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DrAzTiK

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Everything posted by DrAzTiK

  1. Yes sorry it 'not the first time I speak about this spell lol. I just wanted to have confirmation about opinions ^^. Of course Hold last 10 rounds but got a small AoE, this is why it's not disturb me Sorry I don't have a big imagination. I was thinking about a lesser casting time lol But maybe it's ok... Some others bugs : Tenser Transformation : Darts don't benefit from additional ApR and futhermore, number of attack is reduced. (2ApR with darts if I use Tenser Transformation) reflected image : I don't understand, In my game, the character is almost untouchable. It is more noticeable if the attacker got a decentn umber of ApR. It is impossible for a character with 7ApR to hit notehr character under reflected image. Only secondary effect like elemental damage bypass (like what happens on a character protected by stone skin) To Ardanis : Maybe one day I will realease a "butchery" mod using many cre with average level. In this cas, death spell would be overpowed but of course it's not problematic in general ^^ (while a bit unfair on the paper)
  2. death spell : I find really unfair to allow a level 12 mage to instantenely kill all level 8 cre. . I wonder if this number shouldn't be decrease a bit. (in fact I don't think it will make more incidence in the game,) ==> Thanks god, Semaj is not a level 12 mage in BG1 (o maybe yes it is ?) ==>With SCS, ennemy mage use frequently monster sumoning and make this spell worth to be memorized, at leat for this task witch is very good ^^ Chaos/confusion : In my game, I have reduced duration to 6 rounds and I personally find these spell more balanced. ( it is surely worth to debate but I don't understand why nobody complain about a 10 round duration) Pierce magic : Casting time 6= seems a lot to me for just some % of MR. In comparaison Secret word remain a lot more attrative for me. (with a 1 casting time)
  3. Hi, Greater malison : maybe make it bypass magic resistance could be better. I don't know what others think about this spell now but I don't use it very much personally. (in BG2/ToB, many creatures have magic resistance) Cure disease : Have you not planned in the past to allow this spell to cure confusion ? reflected image: I wonder if this spell is not bugged a lot. My character seems almost untouchable under this spell. (and same with cloak of mirroring with Item revisions) Just suggestions ^^
  4. For traps, the problem is not the infinity amount but more the fact that it is possible with SP to place them one near other one. For exemple, In vanilla, it is impossible to set a skull trap proximate to another skull trap. ( If you do it, the first skull trap blow up, there is somethink like a 5 or 10 radius minimal spacing to avoid it, I think it's same for divine traps)
  5. Here some feedback, bugs etc... sunfire : maybe it's just in my game but i still have the vanilla version. (no penality for saving trow) secret word : description indicates this spell remove globe of invulnerability. enchanted weapon level 4 : create only one bullet +3. (usefull spell now) scroll of khelben : range is short when using this spell by quick slot ( a bit boring for my low level party) divine traps : It seems there is no limit to set fire trap level 2 (druid) and glyph of warding level 3. I have set plenty of them in beholder lair lol. If you allow me, I would like to give my opinon about : defensive harmony : I personnaly find radius a bit short ( imo ennemy are especially penalized ) Doom : I don't find this spell very appealing now. ty ^^
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