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lynx

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Posts posted by lynx

  1. Depends on the game and people are supposed to use the bg2 mode of gemrb (probably what is autodetected as well).

    Did the main menu for bgt change? Do you still start bg1 how you would usually start soa?

  2. Yeah, I guess it's some other mod. I just tried entering the first area out of Candlekeep (ar2700) on a fresh game 3 times and always only one (dire) wolf spawned at spawn point 5.

    Btw, kloptops contributed the port and he's still active, so you can ask him to rebuild it for the new release.

    Also, you have to start a new game when testing. Area files get cached in saves, so potential mod damage would persist.

  3. The x in MULTI rows is clearly for how many classes constitute the multiclass — either 2 or 3. When a multiclass levels up, each relevant family is checked for a match, eg. a FIGHTER_MAGE would match MULTI2FIGHTER, MULTI2MAGE or both (if both ever level up at the same xp).

  4. Well, then we have a problem. The mechanism was added to weidu so mods could easily override our unhardcoded files. In this case one could say that it's not really a problem, since you can't use tobex with gemrb, but that's a bit cheap. If you installed tobex first, perhaps gemrb would have problems then, if the tables are sufficiently different.

    Are they from tobex or tobexal? I can look at unifying them, so then nobody will care about the order or mixed installs.

  5. These are not vanilla tables, so it's expected that they would be missing on an unmodded install. In your case I'd run that weidu snippet through strace to see where they are pulled from (it also looks in other "override" folders like "movies" and of course "data").

    Also GemRB provides them, so if you have gemrb_path.txt, it can pull those. Which would explain why NI and other tools know nothing about them.

  6. The GemRB team announces the availability of GemRB 0.9.2!

    GemRB is a portable open-source implementation of Bioware’s Infinity Engine.

    It brings in many improvements for Planescape: Torment, configurable AI speed, improved performance and others. Notably GemRB now also supports PVR(Z) based formats, making content creation easier, most new opcodes/actions/triggers and together with some infrastructural changes, BG2EE games can now be loaded (still not playable though!).

    More in the full release announcement: https://gemrb.org/2023/07/08/gemrb-0-9-2-released.html

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