zu verdanken! Ich bin Euch sehr dankbar.~ [ANOMEN87] */

    IF ~~ THEN REPLY #35782 /* ~Danke ... Ich habe gerne geholfen.~ */ DO ~SetGlobal("AnomenRomanceActive","GLOBAL",2)~ GOTO 401

    IF ~~ THEN REPLY #35783 /* ~Ich hatte nichts damit zu tun, Anomen. Ihr habt Euch schon bewiesen, lange bevor ich kam.~ */ DO ~SetGlobal("AnomenRomanceActive","GLOBAL",2)~ GOTO 406

    IF ~~ THEN REPLY #35784 /* ~Ihr scheint sehr zufrieden mit Euch zu sein.~ */ DO ~SetGlobal("AnomenRomanceActive","GLOBAL",2)~ GOTO 407

    IF ~~ THEN REPLY #35785 /* ~Schön für Euch ... Jetzt müssen wir aufbrechen.~ */ DO ~SetGlobal("AnomenRomanceActive","GLOBAL",2)~ GOTO 408

    END

     

    CN Anomen:

    IF WEIGHT #15 ~Global("AnomenMatch","GLOBAL",1)

    Global("LoveTalk","LOCALS",28)

    Global("AnomenIsNotKnight","GLOBAL",1)~ THEN BEGIN 323 // from:

    SAY #35596 /* ~Ich habe über Sir Ryan und den Orden nachgedacht und mich entschieden, mich ihrer zu entledigen. Ich kann nicht glauben, dass ich soviel Zeit meines Lebens an solche ignoranten Narren verschleudert habe!~ [ANOMEN82] */

    IF ~~ THEN DO ~SetGlobal("AnomenRomanceActive","GLOBAL",2)~ GOTO 324

    END

     

    Sorry if this is common knowledge, but I didn't know that. That's unfair! Tricky old snob, my PC always thought she has a chance to actually decide that for herself!

     

    Considering this my above post is obsolete... But for the romance conflict I planned in my BGII NPC mod these findings are bad. :)

  6. Some of Anomen's romance interactions would occur even if the romance was terminated
    Maybe you mean with this what I spotted in BANOMEN.dlg, but I'll report nonethless:

     

    If the protagonist reluctantly follows Anomen to his love night confession and then declines (politely) that she does not want to spend the night with him, AnomenRomanceActive is not set to 3, leading to the case that Anomen starts calling her my love nonethless and the PC gets the "committed" LT with RA = 1

     

    This is the state I am referring to in BANOMEN.dlg:

     

    IF ~~ THEN BEGIN 437 // from: 436.1 431.2 429.3

    SAY #35876 /* ~Wie Ihr wünscht, werte Dame. Vielleicht ist dies der falsche Zeitpunkt, oder ... vielleicht fühlt Ihr nicht das Gleiche wie ich. Ich wünsche jetzt noch keine Antwort. Ich bin zufrieden damit, an Eurer Seite bleiben zu dürfen, als Gefolgsmann und Begleiter.~ */

    IF ~~ THEN DO ~RestParty()~ EXIT //should include SetGlobal("AnomenRomanceActive","GLOBAL",3)

    END

  7. the problem is we cannot carry over the GLOBALS, since the TUTU guys or anyone for that matter won't do a transition module.

     

    :D:D:D And I was so much counting on variables being transferred from Tutu to the restored BGII game. If Kulyok is doin Xan for BGII, that would be already three BGII mods in use of such a transfer. :D

  8. When writing the romance I noticed that writing for a paladin is sometimes not very easy, given the IE engine possibilities for checking the PC behaviour. The reason I reduced the alignments to good only is to prevent the situation where Ajantis tells his lady how admirable he thinks she is after she actually did something rather nasty (my nightmare).

    There were discussions about what restrictions are apropriate, and I think most participants agreed that the alignment/ class checks do always exclude a PC that would meet Ajantis' specifications because it all comes down to how the player makes the PC behave, which can only be barely checked in the game. So I apologise to all who find there PC falling through the restrictions although they see her as an appropriate match for a paladin.

     

    Including LN should be no problem, though.

  9. he'll have also captured and imprisoned Garren.

    Why? He destroyed Garren's life long time ago and already lost interest in him. Garren's kid was only captured so the PC would go chasing, but he lost interest in the PC after the first meeting. Unless you give Fierkraag new "interest" that collides with the PC's and Garren's I don't see the "capturing Garren" feature makes much sense story wise. My 2c :)

  10. Yay! :) Great thing Kulyok! ;)

     

    Fits in perfectly as my comp died this morning so the Ajantis flirts might take a bit longer to finish than I planned. (The situation is not hopeless, though, so don't worry.)

     

    But still :D:(:) (Sorry for wallowing.)

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