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Salk

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Everything posted by Salk

  1. A public release is very imminent, provided there is a minimum of interest in the project. If anyone is interested in playing this modification, a link for beta testing it will be provided. Despite my very limited (almost non existent) modding knowledge, I feel proud of what has been accomplished and the result, while being far from ideal, feels a definite improvement over the existing spell, especially for Baldur's Gate Trilogy players. PS EasyTuTu or BG:EE support is not offered at present time
  2. Hey you must tell us if it's been fun out celebrating. PS I won't ask you how much you drank...
  3. Nope, the dinner is still being cooked ... Jokes aside, you should take a bit of my (im)patience and run with it -ouh sorry, that was a joke too. It slipped. I swear I didn't mean to put any pressure. I was just only wondering... Whether or not it's just a matter of putting up links or not.
  4. I'm a bit surprised here Demi. The links are not yet up because there's still some work left?
  5. Both IR and SR out before 2015 would be a great end of 2014.
  6. Hello! A small update: things are proceeding quite nicely although there is much work left to be done (for which I am going to need help). I am in fact checking whether or not someone might be willing to write some lines of dialogue to be included in the modification. Namely, the familiars' replies to the "You wouldn't happen to have any advice, would you?" question to cover the missing BG/TotSC chapters. Thanks!
  7. Hello! I resurrect this own thread of mine to announce to the very few interested that I am trying to put things together myself (once this is out, calling it Alpha is probably going to be an overstatement). There are several amendments to the original plan above and I will list them once they are finalized. As base for this mod I have been using Rabain's WTP Familiar 0.5 Beta. The mod itself has several issues (bugs) that I have uncovered testing it on a BGT installation. I tried contacting the original author several times to get permission to release a new version of this mod with my own changes. But Rabain and the website hosting the original mod disappeared a few years ago leaving no trace. In the Credits & Copyright information of the mod it's possible to read the following: This mod may not be sold, published, compiled or redistributed in any form without the consent of its author. WTPFamiliars is ©2007 Rabain. I must therefore assume that it won't be possible for me to make this new version public unless by some miracle I can find a way to contact Rabain.
  8. Okay then let's say that disabling those ToBEx fixes to saving throws is pretty much the way to go with SR. On the other hand, I find fix number 3 to be pretty important for non SR games and fix number 2 would be pretty neat to have.
  9. It's true that potions will often be used instead of corresponding spells. I guess that's the minor evil though. I agree with Jarno and kreso here. No change.
  10. Instead I am personally a big fan of the items increasing the attributes instead of setting it to a specific value. It's one of the IR changes I value the most. Same thing for the potions whose effects are no longer possible to dispel. I am sympathetic about the Arrow of Dispelling though...
  11. One typo in the Find Familiar description: back at 12 -> back at 15
  12. I simply meant to say we could be inspired by the PnP description's style more than the actual content. I have myself changed the description as follow: When this spell is cast, the wizard gains full knowledge of the name and the enchantments (including curses) of a subsequently touched item. I am not sure I remember but in Baldur's Gate unidentified magical items can be used and/or are fully effective regardless their identification?
  13. 100% with you about the 4th wall breaking. I think we can find inspiration in the AD&D 2nd Ed PnP description of the spell to make it better (I'd remove the game reference completely).
  14. Perhaps this close up will help understand the issue: http://picpaste.com/Helmet2-Wa5KaacQ.jpg The helmet overlaps the hood. But perhaps there is nothing that can be done about it. Not without Erephine.
  15. I find the spell description of Identify to be really underwhelming. I know IR didn't change it but I think it needs a better description. This is how it is now: When this spell is memorized, go to the history page of an unidentified item and press the Identify button. The chance of identifying the item is 100%. The spell identifies the item's name, what it does, and if it is cursed. Moving the last line to the beginning would already be an improvement: The spell identifies the item's name, what it does, and if it is cursed. When this spell is memorized, go to the history page of an unidentified item and press the Identify button. The chance of identifying the item is 100%.
  16. I don't know if you guys are aware of this problem with the paperdoll. Check the helmet here: http://picpaste.com/Helmet-wYIyFCft.jpg Would it be possible to just stop the helmets from being displayed at all on this particular class? It'd be better than what it is now.
  17. And I forgot: the description image is also incorrect. It should be cshld05 instead of cshld23.
  18. Main component? It looks fine on my install. I checked the Shields with NI after installing the main component. SHLD05 has the wrong ground icon. I didn't test it in game.
  19. Sorry I forgot to specify the shield: it's shld05 - thanks kreso Mad Mate... I am so glad to have you around!
  20. There is the wrong ground icon for one of the game's shields. You need to add this: WRITE_ASCII 0x44 ~GSHLD05~ #8
  21. So in short we must make sure that the AI get the best treatment from both ends...
  22. There is also to consider one, in my opinion mandatory, modification introduced by ToBEx which disables the hostile reaction from charmed NPCs. Demi's points are valid, especially the breaking of unique dialogue options for charmed NPCs. Wouldn't it be possible to make the charmed NPC unable to perform hostile actions (by applying a hold effect or similar) whatsoever unless attacked?
  23. Find familiar Really sad about that. Considering also the big amount of work done already... Oh well...
  24. Slow - what about making Slow not counter Improved Haste? (It's a nice "buff" to IH for those players that feel I nerfed it too much) - I think I can even make IH "cancel" and override normal Haste, while making sure the opposite doesn't happen I like both these suggestions, Demi.
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