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Everything posted by Salk
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This instead is something that I am very convinced of so I do hope your next build will include it.
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I pretty much agree with Toxin here. Magic Resistance should really be something very special and really rare People could learn a thing or two about how to scale the combat challenges from the guys at From Software.
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I use LadeJarl's GUI (I have a custom version which replaces the poor BGT starting screen with one made by my wife, real nice...) and I can confirm it blends very well with the look of the spell icons.
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Hello Demi and thanks for this latest release. I take you weren't able to fix the compatibility issues between IR and 1PP v4?
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Well, I actually tought about it but I feared the AI could not properly handle the change, not to mention the reaction of players for such a huge nerf. Ardanis' suggestion is sensible. It would be still better than how it is now but to me, the best solution would not be to make DM single-target but to make RM single target since it's a way more powerful and it's also a level 3 spell.
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I am of the idea that we don't really need both DIspel Magic and Remove Magic. They are way too similar. Also one thing about Monster Summoning IV... I understand it's a spell that summons spiders but it feels a bit weird that the icon is different from all the other Monster Summoning spells... In my opinion it should just follow suit.
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There is a typo in the Halt Undead spell description: unable move -> unable to move
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Also new typo: obesiance -> obeisance (BG1NPC.tra)
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Version 1.5 is now available.
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More usability flags woes: shld06.itm -> unusable by Barbarians and Wizard Slayers shld15.itm -> unusable by Barbarians and Wizard Slayers shld16.itm -> unusable by Barbarians and Wizard Slayers shld18.itm -> unusable by Barbarians and Wizard Slayers shld23.itm -> unusable by Barbarians and Wizard Slayers shld30.itm -> unusable by Barbarians and Wizard Slayers
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I loved that addition. And I loved the Caravan bandits addition. Is that yours too?
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It's true it's not technically a typo but it doesn't appear to be the best spelling choice anyway. "Wagon and waggon are different spellings of the same word meaning, among other things, a sturdy four-wheeled vehicle for transporting things. Waggon was preferred in British English until a century ago,1 and it still appears occasionally, but it is fast becoming archaic. In this century, the shorter one is preferred in all main varieties of English." (http://grammarist.com/spelling/wagon-waggon/)
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Hello koteko! I had forgotten to update the link. Thanks for the heads up. You're welcome to use anything I released.
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Typo in p#fw2700.tra: waggon wheels -> wagon wheels
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It seems that Karajah's Leather Armor +2 (leat09.itm) is flagged unusable to the Fighter and Fighter-Thief classes.
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It's the least I can do... Cheers!
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More issues with usability flags: The following weapons are missing the flags for: Fighter/Cleric, Fighter/Cleric/Mage, Cleric/Ranger, Cleric/Mage and Cleric/Thief. dagg01.itm dagg03.itm dagg09.itm dagg10.itm dagg11.itm dagg13.itm dagg14.itm dagg16.itm dagg17.itm dagg18.itm dagg20.itm dagg21.itm dagg22.itm dart03.itm
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From the change log of the Beta version of IR: V4 - Beta 7 (26 February 2015) - Readme major update - re-organized installer - Allow Spellcasting in Armor makes Bards cast spells without penalties while wearing light armors (up to chain mail) - Revised Critical Hit Aversion should now work on EE too, Ioun Stones no longer get +1 AC (only helmets do) - minor fixes (e.g. descriptions, small effects targeting, displayed icons, etc.) - increased projectile speed of darts, throwing daggers and throwing handaxes from 20 to 40 (arrows/bolts have 60) - light and heavy xbows reload pauses user for 1-2 sec respectively instead of setting movement rate to 0 - Protector of the Second grants immunity to critical hits - Mail of the Dead grants immunity to critical hits - Enkidu's Full Plate +1 to all saves replaced by immunity to critical hits - Helmet of Defense keeps immunity to critical hits when Revised Critical Hit Aversion is installed - Adventurer's Robe +10% physical dmg resistance replaced with immunity to critical hits - Dwarven Shield turned into a medium shield (BG1 had not a single unique specimen) - Shield of the Falling Stars enchantment lvl raised by 1, +10HP bonus removed - Kovera's Ring tweaked to reflect its unique role, grants +1 luck, custom bam and lore - Ring of the Phantom Wraith also grants immunity to critical hits The Dwarven Shield was supposed to be a medium shield in Demi's intentions, after all... Easy to remedy that. For those who wants the Dwarven Shield to be a full fledged medium shield, just unzip and overwrite items.2da (in \item_rev\components\main) and shield_list.tpa (in \item_rev\lib) then install the modification. DwarvenShield.zip
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He tries to help, Shaitan and that's good but I wish he used a less condescending tone. Not to mention sometimes I fail to see any logic in what he says like in the case of the Dwarven Shield: I said it would be more appropriate for it to be a Medium Shield too and that the values (weight and min STR requirement) supported this theory and he talked like I was suggesting the opposite but oh well...
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The Dwarven Shield +2 is classified as Large Shield but everything points to the Medium Shield category (appearance, min STR requirement, weight). Is that intended? I have also a question about installation order. I have always installed IR before SR but then in IR's main_component.tpa I noticed this: // SR changes the names of some spells, so if it is installed, we want our item abilities to use those names instead ACTION_IF comp_sr BEGIN LOAD_TRA ~item_rev/languages/english/spell_revisions.tra~ LOAD_TRA ~item_rev/languages/%LANGUAGE%/spell_revisions.tra~ END Does that mean I must install SR first then? Thanks!
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Another cosmetic error: the Scimitar +1 (SW1H22.ITM) is using the wrong icon (ISW1H20.BAM) instead of ISW1H22.BAM in its item ability.
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Okay, it's out. Starting with version 1.3, WTP Familiar has now left Beta stage and is ready to grace Baldur's Gate Trilogy and Baldur's Gate 2 players. Here's the link: http://forums.blackwyrmlair.net/index.php?showtopic=5278&pid=52441&st=0&&do=findComment&comment=52441 Hopefully others will like it as much as I do.
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Hello! A bit of an update about this modification. I am going to do some testing but I have finalized version 1.3, which is a huge improvement over 1.2 Beta. Once my testing is done, I will make a public release.
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There has been little/no activity for some time now, Istfemer. Demi works usually in boosts: there are long periods of gestation and short ones of hectic work and it's been like this for several years. I don't think there will be a Open Beta phase but rather an official release once IR and SR are considered stable enough to supersede version 3.
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SR v4 (detailed list of changes - ongoing update)
Salk replied to Demivrgvs's topic in Spell Revisions
I re-read it but it was wasted time. You think it's not funny. Some others do. Live and let live.