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Grammarsalad

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Posts posted by Grammarsalad

  1. Snake style: masters are supposed to be able to kill/stun/paralyze/inflict immense sms long lasting pain with a touch. They can also supposedly treat some of these (not death, obviously) also with a touch. The idea is an extension of acupuncture--certain points on the body are connected to various organs and by manipulating the flow of chi/ki, the master is able to help or hurt.

     

    Some ideas:

     

    1. increased "dc" to stunning fist (ie penalty to save--possible?)

     

    2. "Bleeding" or poison effect as his touch disrupts body's harmony turning it on itself

     

    3. piercing fists (they often hit with just the index finger)

     

    4. Bonus to ac ( very defensive martial art)

     

    5. Bonus to move silently (going off the map here but it makes sense--this is how snakes hunt)

     

    EDIT:

     

    Tiger Style: This is modeled off of Tiger Claw, yes? Assuming so (and, conceptually it works anyway) this is a quintessential "Hard" martial art.

     

    1. Flurry of blows is very appropriate. You might want to think about giving a penalty to AC (rather than a penalty to Thac0) as it is not unknown for practitioners to take a blow in order to land a vicious combo to an unprotected--very difficult to defend and attack simultaneously--opponent.

     

    2. Slashing fists are appropriate as they often attack with a claw like rake to the face, throat or other vulnerable area. That brings me to...

     

    3. If any style could see a bonus to critical threat range it's this one (okay, snake and Panther/Leopard too)

     

    4. Tameshiwari (ie board breaking). While this is not Tiger claw per se it screams "hard style". This might also be appropriate for a "Ki" ability as well. Could be targeted, do tremendous damage and even have a 'knock' effect to simulate breaking a lock.

  2. I have to agree that a "ki shout" wing buffet-like force effect. as a modified ki arrow it would be pretty cool imo in a ' the force of the blast is so powerful that it knocks opponents back.

     

    I can even imagine two different (though not mutual ly exclusive)ways to implement it:

     

    1: the target is nicked back and/or down.

     

    2: opponents surrounding the monk are knocked down and/or back.

     

    Imagine it: the monk is surrounded by mooks and the mage is casting a spell that will surely finish him off. He focuses his ki in a devistating yell that kills the mage outright and knocks the mooks off their feet.

     

    Now THAT is the type of monk I'd like to play!

  3. Regarding True fighter : something is definitely wrong here. Every round their AC and THAC0 improves by +2. It goes from AC10 (max for no armor or dex bonus) to 4. Then it goes back to 8 (some bonus always applies, but it should be 9, since 8 would be if Tactician gave +2 AC). Am not sure about damage, but THAC0 drops as well. Some screens of what's happening - they were taken 6 seconds apart:

    http://s1343.photobu...html?sort=3&o=0

    http://s1343.photobu...html?sort=3&o=1

    http://s1343.photobu...html?sort=3&o=2

     

    P.S. He is solo, so no bonuses from others.

     

    I'm getting a similar issue (same--solo). I started a TOB game (clean install, only fixpack core fixes). My AC seems to shift between 8 and 10. I haven't seen it at 4.

  4. It might be interesting to give a 'set trap' ability to the True Ranger (and possibly the Stalker and/or Beast Master). It fits conceptually. The only oddity is that--this might be different in bgee--is that skill progression won't display.

  5. Ehm...I can already feel Mike's dagger on my neck for this matter. :D Anyway, the last version available is V3 Beta, which for some reason never made to an official release but it's there since ages and very stable, which V3.1 is a kinda big update I was working on before disappearing for months.

     

    Hopefully I'll soon put an end to this mess sorry. :(

     

    No worries! I was just installing some "standard mods" before testing kr beta! ;) I have the beta version.thanks! :)

  6. I'm a little confused. This thread seems to suggest that there is a version 3.1 but in the download section, it says v2. Am I missing something?

     

    EDIT:

     

    "That being said, the most noticeable additions will be a bunch of new options/components that may have a HUGE impact in terms of gameplay." (emphasis mine)

     

    My mistake! :D

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