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lynx

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Posts posted by lynx

  1. Probably in the same vein as this finding from Bubb:

    When cut scene is activated with CutSceneMode() opcode #126 Stat: Movement Modifier,
     #176 Stat: Movement Modifier (II) does nothing, affected creature moves with normal
     speed instead until EndCutSceneMode() is called.
     
    There is several opcodes that work differently in cut scenes eg. creatures inside
     MAZE #213 are visible, Stun effect are ignored etc.. 
     
    Haste #16, Haste2 #317 opcodes seem to work inside cut scenes also. 

     

    Depending on how this is practically implemented, it can mean a prematurely expired effect.

  2. You do realize you're reinventing the wheel, right? With unshield you can fake a full install and then use existing tools to extract files from BIFs, script the conversion of TIS/MOS/BAM files to other image formats or extract other details.

    There's a single KEY file, but of course some entries will not exist.

  3. Like IESDP states, the effects are only there as an interim and for saves, they're not being constantly applied. In other words it fires immediately and doesn't care whether the piece is equipped or not. So I don't think this approach is salvageable-

    I suggest you use a useless stat instead, for example NPC_BUMP (on by default for pcs). And then CheckStat in the script.

    https://gibberlings3.github.io/iesdp/opcodes/bgee.htm#op300

  4. Stats are not variables and vice versa.

    Were you trying with something like this @pete_smith1229?

    IF
      Global("MO_BalduranSet","LOCALS",2)
    THEN
      RESPONSE #100
        ApplySpellRES("MOSET1A",Myself)  // Add Balduran 2 Piece Set Bonus
        ApplySpellRES("MOSET1A",Myself)  // remove Balduran 3 Piece Set Bonus
        ApplySpellRES("MOSET1A",Myself)  // remove Balduran 4 Piece Set Bonus
        ApplySpellRES("MOSET1A",Myself)  // remove Balduran 5 Piece Set Bonus
    END

     

  5. There are no github new releases, since there are multiple projects with their own versions in the same repo.

    He got the link by clicking the green Code button.

    edit: There are no errors in the log, so it looks like everything is in order.

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