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Posts posted by DrAzTiK
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ok no problem and up to you for ring of djin summoning.
Wisdom +2 would only add 2 spells, not the end of the world Imo. Also considering the wish spell need a good wisdom, it would make sense to give this bonus to this ring. But yes maybe it would not fit the concept.
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1 hour ago, CamDawg said:
"Make party members less likely to die irreversibly" was added a couple of versions back--does that work?
I have installed this component but I think it is not working. I sill have my characters get chunked (no more portraits), especially when they takes big damage.
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4. A way to modify the amount of damage required before a chraacter gets chunked (so from -10 HP to -30 HP, for example) rather than disabling it completely
I also beg to have a component allowing to never have a character get chunked ( no portrait means we need to reload...)
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ring of human influence : it looks like it cast twice charm person ( at least visually)
ring of djinn summoning : I think it needs a equipped ability no ? maybe increase wisdom +2
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1 hour ago, Jarno Mikkola said:
Can the spell even be casted on a target other than the wizard themselves ?
Yes, with SRR, It is possible to cast non detection on another target
great work Bartimaeus
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Ok guys, thanks for informations
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Would it be possible to know what are the conditions to allow a creature to have and drink potions with SCS.
the creature HGSKL02 (assassin skeleton in TOB, ascension ) do not use his invisibility potions with SCS.
Also ORCS, OROGS do not have and drink potions anymore.
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Thanks for this update Bartimaeus. time to make a new game soon
If you allow me, I think that description of non detection and mind blank could be more precise. For my part, I am still not sure what are the benefits of these spell and I almost never use them.
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Great, this sexy girl looks interesting
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Everything seems fine ingame but i tried some AoE spells near my character and my spell deflections didn't protect me...
Same for me. I also would like to have confirmation because it seems that Bartimaeus ofen say that spell deflection no longer protect from AoE spells .
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yes, after casting horrid wilting once, enemies looks to be immune to it.
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https://www.dropbox.com/s/kakhelaombh3en3/dalzim.rar?dl=0
I have tested on many SCS vampires, MISTVA01.cre, skelletons etc.. (creatures who are flaged as undead I think)
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it looks like Abi Dalzim's horrid wilting affect undeads in my game.
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10 hours ago, Bartimaeus said:
Firkraag is definitely weaker than that group of vampires. I can't recall because I usually side with her instead of the Shadow Thieves, but are they even harder than the vampires you run into in Bodhi's lair the first time during the main quest?
more difficult. no doubt
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1. Please clarify: did the projectile not target your charmed character, or did it simply fail to dispel the Charm? If the projectile targeted the charmed character, then you are likely not understanding how Dispel/Remove Magic works. Read the description of Dispel/Remove Magic for more info on how dispelling magic works - it is not a 100% chance of working on enemy targets, party members or not (at least, I would think that'd be the case). If, on the other hand, the projectile did not attempt to target the charmed creature at all, that would be very weird, since the projectile Remove Magic uses is a vanilla projectile and has not changed.
the projectile target my charmed character but donot dispell anything. Tested on 4 or 5 occurences with Nalia who get a high caster level thanks to item revison items.
I am going to make more tests ASAP even if it's not it's not a big deal.
EDIT : FALSE ALARM ,, sorry. tested again and is is working correctlty. Very strange. Maybe I was not lucky about % chance to dispell before.
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me I don't understand
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1-not sure is it is a bug but remove magic does not work against a charmed ally. I used to cast this spell to remove the charm effect in the past and now it is not possible anymore.
2- Maybe you have fixed it already but protection from evil (level1 or 3meter) seems to not be dispelled correctly in my game. The portrait icon disapear on a successfull dispell but if I cast protection from evil again just after being dispelled, it looks like it is not working. ( because I think the spell is not correctly dispelled except that there is no more portrait icon)
3- Also maybe it is just me but I find the cause wounds serie not appealing . I mean with this kind os spells it is ofen hard to make a successfull hit , even with +4 to thac0. SCS enemies priest rarely hit me with this spell ( and they also lose spiritual hammer if cast previously I think).I don't know, maybe I am missing something.
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Considering SCS turn Illych into a berseker, I think i could be better to remove his sling and give to him a melee attack script. just my opinion.
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4 minutes ago, DavidW said:
Pretty much everyone seems to hate them. Should I nerf them in Improved Vampires?
personally, I vote for yes. Firgraak lair is the kind of quest supposed to be done quite early in the game and this bunch of vampires is too much Imo.
QuoteAlso, i think improved vampires should have the mass spam/transfermation to rats/wolves removed and replaced with something else. Maybe Ability drain of some sort?
for my part I do like the rats/wolves summoning. only ancien vampires summon them if I am not wrong
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1 hour ago, Angel said:
Point taken. Well, then in that case, when I encountered them in Fikraag's lair, vampires were definitely not easier than the vanilla game on BASIC and were not fighting unintelligently. They were summoning hordes of creatures, shape-shifting into rats, bats and what not, sneaking past my front liners (even pushing them out of doorways which is highly illogical for a bat or rat, vampire or not), or hiding from sight and backstabbing my weaker party members (and with the four levels an ancient drains per hit, that means those party members die in 2-3 hits). Their shape-shifted forms were also damn near impossible to hit for my 12th level paladin, even with a +3 weapon and several buffs on him.
I hate this bunch of vampires in firkraag lair. The main problem is that they are basically to much numerous and stronger. ( and the fight takes place in a fucking corridor)
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This widget is amazing, cannot believe people complain about it
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I was just made some test for my mod with RC8 in Irenicus lair and it looks like standard ranged attack script seems to not working correctly. You can test with your own dwarf CRE in Irenicus lair : ranged dwarfs crossbowmans prefer to use melee weapon and ofen hit and run with melee weapon
vanilla dwarf also react like that . (like DUEARC01 for exemple)
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1 hour ago, Angel said:
The difficulty setting seems to have absolutely no effect on vampires: they are always shapeshifting, calling wolves and rats, and dominating my party members even with overall difficulty and specific vampire difficulty set to basic. As a result they are completely impossible for me to defeat.
Also a generic suggestion, if creatures are going to be significantly harder, could at least the random encounters be adjusted so that less of them spawn?
I also confirm this bug about vampires.
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thanks Bartimaeus. Hopefully, bugs should start to be rare now..
IR Revised V1.3.800 (2022 January 11th)
in Item Revisions
Posted
just my opinion but potion of energy shielding should be nerfed a bit . let's say +50 energy resistance and only +5 bonus to all saves .
Currently, this potion make you really almost invincible even it is balanced by the fact that with revisited store component, we hace access to only 5 or 6 potions...
I would have prefer to have potions/ammunitions in illimited quantity in store : the price is already here to limit access to these items .
But yes, I use rogue rebalancing component making impossible to steal in store.