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DrAzTiK

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Everything posted by DrAzTiK

  1. fire shield (leve4) and Mestil's Acid shield (level5) : I think opponents don't take damage from fire or acid when hitting. I didn't notice it before the end of ToB lol
  2. Maybe I am missing something but why there is no more the component improving the final battle with Irenicus in hell. (tactics version but there was other choices also if I remember correctly)
  3. I don't know but Agen.bcs is also different from Dplayer.bcs . Agen.bcs is better ( the character don't attack with a melee weapon with dplayer.bcs unless he is attacked by an enemi) I guess agen.bcs is only a script for PC party ?
  4. It is working perfectly thank you very much. I just had to change your script DPLAYER3 and put DPLAYER instead of. (I don't know what is DPLAYER3 but it's not a combat script imo) It is the day and the night now, I recommend it.
  5. Ok, so maybe the script AGEN.BCS, in EE it is the basic attack script.
  6. We can try with this basic attack script (inspired by SCS ease-of-use party AI) : https://www.dropbox.com/s/uvws4ejwqzx9a7x/simulacrum%20script.txt?dl=0 I will test it ASAP. thank you
  7. You don't use party AI at all O_o. ha ha, well everybody play differently. Yes it would be nice to have simulacrum coming with the same script as the caster. But considering nobody complain about it (why?), it is almost a personnal request lol
  8. I made the test with Edwin (level 23) and I just tested again on a vanilla installation (BG2EE) with a level 23 sorcerer. The clone keep HLAs and sequencers of the caster. (exactly the same ones) And sorry to insist but I don't see how a basic attack script would prevent people to take full control of the clone, even if it is a pure mage. Usually we do equip our mage with ranged wepons so a basic script would allow the clone to use ranged weapon , keeping the clone at long distance while still be able to control him fully and cast spell with him. A (very) basic attack script would allow fighters or fighters/mage or priests using simulacrum (especially with item revision helm shadow Veil) to defend themself a minimum. If I am not wrong, vanilla simulacrum do assign a basic attack script to the clone.
  9. Simulacrum :in my game the clone have access to all HLA and triggers/sequencers of the original caster . Edit : for triggers/sequencer, nothing happens when I use them with the clone so it's ok. It would be interesting also to assign a basic attack script to the clone because he's standing here doing nothing. It is especiallly annoying with item revisions when using simulacrum ability of helmet Shadow Veil (generally on a fighter ) : you need to micro everytime your clone coz he have no scripts to attack. Mestil Acid's SHeath : it is a level 5 spell in my game, is it normal ? (because Edwin had it already memorized as a level 4 spell) Resurection level 7 : I don't exploit it but it is possible to heal someone with long range of the spell. Maybe Heal effect should apply only if there is a resurection. Also I find that gated monsters (death knight, Glabrezu, pit fiend) to be extremely more powerfull in comparaison to monster summuning ( 7,8,9)
  10. okkkkkk . sorry guys I didn't know about it.
  11. Use 2 mages, casting spells on each other. It's possible Delfection won't stop AoE spell cast from self. Yes you are right Kreso! So yes Deflection type spell do not stop AoE spell cast from self. is it normal ? Also I don't understand why there is such a big gap between spell trap/shield of archons and others deflection spell. We also have greater deflection (level7) blocking 12 level spell while shield of archons (level 7) is blocking 99 levels spells. both are level 7 spells. But yes not easy to balance.
  12. Hello, In my game some creatures are not drinking potions or maybe do not even receive potions , especially some creatures I use a lot in my mod : OGRE01 ORC01 ORC02 OR05 OR06 maybe also ORC03 and ORC04 Is it intended ? I remember that there was not this problem in old SCS versions. Also I don't know what is your opinion but Imo, creature should drink potion of healing/extra healing when HP is lower than 70%. No need to wait to be under 50%. Most of vilains do have at least 100hp. Same for potions of superior healing maybe. I think it can make a pretty difference.
  13. Apparently, this problem only occurs with Edwin on my game, with Jan jansen and Anomen (shield of the Archons) it is working correctly. what is going on lol For testing, I just cast spell deflection/spell trap/shield of the Archons on myself and I cast an damage spell with AoE on me .
  14. yes Maybe I need more test for Moment of prescience but there is also the problem of critical hits. if you have a party of 6, under haste or umproved haste, it means a lot of critical hits and just one or 2 critical hit means the enemie mage is dead.
  15. Yes I do play on BG2EE. I think spell trap should block AoE like shield of the Archons. Btw, shield of the Archons looks to work perfectly in my game. I have tested banishments on standards summoned creatures. (monster summoning spells). I know that gated creatures are not supposed to be banished. Yes increase its protection up to +3 is the least we can do, that is the current behaviour with SCS. (Slightly increase the power of Mantle, Improved Mantle, and Absolute Immunity (BG2EE,BG2,BGT)) Personally I would not be happy even with +3 . Especially in ToB I know that the fight is over everytime en enemy mage is casting prismatic mantle...( protection from magical weapons looks a way better choice, especially for liches) Also BIG WARNING with moment of prescience. It is the same issue as above. - 20 AC means nothing for a mage, especially when you have a party with strong figthers (-10 thac0) making critical hits ofen etc... We should stick to what DavidW has done and what SCS enemies mage are expecting. (so at least +4 protection from weapons)
  16. I can confirm that spell deflection, greater spell deflection and spell trap do not block arcane AoE spell in my game. ( and surely minor spell deflection also) I play with the component : Spell Deflection blocks AoE spells: v4 Beta 15 (Revised V1.00d)-c
  17. I play with SCS component Increase difficulty of level-dependent monster groupings on "almost-maximum difficulty". Liches are not supposed to appear but they do appear in my game. Maybe a bug. I should report it to DavidW. edit : humm but the SCS readme say that " liches are not supposed to appear unless you have 1 million XP." SO that is maybe the reason why I have encountered liches.. But 1 million XP means a party around level 13-14, still not enought Imo to fight liches...
  18. I am in ToB now. : - banishment : maybe I am wrong but nothing happens when hostiles summons are struck by the spell. (but I don't mind because it would make summons almost useless imo) -gated pit fiend and gated glabrezu are fighting each other. (but I think it is intended) - gated glabrezu will attack gated death knight if death knight is gated AFTER glabrezu. very strange . -spell trap : isn't it supposed to block AoE spells ? I take damage from incendiary cloud and meteor swarm. I will make more test with others AoE spells and others spell deflection spells. 2 notes witch are not really about bug/fix : -prismatic mantle : Am I the only one who find this spell almost useless now, especially for enemies. It is not really hard to find +3 weapons very early in BG2 and I have meet many mages enemies (with SCS) casting prismatic mantle for almost nothing. This spell should protect from all magicals weapons Imo. mind blank : can you tell me what this spell is usefull to ? is it similar to chaotics command or maybe better ?
  19. Yup. Speaking of Liches in Umar, here's how I've killed one with a 12th level party. Personally with liches beeing level 29, I think I am going to code a way to remove liches from quests whitch are supposed to be done before underdark : so 2 liches in Umar and one in the pit ( cult of the eyeless quest) and even the liche in spellhold. The problem also is that beholders are hard to fight before underdark. The liche we have to meet in Edwin Quest should be tweaked also to a lower level. What is the challenge and the fun to fight a level 29 liche with a level 10-12 team. The best way to make everybody happy would be to adjust the quantity and quality of enemies according to the game difficulty level which can be set in the Gameplay subsection of the Options menu. Rogue rebalancing works like that and the new version of my mod also .(mod butchery, new release soon) The problem of RM DM also comes from the fact that wee meet too much high level spellcasters sometimes. (especially licches with SCS in quests that we are supposed to be done before underdark)
  20. escuse me but what are Sneak Attacks exactly ?
  21. Improved hast doesn't cancel slow effect, quite embarrassing. break enchantment can cure silence if I am not wrong. Maybe it could be interesing to add it in the spell description. I was not aware of it before to read the power word silence description. mass regenerate : the behaviour is different from mass cure because I can cast mass regenerate on others characters, it is not centered on the caster like mass cure. Chaos level 7 mage : in the spell book and in the spell tool bat, the icon is similar to the old vanilla spell chaos level 5, I don't know if it is intented.
  22. I ma not expert but it seems that enhanced editions have less options than TobEx sometimes...
  23. Yes I am on EE. So sad if this component is not compatible with EE :/
  24. Sorry Bartimaeus, I am giving you a lot of work : kua toa bolts are very heavy, too much for Jan Jansen. I remember I noticed this bug 5 or 6 years ago ha ha flasher mater brusier (jan bolts) : it looks like there is an area of effect for the paralysation effect. I don't know if it is intended. cloack of the Shield (CLCK20) : I don't remember this item, is it an EE item ? maybe it would make more sense to have this item to be similar to shield amulet. (cast spell shield if equipped)
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