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Salk

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Everything posted by Salk

  1. In what file is there the 2d6 typo for Throwing Axes?
  2. That should go to Tutorials. Thanks, Mike1072 for taking the time to give us a step to step analysis...
  3. Very gracious offer, CrevsDaak. If Ardanis and Mike1072 are not available for doing I do think your help might come in handy. Demi, I understand your reasoning behind the decision of showing the icon only when the protection is full but I am not sure I am convinced. The only sensible solution would be to have the icons there and make them change color when the protection is total but I guess that's too complicated a thing to do.
  4. Demi, may I ask you why you thought best to have resistance portrait icons displayed only when the protection matches a spell? I could perhaps understand the decision of removing the portrait icon completely, but this "compromise" doesn't sound very sensible to me. The portrait icon is informative of a resistance being active on a character. It doesn't have to be a full protection and it's not made redundant by the fact that such resistance could be further improved by means of a spell or a potion. But perhaps I misunderstood what you have done? On a side note, may I also ask what is left to do for IR before an official v4 version is out?
  5. I'm all with CrevsDaak on this.
  6. I'll get around to make it EasyTuTu compatible... I'll probably just need to convert some areas and change a few things in the .d files... Shouldn't be too hard... And no, WT is not Rabain's prefix (it's BK)...
  7. Hi Shaitan. Because I didn't provide for additional code for EasyTuTu compatibility. With my very limited modding knowledge, I had to dedicate all the efforts into making it 100% BGT compatible. If anyone wants to help to make it compatible with EasyTuTu, I'd like the help. Otherwise I will eventually probably learn how to do it myself (maybe)...
  8. The Familiars' level up and skill development is associated to either the Thief, the Fighter class or the Mage class (with an exception for the Faerie Dragon which benefits of the Druid/Mage table for saving throws) because the creatures' natural abilities and tendencies are closest to one of those classes. The only common ground I had for them is the Hit Points that is the same for all. Practically each aspect of this modification has solid PnP roots with very few exceptions (the spider's poison resistance, some resistances improving with level instead of being absolute from the very beginning or the alignment of the Rabbit - it's all that comes to mind) so that the level up system is not really arbitrary but carefully planned out. I will just have to get some feedback from players and see if there can be improvements to be made.
  9. Beta 2 has been uploaded. - Tentative change towards an exclusive Mage class only level up system - Changed some variables from global to locals - Squashed a couple of bugs
  10. Well, the question presented like this has its merit, Grammarsalad but I still see two problems: 1) the level up of the familiar grants improvements that helps its survival beyond the mere number of Hit Points: I am speaking of Armor Class and Saving Throws improvement, THAC0, weapon enchantment, skills and special abilities. And (2) the way I see it, it's more the Master's life force being boosted by the Familiar and not viceversa. Your theory seems to imply the familiar's total HPs depends on the the Master's life force instead. In my mod, the Master loses the extra HPs gained through the familiar but does *not* get any additional HP damage. The consequences of the death of the Familiar changed from the original spell. As said, the extra HPs are gone, the constitution penalty is temporary (3 days, I might consider going down to 2 - mourning period) in order to avoid reloads, during the mourning no familiar can be summoned. At the death of the familiar the Master will roll for a System Shock (Constitution modified) save or fall unconscious for a short period due to the violently severed bond.
  11. Thanks for the vote of confidence but Grammarsalad did just what I asked: give me his opinion, which I am grateful for.
  12. I like that idea: I always worry that the little guys will die... I understand the worry and I feel the same. My objection to a similar change is, again, conceptual: why would the Familiar gain those HPs without levelling up? The extra HP bonus has always been tied to an improvement in level. Also, it would open to an exploit: having a single Mage level just to gain the extra HPs (by the way, now it won't just be as convenient to summon a familiar just to park them in the backpack: they will nag about it! ) - I worked hard to try and make the familiar have a more active role in the game.
  13. After careful consideration (and against my own interest! - I am a F/M/C), I find myself sympathising most with those who believe the level up should be mage exclusive. So in the next installment, the familiar will level up only when the protagonist advance in level as mage.
  14. Well, I see we have split opinion here, considering that lynx agrees with kreso.
  15. I am being pretty indecisive about something. Should the Familiar level up exclusively with caster levels in case of dual and multi class mages? Wizard spells do that so it doesn't make sense to have the Familiar level up when there is an improvement in a class different than mage. On the other hand, for balancing reason it'd be better that way. Any ideas?
  16. Thank you very much, Rabain! With this settled, it's only a matter of seeing if anyone here is going to beta test the version I have uploaded. I maintained the original WTP Familiars name in honor of your original mod.
  17. No need for apologies but thanks for the offer. Case closed.
  18. I know people like to make the distinction but I don't really buy it. I find it to be a very materialistic view. It's a matter of respect in the end, really. And respect has nothing to do with money, in my world. The fact that you are doing something for free doesn't earn you the right to carelessly break deadlines that you publicly and voluntarily announced - if you do, you cannot really expect people to disregard them else what's the point of making them known? The Black Mesa team announced once their mod would be out by the end of a certain year. They failed the deadline. And they took the right decision of never again announce any release until they were 100% sure to meet their deadline. There is a reason why they did that. I'm not making a case against Demi here but talking in general. I believe I am to him and other modders at least as grateful as you or Scrounge are, not to mention I contributed ideas and have actively participated to the ongoing discussions. I don't really need any kind of flattery towards a person that already knows I personally regard in high esteem. But maybe others do.
  19. Try and have that attitude at work when you are expected to deliver within a time frame and let's see what they tell you. But I guess not many would call their boss sucker when they ask why you missed deadlines.
  20. Scourge, I am sure that in your head you think you are making sense.
  21. I am not insisting on anything. I just wish to understand. Or do you mean to say you know what's happening? In that case, please explain what this means (quoting Demivrgvs in chronological order): I didn't even think we were speaking of Beta releases here. I was under the impression it was going to be official ones. I don't need to be lectured so I'd rather you don't talk to me with that tone.
  22. There's no "modding work" left but there was a lot of packaging stuff to do (the most annoying and time consuming thing) which I planned to finish yesterday. Instead I left home before lunch and I returned this morning at 4 a.m. I just woke up but I should be able to package IR during the day and SR during the night. I owe it to all of you. I am actually not sure what's happening. Is the packaging stuff left to do halting the releases or is it that after all there is modding work left?
  23. Thank you, Thimblerig. I will check it right away. UPDATE: Sent PM - Rabain has not logged in since Feb 2014 though... kreso, the poison resistance of the spider is going to increase with the spider's level until it becomes immunity. I was unsure myself about granting this kind of resistance to it because it indeed does not have any real or PnP reference. On the other hand, the spider familiar's attack doesn't deliver poison damage (it's type of huge spider known as "Watch Spider" from the Monstrous Manual) and I found cute to think it might have developed a resistance to poison by not being poisonous itself.
  24. Here's the link: REMOVED - See OP. Let me know how it plays out for you.
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