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DrAzTiK

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Posts posted by DrAzTiK

  1. Sorry I have retested the fight and abazigal do fight wiyh Hindo's Doom. THe problem is that is not really attacking but it is surely a problem related to ascension or SCS.

     

    Bty do you assign profecieny skill in weapon when you equip a new weapons to a creature ? Coz I install item randomizer after SCS.

  2. I have noticed some bugs/inconsistencies with V31. Sorry for my english. Let's start with :



    - All sahuagins using ranged weapons (crossbow) get only 3 bolts.


    - spawns points in AR 2300 (sahuagin city) : 4 ranged sahuagin are spawning with only 19hp instead of 81 ( and personally I would prefer 100hp for a level 10 fighter creature)


    - I will make more test but I wonder if creatures with ranged weapons can switch correctly from quiver 1 to quiver 2 when quiver 1 is empty for example. It seems that the creature prefer to switch with a melee weapon if a quiver slot is empty and don't use ammunitions from others quiver slots.


    Edit : I play with BG2 EE 2.5 patch

  3. 2 bugs in final battle , I think there are not related to SCS :

     

    - it is impossible to get access to the 3 pools in final battle, there is no bridge bettwen the big platform and the pools. So I have to do Ctrl+j to get access to the pools.

     

    -After Ctrl+j to all three pools , fighting demons at each one, and then grabbing the essence from each, nothing happens. My party justs sits there, no Melissan. Is there a variable or event I can instigate to push the story forward ? ( I copy/past from another player but I have exactly the same bug)

     

     

    Some others problems :

     

    - In the first challenge of pocket planet , ogres mage and some dark elf do not have arcane/divine spellboook and SCS scripts.

    - Sendai behaviour in Sendai enclave was really strange (the last Sendai, after defeating all clones)) and not optimized at all. She was continually teleporting around and never attacking if I remember correclty.

     

    But I was playing with SCS revisited from kreso also, not the official V31

  4.  

     

    Narrow corridors in BG1, and, also some relatively cramped interiors in BG2, can't really handle more. I'd limit more creatures only to those encounters that happen in sufficiently large spaces, and where it makes sense for to spawn continuously.

    Unfortunately,there is too much fucking corridors , especially in BG2. So everytime we have a large space/area, I nice fight with spawns and respawn should occurs. This is the goal of my futur mod.

  5. personally I like the tactics component " Westley Weimer's Streamlined Trolls." It makes trolls to have +66% resistance to damage (crushing, slashing, piercing, missile) and you don't need to finish them with fire or acid witch is more convenient. It would be nice to implement it in SCS.

  6. I have finished a SCS (revisited Kreso version) and Ascension on EE : 4 or 5 bugs like :

     

    -yagashura remain invincible

    -demogorgon looks week and summon only one fiend.

    - Abazigal comes with 2 Tamah ( so 3 dragons in total)

    - 2 big bugs at final fight

     

    etc...

     

    I don't know if the problem comes from ascension or SCS. The asension version I use is this one :

     

    https://forums.beamdog.com/discussion/66702/ascension-for-bg2-ee/p1

  7. I have created a character in ToB to make him a enemy CRE in my mod. So I export the .chr file and convert it to .cre with near infinity.(tweaking also his allegeance to 255 enemy) I cluaconsole the creature in game and everything is working except that the creature don't use his battle cry sounds.

     

    Any idea where the problem come from ?

  8. Ok so I have made some test :

     

    Vanilla Bg2EE : mirror image is working correclty, I do take damage from aoe spells

     

    vanilla BG2EE + spell revision revisited main component : mirror image is not working correclty, I don't take damage from aoe spells

     

    vanilla BG2EE + spell revision revisited main component + mirror image fix : mirror image is working correclty, I do take damage from aoe spells

     

     

    So I really don't know where your problem come from Wyrd, it's really strange

     

     

    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #0 // Spell Revisions: v4 Beta 15 (Revised V1.0.4)
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #10 // Deva and Planetar Animations: v4 Beta 15 (Revised V1.0.4)
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #20 // Cure Sleep Fix: v4 Beta 15 (Revised V1.0.4)
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #30 // Mirror Image Fix: v4 Beta 15 (Revised V1.0.4)
    On BG 2EE 2.5
  9. I play with the lasted BG2EE patch (2.5) and mirror image fix from spell revision and it is working correctly : when casting a fireball on myself, I do take fire damage on myself and I keep the same number of images.

     

    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #0 // Spell Revisions: v4 Beta 15 (Revised V1.00d)
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #10 // Deva and Planetar Animations: v4 Beta 15 (Revised V1.00d)
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #20 // Cure Sleep Fix: v4 Beta 15 (Revised V1.00d)
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #30 // Mirror Image Fix: v4 Beta 15 (Revised V1.00d)
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