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Salk

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Posts posted by Salk

  1. 5 minutes ago, subtledoctor said:

    Spell Revisions retains this behavior. As I say, my “Random Tweaks” mod includes a component to make them actually cancel each other, rather than each completely overriding the other. (In the past I have raised the idea of SR making this change, but it was not popular.)

    Weird. I find it very reasonable instead.

  2. @DraikenWeAreOkay, I took a look at the Familiars changes made by Tome & Blood and I'd recommend not to install WTP Familiars and the Tome & Blood Familiars components together as a general rule. They are truly not compatible.

    About the specific issue you have been having with SOD, I don't know how to help you because I'm not a EE player and I only developed my modification for the classic engine and specifically for Baldur's Gate Trilogy. But I still have one question, just to make sure that the Faerie you were summoning as familiar in your game was the one from my modification. Does it have a portrait? Because if it doesn't, then you are not using the familiar from my mod at all.

  3. The Slow spell does not dispel the effects of Haste, right?

    If that is correct, couldn't we get to nerf a bit the Haste spell indirectly by having Slow automatically dispel its effects? And to not make the Slow spell too powerful we could make so that Slow would dispel Haste but not Improved Haste.

    Just an idea...

  4. Unfortunately the first and then the second maintainer of the EE version went MIA.

    I have no idea why the Familiar didn't appear after taking it out of the backpack but what you can do is to reset the Faerie Dragon's global to zero and cast the spell again, but this is likely going to cause issues.

    The globals to reset, if I remember correctly, are WTPFAMA1 and WTPFAMCG (set them to 0). 

  5. My two cents here about Haste being AoE or not is that unless there is compelling reason to make it single target, I think we should stick to the canon AD&D 2nd Ed. version of the spell and keep it AoE. Even if it may be in some circumstances less convenient for the AI than it is for the player.

  6. I took a look at the highpowered_sequencers.ssl file and if I am not mistaken, what jmerry is suggesting could be easily done just by adding these three lines:

        OR(2)
                    RequireBlock(IsLich)
                    RequireBlock(IsRakshasa)

    About the allegiance check, it seems like the sequencers found there do not have any (unless I'm wrong) so that check would have to be extended to several blocks.

  7. @Jazira,

    @4764 & 4765 seem to be unused lines.

    @4839, 4842, 4843 & 4844 were already fixed

    @4898, 4986 & 5482 are now fixed

    @9564, 9569, 9595, 12433 & 12434 were already fixed

    @12532, 12533, 12534 & 12535 are now fixed (the first two strings seem to be unused)

    @12570 & 12571 are now fixed but they seem to be unused

    @13241, 38463 & 58266 are now fixed

    @61534, 61537 & 61538 I have used a sound editor to try to make Edwin's voice sound more female and I think it might be a good idea to do so and restore those .wav files but I think my work is not really that good, especially due to lots of popping after conversion. @skellytzCould you check it out? I have attached the edited .wav files here. You are welcome to make them better or give it a try from scratch. I forgot that there is already VO for Edwina so I cannot really do much about this, unfortunately. (e) Actually I will check if I can find an actress that can impersonate Tress MacNeille.

    @64892 - @73287 are now fixed

    @27405 has its wav file edited so that the .wav file only includes "Stop!"

    (e) I gave it a new try and this one is certainly an improvement. I'd go as far as to say that Edwin91 is good enough to be put back the way it is. But the other two files do not satisfy me as much.

     

     

  8. Well, originally the Boots of Speed (if I am not mistaken) double the movement rate.

    Couldn't they be made so that they triple the movement rate but use opcode 206 so that Haste / Improved Haste would not work when wearing them?

    It's just an ignorant guess.

  9. Oh yes, of course I gave for granted that haste shouldn't stack with the Boots of Speed.

    If it depended on me, I'd make the Boots only modify the movement rate and nothing else.

  10. I'm with Bartimaeus (and subtledoctor) on this.

    About the Boots of Speed: I don't think kreso's idea was so insane if we were talking of a unique item, but if I am not mistaken, it is possible to acquire several copies in SoA/ToB. If I remember correctly there is a way to get two of them in BG1 as well. 

     

  11. Hello!

    I won't be able to help you with your issues but I can only recommend to be way, way more selective about your modifications because when you install so many, it is practically guaranteed that you will encounter issues. If you are lucky none of them will be critical (game breaking / CTDs), but minor problems are very likely to be there, and the more modifications you have, the more problems you are likely to meet.

    I have also noticed that many of your modifications are outdated, starting with Baldur's Gate Trilogy which has recently hit version 1.23. Unless you're too attached to your ongoing game, I recommend ditching all and make a new plan.

    I'd also suggest my own EE-style BG2 GTU, which is fully compatible with BGT.

    Good luck!

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