Jump to content

DrAzTiK

Members
  • Posts

    842
  • Joined

  • Last visited

Everything posted by DrAzTiK

  1. Hello David, Can you tell me why there is not anymore your nice tweak witch was allowing to cast stoneskin/ironskin without the ugly and annoying grey color
  2. good work Bartimaeus About vocalize : in my current game and after some tests, it works correctly againt power word silence but it doesn't work against silence (level 2 priest) : no animations, impossible to cast it when I click the vocalize icon in the spell toolbar. Also when I kill a dark planetar (also be called fallen planetar) summoned by mage enemies , I loose 10 point of reputation harper call is not working also in my game. Jaheira can cast the spell but no resurection happens.
  3. not cheating. With IR you can reach very low AC especially with large shield. And I think it can be usefull, some enemies do have very low thac0 I use dexterity penality for heavy armor but I allow Items of Protection Can Be Worn with Magical Armor . THe problem is that the component " movement speed penalities " fail a little bit Imo. It should alllow to balance the powerness of heavy armors but it is very inconvenient in practise : when you explore area, your main tank remain very far from the group and as soon you meet enemies, you get your weak characters in first line. but I think the mod A7_AUtohast (made by argent77) can solve this problem coz it gives all characters the same speed when exploring area (if there is no enemies in sight) you can dowload this amazing mod here : https://forums.beamdog.com/discussion/comment/1011101/#Comment_1011101
  4. for exemple, let's say Jaheira get two weapon slots, the first one is a sling and the second one is the thunder and lightning : If I equip the sling and I am fighting with it, there will be nothing in the F8 "use item" icon. If I do fight with the staff, I will be able to see and use special abilities of the staff (lightning bolt and thunder and lighting)
  5. Now vocalize seems to work correctly in my game. Damn I have really some random strange effects..... About Jaheira, can you tell me if it's normal for here to have both mass cure and mass regenerate ?
  6. Monster summoning V : My ogres berserker do not use berserk innate ability, but when ennemies cast this spell, ennemies ogres berseker do use berserk innate ability Vocalize : It simply doesn't working, nothing happens when I try to cast it protection from elemental enegy (level 4) and greater spell deflection both share the same icon in the spell book. ( but in stores, the protection from elemental eneergy icon looks correct) Jaheira get both mass cure and mass regenerate, is it intented? Also Edwin get a monster summoning IV in his spell tool bar even if he doesn't memorize the spell.
  7. some bugs and questions drowcraft adamantine full plate mail + 3 : give + 50 physical resistance (instead of +30). I play with Revised Armor -> Without Movement Speed Penalties: V4 Beta 10 (Revised 1.15a) component. drowcraft adamantine chain + 3 : give +30 physical resistance (instead of +20) staff of thunder and lighting +2 : special abilities are avaible only if we do equip the item. Also, my AC cannot go under -20 (on BG2 EE) , it it normal ? Is it useless to cast improved invisibility on my character if I have already -20AC ? about slings : is wielder's strength bonus applied to damage ?
  8. about store revisions: I find that Ardanis have been a bit stingy about the amount of potions and ammunitions . The price is already here to limit player access to it so ... for exemple; let's take perter the fletcher in Waukyne promenade : Considering that with Spell revisions you can have 40 bullets/bolts/arrows +3 with a level 4 spell (enchanted weapons), I don't see reasons to see so small amount of them in stores. If I was extreme, I would say that all kind of ammunitions/potions should be in illimited quantity considering we have to pay for it. especially there is really a mall amount of arrow of dispelling, detonation etc...
  9. hi all, staff of the air +2 : cloudkill has 0 range periapt of form stability : is it intended to have a shield and noisy animation ? I personally would like to remove it, can you tell me how to do it with near infinity ? booth of stealth : in BG 1 EE, they remain unchanged , while it's ok in BG2 EE.
  10. yes I play with SRR. About dispelling Screen, I don't understand, I just made some test and it works correctly now. strange.... what - 1 fatigue penality means ?
  11. dispelling screen (level 5) looks not working againt dispell magic (all my protection +dispelling screen are dispelled ). I don't know if it's working correctly againt breach polymorph other : description is not correct, save penality is the same for 11-15hd/level and +15hd/level creatures vitriolic sphere : I don't know what happens but after casting this spell, my mage automatically recast the spell without any delay. very strange waves of fatigue : I find this spell a little bit weak no ? only -1 to luck,-1speed/casting time? greater malison (level4) looks better : give -1 to luck and -2 to saving throws
  12. ok thank you for confirmation. My install order will something like that : spell revision item revision MAIN component kit revision rogue rebalancing item revision OTHER component tweak anthology SCS
  13. I have the following error message trying to install SR Revised V1.00d : ERROR : illegal 2-byte read from offset - 766488493 of 538-byte file SPIN920.SPL ERROR : [sPIN920.SPL] -> [override/SPIN920.SPL] Patching Failed (COPY) (Failure("SPIN920.SPL : read out of bounds")) my weidu.log :
  14. I was wondering if item randomiser take into account the fact that SCS can also move some items. (shield of balduran, vhailhor helm, cloak of mirroring, robe of Vecna). Should I install item randomiser before or after SCS ? Also, if I made a custom mod that move an item, ( let's say Mail of the dead), will item radomiser take this into account and maybe not randomize this item. (considering I install item randomizer after my mod) thanksss
  15. SR after IR ? for what reasons ? and where do you place rogue rebalancing ?
  16. can you tell me if my install order looks correct on BG2 EE : ascension BG2 unfinished bsiness The Wheels of Prophecy kit revision spell revision item revisions : MAIN COMPONENT ? Rogue rebalancing item revisions : OTHER COMPONENTS? Tweaks Anthology Sword coast stratagems Atweaks I am asking myself about rogue rebalancing mod especially...
  17. Considering the SCS mage component allowing on option 5 : Mages use short-duration spells at the start of combat, but only if the difficulty is set to Hard or Insane. I was wondering if it could be possible to made a component for remove the +50% and +100% damage of hard/insane difficulty mod. I think most of people playing with SCS are really not interested about +50% or + 100% damage. just a idea
×
×
  • Create New...