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DrAzTiK

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Everything posted by DrAzTiK

  1. Sorry I have retested the fight and abazigal do fight wiyh Hindo's Doom. THe problem is that is not really attacking but it is surely a problem related to ascension or SCS. Bty do you assign profecieny skill in weapon when you equip a new weapons to a creature ? Coz I install item randomizer after SCS.
  2. Ok but I was speaking about enemies, not player controlled characters.
  3. I have noticed some bugs/inconsistencies with V31. Sorry for my english. Let's start with : - All sahuagins using ranged weapons (crossbow) get only 3 bolts. - spawns points in AR 2300 (sahuagin city) : 4 ranged sahuagin are spawning with only 19hp instead of 81 ( and personally I would prefer 100hp for a level 10 fighter creature) - I will make more test but I wonder if creatures with ranged weapons can switch correctly from quiver 1 to quiver 2 when quiver 1 is empty for example. It seems that the creature prefer to switch with a melee weapon if a quiver slot is empty and don't use ammunitions from others quiver slots. Edit : I play with BG2 EE 2.5 patch
  4. ok , here the link : https://www.dropbox.com/s/t42xtvly0chdr7u/SETUP-RANDOMISER.DEBUG?dl=0
  5. no problem . How can I do it please ?
  6. thanks Bartimaeus. But do we have to install SR Revised V1.06 on V15 or V16 ?
  7. firetooth +4 deal only 1d8 base damage . (instead of 1d10)
  8. there shoud be no problems Imo. I wonder if item randomizer give weapon proficiencies to creature when a new weapon is assigned to them . ??
  9. here the files, sorry I forget to post it : https://www.dropbox.com/s/ih5y5vurxazjt95/abazigal%20no%20weapons.rar?dl=0 let me know what is the problem please
  10. I don't know about you but personally I don't like the dark elf avatar. I mean the dark elf avatar of enemies or NPC. So it would be nice to have a cosmetic component allowing to set a standard elf avatar (mage warrior or priest) instead of the dark elf avater .
  11. Finished a SoA + ToB EE and I enjoyed the mod very much. The only bug I had is that abazigal was fighting with no weapons in hands before his dragon transformation. thank you
  12. 2 bugs in final battle , I think there are not related to SCS : - it is impossible to get access to the 3 pools in final battle, there is no bridge bettwen the big platform and the pools. So I have to do Ctrl+j to get access to the pools. -After Ctrl+j to all three pools , fighting demons at each one, and then grabbing the essence from each, nothing happens. My party justs sits there, no Melissan. Is there a variable or event I can instigate to push the story forward ? ( I copy/past from another player but I have exactly the same bug) Some others problems : - In the first challenge of pocket planet , ogres mage and some dark elf do not have arcane/divine spellboook and SCS scripts. - Sendai behaviour in Sendai enclave was really strange (the last Sendai, after defeating all clones)) and not optimized at all. She was continually teleporting around and never attacking if I remember correclty. But I was playing with SCS revisited from kreso also, not the official V31
  13. Unfortunately,there is too much fucking corridors , especially in BG2. So everytime we have a large space/area, I nice fight with spawns and respawn should occurs. This is the goal of my futur mod.
  14. personally I like the tactics component " Westley Weimer's Streamlined Trolls." It makes trolls to have +66% resistance to damage (crushing, slashing, piercing, missile) and you don't need to finish them with fire or acid witch is more convenient. It would be nice to implement it in SCS.
  15. very very nice ! Just a question about SR : do you consider a 5turn duration buff spell like a long term prebuff spell or a short one ? because maybe buff spell in SR get a 5turn duration .
  16. I have finished a SCS (revisited Kreso version) and Ascension on EE : 4 or 5 bugs like : -yagashura remain invincible -demogorgon looks week and summon only one fiend. - Abazigal comes with 2 Tamah ( so 3 dragons in total) - 2 big bugs at final fight etc... I don't know if the problem comes from ascension or SCS. The asension version I use is this one : https://forums.beamdog.com/discussion/66702/ascension-for-bg2-ee/p1
  17. I have created a character in ToB to make him a enemy CRE in my mod. So I export the .chr file and convert it to .cre with near infinity.(tweaking also his allegeance to 255 enemy) I cluaconsole the creature in game and everything is working except that the creature don't use his battle cry sounds. Any idea where the problem come from ?
  18. I think I understand lol: Wyrd, you said : It is exactly what it is supposed to happens. Mirror image is not supposed to protect you from aea attacks anymore with the fix !
  19. I did use Spell Revisions v4beta15, the one provided by Kreso Also I have made the test with a sorcerer created in TOB
  20. Ok so I have made some test : Vanilla Bg2EE : mirror image is working correclty, I do take damage from aoe spells vanilla BG2EE + spell revision revisited main component : mirror image is not working correclty, I don't take damage from aoe spells vanilla BG2EE + spell revision revisited main component + mirror image fix : mirror image is working correclty, I do take damage from aoe spells So I really don't know where your problem come from Wyrd, it's really strange ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #0 // Spell Revisions: v4 Beta 15 (Revised V1.0.4) ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #10 // Deva and Planetar Animations: v4 Beta 15 (Revised V1.0.4) ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #20 // Cure Sleep Fix: v4 Beta 15 (Revised V1.0.4) ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #30 // Mirror Image Fix: v4 Beta 15 (Revised V1.0.4) On BG 2EE 2.5
  21. I tried with many aoe spells, it is working correctly. I will test with the last SRR on a clean installation to be sure.
  22. I play with the lasted BG2EE patch (2.5) and mirror image fix from spell revision and it is working correctly : when casting a fireball on myself, I do take fire damage on myself and I keep the same number of images. ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #0 // Spell Revisions: v4 Beta 15 (Revised V1.00d) ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #10 // Deva and Planetar Animations: v4 Beta 15 (Revised V1.00d) ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #20 // Cure Sleep Fix: v4 Beta 15 (Revised V1.00d) ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #30 // Mirror Image Fix: v4 Beta 15 (Revised V1.00d)
  23. Humm ok I c but why it is not trigger on allies ? . But when enemies do cast fire shield and/or Mestil's acid Shield, I don't take damage from it. I will make more test for confirmation
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