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Lemernis

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Everything posted by Lemernis

  1. Awesome! Thank you so much for posting this update! I’m really hoping that someone in this community will agree to sort of “adopt’ this mod as a coder! This is a well conceived, very fun, and relatively simple mod. Imho the story and dialogue for it are pretty well written. Again, if some kind soul takes a look at it and really likes it enough to become an adoptive parent perhaps it can be improved with a self-installing feature that users will presumably appreciate.
  2. The mod needs a Weidu installer if I understand correctly. If someone with coding skills has time, energy, interest, and motivation to do that?…
  3. I can’t say just how grateful I am to the mods here for holding onto this mod, lol! Looking in on this nearly a decade later, I’m shocked—but also pleased as can be—that this mod has survived after all these years. Because it really was a blast to be able to keep Yoshimo for the entire saga. That’s pretty much all this mod did. It kept it simple. It included some dialogue that allows Yoshimo to avoid going to Spellhold and thereby he avoids getting killed. It then has Yoshimo rejoin after Spellhold. And later on in the adventure it provides one battle that was pretty damn fierce and dropped a really nice enchanted katana. And that was about it. But I really liked it. Yoshimo becomes a total beast by the end of BG2 and ToB, a real badass. But of course just about every class that gets to that level is. Anyway, I have zero coding skills. I wrote the story and dialogue for it. Icendoan originally coded it. Then later Crevsdaak tweaked the code for EE and bug stomped a bit. Both Icendoan and Crevsdaak are long gone from the community as far as I can see. But as far as I know, I’m sure Keeping Yoshimo could use some TLC from someone that can actually code. Anyone at all that has the coding skills and the interest please let me know! I just ask that no changes be made to story or dialogue—at least not without consulting with me, please. I’m open to changes there too, but that can be discussed if someone is interested in toning this thing up, etc.
  4. Thanks to the labors of CrevsDaak Keeping Yoshimo has been resurrected and is now available for download for both PC and Mac, both for the original game and the Enhanced Edition. See this post for downloading the newest version. Extract the contents of the zip folder to the folder in your BG2 or BG2EE directory that contains CHITIN.KEY. (For example, for my installations those were C:\GOG Games\Baldur's Gate 2 for original BG2 and C:\Program Files (x86)\BeamDog\Games\00873 for BG2EE. But the location may vary depending on your installation.) Then run the "setup-7C#Yoshi" application to install. Please post bug reports here. And please post any compatibility issues with other mods that you encounter here. We'll be posting version updates in this thread from now on. For earlier version history see this thread. There is no new content for the mod—it is just now easily downloadable and available in all forms (i.e., updated for EE and Mac). But we're content with it as it stands. The mod's aims are modest, but we feel that it provides a satisfying experience. We encourage players to please give Keeping Yoshimo a try (especially with the Enhanced Edition) and report back about the experience so that we can get this mod finally moved to the released category. Thank you in advance if you can help by giving the mod a go!
  5. Please report any bugs you encounter with Keeping Yoshimo in this thread. Note also that we have a thread here for reporting compatibility issues with other mods. Thanks!
  6. Keeping Yoshimo is basically as finished as its going to get. But that said what is offers is plenty. We are moving (glacially) toward releasing it as finished. I've just been too busy IRL to playtest it, coming back to it now after quite a number of years. I would actually appreciate it very much if you can have a go with it and confirm that it all seems to be working properly. To install the mod follow the directions in this thread. Summary: Basically, you download this file: _Yoshi.zip And to install: simply rename a WeiDU.exe to Setup-#!Yoshi.exe and run it in your BG2 directory after extracting the attached files there.
  7. This definitely sounds fun, what the heck, count me in. I can't begin any work on it until at least late September, and spare time for me to work on it will be precious. But I'll do what I'm able, and the scope seems realistic.
  8. In the interest of actually getting the thing completed I think it would have to be a relatively short and sweet quest mod: Tamoko sends you to the Shou Lungian alchemist wizard (located somewhere in the city of Baldur's Gate, presumably) receive the sub-quest from the wizard to assemble the item's components gather components salted in existing areas throughout the game (such as the flesh golem cave, in Narcillicus Harwilliger Neen's inventory, etc; but at least one component should pose quite a challenge to obtain; an astute player will already have some of them by then; some should be placed in as-yet explored areas) deliver components to wizard, who crafts the firestick with them (Herbs and Potions Add-ins handled this sort of thing nicely) deliver crafted item to Tamoko and receive XP and gold - or not, i.e., choose to keep item versus collecting XP/gold (firestick sellable then to Sorcerous Sundries and/or Temple of Gond store for more money? or a nice store item trade? trade for some other new (custom) item held on 'reserve' that is even more valuable--means creating a new item for the mod, though) And some references that tie into the FR canon for Tamoko would add some extra texture. That'd be fun. I don't currently have the games installed. After I install BG:EE next month, I'll see if the modding bug grabs me. If so, I'll start roughing out a storyboard, write some dialog sketches, and so forth.
  9. Thanks, I'd be curious to see that thread. Not sure what I can actually do at this point time-wise, but I'm at least interested in the idea.
  10. Thanks Miloch! You've made me feel very welcome. *palm to forehead* re: EE conversion. Right-o. Been out of the swing of this stuff for four years. Okay, well, I may eventually try to get my feet wet with DLTCEP to fiddle with KY's dialogs and perhaps take another look at this mod's big battle. But I think it is safe to say there will be no new content for Keeping Yoshimo. As it stands, the mod does allow the player to experience what its like to keep Yoshimo to the end of ToB. I think the plot addition and writing to achieve that are at least passable, particularly given that nothing could be written to please everyone. Provided that KY runs bug-free, the mod's main objectives have been achieved. There just won't be any icing on the cake. From here on out, If I'm able to make the time to do any modding (and I really hope I do), it would likely be a brand new NPC mod.
  11. I haven't spoken with Icen in years, but based on our last communications (that neither of us had time to devote to the project any longer) I think it is safe to say that there won't be any further development of this mod. At one point we had thought to perhaps add a SoA encounter and ToB quest. But we ran out of steam and other demands in life took precedence, for us each, respectively. As long as this mod runs stably, I would call it finished. Or as finished as it's ever going to get, lol. If anyone wants to adopt Keeping Yoshimo and improve or expand upon it, we can talk. Now with BG:EE and BG2:EE I'm not sure what this mod's fate will be. I would imagine that all current BG series mods will need to be made compatible with EE's enhanced Infinity engine. I'm just this mod's story and dialog guy. I'm not a coder.
  12. It's been ages since I played the Keto mod, and honestly I don't remember any of its details beyond her perfoming in a bard competition in Imnesvale. But if the song Keto sings in that competition refers to Yoshimo and his death then I don't see how the two mods could ever be compatible. I'm looking through the TRA files... I haven't found the text for Keto's song, but it does appear that she is rather taken with Yoshi. I would not be surpised if she might in fact sing about him for her quest. She also has some lines with Kesley bemoaning his death... *** I'm still unable to find Keto's song, per se, as there's a huge amount of text. But from a number of lines it does seem clear that Keto essentially tells the "Ballad of Yoshimo," i.e., the story of his struggle with his conscience in betraying the party while under a geas. She formed a friendship with him and after he dies it becomes very important to her that the world understand what he was dealing with, and that he be remembered well. From everything I can see, Keto and KY are incompatible because her quest is dependent on Yoshimo dying per the vanilla story. *** Okay, I'll play devil's advocate for a moment on this: If Yoshimo never joins the party to begin with, Keto must have an alternate song to sing in the bard competition. Therefore, if Yoshi's death variable is not found then Keto will sing that alternate song. So just like any other conversation Keto has pertaining to Yoshi's death, here too if the death variable isn't found then the material written around his death simply wouldn't fire. I doubt that it would be particularly jarring for most players if the friendship between Keto and Yoshimo simply ceases after Spellhold. Players would still be able to enjoy Keto in all her other dimensions. And if Keeping Yoshimo is not installed along with Keto, then the mod would still work business as usual (again, assuming all conversations re: Yoshi's death are dependent on a check for his death variable). I can appreciate not wanting to compromise something so integral to the character by eliminating material that is so important to Keto. But if the above mentioned changes were made, for those who want the fullest possible Keto experience, then obviously they should not install Keeping Yoshimo along with Keto. So this would entail 1) the approval of the Keto mod team, obviously, and 2) a modder going though all Keto's conversations that pertain to Yoshimo's death and scripting them so that they fire if-and-only-if Yoshimo's death variable is found.
  13. I guess scripts for Keto's dialogues about Yoshimo's death might be adjusted to fire if-and-only-if the Dead("Yoshimo") variable is found. But then again, it sounds like a lot of content was written around Yoshimo's death because of the friendship Keto forms with him. I can see how the authors of Keto might not want to compromise their mod. It may just be best for them to be incompatible.
  14. Quest Pack has the following feature that could mess up KY: KY is scripted to have a Yoshimo conversation fire after Sanik is killed. It's the dialogue where Yoshimo asks to hide out in the Vulgar Monkey. So we could advise in the readme that this particular feature of Quest Pack is not incompatible; however do not assist Sanik in killing the assassin--let Sanik be killed. *** Note: a small point but IIRC it's not Sanik's death per se that is the trigger for that conversation by Yoshi. Rather it's the Innkeeper's last line "As you like" after Sanik is killed. But in Quest Pack if you rescue Sanik the innkeeper won't speak that line, he'll say something else. In any event, the mods are still incompatible if the party chooses to save Sanik.
  15. Banter Packs includes a dialogue between Imoen and Jaheira regarding Yoshimo's death. Hopefully it checks for the Yoshimo's death variable in order to fire. But if not, then that one dialogue (not the whole mod) is in conflict with Keeping Yoshimo.
  16. Keeping Yoshimo is incompatible with the following component in Unfinished Business. Just this component, not the whole mod. We could mention it in the readme, although any player who is installing Unfinished Business would see right away that it should not be installed:
  17. Yeah, hopefully it's matter of a simple scripting adjustment to check for a variable, and then not have Keto's dialogues pertaining to Yoshi's death fire accordingly. Same applies for any of the mods that have material that assume Yoshimo to die. If it's just a relatively small number of banters, I would hope this would be easy to add to make our mods compatible.
  18. Keeping Yoshimo is conceptually incompatible with Yoshimo Friendship, because the latter is written for Yoshi to die per the vanilla game. And from another site: So I think it's just Keto that is incompatible. I.e., Kelsey without Keto hopefully does not raise the subject of Yoshi's death. But I'm waiting for the poster's response on that question.
  19. Thanks for your prompt assistance. It looks like well written dialogue, I'm enjoying it so far.
  20. Okay, I got a dialogue from him about 10 minutes after resetting the value of the above variable to zero. Ajantis comments about himself and the PC having joined forces to rid the region of bandits, and inquires whether the PC has any deeper motivations. Unless that's a BG1 NPC Project dialogue, looks like it's working now.
  21. Too late, already uninstalled and resintalled. I reset "C#AjantisPCTalk" to 0.
  22. As I search the alphabetical list of global variables using ShadowKeeper, the only global variable I'm finding that begins with "C#Ajan" is "C#AjantisPCTalk". I'm not finding "C#AjantisFPTimer". I do find some seven variables that start with "X#AJ" and among them "X#AJFRIENDTALKTIME" is set to 486854. But I'm not finding "X#AjantisRomanceActive" at all. I'll try uninstalling then resintalling the mod.
  23. Thanks for the reply/assistance! "C#AjantisPCTalk" is set to 1. "C#AjanFP_NoPCTalks" I'm not finding.
  24. I've had Ajantis in the party for 29 days and nary a dialogue from him has fired. Here's the WeiDu log: // Log of Currently Installed WeiDU Mods // The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [subcomponent Name -> ] Component Name [ : Version] ~SETUP-BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core 1.05b ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1 // BG2 Fixpack - Game Text Update ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #3 // BETA Core Fixes (please check the readme!) ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #100 // Party Gets XP for Sending Keldorn to Reconcile With Maria ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // Giants Receive Penalties When Attacking Halflings, Dwarves, and Gnomes ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #107 // Remove Dual-Classing Restriction from Archers and Stalkers ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #109 // Corrected Summoned Demon Behavior ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // Bard Song Fixes ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes ~SETUP-TUTUSOUNDS.TP2~ #0 #0 // Casting Sounds -> Restored BG1 Casting Sounds And Special Effects ~1PP/1PP.TP2~ #0 #0 // 1PP: Everything but Potions ~1PP/1PP.TP2~ #0 #1 // New Potion Graphics ~SETUP-MINSCKIT.TP2~ #0 #0 // Add berserker kit ~SETUP-MINSCKIT.TP2~ #0 #1 // Berserker Minsc ~GAVIN/GAVIN.TP2~ #0 #0 // Gavin NPC for Tutu and BGT, 14April2008: v3.1 ~GAVIN/GAVIN.TP2~ #0 #5 // Gavin: Alternate Portraits -> Dawnbringer, by Amaurea: v3.1 ~GAVIN/GAVIN.TP2~ #0 #10 // Gavin: Player Initiated Dialogue: v3.1 ~MUR'NETH.TP2~ #0 #0 // The Mur'Neth NPC mod for Baldur's Gate Tutu or Baldur's Gate Trilogy-WeiDU ~AJANTISBG1/SETUP-AJANTISBG1.TP2~ #0 #0 // Installs Ajantis BG1 Expansion Modification: Beta 0.4 ~CORANBGFRIEND/CORANBGFRIEND.TP2~ #0 #0 // Coran's Extended BG Friendship Talks, v1, October 20, 2007: v2 ~XANBG1FRIEND/SETUP-XANBG1FRIEND.TP2~ #0 #0 // Xan's friendship path for BG1, v4 ~SETUP-ARIENA.TP2~ #0 #0 // Ariena the Half-orc (Requires Throne of Bhaal) ~SETUP-ARIENA.TP2~ #0 #1 // Which of Ariena's portraits do you wish to install? -> Default portraits? ~SETUP-KIDO.TP2~ #0 #0 // Kido the Jester (Requires Throne of Bhaal) ~SETUP-KIDO.TP2~ #0 #1 // Which of Kido's portraits do you wish to install? -> Plasmocat's portraits? ~KELSEY.TP2~ #0 #0 // Kelsey v2.1: for BG2 - SoA ~SETUP-KELSEYTOB.TP2~ #0 #0 // Kelsey: ToB - Version 2 ~SETUP-KELSEYTOB.TP2~ #0 #3 // Install Default Kelsey portrait set by Wynne Lurty? (set 1 of 3) ~SETUP-ALORA.TP2~ #0 #0 // Chosen of Mystra's Alora NPC Mod (Requires Throne of Bhaal) ~SETUP-BRANWENNPC.TP2~ #0 #0 // Branwen NPC ~TIAX/SETUP-TIAX.TP2~ #0 #0 // Tiax NPC MOD for Baldur's Gate II, v1 ~XAN/SETUP-XAN.TP2~ #0 #0 // Xan NPC MOD for Baldur's Gate II, v7 ~VICONIA/SETUP-VICONIA.TP2~ #0 #0 // Viconia Friendship SoA: 1 ~DEARNISE/SETUP-DEARNISE.TP2~ #0 #0 // de'Arnise Romance for Baldur's Gate II, v2 ~BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v16 ~BG1NPC.TP2~ #0 #1 // The BG1 NPC Project: Banters, Quests, and Interjections: v16 ~BG1NPC.TP2~ #0 #6 // The BG1 NPC Project: Give Viconia her BG2 portrait.: v16 ~BG1NPC.TP2~ #0 #8 // The BG1 NPC Project: Add Non-Joinable NPC portraits to quests and dialogues: v16 ~BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Branwen's Romance Core (teen content): v16 ~BG1NPC.TP2~ #0 #18 // The BG1 NPC Project: Alora's Starting Location -> Alora Starts in Gullykin.: v16 ~BG1NPC.TP2~ #0 #27 // The BG1 NPC Project: Bardic Reputation Adjustment: v16 ~BG1NPC.TP2~ #0 #28 // The BG1 NPC Project: Cloakwood areas availability in Chapter One -> Open Cloakwood Lodge (first Cloakwood area only): v16 ~BG1NPC.TP2~ #0 #30 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v16 ~BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v16 ~RE/SETUP-RE.TP2~ #0 #0 // Aerie, Anomen, Jaheira and Viconia React to Romantic Encounters ~RE/SETUP-RE.TP2~ #0 #1 // Storms and Lightning, by berelinde (Weathermistress Ada, adult content) ~RE/SETUP-RE.TP2~ #0 #2 // Aimi's Magic, by berelinde (adult content) ~RE/SETUP-RE.TP2~ #0 #3 // Anishai's Deft Hands, by cmorgan ~RE/SETUP-RE.TP2~ #0 #6 // Bodhi's Allure, by Kulyok (adult content) ~RE/SETUP-RE.TP2~ #0 #7 // Trademeet with Guildmistress Busya, by magrat ~RE/SETUP-RE.TP2~ #0 #9 // Chanelle's Gifts, by cmorgan (adult content) ~RE/SETUP-RE.TP2~ #0 #13 // A Lonely Dryad, by Kulyok (adult content) ~RE/SETUP-RE.TP2~ #0 #16 // Elhan's Expansion, by Kulyok ~RE/SETUP-RE.TP2~ #0 #22 // Ilona, a Merchant's Daughter, by Kulyok ~RE/SETUP-RE.TP2~ #0 #24 // A Night with Lais in Imnesvale, by Kulyok ~RE/SETUP-RE.TP2~ #0 #28 // Mira's Special Stock, by berelinde ~RE/SETUP-RE.TP2~ #0 #30 // Rebecca the Gypsy, by Kulyok ~RE/SETUP-RE.TP2~ #0 #35 // Dreaming of Sendai, by Kulyok ~RE/SETUP-RE.TP2~ #0 #36 // Sheri the Bardess, by cmorgan (adult content) ~RE/SETUP-RE.TP2~ #0 #37 // Solaufein in the Lust Chambers, by jastey ~RE/SETUP-RE.TP2~ #0 #41 // Isabelle's Fears, by gertjanvh ~RE/SETUP-RE.TP2~ #0 #42 // Anne's Rescue, by gertjanvh ~RE/SETUP-RE.TP2~ #0 #43 // The Queen, by Domi ~RE/SETUP-RE.TP2~ #0 #45 // Rehearsal with Chandra, by Western Paladin ~IEPBANTERS/IEPBANTERS.TP2~ #0 #0 // Extended NPC-NPC Interaction SoA ~IEPBANTERS/IEPBANTERS.TP2~ #0 #1 // Extended Minsc/Aerie Interaction ToB ~IEPBANTERS/IEPBANTERS.TP2~ #0 #2 // NPC Conflict Revisions ~SETUP-BANTERPACK.TP2~ #0 #0 // Pocket Plane Banter Pack for BG2: Shadows of Amn ~SETUP-BANTERPACK.TP2~ #0 #2 // Pocket Plane Banter Pack for BG2: Throne of Bhaal ~BGQE/SETUP-BGQE.TP2~ #0 #0 // Baldur's Gate Mini-Quests and Encounters Mod: 3 ~SETUP-DSOTSC.TP2~ #0 #0 // DSotSC for BGT-Weidu v2.00 Mod ~SETUP-TGC1E.TP2~ #0 #0 // The Grey Clan Episode One: In Candlelight, BGT-WeiDU edition v1.8 -> Normal edition ~SETUP-BONEHILL.TP2~ #0 #0 // Bone Hill Mod v2.20 (Requires BGT-Weidu or Tutu) ~SETUP-BONEHILLV225.TP2~ #0 #0 // Bone Hill Mod v2.25 upgrade (Requires BGT-WeiDU or Tutu) ~SETUP-BONEHILLV226PATCH.TP2~ #0 #0 // Repair Pelltar's Dialogue ~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Worldmap for Baldur's Gate v7.0 - including colored Baldur's Gate map icons -> New Worldmap for use with Mega Modification... ~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #2 // Worldmap for Throne of Bhall -> Use new Worldmap for Throne of Bhaal as well ~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #5 // Flag ~SETUP-ASHESOFEMBERS.TP2~ #0 #0 // Sensible weapon restrictions for MODS ~SETUP-ASHESOFEMBERS.TP2~ #0 #2 // Unique weapons (bolas and katars) ~SETUP-ASHESOFEMBERS.TP2~ #0 #3 // Throwing Spears ~SETUP-ASHESOFEMBERS.TP2~ #0 #4 // Wizard Slayer kit MR bonus (8% + 4%/level) ~SETUP-ASHESOFEMBERS.TP2~ #0 #12 // New Armour (Scale, Banded, and Field Plate) ~SETUP-ASHESOFEMBERS.TP2~ #0 #14 // Sensible weapon restrictions for SoA (non-mod weapons) ~SETUP-ASHESOFEMBERS.TP2~ #0 #15 // Sensible weapon restrictions for ToB (non-mod weapons) ~SETUP-ASHESOFEMBERS.TP2~ #0 #16 // SoA Anomen's new proficiencies (Long Sword, Spear, Xbow)] [Requires Sensible Weapons for SoA ~SETUP-ASHESOFEMBERS.TP2~ #0 #17 // ToB Anomen's new proficiencies (Long Sword, Spear, Xbow)] [Requires Sensible Weapons for ToB ~SETUP-ASHESOFEMBERS.TP2~ #0 #18 // SoA Viconia's new proficiencies (Crossbow, Flail, Single-weapon Style, Scimitar, and Short Sword)] [Requires Sensible Weapons for SoA ~SETUP-ASHESOFEMBERS.TP2~ #0 #19 // ToB Viconia's new proficiencies (Crossbow, Flail, Single-weapon Style, Scimitar, and Short Sword)] [Requires Sensible Weapons for ToB ~SETUP-ASHESOFEMBERS.TP2~ #0 #20 // SoA Keldorn's new proficiencies (Crossbow becomes Spear)] [Requires Sensible Items for SoA ~SETUP-ASHESOFEMBERS.TP2~ #0 #21 // ToB Keldorn's new proficiencies (Crossbow becomes Spear)] [Requires Sensible Items for ToB ~CELESTIALS/SETUP-CELESTIALS.TP2~ #0 #0 // PnP Celestials: v5 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #0 // Nythrun's L1 NPCs, Beta 6, Oct 19, 2007: List party-joinable NPCs (required to install any other components) ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1 // Tweak weapon proficiencies for some classes (a la Ashes of Embers and aVENGER's Rogue Rebalancing? ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #3 // Joinable NPCs more closely match the player character's experience? ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1218 // Ajantis Ilvastarr ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1219 // Alora ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1220 // Branwen ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1221 // Coran ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #40 // Change Viconia's Skin Color to Dark Blue ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #50 // Avatar Morphing Script ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #90 // Disable Portrait Icons Added by Equipped Items ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #100 // Commoners Use Drab Colors ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #110 // Icon Improvements ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1020 // Alter HP Triggers for NPC Wounded Dialogues ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1030 // Reveal Wilderness Areas Before Chapter Six ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1040 // Improved Athkatlan City Guard ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1070 // Improved Multi-Player Kick-out Dialogues ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1080 // Add Bags of Holding ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1090 // Exotic Item Pack ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1130 // Reputation Resets in BG2 (BGT Only) ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1170 // Bonus Merchants (Baldurdash) ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1180 // Female Edwina ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1220 // Allow Cromwell to Upgrade Watcher's Keep Items ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2040 // Universal Clubs ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove Experience Cap ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2140 // Expanded Dual-Class Options ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2151 // Wear Multiple Protection Items -> No Restrictions ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2170 // Cast Spells from Scrolls (and Other Items) at Character Level ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2192 // Limit Ability of Storekeepers to Identify Items -> Hybrid of Both Methods ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2210 // True Grandmastery (Baldurdash) ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2240 // Un-Nerfed THAC0 Table ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2250 // Un-Nerfed Sorcerer Spell Progression Table ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2261 // Alter Mage Spell Progression Table -> PnP Table ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2271 // Alter Bard Spell Progression Table -> PnP Table ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2281 // Alter Cleric Spell Progression Table -> PnP Table ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2291 // Alter Druid Spell and Level Progression Tables -> No Level Progression Changes, PnP Druid/Cleric Spell Table Only ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2300 // Triple-Class HLA Tables ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2312 // Add Save Penalties for Spells Cast by High-Level Casters (BETA) -> Arcane & Divine Magic ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3010 // Maximum HP for NPCs (the bigg) -> For All Creatures in Game ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3030 // Easy Spell Learning -> 100% Learn Spells ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3040 // Make Bags of Holding Bottomless ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound (Weimer) ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3080 // Unlimited Ammo Stacking ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3090 // Unlimited Gem and Jewelry Stacking ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3100 // Unlimited Potion Stacking ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3110 // Unlimited Scroll Stacking ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3121 // Happy Patch (Party NPCs do not fight or complain about reputation) -> NPCs can be angry about reputation but never leave (Salk) ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3150 // Turn Off The Hideous Cloak-of-Mirroring, Spell-Trap, and Physical Mirror Animations ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3200 // Sellable Items (Icelus) ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4000 // Adjust Evil joinable NPC reaction rolls ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4010 // Improved Fate Spirit Summoning ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4020 // ToB-Style NPCs ~SETUP-SCS.TP2~ #0 #10 // Correct various errors on race, class etc ~SETUP-SCS.TP2~ #0 #50 // Re-introduce potions of extra-healing ~SETUP-SCS.TP2~ #0 #60 // Faster Bears ~SETUP-SCS.TP2~ #0 #70 // Allow player to choose NPC proficiencies and skills ~SETUP-SCS.TP2~ #0 #100 // Allow Yeslick to use axes ~SETUP-SCS.TP2~ #0 #110 // Move NPCs to more convenient locations ~SETUP-SCS.TP2~ #0 #120 // Smarter general AI ~SETUP-SCS.TP2~ #0 #130 // Better calls for help ~SETUP-SCS.TP2~ #0 #140 // Potions for NPCs ~SETUP-SCS.TP2~ #0 #160 // Smarter mages ~SETUP-SCS.TP2~ #0 #170 // Mages pre-cast defensive spells ~SETUP-SCS.TP2~ #0 #180 // Smarter priests ~SETUP-SCS.TP2~ #0 #190 // Priests pre-cast defensive spells ~SETUP-SCS.TP2~ #0 #200 // Smarter deployment ~SETUP-SCS.TP2~ #0 #210 // Harder giant and phase spiders ~SETUP-SCS.TP2~ #0 #220 // Dark Side-based kobold upgrade ~SETUP-SCS.TP2~ #0 #230 // Smarter sirines and dryads ~SETUP-SCS.TP2~ #0 #240 // Slightly harder carrion crawlers ~SETUP-SCS.TP2~ #0 #250 // Smarter basilisks ~SETUP-SCS.TP2~ #0 #260 // Improved doppelgangers ~SETUP-SCS.TP2~ #0 #270 // Tougher Black Talons and Iron Throne guards ~SETUP-SCS.TP2~ #0 #290 // Improved Ulcaster ~SETUP-SCS.TP2~ #0 #300 // Improved Balduran's Isle ~SETUP-SCS.TP2~ #0 #310 // Improved Durlag's Tower ~SETUP-SCS.TP2~ #0 #320 // Improved Demon Cultists ~SETUP-SCS.TP2~ #0 #340 // Tougher chapter-two end battle ~SETUP-SCS.TP2~ #0 #350 // Tougher chapter-three end battle ~SETUP-SCS.TP2~ #0 #360 // Tougher chapter-four end battle ~SETUP-SCS.TP2~ #0 #370 // Tougher chapter-five end battle ~SETUP-SCS.TP2~ #0 #380 // Tougher chapter-six end battle ~SETUP-SCS.TP2~ #0 #390 // Improved final battle ~SETUP-SCS.TP2~ #0 #410 // Remove blur effect from displacer cloak ~SETUP-SCS.TP2~ #0 #420 // Stackable ankheg shells and winterwolf pelts ~SETUP-SCS.TP2~ #0 #430 // Move Boo out of quick access and into Minsc's pack ~SETUP-SCS.TP2~ #0 #440 // Ease-of-use player AI ~SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette ~SETUP-UB.TP2~ #0 #1 // The Suna Seni/Valygar Relationship ~SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised ~SETUP-UB.TP2~ #0 #3 // "Cat and Mouse" (Bodhi hunts you in Spellhold) by Ghreyfain ~SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest ~SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest ~SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn ~SETUP-UB.TP2~ #0 #7 // Restored Encounters ~SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair ~SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations" ~SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0 ~SETUP-UB.TP2~ #0 #11 // Gorf the Squisher Fix, by Gebhard Blucher ~SETUP-UB.TP2~ #0 #12 // Item Restorations ~SETUP-UB.TP2~ #0 #14 // Anomen's Original Portrait ~SETUP-UB.TP2~ #0 #15 // NPC Portrait Restorations ~SETUP-UB.TP2~ #0 #16 // Corrected BAMs and Scripts ~SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies ~SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs ~SETUP-UB.TP2~ #0 #19 // Restored Bhaalspawn Powers, by David Gaider ~SETUP-UB.TP2~ #0 #20 // Extended ToB Item Descriptions ~SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations ~SETUP-UB.TP2~ #0 #22 // Justifier Kit ~SETUP-UB.TP2~ #0 #23 // Feralan Kit ~SETUP-UB.TP2~ #0 #24 // Sarevok's Remorse ~SETUP-UB.TP2~ #0 #13 // Yoshimo's Original Portrait ~SETUP-D0QUESTPACK.TP2~ #0 #1 // Creature & Area Improvements -> All Creature & Area Improvements ~SETUP-D0QUESTPACK.TP2~ #0 #2 // Creature & Area Improvements -> All Creature Improvements ~SETUP-D0QUESTPACK.TP2~ #0 #3 // Creature & Area Improvements -> Boss Improvements Only ~SETUP-D0QUESTPACK.TP2~ #0 #4 // Alternative Harper/Xzar Plot ~SETUP-D0QUESTPACK.TP2~ #0 #5 // Extended Reynald Sequence ~SETUP-D0QUESTPACK.TP2~ #0 #6 // Intrigue In The Copper Coronet ~SETUP-D0QUESTPACK.TP2~ #0 #7 // Rahul Kanakia's Potion Quest ~SETUP-D0QUESTPACK.TP2~ #0 #8 // Revised Hell Trials ~SETUP-D0QUESTPACK.TP2~ #0 #9 // Improved Oasis II -> IO2 Dialogue & Combat Enhancement ~SETUP-D0QUESTPACK.TP2~ #0 #11 // Saving Sanik In Brynnlaw ~SETUP-D0QUESTPACK.TP2~ #0 #12 // Burglary Of The Bookkeeper ~SETUP-D0QUESTPACK.TP2~ #0 #13 // New Fate For The Dryads' Acorns ~SETUP-D0QUESTPACK.TP2~ #0 #14 // The Tragedy Of Besamen ~SETUP-D0QUESTPACK.TP2~ #0 #15 // Further Slaver Involvement ~SETUP-D0QUESTPACK.TP2~ #0 #16 // Sending The Solamnic Knights Home ~SETUP-D0QUESTPACK.TP2~ #0 #17 // Nazariel The Lich ~SETUP-D0QUESTPACK.TP2~ #0 #18 // Reward Negotiation ~SETUP-D0QUESTPACK.TP2~ #0 #19 // Infernal Thievery ~SCSII/SETUP-SCSII.TP2~ #0 #1000 // Detectable spells and effects (required for most other components): v8 ~SCSII/SETUP-SCSII.TP2~ #0 #2010 // More consistent Breach spell (always affects liches and rakshasas; doesn't penetrate Spell Turning): v8 ~SCSII/SETUP-SCSII.TP2~ #0 #2020 // Antimagic attacks penetrate improved invisibility: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #2030 // Iron Skins behaves like Stoneskin (can be brought down by Breach): v8 ~SCSII/SETUP-SCSII.TP2~ #0 #2050 // Make individual versions of Spell Immunity available, so that players can use them in Contingencies etc.: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #2060 // Revert Greater Restoration back to only affecting one creature: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #2070 // Blade Barrier and Globe of Blades only affect hostile creatures: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #4010 // Make Freedom scrolls available earlier: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #4020 // Make Watchers' Keep accessible between SoA and ToB: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #4030 // Retrieve Dropped Items from Hell: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #5000 // Ease-of-use party AI: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #5010 // Remove animation from the Cloak of Mirroring (leave it for other spells and effects that use the same graphic): v8 ~SCSII/SETUP-SCSII.TP2~ #0 #5020 // Move Boo into Minsc's pack: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #6000 // Smarter general AI: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #6010 // Better calls for help: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #6020 // Potions for NPCs -> All unused potions on dead enemies are retrievable by the party: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #6030 // Improved Spiders: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #6061 // Smarter genies -> Genies cast spells like normal wizards: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #6070 // Give Celestials slightly more staying power: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #6081 // Smarter celestials -> Celestials cast spells like normal wizards: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #6101 // Smarter dragons -> Dragons cast spells like normal wizards: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #6130 // Improved Vampires: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #6140 // Enemy mages use Simulacrum and Project Image spells (this component will have no effect unless you install Smarter Mages): v8 ~SCSII/SETUP-SCSII.TP2~ #0 #6150 // Smarter Mages -> Mages cast some short-duration spells instantly at start of combat, to simulate pre-battle casting: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #6160 // Smarter Priests -> Priests cast some short-duration spells instantly at start of combat, to simulate pre-battle casting: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #6230 // Smarter Abazigal: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #6250 // Smarter Melissan: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #7000 // Improved Shade Lord: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #7050 // Improved d'Arnise Keep ("Tactics Remix") -> Spirit trolls have the same powers as in the original game: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #7060 // Slightly improved Faldorn: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #7070 // Improved Bodhi (Tactics Remix) -> "Toned-down" version of the original Tactics Improved Bodhi, with SCSII scripting: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #7080 // Improved Sahuagin: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #7160 // Improved Minor Encounters: v8 ~SETUP-GUI.TP2~ #0 #2 // Game Graphical User Interface (GUI) -> "Baldur's Gate Trilogy" (Elminster wielding staff)" ~1PP_FLAMINGSWORDS/1PP_FLAMINGSWORDS.TP2~ #0 #0 // One Pixel Productions: Flaming Swords v1 ~SETUP-SCS.TP2~ #0 #280 // Relocated bounty hunters
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