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Posts posted by Grammarsalad
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I was going to mention the stunning fist save. I was thinking it should be death (ie, better vs. mages)
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Oooohhhh, I like the idea of styles. I like it a lot! I have oriental adventures somewhere around here. I'll see if I can find it to help give some pnp justification.
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I have to agree that a "ki shout" wing buffet-like force effect. as a modified ki arrow it would be pretty cool imo in a ' the force of the blast is so powerful that it knocks opponents back.
I can even imagine two different (though not mutual ly exclusive)ways to implement it:
1: the target is nicked back and/or down.
2: opponents surrounding the monk are knocked down and/or back.
Imagine it: the monk is surrounded by mooks and the mage is casting a spell that will surely finish him off. He focuses his ki in a devistating yell that kills the mage outright and knocks the mooks off their feet.
Now THAT is the type of monk I'd like to play!
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Regarding True fighter : something is definitely wrong here. Every round their AC and THAC0 improves by +2. It goes from AC10 (max for no armor or dex bonus) to 4. Then it goes back to 8 (some bonus always applies, but it should be 9, since 8 would be if Tactician gave +2 AC). Am not sure about damage, but THAC0 drops as well. Some screens of what's happening - they were taken 6 seconds apart:
http://s1343.photobu...html?sort=3&o=0
http://s1343.photobu...html?sort=3&o=1
http://s1343.photobu...html?sort=3&o=2
P.S. He is solo, so no bonuses from others.
I'm getting a similar issue (same--solo). I started a TOB game (clean install, only fixpack core fixes). My AC seems to shift between 8 and 10. I haven't seen it at 4.
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It might be interesting to give a 'set trap' ability to the True Ranger (and possibly the Stalker and/or Beast Master). It fits conceptually. The only oddity is that--this might be different in bgee--is that skill progression won't display.
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Ehm...I can already feel Mike's dagger on my neck for this matter. Anyway, the last version available is V3 Beta, which for some reason never made to an official release but it's there since ages and very stable, which V3.1 is a kinda big update I was working on before disappearing for months.
Hopefully I'll soon put an end to this mess sorry.
No worries! I was just installing some "standard mods" before testing kr beta! I have the beta version.thanks!
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I'm a little confused. This thread seems to suggest that there is a version 3.1 but in the download section, it says v2. Am I missing something?
EDIT:
"That being said, the most noticeable additions will be a bunch of new options/components that may have a HUGE impact in terms of gameplay." (emphasis mine)
My mistake!
Kit Revisions (Monks)
in Kit Revisions
Posted · Edited by Grammarsalad
Snake style: masters are supposed to be able to kill/stun/paralyze/inflict immense sms long lasting pain with a touch. They can also supposedly treat some of these (not death, obviously) also with a touch. The idea is an extension of acupuncture--certain points on the body are connected to various organs and by manipulating the flow of chi/ki, the master is able to help or hurt.
Some ideas:
1. increased "dc" to stunning fist (ie penalty to save--possible?)
2. "Bleeding" or poison effect as his touch disrupts body's harmony turning it on itself
3. piercing fists (they often hit with just the index finger)
4. Bonus to ac ( very defensive martial art)
5. Bonus to move silently (going off the map here but it makes sense--this is how snakes hunt)
EDIT:
Tiger Style: This is modeled off of Tiger Claw, yes? Assuming so (and, conceptually it works anyway) this is a quintessential "Hard" martial art.
1. Flurry of blows is very appropriate. You might want to think about giving a penalty to AC (rather than a penalty to Thac0) as it is not unknown for practitioners to take a blow in order to land a vicious combo to an unprotected--very difficult to defend and attack simultaneously--opponent.
2. Slashing fists are appropriate as they often attack with a claw like rake to the face, throat or other vulnerable area. That brings me to...
3. If any style could see a bonus to critical threat range it's this one (okay, snake and Panther/Leopard too)
4. Tameshiwari (ie board breaking). While this is not Tiger claw per se it screams "hard style". This might also be appropriate for a "Ki" ability as well. Could be targeted, do tremendous damage and even have a 'knock' effect to simulate breaking a lock.