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DrAzTiK

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  1. I think I have discovered a bug or something wrong about dispell evil capacity from inquisitor. I ofen used this kind of spell to remove/"dispell" charm effect on my own characters but with beta 20, it is not working at all . Is it intented ,?

     

    edit : I got it, my NPC were good aligned characters, that 's why it didn't work. Sorry for disturbing.

  2.  

    Regarding the saving throw fix

    I think i mentioned it somewhere on the forums here and it was pointed out it's a ToBEx issue. You should disable it in the .ini, it's clearly bugged.

    I'm not sure why it's persistent for Shaitan, for me the multiple messages are gone after disabling the fix.

    But the saving thow fix works well even if there is multiple message displayed in the box. Isn't it ?

     

    So maybe it's not a good idea to disable it.

  3. I have made the "run test" with Minsc ( babarian with levelone NPC)and he do do run quickly, as in vanilla. (I mean, even while not raging).

    Huu ??

     

    edit: tested on an clean install, (BG2fix pack and KR) this problem doesn't occurs for new created characters.

    Humm, how can I manage to guess what happens to Minsc in my current playthrough ?

     

    If I check with near infinity,all minsc CRE get the following effect :

    Unknow (BO) (176), with value +2. this effect increase movement speed

     

    I suspect that the problem come from Level one NPC because my own CRE babarians enemy do have correct effects. (very cool how SCS patch all CRE now^^)

     

    Edit2 : I suppose kit revisions shoud be installed before level one npc (genius inside)..

     

     

    // Log of Currently Installed WeiDU Mods

    // The top of the file is the 'oldest' mod

    // ~TP2_File~ #language_number #component_number // [subcomponent Name -> ] Component Name [ : Version]

    ~TOBEX/TOBEX.TP2~ #0 #100 // TobEx - Core: Beta 0025

    ~TOBEX/TOBEX.TP2~ #0 #101 // Apply Concentration Check On Damage [WIP]: Beta 0025

    ~TOBEX/TOBEX.TP2~ #0 #102 // Awaken On Damage: Beta 0025

    ~TOBEX/TOBEX.TP2~ #0 #103 // Blindness As Spell Description: Beta 0025

    ~TOBEX/TOBEX.TP2~ #0 #104 // Disable Stoneskin Grey Colour [C]: Beta 0025

    ~TOBEX/TOBEX.TP2~ #0 #105 // No Spell Interruption On Zero Damage: Beta 0025

    ~TOBEX/TOBEX.TP2~ #0 #106 // Use Caster Level On Mirror Image [C]: Beta 0025

    ~TOBEX/TOBEX.TP2~ #0 #109 // Disable Experience Boost: Beta 0025

    ~TOBEX/TOBEX.TP2~ #0 #110 // Disable Force Inventory Pause: Beta 0025

    ~TOBEX/TOBEX.TP2~ #0 #111 // Disable Silence On Charm: Beta 0025

    ~TOBEX/TOBEX.TP2~ #0 #112 // Level One Proficiency Restrictions: Beta 0025

    ~TOBEX/TOBEX.TP2~ #0 #113 // Remain Hidden On Pickpocket Success [C]: Beta 0025

    ~TOBEX/TOBEX.TP2~ #0 #114 // Rest Spawns Advance Time: Beta 0025

    ~TOBEX/TOBEX.TP2~ #0 #115 // Dialogue Greeting Subtitles: Beta 0025

    ~TOBEX/TOBEX.TP2~ #0 #116 // Enable Animation Attack Sounds: Beta 0025

    ~TOBEX/TOBEX.TP2~ #0 #117 // Universal Four Inventory Weapon Slots: Beta 0025

    ~TOBEX/TOBEX.TP2~ #0 #118 // Subtitles For Standard Soundsets: Beta 0025

    ~TOBEX/TOBEX.TP2~ #0 #120 // Drop Inventory on Disintegrate: Beta 0025

    ~TOBEX/TOBEX.TP2~ #0 #121 // Drop Inventory on Frozen Death: Beta 0025

    ~TOBEX/TOBEX.TP2~ #0 #122 // Drop Inventory on Stone Death: Beta 0025

    ~TOBEX/TOBEX.TP2~ #0 #123 // Enable Auto-Pause On All Screens: Beta 0025

    ~TOBEX/TOBEX.TP2~ #0 #124 // Make All Attack Animations Genuine Attacks: Beta 0025

    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #0 // BG2 Fixpack - Correctifs principaux: v10

    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #3 // Correctifs en version BETA (consultez le ReadMe !): v10

    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #100 // Gain d'experience si on envoie Keldorn se reconcilier avec Maria: v10

    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #101 // Animations des sorts amelioree: v10

    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #102 // Forger un objet par Cromwell prend reellement un jour: v10

    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #106 // Penalite d'attaque des Geants contre les Petites-personnes, les Nains et les Gnomes: v10

    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #110 // Correctifs additionnels pour les scripts: v10

    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #113 // Correctifs additionnels pour les alignements: v10

    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #116 // Remove Thieving Start Bonuses from Bard and Ranger Skills: v10

    ~SETUP-BGT.TP2~ #3 #0 // Baldur's Gate Trilogy - Composant principal: 1.18 (28 Apr 13)

    ~SETUP-BGTMUSIC.TP2~ #2 #0 // Baldur's Gate Trilogy - Musique -> Musique integrale de Baldur's Gate

    ~SETUP-GUI.TP2~ #2 #1 // Interface Graphique Utilisateur (GUI) -> "Baldur's Gate Trilogy" (Elminster avec epee)

    ~BGGRAPHICS/SETUP-BGGRAPHICS.TP2~ #0 #0 // BGT Extended Night and Baldur's Gate Map Fixes: v1.4

    ~SETUP-NSCPORTRAITS.TP2~ #0 #0 // Portraits for BG1(BGT): v1.7

    ~SETUP-NSCPORTRAITS.TP2~ #0 #1 // Portraits for BG2 and ToB: v1.7

    ~SETUP-NSCPORTRAITS.TP2~ #0 #5000 // Alternate Female Character-Creation Portraits: v1.7

    ~SETUP-NSCPORTRAITS.TP2~ #0 #5010 // Alternate Male Character-Creation Potraits: v1.7

    ~BG1NPC.TP2~ #2 #0 // BG1 NPC Project : modifications necessaires: v20

    ~BG1NPC.TP2~ #2 #1 // BG1 NPC Project : bavardages, quetes et interjections: v20

    ~BG1NPC.TP2~ #2 #8 // BG1 NPC Project : ajouter des portraits de PNJs non-recrutables pour les dialogues et les quetes: v20

    ~BG1NPC.TP2~ #2 #9 // BG1 NPC Project : romance d'Ajantis, elements de base (contenu adolescent): v20

    ~BG1NPC.TP2~ #2 #10 // BG1 NPC Project : romance de Branwen, elements de base (contenu adolescent): v20

    ~BG1NPC.TP2~ #2 #11 // BG1 NPC Project : romance de Coran, elements de base (contenu adulte): v20

    ~BG1NPC.TP2~ #2 #12 // BG1 NPC Project : romance de Dynaheir, elements de base (contenu adolescent): v20

    ~BG1NPC.TP2~ #2 #13 // BG1 NPC Project : relation avec Shar-Teel, elements de base (contenu adulte): v20

    ~BG1NPC.TP2~ #2 #14 // BG1 NPC Project : romance de Xan, elements de base (contenu adolescent): v20

    ~BG1NPC.TP2~ #2 #15 // BG1 NPC Project : conflits de romance pour personnage feminin, Ajantis - Xan - Coran: v20

    ~BG1NPC.TP2~ #2 #27 // BG1 NPC Project : ajustement de reputation grace a des bardes: v20

    ~BG1NPC.TP2~ #2 #29 // BG1 NPC Project : zones de Bois-Manteau accessibles au chapitre 1 -> Rendre accessibles les quatre zones de Bois-Manteau (tout sauf les mines): v20

    ~BG1NPC.TP2~ #2 #30 // BG1 NPC Project : ajustements du journal de Sarevok -> Journal de Sarevok enrichi par SixofSpades: v20

    ~BG1NPC.TP2~ #2 #200 // BG1 NPC Project : dialogues inities par le joueur: v20

    ~BG1NPCMUSIC/BG1NPCMUSIC.TP2~ #0 #0 // The BG1 NPC Project Music Pack -> Install All Audio: v5

    ~TXTMUSIC/TXTMUSIC.TP2~ #2 #0 // Musique retablie sur les ecrans textes pour BG1TuTu, EasyTutu et BGT-WeiDU: 9 (22 Mar 13)

    ~PAINTBG/PAINTBG.TP2~ #0 #0 // PaintBG: make portraits available via 'portraits' directory

    ~PAINTBG/PAINTBG.TP2~ #0 #2 // Portraits for PC (BG2/BGT) -> PaintBG: Override old PC portraits with new the selection (suggested)

    ~PAINTBG/PAINTBG.TP2~ #0 #7 // PaintBG: Aerie -> Lighter Aerie, with smaller eyes

    ~PAINTBG/PAINTBG.TP2~ #0 #9 // PaintBG: Ajantis

    ~PAINTBG/PAINTBG.TP2~ #0 #10 // PaintBG: Alora

    ~PAINTBG/PAINTBG.TP2~ #0 #11 // PaintBG: Anomen

    ~PAINTBG/PAINTBG.TP2~ #0 #12 // PaintBG: Branwen

    ~PAINTBG/PAINTBG.TP2~ #0 #13 // PaintBG: Cernd

    ~PAINTBG/PAINTBG.TP2~ #0 #14 // PaintBG: Coran

    ~PAINTBG/PAINTBG.TP2~ #0 #15 // PaintBG: Dynaheir -> Slimer and more confident Dynaheir

    ~PAINTBG/PAINTBG.TP2~ #0 #18 // PaintBG: Edwin -> Install Edwin portrait #2 (hooded)

    ~PAINTBG/PAINTBG.TP2~ #0 #20 // PaintBG: Edwina (female Edwin)

    ~PAINTBG/PAINTBG.TP2~ #0 #21 // PaintBG: Eldoth

    ~PAINTBG/PAINTBG.TP2~ #0 #22 // PaintBG: Faldorn

    ~PAINTBG/PAINTBG.TP2~ #0 #23 // PaintBG: Garrick

    ~PAINTBG/PAINTBG.TP2~ #0 #25 // PaintBG: Haer'Dalis -> Haer'Dalis has more blue hair and fiendish features

    ~PAINTBG/PAINTBG.TP2~ #0 #26 // PaintBG: Imoen -> Slightly more painted Imoen

    ~PAINTBG/PAINTBG.TP2~ #0 #30 // PaintBG: Jaheira -> More noble Jaheira

    ~PAINTBG/PAINTBG.TP2~ #0 #31 // PaintBG: Jan

    ~PAINTBG/PAINTBG.TP2~ #0 #32 // PaintBG: Kagain

    ~PAINTBG/PAINTBG.TP2~ #0 #33 // PaintBG: Keldorn

    ~PAINTBG/PAINTBG.TP2~ #0 #35 // PaintBG: Khalid -> Khalid with ginger hair

    ~PAINTBG/PAINTBG.TP2~ #0 #36 // PaintBG: Kivan

    ~PAINTBG/PAINTBG.TP2~ #0 #37 // PaintBG: Korgan

    ~PAINTBG/PAINTBG.TP2~ #0 #38 // PaintBG: Montaron -> PaintBG: Montaron; more childish look

    ~PAINTBG/PAINTBG.TP2~ #0 #40 // PaintBG: Mazzy

    ~PAINTBG/PAINTBG.TP2~ #0 #42 // PaintBG: Minsc -> Minsc (with tattoo)

    ~PAINTBG/PAINTBG.TP2~ #0 #44 // PaintBG: Nalia

    ~PAINTBG/PAINTBG.TP2~ #0 #45 // PaintBG: Quayle

    ~PAINTBG/PAINTBG.TP2~ #0 #47 // PaintBG: Safana

    ~PAINTBG/PAINTBG.TP2~ #0 #49 // PaintBG: Sarevok -> Sarevok with glowing eyes

    ~PAINTBG/PAINTBG.TP2~ #0 #50 // PaintBG: Shar-Teel

    ~PAINTBG/PAINTBG.TP2~ #0 #51 // PaintBG: Skie

    ~PAINTBG/PAINTBG.TP2~ #0 #53 // PaintBG: Tiax

    ~PAINTBG/PAINTBG.TP2~ #0 #54 // PaintBG: Valygar

    ~PAINTBG/PAINTBG.TP2~ #0 #55 // PaintBG: Viconia -> Original Viconia; with a hood

    ~PAINTBG/PAINTBG.TP2~ #0 #57 // PaintBG: Xan

    ~PAINTBG/PAINTBG.TP2~ #0 #59 // PaintBG: Xzar

    ~PAINTBG/PAINTBG.TP2~ #0 #60 // PaintBG: Yeslick

    ~PAINTBG/PAINTBG.TP2~ #0 #61 // PaintBG: Yoshimo -> Yoshimo with oriental hairstyle; partially shaved

    ~PAINTBG/PAINTBG.TP2~ #0 #63 // PaintBG: Extra portraits (Bodhi, Jon, Ellesime and ToB characters) - affects LR Jon, TS Bodhi and Ascension Balthazar

    ~PAINTBG/PAINTBG.TP2~ #0 #64 // PaintBG: Additional portrait for Gorion (BG1 character)

    ~PAINTBG/PAINTBG.TP2~ #0 #65 // PaintBG: Additional portrait for Tamoko (BG1 character)

    ~BG1UB/SETUP-BG1UB.TP2~ #3 #0 // Restitution du deuxieme niveau de l'Ile de Glace: v13_120121

    ~BG1UB/SETUP-BG1UB.TP2~ #3 #1 // La fiole mysterieuse: v13_120121

    ~BG1UB/SETUP-BG1UB.TP2~ #3 #2 // Rencontre supplementaire avec Elminster: v13_120121

    ~BG1UB/SETUP-BG1UB.TP2~ #3 #3 // Angelo remarque Shar-Teel: v13_120121

    ~BG1UB/SETUP-BG1UB.TP2~ #3 #8 // Safana la flirteuse: v13_120121

    ~BG1UB/SETUP-BG1UB.TP2~ #3 #9 // Recompense appropriee pour Albert et Rufie: v13_120121

    ~BG1UB/SETUP-BG1UB.TP2~ #3 #10 // Placer Entar Ecudargent dans sa demeure: v13_120121

    ~BG1UB/SETUP-BG1UB.TP2~ #3 #11 // Scar et la fille des Sashenstar: v13_120121

    ~BG1UB/SETUP-BG1UB.TP2~ #3 #12 // Quoningar le Clerc: v13_120121

    ~BG1UB/SETUP-BG1UB.TP2~ #3 #13 // Shilo Chen et les Ogres-mages: v13_120121

    ~BG1UB/SETUP-BG1UB.TP2~ #3 #14 // Edie, la postulante de la Ligue des Marchands: v13_120121

    ~BG1UB/SETUP-BG1UB.TP2~ #3 #15 // Renforts de mercenaires du Poing Enflamme: v13_120121

    ~BG1UB/SETUP-BG1UB.TP2~ #3 #16 // Corrections de creatures: v13_120121

    ~BG1UB/SETUP-BG1UB.TP2~ #3 #17 // Restitutions de creatures: v13_120121

    ~BG1UB/SETUP-BG1UB.TP2~ #3 #18 // Restitutions de noms de creatures: v13_120121

    ~BG1UB/SETUP-BG1UB.TP2~ #3 #19 // Restitutions mineures de dialogues: v13_120121

    ~BG1UB/SETUP-BG1UB.TP2~ #3 #20 // Restitutions audio: v13_120121

    ~BG1UB/SETUP-BG1UB.TP2~ #3 #21 // Reparations et restitutions de magasins, tavernes et auberges: v13_120121

    ~BG1UB/SETUP-BG1UB.TP2~ #3 #22 // Corrections et restitutions d'objets: v13_120121

    ~BG1UB/SETUP-BG1UB.TP2~ #3 #24 // Cadavres permanents: v13_120121

    ~BGQE/SETUP-BGQE.TP2~ #3 #0 // Mod Baldur's Gate Mini-Quests and Encounters: 8.1

    ~SETUP-TGC1E.TP2~ #6 #0 // Le Clan Gris Episode Un : A la Lumière d'une Bougie, BGT-WeiDU edition v1.8 -> Edition normale

    ~ARESTORATIONP/SETUP-ARESTORATIONP.TP2~ #1 #2 // Restored sounds: v3.3

    ~BG1NPCBEG/BG1NPCBEG.TP2~ #1 #100 // PNJs de BG1 au debut du jeu: v1.1

    ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #1 #0 // 1PP : corrections d'avatars * elfes de sexe feminin en armure de cuir [EFB2]: v3

    ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #1 #1 // 1PP : corrections d'avatars * elfes de sexe feminin en cotte de mailles [EFB3]: v3

    ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #1 #2 // 1PP : corrections d'avatars * clerc elfe de sexe feminin en armure de plates [EFC4]: v3

    ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #1 #3 // 1PP : corrections d'avatars * guerriere elfe en armure de plates [EFF4]: v3

    ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #1 #4 // 1PP : corrections d'avatars * humaine sans armure [HFB1]: v3

    ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #1 #5 // 1PP : corrections d'avatars * humaine en armure de cuir [HFB2]: v3

    ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #1 #6 // 1PP : corrections d'avatars * humaine en cotte de mailles [HFB3]: v3

    ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #1 #7 // 1PP : corrections d'avatars * clerc humaine en armure de plates [HFC4]: v3

    ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #1 #8 // 1PP : corrections d'avatars * guerriere humaine en armure de plates [HFF4]: v3

    ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #1 #9 // 1PP : corrections d'avatars * mage humaine sans armure [HFW1]: v3

    ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #1 #10 // 1PP : corrections d'avatars * mage humaine en robe legere [HFW2]: v3

    ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #1 #11 // 1PP : corrections d'avatars * correction de la progression des petites-gens [iFB1, IFB2, IFB3]: v3

    ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #1 #12 // 1PP : corrections d'avatars * correction d'une erreur du clerc en armure de plates [iFC4]: v3

    ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #1 #13 // 1PP : corrections d'avatars * nains en cotte de mailles [DMB3]: v3

    ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #1 #14 // 1PP : corrections d'avatars * elfes de sexe masculin en cotte de mailles [EMB3]: v3

    ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #1 #15 // 1PP : corrections d'avatars * humain en armure de cuir [HMB2]: v3

    ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #1 #16 // 1PP : corrections d'avatars * humain en cotte de mailles [HMB3]: v3

    ~1PP_FEMALE_DWARVES/SETUP-1PP_FEMALE_DWARVES.TP2~ #0 #0 // Separate Avatars for Female Dwarves -> Separate Avatars for Female Dwarves - Baldur's Gate II

    ~ITEM_REV/ITEM_REV.TP2~ #1 #0 // Item Revisions par Demivrgvs: V3 Beta 1.16

    ~ITEM_REV/ITEM_REV.TP2~ #1 #1020 // Revision des potions: V3 Beta 1.16

    ~ITEM_REV/ITEM_REV.TP2~ #1 #1 // Armes de maitre: V3 Beta 1.16

    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #3 #0 // Spell Revisions: v3.1 (Hotfix 03)

    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #3 #10 // Animations des Devas et Planetaires: v3.1 (Hotfix 03)

    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #3 #20 // Correction d'Image Miroir: v3.1 (Hotfix 03)

    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #3 #30 // Correction de la Dissipation de la Magie: v3.1 (Hotfix 03)

    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #3 #40 // Correction du Sommeil: v3.1 (Hotfix 03)

    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #3 #50 // Suppression des sorts non disponibles des ecrans de selection des sorts: v3.1 (Hotfix 03)

    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #3 #60 // Mise a jour du Livre de sorts des PNJs recrutables: v3.1 (Hotfix 03)

    ~SETUP-BGSPAWN.TP2~ #3 #0 // Systeme BGSpawn base sur le niveau et le nombre de membres du groupe (REMARQUE : necessite Baldur's Gate Trilogy - WeiDU): 1.12

    ~SETUP-BGSPAWN.TP2~ #3 #1 // Choisissez l'intervalle entre les apparitions de creatures: 1.12

    ~SETUP-BGSPAWN.TP2~ #3 #2 // Seigneur Loup Vampirique (inspire par le Loup d'Ulcaster de DavidW) REMARQUE : ceci modifie certains Loups vampiriques dans le jeu. Le systeme BGSpawn s'en sert: 1.12

    ~SETUP-BGSPAWN.TP2~ #3 #3 // Rencontres aleatoires de BGSpawn entre les zones (REMARQUE : necessite Baldur's Gate Trilogy - WeiDU): 1.12

    ~SETUP-TACTICS.TP2~ #3 #37 // Trolls Rationalises

    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #50 // Script de changement d'avatar: v11

    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #60 // Animation des armes amelioree: v11

    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #70 // Incantation des sorts style Icewind Dale (Andyr): v11

    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #110 // Amelioration des icones des objets: v11

    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #130 // Mode pause dans tous les dialogues: v11

    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #140 // Fix Boo's Squeak: v11

    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #1010 // Davantage d'interjections: v11

    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #1020 // Modifier la valeur limite des points de vie pour les dialogues des PNJs blesses: v11

    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #1040 // Ameliorer les gardes d'Athkatla: v11

    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #1080 // Ajouter des sacs de contenance: v11

    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #1090 // Pack d'objets exotiques: v11

    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #2261 // Alterer la table de progression des sorts du mage -> Table P&P: v11

    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #2271 // Alterer la table de progression des sorts du barde -> Table P&P: v11

    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #2281 // Alterer la table de progression des sorts du clerc -> Table P&P: v11

    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #2294 // Alterer les tables de progression des sorts et de niveaux du druide -> Table d'XP des clercs, table P&P des sorts des clercs et druides: v11

    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3000 // Plus de points de vie a la montee de niveau -> Maximum: v11

    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3010 // Points de vie maximum pour les PNJs (the bigg) -> Pour toutes les creatures du jeu: v11

    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3030 // Apprentissage des sorts assoupli -> 100% de chance d'apprendre un sort: v11

    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3040 // Sacs de contenance sans fond: v11

    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3080 // Empilement illimite des munitions: v11

    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3090 // Empilement illimite des gemmes et des bijoux: v11

    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3100 // Empilement illimite des potions: v11

    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3110 // Empilement illimite des parchemins: v11

    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3121 // Patch du bonheur (les PNJs du groupe ne se plaignent pas de la reputation) -> Les PNJs peuvent etre en colere a propos de la reputation mais ne quittent jamais (Salk): v11

    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3125 // Rendre heureux les personnages neutres lorsque la reputation est moyenne: v11

    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3210 // Minimum pour les stats (triche): v11

    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #4000 // Ajuster le jet de reputation des PNJs mauvais recrutables: v11

    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #4080 // Transformer Khalid en Guerrier / Mage (Domi): v11

    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #4090 // Transformer Montaron en Assassin (Andyr): v11

    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #4100 // Changer l'alignement de Korgan en "Neutre Mauvais": v11

    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #4110 // Donner à Kagain 19 de constitution: v11

    ~RR/SETUP-RR.TP2~ #1 #0 // Proper dual-wielding implementation for Thieves and Bards: v4.66

    ~RR/SETUP-RR.TP2~ #1 #1 // Thief kit revisions: v4.66

    ~RR/SETUP-RR.TP2~ #1 #3 // Proper racial adjustments for thieving skills: v4.66

    ~RR/SETUP-RR.TP2~ #1 #4 // Bard kit revisions: v4.66

    ~RR/SETUP-RR.TP2~ #1 #7 // Additional equipment for Thieves and Bards: v4.66

    ~RR/SETUP-RR.TP2~ #1 #8 // Upgradeable Equipment: v4.66

    ~RR/SETUP-RR.TP2~ #1 #10 // Revised Thievery -> Retain default thievery potions and prevent their effects from stacking: v4.66

    ~RR/SETUP-RR.TP2~ #1 #999 // BG2-style icons for RR content: v4.66

    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #2 #0 // Level 1 NPCs par Nythrun : Liste des PNJs recrutables (requis pour l'installation de composants des PNJs): v1.9

    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #2 #1219 // Alora: v1.9

    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #2 #1222 // Dynaheir: v1.9

    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #2 #1223 // Eldoth Kron: v1.9

    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #2 #1224 // Faldorn: v1.9

    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #2 #1225 // Garrick: v1.9

    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #2 #1206 // Imoen: v1.9

    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #2 #1226 // Kagain: v1.9

    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #2 #1228 // Kivan: v1.9

    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #2 #1212 // Minsc: v1.9

    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #2 #1235 // Xan: v1.9

    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #2 #1237 // Yeslick Orothiar: v1.9

    ~SETUP-GROUMF_ENCOUNTERS.TP2~ #0 #5 // DrAzTiK Boucherie à la sortie des trefonds obscurs(BETA)

    ~SETUP-GROUMF_ENCOUNTERS.TP2~ #0 #6 // Nouvelles rencontres avec Groumf & Bourinos

    ~SETUP-GROUMF_ENCOUNTERS.TP2~ #0 #7 // Equilibrage de certaines creatures generiques.

    ~SETUP-GROUMF_ENCOUNTERS.TP2~ #0 #8 // Equilibrage de certains boss mineurs.

    ~SETUP-GROUMF_ENCOUNTERS.TP2~ #0 #9 // BGT MODD

    ~SETUP-GROUMF_ENCOUNTERS.TP2~ #0 #10 // Reputation boucherie

    ~KIT_REV/KIT_REV.TP2~ #0 #0 // Kit Revisions: Beta 18

    ~KIT_REV/KIT_REV.TP2~ #0 #100 // Revised Grandmastery: Beta 18

    ~KIT_REV/KIT_REV.TP2~ #0 #110 // Revised THAC0 tables: Beta 18

    ~KIT_REV/KIT_REV.TP2~ #0 #120 // Revised Saving Throws: Beta 18

    ~KIT_REV/KIT_REV.TP2~ #0 #130 // Revised XP Progression: Beta 18

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #1000 // Initialisation du mod (tous les autres composants requierent celui-ci): v27

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #1901 // Standardisation des sorts : BG1 vs BG2 -> Introduction des parchemins de sorts de BG2 dans BG1: v27

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #2160 // Ajoute une copie supplementaire de parchemins de sorts difficiles a trouver: v27

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #2170 // Vision veritable protege de la cecite magique: v27

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #3030 // Reintroduction des potions de soins majeurs: v27

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4000 // Ours plus rapides: v27

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4010 // Donner aux creatures de grande taille, volantes, non materielles ou assimilees l'immunite aux toiles d'araignee et aux enchevetrements: v27

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4020 // Loups et chiens sauvages plus realistes: v27

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4030 // Metamorphose amelioree: v27

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4040 // Rendre les membres du groupe moins susceptibles de mourir de facon permanente: v27

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4110 // Permettre de separer les couples de PNJ: v27

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4120 // Les PNJ vont dans les auberges: v27

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4146 // Passe les sections tutoriel de Chateau-Suif -> Passe tout Chateau-Suif (avertissement : brise l'illusion realiste !): v27

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4150 // Permettre aux Mages Cagoules de deceler le lancement de sorts a l'interieur, dans les zones au niveau du sol, a Athkatla: v27

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4180 // Rendre les parchemins de liberte accessibles plus tot: v27

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4215 // Retirer les objets exagerement opportuns de certaines regions: v27

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4218 // Retirer les munitions exagerement opportunes de certaines regions -> Retirer tous les projectiles des conteneurs aleatoires: v27

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4240 // Traiter les Capacites de haut niveau des mages et des pretres comme des capacites innees plutot que comme des sorts memorisables (chacun ne pouvant etre choisis qu'une seule fois): v27

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #5000 // IA du groupe plus simple: v27

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #5050 // Carapaces d'ankhegs, peaux de loup des glaces et tetes de wivernes empilables: v27

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #5060 // S'assurer que Shar-Teel ne meurt pas lors du defi originel: v27

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #5900 // Initialise les composants de l'IA (requis pour les composants tactiques et d'IA): v27

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6000 // IA generale plus efficace: v27

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6010 // Meilleurs appels a l'aide: v27

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6020 // Ajouter les capacites de haut niveau (HLA) aux lanceurs de sorts -> Seuls les lanceurs de sorts choisis de ToB ont des HLA: v27

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6033 // Mages plus intelligents -> Les mages dans BG1 lancent des sorts a incantation courte instantanement au debut d'un combat ; les mages dans BG2 ne le font que si ces sorts sont lances en ayant le PJ en vue: v27

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6044 // Pretres plus intelligents -> Les pretres lancent des sorts a incantation courte instantanement au debut d'un combat en mode de difficulte difficile et au-dela: v27

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6104 // Potions pour PNJ -> Toutes les potions laissees tombees par les ennemis tues se brisent et sont perdues: v27

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6200 // Araignees ameliorees: v27

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6300 // Sirenes et dryades plus intelligentes: v27

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6310 // Vers charognards legerement plus coriaces: v27

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6320 // Basilics plus intelligents: v27

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6500 // Golems ameliores: v27

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6510 // Demons ameliores -> Les demons ont environ 50% de points de vie en plus de la normale: v27

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6520 // Genies plus intelligents -> Les genies ont environ 50 pour cent de points de vie de plus que la normale: v27

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6530 // Celestes plus intelligents -> Les celestes ont environ 50% de points de vie en plus de la normale: v27

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6540 // Dragons plus intelligents -> Les dragons ont une augmentation substantielle de points de vie: v27

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6570 // Githyankis plus intelligents: v27

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6580 // Vampires ameliores: v27

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6590 // Boss de fin de ToB plus intelligent: v27

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7000 // Dopplegangers ameliores: v27

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7010 // Gardes des Griffes Noires et du Trone de Fer plus coriaces: v27

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7020 // Deploiements des groupes d'assassins ameliores: v27

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7030 // Amelioration des kobolds basee sur Dark Side of the Sword Coast: v27

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7040 // Chasseurs de primes deplaces: v27

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7050 // Ulcaster ameliore: v27

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7060 // Ile de Balduran amelioree: v27

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7070 // Tour de Durlag amelioree: v27

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7080 // Fanatiques du culte du demon ameliores: v27

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7090 // Druides de Bois-Manteau ameliores: v27

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7100 // Bassilus ameliore: v27

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7110 // Groupe de Drasus ameliore: v27

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7130 // Mages Rouges ameliores: v27

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7140 // Groupe d'Ombre-ville ameliore: v27

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7200 // Combat de fin du chapitre deux plus difficile: v27

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7210 // Combat de fin du chapitre trois plus difficile: v27

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7220 // Combat de fin du chapitre quatre plus difficile: v27

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7230 // Combat de fin du chapitre cinq plus difficile: v27

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7250 // Combat final ameliore: v27

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7900 // Rencontres mineures ameliorees: v27

    ~ITEM_REV/ITEM_REV.TP2~ #1 #1030 // Revision des boutiques: V3 Beta 1.16

    ~ITEM_REV/ITEM_REV.TP2~ #1 #3 // Autoriser le lancement de sorts en armure -> Avec une penalite de vitesse d'incantation pour les lanceurs de sorts profanes: V3 Beta 1.16

    ~ITEM_REV/ITEM_REV.TP2~ #1 #1040 // Encombrement en armure lourde -> Penalites a la vitesse de deplacement, a la dexterite et au facteur de vitesse: V3 Beta 1.16

    ~ITEM_REV/ITEM_REV.TP2~ #1 #1101 // Autoriser l'usage des competences de voleur en armure -> Furtivite penalisee par les armures et les boucliers: V3 Beta 1.16

    ~ITEM_REV/ITEM_REV.TP2~ #1 #1050 // Bonus des armures revus: V3 Beta 1.16

    ~ITEM_REV/ITEM_REV.TP2~ #1 #11 // Le combat a deux armes differe selon le type d'arme, legere ou lourde: V3 Beta 1.16

    ~ITEM_REV/ITEM_REV.TP2~ #1 #12 // Les objets de protection peuvent etre portes en meme temps qu'une armure magique: V3 Beta 1.16

    ~ITEM_REV/ITEM_REV.TP2~ #1 #13 // Les hallebardes peuvent egalement infliger des degats tranchants: V3 Beta 1.16

    ~ITEM_REV/ITEM_REV.TP2~ #1 #1090 // Annule les restrictions d'arme pour les lanceurs de sorts divins multiclasses -> Pour les Clercs uniquement: V3 Beta 1.16

    ~ITEM_REV/ITEM_REV.TP2~ #1 #16 // Equipement des Druides version papier -> Pour les Druides et les Guerriers/Druides: V3 Beta 1.16

    ~ITEM_REV/ITEM_REV.TP2~ #1 #1060 // Les Kensai peuvent porter des bracelets: V3 Beta 1.16

    ~ITEM_REV/ITEM_REV.TP2~ #1 #1070 // Les Voleurs peuvent utiliser des baguettes: V3 Beta 1.16

    ~ITEM_REV/ITEM_REV.TP2~ #1 #17 // Modifications des armes: V3 Beta 1.16

    ~ITEM_REV/ITEM_REV.TP2~ #1 #1080 // L'enchantement des armes n'affecte pas leur facteur de vitesse: V3 Beta 1.16

    ~ITEM_REV/ITEM_REV.TP2~ #1 #18 // Penalite d'attaque sournoise avec les armes inappropriees -> Penalite d'attaque sournoise: V3 Beta 1.16

    ~SETUP-BGTTWEAK.TP2~ #2 #400 // Ajout de la cape de Semaj et anneau de protection de Korevas ameliore: 11 (5 Feb 12)

    ~SETUP-BGTTWEAK.TP2~ #2 #500 // Exploration automatique des villes: 11 (5 Feb 12)

    ~SETUP-BGTTWEAK.TP2~ #2 #1000 // Sacs sur la Cote des Epees: 11 (5 Feb 12)

    ~SETUP-BGTTWEAK.TP2~ #2 #2100 // Armes exotiques pour Taerom: 11 (5 Feb 12)

    ~SETUP-BGTTWEAK.TP2~ #2 #2300 // Desactiver la reaction hostile apres un charme: 11 (5 Feb 12)

    ~SETUP-BGTTWEAK.TP2~ #2 #2500 // Acces a Barbe d'Ulgoth uniquement par l'ouest du Travers du Ver: 11 (5 Feb 12)

    ~SETUP-BGTTWEAK.TP2~ #2 #2600 // Empecher l'acces a la Tour de Durlag par les zones adjacentes: 11 (5 Feb 12)

    ~SETUP-BGTTWEAK.TP2~ #2 #2700 // Mettre l'Epee du chaos +2 dans l'inventaire de Sarevok: 11 (5 Feb 12)

    ~AURORA/SETUP-AURORA.TP2~ #1 #460 // Tresors aleatoires realistes -> Suppression de tous les tresors aleatoires: v5

    ~AURORA/SETUP-AURORA.TP2~ #1 #500 // Version papier des Horreurs casquees et de Bataille: v5

    ~AURORA/SETUP-AURORA.TP2~ #1 #9000 // Correction des references de zone pour les creatures: v5

    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #100 // Restaurer l'infravision innee des personnages demi-orques: v3.82

    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #115 // Autoriser les mages a retranscrire des sorts memorises sur des parchemins -> Les parchemins peuvent etre retranscrits partout depuis le livre de sorts: v3.82

    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #202 // Pouvoirs de Bhaal revises -> Ameliorer les pouvoirs de Bhaal et standardiser leur temps d'incantation: v3.82

    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #218 // Recuperer les pouvoirs de Bhaal dans ToB: v3.82

    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #262 // Recompenses en XP alterees pour le crochetage de serrures, le desamorcage des pieges et l'apprentissage des sortileges -> Pas de recompenses en XP pour le crochetage de serrures, le desamorcage des pieges et l'apprentissage des sortileges: v3.82

    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #220 // Script simple du voleur: v3.82

    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #230 // Script simple du Barde (chante Chant du Barde quand inactif): v3.82

    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #310 // Coloration distinctive des creatures: v3.82

    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #315 // Jeux de sons de créatures distincts: v3.82

    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #500 // Capacite de stockage des contenants legerement etendue -> Utiliser la capacite de stockage recommandee (999): v3.82

    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #510 // Services etendus des temples: v3.82

    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #999 // Icones du style de BG2 pour le contenu d'aTweaks: v3.82

    ~SETUP-XPMOD.TP2~ #2 #1 // Reduction de l xp des creatures -> Reduire a 50%

    ~ATP/ATP.TP2~ #1 #100 // ATP: Script ameliore de combat: v2.0

    ~ATP/ATP.TP2~ #1 #230 // ATP: Graphisme different pour la bille +1: v2.0

    ~ATP/ATP.TP2~ #1 #410 // ATP: Sorts rares en vente a la boutique de magie du Megaventure: v2.0

    ~ATP/ATP.TP2~ #1 #500 // ATP: Ajouter les parchemins de sorts BG1 rares aux boutiques de BG1 (BGT requis): v2.0

    ~ATP/ATP.TP2~ #1 #510 // ATP: Ajouter les parchemins de sorts BG2 aux boutiques de BG1 (BGT requis): v2.0

    ~ATP/ATP.TP2~ #1 #520 // ATP: Ajouter les armes rares a la boutique de Taerom (BGT requis): v2.0

    ~ATP/ATP.TP2~ #1 #540 // ATP: Restaurer la quete de la vache d'Hulrik (BGT requis): v2.0

    ~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #2050 // Improved Difficulty System. -> Serious dialogue (recommended).: TB#Tweaks, V 2.61

    ~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #7550 // Gain stats as you level up -> 5 points for a full BGT game; only the main character can advance over their racial maximum.: TB#Tweaks, V 2.61

    ~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #8500 // Party Members can facestab too! -> Always: TB#Tweaks, V 2.61

    ~RANDOMISER/RANDOMISER.TP2~ #0 #500 // Randomly replace the WIS tome normally found in TotSC with one of the 6 available types: v6.8

    ~RANDOMISER/RANDOMISER.TP2~ #0 #570 // Randomise the appearance of cursed items: v6.8

    ~RANDOMISER/RANDOMISER.TP2~ #0 #1100 // Randomise items -> Mode 1: Randomise with in-game scripts. No items are lost: v6.8

    ~SETUP-BGT-NPCSOUND.TP2~ #0 #0 // Baldurs Gate Trilogie NPC Sound

    ~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ #1 #0 // Archivage generalise au format bif: v2.2

    ~WIDESCREEN/WIDESCREEN.TP2~ #1 #0 // Mod Widescreen -> pour les jeux Infinity Engine originaux (CHOISISSEZ CA !): Mod Widescreen v3.02

     

     

     

  4. Ok :)

     

    Some test with barbarian : while raging, I get the bonus to movement speed but I think barbarian also still have bonus to movement speed. (I mean the standard vanilla bonus to movement speed). While raging, my babarian move really really fast.

  5. Archers get called shot at level1. (instead of 4)

    Tracking ability display a defence stance portrait icon, it it intended ?

     

    About tracking ability : does it allow to reveal invisible creatures or only hidden creatures ?

  6. I second Veyn at 213.38%.

     

    I rarely use PFMW for my own mages because of course they don't fight very ofen at first line.. Stoneskin/mirror Image is enought 90% of time.

     

    Ok, for multiclass fighter/mage, PFMW is quite interessing but not broken at all considering :

     

    - stoneskin/mirror image remain Ok most of the time

     

    - It's right that SCS AI don't switch to non magical weapons but SCS enemy will try to hit another character. (better behavior than switching to a non magical weapon Imo)

     

    - 6 slots are not so aboundant for fighter/mages

     

    Please don't make PfMW last only 3 rounds, it would be awfull. I have already tested this and it advantages the player a lot.

     

    PfmW have already a good weakness : the non protection from normal weapons.

    if you equip your 6 characters with ranged weapons and non magical ammunitions, mages under PFMW will not last longer.

     

    Of course liches/vampires are immune to normal weapons, but hey, that's why the have signed..

     

    I don't really think that having "protection vs. +X" with X increasing per spell level is a particularly interesting mechanic

     

    Obviously, we really don't need that.

  7. though I've read SCS might play a role in mages leaving them around as loot (can someone confirm it?).

     

    Many mages in BG1vanilla have wands . SCS only allow them to use it Imo.

     

    If you check the mod "hard times" for BGT, you will be suprised about the number of wands you can find in Bg1^^

     

    About spell revisions, I have noticed that :

     

    Bless cannot stack with potion of power and potion of heroism. (and vice versa). but maybe it is intented?

     

    It would be nice to add a portrait icon for the Aid spell. (you can borrow the IWD2 one)

     

    Detect illusion : I think the aera of effect is shorter than 30 radius. Or maybe the area of effect take place around the caster.

  8. It looks like wands can still be used on improved invisibility opponents. It is intented ? Considering this fact, Wands are very powerfull in BG1. ( and BG1 is quite generous about wands loot )

     

    Futhermore, many wands in game (I think especially in BG1) have a very hight amount of charge. (30 magic missiles in a wand you can find in a drawer is quite commun in BG1) . Wand should be patched to not have the maximum amount of charge you have decided.

  9. In fact, I'm tempted to slightly tweak this HLA to allow different types of elemental damage

    I second this. Even with SR, making all character immune to fire remain a little bit too much convenient and make/adding some spells to provide random elemental damage (fire,acid or ice) could make fights more spicy :)

    HLA Dragon Breath is obviously a nice candidat

  10. The feeblemind duration (8hours) make this spell appealing. At the end of SoA and in ToB, fights last ofen more than ten rounds making chaos/hold less appealing.

    Most annoying boss and powerfull enemy are immune to charm/hold/chaos/death(!) effect but really a few one are immune to flesh to stone and feeblemind.

     

    You can cast feeblemind on Yaga Shura, Illasera, Sendai, Bhaltazar, Abazygal...

     

    Just my opinion.^^

     

    But surely liches are immune to feeblemind. ( coz immune to lvel 5 spells). But flesh to stone is good against liches. (making slesh to stone also ofen/always better than finger of death....)

  11. Ok, we have 1 case over 100 where Feeblemind is more viable than Chaos or Hold Monster, but what about the other 99 cases?

    Most SoA/ToB boss, liches, fiends... quite a lot of people :)

     

    Obvisouly, feeblemind and flesh to stone are really more usefull than a pathetic Hold monsters vs Big and semi big boss , especially in ToB.

     

    I have personnally stoped to use feeblemind and flesh to stone coz I found these spell too powerfull and not fun.

  12. Fire Shields

    They are fine, but we're thinking of making them work "a la Spell Immunity", sharing the same spell slot and allowing the choice between the two "on the fly".

    Will it still be possible to use Fire shield + BLue Shield in a sequencer in you do that ?

     

    Greater Malison

    I also think that make it undispellable (same lower resistance) will make this spell more appealing.

     

    Otiluke's Resilient Sphere

    Did I do a good work on it? Is it fine now?

    I like it now.

     

    Teleport Field

    If I'm not wrong most of you think this spell should not allow a save as per vanilla, am I correct?

    ==> Yes, actually, the spell is not very appealing Imo.

     

    Contagion

    ==> I use it in a sequencer sometimes...

     

    Ice Storm

    ==> not easy to use this kind of spell without hurt party but Spell is fine Imo.

     

     

    And what about the fighter kit revisions? :love:

  13. Hi all, just some feedback and my opinon about:

     

    Haste level 3 :

    From my humble gamer experience, I do think that this spell remain overpowered.

    The main problem is that this spell allow player to hit and run really easily. IA cannot do same and the player is clearly advantaged.

    Especially combined with boots of rapidity, you can move around the map soooo fast that it allow multiples way of taking advantage of the speed during a fight.(many tricks that IA will never do)

    Another consequence is that teleport spell appears ridiculous now that you can move from one side to another one of a map in 10 s.

    Even without boots of rapidity, the ability to move fast remain powerfull and really underestimated Imo.

     

    Others advantages of haste make this spell so attrative in comparaison to others level 3 spell :

    - Can be cast quickly on all team (included summons and allied)

    - Double the rate of regenerating. (so powerfull, especially on a charater with regenerating items)

    - more ApR for all team. (it would be good to fix the only + 1/2 ApR though)

    - +1 bonus bonus to attack roll,initiative, AC, savevs breath

    - decent duration if used wisely.

     

    Drawbacks are light in comparaison :

    I don't know about a BG1 experience right now but in my current BG2 game, It's easy with a minimum of brain to suffer little from the winded effect ,managing to finish the fight before the end of the spell, casting long casting spell during the hasted period etc...

    Poison effect is also doubled while hasted and can be a drawback but we ofen cure a poisoned hasted characted very quicly.

     

    I would suggest that the spell haste level 3 provide only a little and symbolic bonus to movement rate (something like +1 or +2 not sure).

    ==> I think surely slow spell (level3) should deserve the same.

    I would allow a double movement rate or slow effect only for spell affecting only one creature. (allowing to make these spell also more attractive).

     

    Insect Plague level 5 :

    About insect plague : I don't know about others players but I don't like the one round casting duration. I have not memorized this spell at all in my game. The vanilla casting time (5) was fine Imo.

     

    Chaos level 5:

    Again, from my gamer experience, I think the vanilla duration was fine. (5 rounds + 1every 6level). I actually play with the vanilla duration and enemy have ofen the time to recover from chaos effects. It's really fun when you must finish a mage before chaos takes end. Why only me complain about a 10 round duration? :p

     

     

    Lower Resistance:

    Maybe I am wrong but in vanilla, I remember that a string in the box indicated the amount of magic resistance lowered. Same for Pierce magic.

  14. Friend level 1 : I suggest to forbidd stacking (too cheap way for discount and it doesn't make cense to reach 25 value with a level one spell).

     

    Maybe allow to cast this spell on any creatures, not only spellcaster.

     

     

    I also really do think that spell deflection/turning should absorb spell like chaos, Grander malediction, greater command, despair, silence, horror....

     

    Theses sort of spell cannot be considered like area spell but more like "multiple centered directly upon wizard spells" and should obvisouly be absorbed.

     

    What do you think about it ?

  15. Do you think it could be a good idea to reduce the speed of magics missiles in order to avoid this spell to be an insta disrupt spell?

    I remember that in BG1, missiles go very slowly.

  16. But what will be the new cap for saving trows in SRv4 ? Obvisously Web should respect the cap...

     

    Of course an improved entangle effect would be the best but if we can't do it, the non stackable ability idea is better Imo (keeping 10rounds duration and respecting the saving throws cap) . I agree it would not make sence in comparaison to some others area spells witch stack but maybe we can do an exception here.

     

    Thanks to Stinking cloud , well would remain appealing in a minor sequencer.

  17. Chant

     

    In fact, I remenber this spell to be very appealing in BG1 but not at all in BG2 and TOB. But I think we can't make all low level spell appealing for a long time.

     

    The fact SCS priests use it as a prebuff is maybe a bit unfair.

     

    I am glad to see that my proposition for Contingencies and Triggers made some adherents :) I really think it could make spell management a lot less boring and frustrating.

  18. Spell Know opponent :

     

    Do you think it could be possible to have a similar spell (at a highter level) witch could give some informations (thanks to a dialogue box) about enemy. (like RM, resistance to elements, class, race, etc...).

    Many rpg have these sort of spells. It could be usefull especially to know RM.

     

     

    I have played a game recently. I would have some feedback. Surely you are already aware of some pb related to some spells. :)

    I am not so versed into balancing. I just say my feeling about what seems powerfull or too much weak to me .

    Obvisouly, my spell book is a lot diversified with spell revisions for each arcane/divine spell level.

     

     

    Chant, level 2 priest : I personally find the one round casting time duration a bit too much.

     

    Divine power level 4 priest : A perfect spell for Viconia of course but I wonder if it's not a bit too much powerfull for a level 4 spell. It seems there is no more need to be multiclassed or dual fighter with this spell. I don't use at all similar spells of level 5. (witch are surely more appropriate for dual or multiclassed but Imo divine power remain a bit too powerfull)

    I think bonus to STR should be removed : so much others clerics spell give bonus to STR).

     

     

    Sol's searing Orb,level 6 : In BG vanilla, this spell bypass protection from magical weapons. I think it could make this spell more appealing.

     

    Aerial servant , level 6 is maybe good but not a very exciting creature to summon.

     

    Bolt of glory : maybe this spell should bypass RM to be more appealing. (coz many undead and demonic have a good RM and this spell is suposed to be used againt them)

     

    Finger of death : at least in ToB, many cre are immune to death magic. Feeblemind or flesh to stone is ofen a better choice .

    Even on a succefull save, Finger of seath should provides serious damages or something lethal.

     

    Sphere of chaos is obvisously a powerfull spell now. (large AoE, duration, differents effects) I find this spell a bit too much powerfull. I also don't like very much the teleport field animation (this animation provide slowdown Imo ) but it's a matter of taste.

     

     

    Web : you already know the pb of the most powerfull spell of the game :)

     

    Vampiric Touch : I am not sure about it but considering it is more usefull for F/M and not plain mage, I wonder if the max 30hp drain should be cap sooner that level 20.

    I am not sure at all here but actually I don't use this spell very much and I play with a F/M (Solaufein^^)

     

    Confusion/chaos : Imo keep vanilla duration (6 rounds + 1 every 6levels). I think duration of spell with a large AoE should deserve a debate.

     

     

    Power word sleep, kill, stun and symbol of death :

    Considering it is impossible to know how many HP have an enemy, I never use theses spell. Power word kill is so weak in comparaison to wail of the banshee O_o

    And again, death magic is not the worst big deal for many enemy. :)

     

    Contingençies : need a huge work to make them appealing Imo. (I think it would be cool to have contingençies working like in SCS but without allowing attack spells).

    ==> just a fast idea. Maybe crazy or overpowed but surely I don't like vanilla contingençies.

     

    About triggers/sequencers and contingençies : do you think it could be possible to make the spell inate in order to not have to memorize it and sleep after to have a free slot ( I think you understand me) . I don't like to sleep after set my triggers /sequencer just to have a free slot so I have ofen my trigger spells still memorized and it is a waste.

    SCS mages are ofen in advantage here. But the pb is more the tedious task to sleep (anti RP most of the time) and reassign spells etc..

    Without counting that characters loose memorized triggers after death. Very boring lol (rememoriz,sleep, reassign, re sleep)

    ==> hum.... :)

     

     

    About summons : I ofen use Monster summoning III (very nice spell now) and mummies. Earth Elemental is powerfull (maybe a bit too much) and exciting.

     

    But surely others summons are good. The fact is that I find them not exciting sometimes.(invisible Stalker, aerial servant and some others but again it's surely a matter of taste )

    Of course Demons et Deva are surely the most excitig summons but actually for some reasons I have not tested them.

    But I know a big work is in preparation about summons for SRv4 :)

     

     

    Thank you for this wonderdull mod ^^

  19. In my game, I have a problem with Death Knight. sandard ennemy (255) just don't attack death knight. :/

     

    I will try to test with others demons.

     

    EDIT : In fact it seems that Ennemy attack Demon only if they have don't see the player before. (witch in theory never occurs)

     

    But I should make more test. If some others can confirm...

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