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DrAzTiK

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  1. sorry I cannot find the detailed reason of most of my bugs : 7 - I play with Spell revision revisited and it looks like SCS modify some spells : Blade barrier : it looks like this spell does not bypass magic resistance in my game. Mods affecting SPPR603.SPL:00000: /* created or unbiffed */ ~SPELL_REV/SETUP-SPELL_REV.TP2~ 0 0 // Spell Revisionsv4 Beta 16 (Revised V1.0.6)00001: ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ 4 5900 // Initialise les composants de l'IA (requis pour les composants tactiques et d'IA)v32 RC6 banishment is also never working in my game. Enemies summons/gated never fail their saving trows. Mods affecting SPWI605.SPL:00000: /* created or unbiffed */ ~SPELL_REV/SETUP-SPELL_REV.TP2~ 0 0 // Spell Revisionsv4 Beta 16 (Revised V1.0.6)00001: ~SPELL_REV/SETUP-SPELL_REV.TP2~ 0 55 // Spell Deflection blocks AoE spellsv4 Beta 16 (Revised V1.0.6)00002: ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ 4 5900 // Initialise les composants de l'IA (requis pour les composants tactiques et d'IA)v32 RC6 Summon fiend (level8) : I don't get the SRR version of this spell but the SCS or the vanilla one. Mods affecting SPWI807.SPL: 00000: /* created or unbiffed */ ~SPELL_REV/SETUP-SPELL_REV.TP2~ 0 0 // Spell Revisionsv4 Beta 16 (Revised V1.0.6) 00001: ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ 4 5900 // Initialise les composants de l'IA (requis pour les composants tactiques et d'IA)v32 RC6 8 : Bodhi in chapter 3 had no attack script at all. ( I play with improved vampire component but not with improved bodhi component) 9 : Beholders use telekinesis, death and desintegration rayon even on basic and improved mod. weidu.log :
  2. I play on BG2 EE 2.5, many mods and SCS RC6 : 1 - If I create a druid, I don't have access to "symbolic paws" when I use shapeshifting ability. (same problem with Jaheira) 2 - almost all sahaugins using ranged weapon (crossbow) get only 3 bots : ( one of each : paralytic bot, bolt of biting, and normal bolt). They are not patched corrctly Imo. Also some sahuagins have incorrect hp : sahuagins that appears in AR 2300 on spawn points get only 20hp. SAHBAR01 SAHBAR02 SAHBAR03 SAHPRI01 also get low HP. 3- it seems that golems casting haste and slow effect like to cast theses spells almost each round. THey prefer to cast spell and lose Attack per round. I can understand golems like to cast slow effect almost every round because slow effect stack ( I end up with a thac0 of 65 with Korgan). Imo slow effect should not stack, because haste effect also doesn't stack. 4- horor battle ( D0batho.cre) seems to not wield any weapon. There are supposed to wield a flaming sword I think. 5- in spellhold ! - Lonk ( the mage protecting the patients) get no mage script, he just attacking in melee with not even a shaft . - allies in the fight against irenicus have no attack scripts. - clones have no equipements. 6- would it be possible to give a decent mage script to Kalah. He is not attacking at all, he only focus to cast some magic projectil to Quayle. Unfortunately also, the fight takes end when kalah is dead.
  3. shield of the archons : Ok I remember now that this spell really protect against 99 level spells . Maybe I have a compatibility problem with Atweak/SCS : Mods affecting SPPR603.SPL: 00000: /* created or unbiffed */ ~SPELL_REV/SETUP-SPELL_REV.TP2~ 0 0 // Spell Revisionsv4 Beta 16 (Revised V1.0.6) 00001: ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ 4 5900 // Initialise les composants de l'IA (requis pour les composants tactiques et d'IA)v32 RC6 Mods affecting SPWI605.SPL: 00000: /* created or unbiffed */ ~SPELL_REV/SETUP-SPELL_REV.TP2~ 0 0 // Spell Revisionsv4 Beta 16 (Revised V1.0.6) 00001: ~SPELL_REV/SETUP-SPELL_REV.TP2~ 0 55 // Spell Deflection blocks AoE spellsv4 Beta 16 (Revised V1.0.6) 00002: ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ 4 5900 // Initialise les composants de l'IA (requis pour les composants tactiques et d'IA)v32 RC6
  4. hi again, Blade barrier : it looks like this spell does not bypass magic resistance in my game. banishment is also never working in my game. Enemies summons/gated never fail their saving trows. shield of the archons : incorrect description : "this affect a total of 99 levels" my weidu.log :
  5. Some bugs I noticed 3 months ago : doom plate + 3 : armor class is -1 instead of 0. I mean it is as if this armor is +4 instead of +3 drowcraft adamantine full plate mail + 3 : give + 50 physical resistance (instead of +30) drowcraft adamantine chain + 3 : give +30 physical resistance (instead of +20 ) I also wonder if drow weapons give the correct yhac0/damage bonus. in my game, they all look like +4 weapons. Just my opinon but I think it could be interesting to boost a bit items providing magic resistance. (considering many spells bypass Magic resitance) potion of magic blocking is really not interesting (only +20% magic resistance) in comparaison to potion of energy shielding andthe price is similar. potion of magic dispelling : I also find this potion not appealing at all. red dragonscale helmet give +2AC instead of +1, I don't know if it is intended.
  6. I play on BG2 EE 2.5, many mods and SCS RC6 : 1 - If I create a druid, I don't have access to "symbolic paws" when I use shapeshifting ability. (same problem with Jaheira) 2 - almost all sahaugins using ranged weapon (crossbow) get only 3 bots : ( one of each : paralytic bot, bolt of biting, and normal bolt). They are not patched corrctly Imo. Also some sahuagins have incorrect hp : sahuagins that appears in AR 2300 on spawn points get only 20hp. SAHBAR01 SAHBAR02 SAHBAR03 SAHPRI01 also get low HP. 3- it seems that golems casting haste and slow effect like to cast theses spells almost each round. THey prefer to cast spell and lose Attack per round. I can understand golems like to cast slow effect almost every round because slow effect stack ( I end up with a thac0 of 65 with Korgan). Imo slow effect should not stack, because haste effect also doesn't stack. 4- horor battle ( D0batho.cre) seems to not wield any weapon. There are supposed to wield a flaming sword I think. 5- in spellhold ! - Lonk ( the mage protecting the patients) get no mage script, he just attacking in melee with not even a shaft . - allies in the fight against irenicus have no attack scripts. - clones have no equipements. 6- would it be possible to give a decent mage script to Kalah. He is not attacking at all, he only focus to cast some magic projectil to Quayle. Unfortunately also, the fight takes end when kalah is dead.
  7. After Irenicus steal the soul of the main character in spellhold, there is a dream. PPbhaal.CRE ( sarevok animation) is waiting outside. THe problem with this component installed is that sarevok cannot go inside candlekeep.
  8. the same thing appears to me when I try to hit enemies mage (under spell deflection )with item revison Bala axe (dispell on hit )
  9. hello I think jaheira haper's call is still not fixed on EE : the resurected character die again after being resurected. Also the spellbook of jaheira is not correct. She have a level 3 protection from fire memorized ( with a protection from cold icon) and she also have acess to a level 4 protection from electricity Viconia also have this level 4 protection from electricity in her spellbook. polymorph other : can you tell me what is the difference between targets level 11-15hd and targets with more than 15HD because description indicate that both make saving trows againt this spell at + 2
  10. only multiple casting slow make massive thac0 loss. ( and with SCS, these golems cast slow almost every round). I don't remember I had this problem in the past. Well maybe slow should protect againt itself, IdK. edit : ok I had the same problem with SCS v31 so it is surely standard.
  11. btw, I think spell revison tweak spin977, the stone golem slow effect. "It looks there is a problem whith stone golem (golsto01.cre) : this golem have a slow effect AOE and the problem is that that the thac0 penality that we have from this slow effect is cumulative. In the end, I have a thac0 of 65 with Korgan. Also, this slow effect doesn't reduce ApR if I am not wrong." DavidW say the problem doesn't come from SCS. ( but according to weidu, SCS tweak this spell) [weidu] WeiDU version 24600 Mods affecting SPIN977.SPL: 00000: /* created or unbiffed */ ~SPELL_REV/SETUP-SPELL_REV.TP2~ 0 0 // Spell Revisionsv4 Beta 16 (Revised V1.0.6) 00001: ~SPELL_REV/SETUP-SPELL_REV.TP2~ 0 55 // Spell Deflection blocks AoE spellsv4 Beta 16 (Revised V1.0.6) 00002: ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ 4 6500 // Golems amelioresv32 RC6 Do you think the problem could come from SRR ?
  12. I play with Spell Revisions: v4 Beta 16 (Revised V1.0.6). Ogres berserker (monster summing V) are still not using berserk rage abiliy when this spell is cast by the player. Call woddland beings (level 4) hamadryads and nymph don't match what the spell description indicate. Hamadryads have no spell books, only a few innate ability etc..
  13. It looks there is a problem whith stone golem (golsto01.cre) : this golem have a slow effect AOE and the problem is that that the thac0 penality that we have from this slow effect is cumulative. In the end, I have a thac0 of 65 with Korgan. Also, this slow effect doesn't reduce ApR if I am not wrong. Maybe others golems with a slow effect need to be fixed also. But I play with RC6 and many mods...
  14. Is it normal to have protection from elemental energy to be level 4 ? It looks more convenient than a standard protection from one specific element ( witch are level 5)
  15. Are you going to release your V4 final soon Kreso ?
  16. you can create three "VALRAN03" creature (an enemy archer creature) and look the behaviour when you hit them with a mele weapons : enemies stop to use ranged weapons forever as soon you reach them them with a melee weapon and they ofen continue to hit and run (with their melee weapon. Maybe they should hit and run, but also trying to use ranged attack again, IDK. Surely it is not easy to find the most effective behaviour of enemies wielding a ranged and a melee weapons.
  17. Not really a bug but enemies with a ranged attack script continue to hit and run when they are fighting with a melee weapon
  18. THe only think I regret about SR, it is that there is no more pit fiend summunable. I like the pit fiend animation
  19. I also can install SCS V32RC2 if selecting English language in stratagems.
  20. yes it is BG2EE. I use a french language patch from www.baldursgateworld.fr/lacouronne.
  21. I cannot install Initialise AI component. I have the following error message : ERROR: Failure("resource [L_fr_fr.lua] not found for 'COPY'") I guess the problem comes because of french language ? I also was not able to install ease of use party AI. Similar problem. Here is the debug file : https://www.dropbox.com/s/pjt0ci0otj7igdu/SETUP-STRATAGEMS.DEBUG?dl=0
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