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kreso

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Everything posted by kreso

  1. Yes, I tought this can't be used on any install apart old engine without ToBex....
  2. No, SCS had an option to allow individual versions of SI to be used, they all used different icons and had to be memorized seperately - this allowed for their use in triggers for players....but I believe this option doesn't exist on ToBex or EE installs. Odd, to say the least. ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2050 // Allow individual versions of Spell Immunity to be placed into Contingencies and Spell Triggers: v30forSR I have this installed. Maybe this is the culprit? Yes.
  3. No, SCS had an option to allow individual versions of SI to be used, they all used different icons and had to be memorized seperately - this allowed for their use in triggers for players....but I believe this option doesn't exist on ToBex or EE installs. Odd, to say the least. P.S. About that Lich. SCS should replace him with a different version which is level 25. I'm sure I've played some installs where he'd be a very lethal foe (coupled with aTweaks Greater Mummies + Aerial Servants it was one of the hardest game fights actually). I'll look into it tomorrow; I doubt this is due to "revised SCS"; I haven't messed with random spawns so it's likely to be connected to EE (on old engine it works fine).
  4. No, don't reinstall anything, download and install over whatever you have installed.
  5. Here....this is made in 2 min and so it will probably ask you if you want to install custom items or some crap...just install over SCS; Vithal should be fixed by it. Link.
  6. I agree that Lich tossing flaming rocks is silly, it's simply the "most effective" thing to do in between casting for them. Provided they're high-enough level they'll throw Energy Blades (Kangaxx also....that's hilarious when you think of it). About Vithat - I think this indeed may be a bug, but hardly of my doing - he does have spells but lacks scripting to actually use them, he has a wrong script assigned....will fix in 5 min and give you a hotfix.
  7. It's not really supposed to happen. I'll check it out in game (seems fine when checked with editor). There is a lich in the game (lich01.cre; I'm not sure if this is the one that spawns there) which is only level 9 thus gets spells up to level 5... I'll look into it. I agree, but I don't really fiddle with cast'n'attack stuff - best I could do is remove this spell from liches which would make them try to attack melee (they're awfully slow-moving and it would be horrible). They usually try to hit spellcasters with it to disrupt castings, which is what they probably should be doing, no? Odd...try posting your Weidu file. Yeah, DS+SI:Abj isn't meant to be used. Do you have some "make individual copies of SI scrolls" tweak installed? SI scroll shouldn't even exist in the game, SR replaces it. SCS is kinda random with spell picks and school assignment. Here's what's used for level 7 summons: CONJURER - Efreet, Hakaeshar (they get a bunch of lower level summons as well). What could be added is Djinni and Demons/Devils; level 7 MS from SR needs more work. FIGHTER-MAGE - Mordy (low priority, they should be using Prismatic Mantle at level 7 over summons anyway and spell slots are fairly limited for them) INVOKER - Mordy, since it's Evocation NECROMANCER - Cacofiend (Death Knight for you, but SCS will summon Demons/Devils via this spell depending on alignment) (+ a bunch of undead at level 5 & 6) ENCHANTER - none at level 7 - this is due to their lack of evocations - they focus on PW spells (now I see a bug, they shouldn't get Waves of Fatigue, will fix) and some high-powered transmutations (Flesh to Stone); Hold Monster and similar stuff that disables you. Note, I didn't want for example that Invokers focuses on summons - they focus on direct damage, Necros focus on summoning Undead at lower levels and level 7 is usually Finger of Death (seems fitting imo and you save at -4 vs a necro's FoD). As you said, it might be "bad luck" so you get plenty of Invokers. If you reinstall, it randomizes again; I haven't touched the part of SCS that deals with that. If you have ideas about spell picks, please post them - I didn't really spend much time or tought about it. Thanx for your toughts, appreciated.
  8. @agb1 - my hat would be off to you if I'd be wearing one. Great job you're doing.
  9. ToB will be so difficult since Demons have unlimited spells; and a solo mage can't really kill them quickly.
  10. Frankly, it doesn't really matter much if you use this SCS or the original version. With latest SR you won't solo a mage through ToB, sorry. My guess is you'd have a better chance with a barbarian/some paladin, but it will be suffering experience throughout the game. P.S. Here are some more toughts about it.
  11. And that's why Mulahey battle doesn't work properly on my install . No, it wasn't intentional. I'll check out the link later, I've got a horrible hangover.
  12. I've had same problem (using regular Stratagems). Seems to have fixed itself however, I just re-tried to install and it worked. Up until "Smarter General AI", then it botches up with "not found" line I have no idea why. Is it possible that someone (who knows github usage and similar stuff better than me) uploads a fully fixed SCSv30 somewhere that doesn't require two sets of different fixes from both Alienquake & EET compat. by K4thos and installs on EET w/o issues? I'm not talking about SR-revised version, just the regular SCS.
  13. I'm sorry, but I can't reproduce this error. I've installed this on EET and works fine. I'll upload a new version (it will work fine for both SR and non-SR installs) in a week or so; maybe that will help (no guarantees).
  14. Devas work for sure, I installed "convinience fixes" and it seemed to work just fine with them; I don't know what would happen w/o them. Anyhow, what you're suggesting here is not a ST system tweak, you're suggesting a "naming tweak". While I like this, I think it's a lot of work with descriptions for very little gain. But I like it.
  15. I also think I should do this. Gimme a week or two. It's fairly straightforward to do (I've forgotten that SCS actually has seperate libs for non-revision and revison installs, and few years ago DavidW explained how this works), it's just time-consuming. I'll need to: - go through all scripts once again - add seperate check for each casting block (IsDemivrgs), !(IsDemivrgvs) - add all I've changed to not_SR libraray code Two weeks tops. As for the problem (with these seperate libs it's not a problem anymore) : SCS as of v30 added an option to write your own library file, where triggers are stored. It's in .INI file. library_override none Now, instead of "none" you could write whatever you want and SCS should take data from that file. However, last I tried it, it did nothing. It still used it's own library. With SR/IR there are seperate libs I'll use.
  16. I don't know about BWfixpack. I've included it's fixes already, so just extract revised SCS after BWFixpack. aTweaks should be compatible, more or less. You won't get revised targeting from aTweaks demons and there are some minor inconsistencies, but it shouldn't matter much.
  17. It's intended. It makes little sense that a class depending on dexterity like thieves have worse saves vs breath; or that they start with overall best saves which end up being the worst.
  18. I think it will work properly if you cast it from scroll.
  19. I'd rather remove the innate and scroll ability to "learn spell", while leaving the scroll working. Give the scroll to Winthorp (or a locker there) and have the player summon it via scroll.
  20. Try installing regular Strategems. If that doesn't work....
  21. Dear Lord... I'm sorry but I can't help you. Either try an English install, or try to install regular SCS and see if it helps.
  22. Can u post your Weidu log? I've read somewhere that SR doesn't include translations yet - so try installing in English.
  23. Ascension bug preventing install fixed; BG1 specific options would be skipped on eet; fixed. Re-uploaded.
  24. It installs fine w/o Ascension. I haven't tried it with, will tomorrow. Again, if someone has a link to the bugfix put it somewhere. Very possibly . Will be fixed tomorrow.
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