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Salk

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Everything posted by Salk

  1. This instead is something that I am very convinced of so I do hope your next build will include it.
  2. I pretty much agree with Toxin here. Magic Resistance should really be something very special and really rare People could learn a thing or two about how to scale the combat challenges from the guys at From Software.
  3. I use LadeJarl's GUI (I have a custom version which replaces the poor BGT starting screen with one made by my wife, real nice...) and I can confirm it blends very well with the look of the spell icons.
  4. Hello Demi and thanks for this latest release. I take you weren't able to fix the compatibility issues between IR and 1PP v4?
  5. Well, I actually tought about it but I feared the AI could not properly handle the change, not to mention the reaction of players for such a huge nerf. Ardanis' suggestion is sensible. It would be still better than how it is now but to me, the best solution would not be to make DM single-target but to make RM single target since it's a way more powerful and it's also a level 3 spell.
  6. I am of the idea that we don't really need both DIspel Magic and Remove Magic. They are way too similar. Also one thing about Monster Summoning IV... I understand it's a spell that summons spiders but it feels a bit weird that the icon is different from all the other Monster Summoning spells... In my opinion it should just follow suit.
  7. There is a typo in the Halt Undead spell description: unable move -> unable to move
  8. Also new typo: obesiance -> obeisance (BG1NPC.tra)
  9. More usability flags woes: shld06.itm -> unusable by Barbarians and Wizard Slayers shld15.itm -> unusable by Barbarians and Wizard Slayers shld16.itm -> unusable by Barbarians and Wizard Slayers shld18.itm -> unusable by Barbarians and Wizard Slayers shld23.itm -> unusable by Barbarians and Wizard Slayers shld30.itm -> unusable by Barbarians and Wizard Slayers
  10. I loved that addition. And I loved the Caravan bandits addition. Is that yours too?
  11. It's true it's not technically a typo but it doesn't appear to be the best spelling choice anyway. "Wagon and waggon are different spellings of the same word meaning, among other things, a sturdy four-wheeled vehicle for transporting things. Waggon was preferred in British English until a century ago,1 and it still appears occasionally, but it is fast becoming archaic. In this century, the shorter one is preferred in all main varieties of English." (http://grammarist.com/spelling/wagon-waggon/)
  12. Hello koteko! I had forgotten to update the link. Thanks for the heads up. You're welcome to use anything I released.
  13. Typo in p#fw2700.tra: waggon wheels -> wagon wheels
  14. It seems that Karajah's Leather Armor +2 (leat09.itm) is flagged unusable to the Fighter and Fighter-Thief classes.
  15. More issues with usability flags: The following weapons are missing the flags for: Fighter/Cleric, Fighter/Cleric/Mage, Cleric/Ranger, Cleric/Mage and Cleric/Thief. dagg01.itm dagg03.itm dagg09.itm dagg10.itm dagg11.itm dagg13.itm dagg14.itm dagg16.itm dagg17.itm dagg18.itm dagg20.itm dagg21.itm dagg22.itm dart03.itm
  16. From the change log of the Beta version of IR: V4 - Beta 7 (26 February 2015) - Readme major update - re-organized installer - Allow Spellcasting in Armor makes Bards cast spells without penalties while wearing light armors (up to chain mail) - Revised Critical Hit Aversion should now work on EE too, Ioun Stones no longer get +1 AC (only helmets do) - minor fixes (e.g. descriptions, small effects targeting, displayed icons, etc.) - increased projectile speed of darts, throwing daggers and throwing handaxes from 20 to 40 (arrows/bolts have 60) - light and heavy xbows reload pauses user for 1-2 sec respectively instead of setting movement rate to 0 - Protector of the Second grants immunity to critical hits - Mail of the Dead grants immunity to critical hits - Enkidu's Full Plate +1 to all saves replaced by immunity to critical hits - Helmet of Defense keeps immunity to critical hits when Revised Critical Hit Aversion is installed - Adventurer's Robe +10% physical dmg resistance replaced with immunity to critical hits - Dwarven Shield turned into a medium shield (BG1 had not a single unique specimen) - Shield of the Falling Stars enchantment lvl raised by 1, +10HP bonus removed - Kovera's Ring tweaked to reflect its unique role, grants +1 luck, custom bam and lore - Ring of the Phantom Wraith also grants immunity to critical hits The Dwarven Shield was supposed to be a medium shield in Demi's intentions, after all... Easy to remedy that. For those who wants the Dwarven Shield to be a full fledged medium shield, just unzip and overwrite items.2da (in \item_rev\components\main) and shield_list.tpa (in \item_rev\lib) then install the modification. DwarvenShield.zip
  17. He tries to help, Shaitan and that's good but I wish he used a less condescending tone. Not to mention sometimes I fail to see any logic in what he says like in the case of the Dwarven Shield: I said it would be more appropriate for it to be a Medium Shield too and that the values (weight and min STR requirement) supported this theory and he talked like I was suggesting the opposite but oh well...
  18. The Dwarven Shield +2 is classified as Large Shield but everything points to the Medium Shield category (appearance, min STR requirement, weight). Is that intended? I have also a question about installation order. I have always installed IR before SR but then in IR's main_component.tpa I noticed this: // SR changes the names of some spells, so if it is installed, we want our item abilities to use those names instead ACTION_IF comp_sr BEGIN LOAD_TRA ~item_rev/languages/english/spell_revisions.tra~ LOAD_TRA ~item_rev/languages/%LANGUAGE%/spell_revisions.tra~ END Does that mean I must install SR first then? Thanks!
  19. Another cosmetic error: the Scimitar +1 (SW1H22.ITM) is using the wrong icon (ISW1H20.BAM) instead of ISW1H22.BAM in its item ability.
  20. Okay, it's out. Starting with version 1.3, WTP Familiar has now left Beta stage and is ready to grace Baldur's Gate Trilogy and Baldur's Gate 2 players. Here's the link: http://forums.blackwyrmlair.net/index.php?showtopic=5278&pid=52441&st=0&&do=findComment&comment=52441 Hopefully others will like it as much as I do.
  21. Hello! A bit of an update about this modification. I am going to do some testing but I have finalized version 1.3, which is a huge improvement over 1.2 Beta. Once my testing is done, I will make a public release.
  22. There has been little/no activity for some time now, Istfemer. Demi works usually in boosts: there are long periods of gestation and short ones of hectic work and it's been like this for several years. I don't think there will be a Open Beta phase but rather an official release once IR and SR are considered stable enough to supersede version 3.
  23. I re-read it but it was wasted time. You think it's not funny. Some others do. Live and let live.
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