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Shin

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Posts posted by Shin

  1. Hey @lefreut, the "lefreut's Keep Dialog Box active after death" (installed as part of EEUITweaks) is causing an issue in my game, as it kind of does its job too well: upon PC death, the pop-up stating you need to load or quit stays on the screen seemingly indefinitely, even after reloading or quitting to the main menu, i.e. it essentially forces you to restart the game when dying. Is there any easy way to undo this component in UI.menu?

  2. On 7/22/2020 at 7:47 PM, jastey said:

    @Shin

     Yes, that's how I'd do it.

    Installing BGQE prior to EET conversion and then attempting to install Brage's Redemption after EET throws an error here:

     

    Copying 1 file ...
    [c#brage/spl/c#be1rcu.spl] loaded, 202 bytes
    Copied [c#brage/spl/c#be1rcu.spl] to [override/c#be1rcu.spl]
    Copying and patching 1 file ...
    [./override/C#BRAGE1.cre] loaded, 2116 bytes
    Copied [C#BRAGE1.cre] to [override/C#BRAGE1.cre]
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.
    
    ERROR Installing [Brage's Redemption - Brage Joinable NPC for Baldur's Gate], rolling back to previous state
    Unable to Unlink [c#brage/backup/0/OTHER.0]: Unix.Unix_error(1, "unlink", "c#brage/backup/0/OTHER.0")
    [c#brage/backup/0/UNSETSTR.0] SET_STRING uninstall info not found
    Will uninstall  37 files for [C#BRAGE/C#BRAGE.TP2] component 0.

     

    After looking through the TP2, my best guess is that this section is the culprit:

    /* older bgqe installed? detect "Brage's Sword" quest */
    ACTION_IF NOT ((MOD_IS_INSTALLED ~setup-bgqe.tp2~ ~11~) OR (FILE_EXISTS_IN_GAME ~c#q13brn.dlg~)) THEN BEGIN
    
    /* bgqe not installed - install quest */
    
    INCLUDE ~c#brage/tpa/brages_sword.tpa~
    
    /* identify the correct dialogue state of "Brage's Sword" (so I can leave the original one untouched) */
    OUTER_SET brage_state = STATE_WHICH_SAYS 44 IN ~c#brage/tra/%s/BRAGES_SWORD.tra~ FROM ~BRAGE.dlg~
    
    END ELSE BEGIN
    
    /* quest is installed via bgqe */
    
    /* identify the correct dialogue state of "Brage's Sword" (so I can leave the original one untouched) */
    OUTER_SET brage_state = STATE_WHICH_SAYS 44 IN ~bgqe/tra/%s/BRAGES_SWORD.tra~ FROM ~BRAGE.dlg~
    
    END

    WeiDU will correctly interpret my game as having BGQE since c#q13brn.dlg is present, and so should try to identify the correct state of Brage's Sword. However, since the BGQE directory isn't present in my install (as the EET conversion doesn't move the directories from BG1 to BG2), this attempt fails and causes the error.

    Testing this hypothesis, manually copying the BGQE directory from its BG1/SoD location into the BG2/EET directory makes the problem go away and the install completes. However, I'm reluctant to do this not knowing if it might enter incorrect dialogue states into the mod. Any ideas?

  3. 3 minutes ago, Guest Kahrk said:

    Shes does not reply. I think this is a mod conflict tbh.

    I am on playing BGT using EET

      Reveal hidden contents

    WeiDU -BGEE

    ~SETUP-WEIDU.TP2~ #0 #0 // 24600
    ~BGQE/SETUP-BGQE.TP2~ #0 #0 // Slime Quest: v22
    ~BGQE/SETUP-BGQE.TP2~ #0 #1 // Beregost Family Quest: v22
    ~BGQE/SETUP-BGQE.TP2~ #0 #2 // Babysitting Quest, including the Carnival Encounter...: v22
    ~BGQE/SETUP-BGQE.TP2~ #0 #3 // Nashkel Monster Quest: v22
    ~BGQE/SETUP-BGQE.TP2~ #0 #4 // Fallen Paladin Quest: v22
    ~BGQE/SETUP-BGQE.TP2~ #0 #5 // Undying Love Quest: v22
    ~BGQE/SETUP-BGQE.TP2~ #0 #6 // Lovesick Half-Orc: v22
    ~BGQE/SETUP-BGQE.TP2~ #0 #7 // Unexpected Help Quest: v22
    ~BGQE/SETUP-BGQE.TP2~ #0 #8 // Many Little Paws: v22
    ~BGQE/SETUP-BGQE.TP2~ #0 #9 // Drunk near Beregost Temple: v22
    ~BGQE/SETUP-BGQE.TP2~ #0 #10 // A Warm Place for Noober: v22
    ~BGQE/SETUP-BGQE.TP2~ #0 #11 // Brage's Sword: v22
    ~BGQE/SETUP-BGQE.TP2~ #0 #12 // Legal Sea Charts Sources: v22
    ~BGQE/SETUP-BGQE.TP2~ #0 #13 // Additions to the Lady's Hall and the Bitch Queen's Temple: v22
    ~BGQE/SETUP-BGQE.TP2~ #0 #14 // A Worried Farmer: v22
    ~BGQE/SETUP-BGQE.TP2~ #0 #15 // Bodies for a Good Cause: v22
    ~KARATUR/SETUP-KARATUR.TP2~ #0 #0 // T'Was a Slow Boat from Kara-Tur: v1 BWP fix
    ~SETUP-BG1AERIE.TP2~ #0 #0 // Aerie for BG:EE
    ~BG1NPC/BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v24.8
    ~BG1NPC/BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Banters, Quests, and Interjections: v24.8
    ~BG1NPC/BG1NPC.TP2~ #0 #22 // The BG1 NPC Project: Ajantis Romance Core (teen content) -> Speed: 30 minutes real time minimum between LoveTalks: v24.8
    ~BG1NPC/BG1NPC.TP2~ #0 #32 // The BG1 NPC Project: Branwen's Romance Core (teen content) -> Speed: 30 minutes real time minimum between LoveTalks: v24.8
    ~BG1NPC/BG1NPC.TP2~ #0 #42 // The BG1 NPC Project: Coran's Romance Core (adult content) -> Speed: 30 minutes real time minimum between LoveTalks: v24.8
    ~BG1NPC/BG1NPC.TP2~ #0 #52 // The BG1 NPC Project: Dynaheir's Romance Core (teen content) -> Speed: 30 minutes real time minimum between LoveTalks: v24.8
    ~BG1NPC/BG1NPC.TP2~ #0 #62 // The BG1 NPC Project: Shar-Teel Relationship Core (adult content) -> Speed: 30 minutes real time minimum between LoveTalks: v24.8
    ~BG1NPC/BG1NPC.TP2~ #0 #72 // The BG1 NPC Project: Xan's Romance Core (teen content) -> Speed: 30 minutes real time minimum between LoveTalks: v24.8
    ~BG1NPC/BG1NPC.TP2~ #0 #110 // BGEE Banter Timing Tweak -> Banter Timing: Normal (about 27 minutes between banter dialogs): v24.8
    ~BG1NPC/BG1NPC.TP2~ #0 #130 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v24.8
    ~BG1NPC/BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v24.8
    ~CORANBGFRIEND/CORANBGFRIEND.TP2~ #0 #0 // Coran's Extended BG Friendship Talks: v4
    ~VALERIE/VALERIE.TP2~ #0 #0 // Valerie NPC Mod: v1.2
    ~ISRA/SETUP-ISRA.TP2~ #0 #0 // Isra NPC Mod for BG:EE: v3.2
    ~ISRA/SETUP-ISRA.TP2~ #0 #1 // Install Valerie/Isra crossmod banter?: v3.2
    ~SIRENE/SETUP-SIRENE.TP2~ #0 #0 // Sirene NPC for Baldur's Gate: Enhanced Edition
    ~NEERA/NEERA.TP2~ #0 #0 // Neera Expansion: v1.2.0
    ~NEERA/NEERA.TP2~ #0 #4 // How much time would you like between talks (approximately)? -> 1.5 hours (default): v1.2.0
    ~NEERABANTERS/NEERABANTERS.TP2~ #0 #10 // Neera Banters: Dialogue Banters and Interjections: v0.9.1
    ~SETUP-TENYATHERMIDOR.TP2~ #0 #0 // Tenya Thermidor for BG:EE
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration: v16.3
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: v16.3
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric: v16.3
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi: v16.3
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant: v16.3
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections: v16.3
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations: v16.3
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations: v16.3
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations: v16.3
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations: v16.3
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: v16.3
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #29 // Duke Eltan in the Harbor Master's Building: v16.3
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #30 // Nim Furlwing Encounter: v16.3
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #32 // Svlast, the Fallen Paladin Encounter: v16.3
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #33 // Mal-Kalen, the Ulcaster Ghost: v16.3

     

    WeiDU

    // Log of Currently Installed WeiDU Mods
    // The top of the file is the 'oldest' mod
    // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
    ~SETUP-WEIDU.TP2~ #0 #0 // 24600
    ~EET/EET.TP2~ #0 #0 // EET core (resource importation): 1.0 RC12
    ~DRUIDGROVEMAKEOVER/SETUP-DRUIDGROVEMAKEOVER.TP2~ #0 #0 // Druid Grove Area Visual Makeover
    ~EET_FIX/EET_FIX.TP2~ #0 #0 // EET Fix: v1
    ~BG_TRAVEL/SETUP-BG_TRAVEL.TP2~ #0 #66 // New travel system between Baldur's Gate City areas -> Full version of component: v2.1
    ~NTOTSC/NTOTSC.TP2~ #0 #0 // Northern Tales of the Sword Coast (NTotSC) for BGT-Weidu, BG:EE, and EET: 4.0.0
    ~NTOTSC/NTOTSC.TP2~ #0 #1 // Spawn less Monsters depending on Game Difficulty: 4.0.0
    ~NTOTSC/NTOTSC.TP2~ #0 #2 // Keelor the Dwarf: 4.0.0
    ~NTOTSC/NTOTSC.TP2~ #0 #3 // Llindellyn's Lucky Arrow: 4.0.0
    ~NTOTSC/NTOTSC.TP2~ #0 #5 // Pilar and Gheldehar: 4.0.0
    ~NTOTSC/NTOTSC.TP2~ #0 #9 // Fighting Encounters: 4.0.0
    ~VAULTEET/SETUP-VAULTEET.TP2~ #0 #0 // The Vault (Ikki's rework for EET compatibility): v8.0
    ~VAULTEET/SETUP-VAULTEET.TP2~ #0 #1 // The Vault's item upgrades - Compatibility with Item Revisions. Recommended for consistency if you plan to install IR main component later: v8.0
    ~BONEHILLEET/SETUP-BONEHILLEET.TP2~ #0 #0 // Secret of BoneHill (EET😞 v31
    ~SIRINESCALL/SETUP-SIRINESCALL.TP2~ #0 #0 // The Lure of the Sirine's Call: v15
    ~SIRINESCALL/SETUP-SIRINESCALL.TP2~ #0 #1 // Extended Lighthouse area: v15
    ~GORIONSDREAM/SETUP-GORIONSDREAM.TP2~ #0 #0 // Gorion's Dream Restored: V0.8
    ~AC_QUEST/AC_QUEST.TP2~ #1 #0 // Ascalon's Questpack: 3.0 pre 200531
    ~THALAN/THALAN.TP2~ #0 #0 // Thalantyr - Item Upgrade: v4.2.4
    ~XANBG1FRIEND/SETUP-XANBG1FRIEND.TP2~ #0 #0 // Xan's friendship path for BG1: v10
    ~AJANTISBG1/SETUP-AJANTISBG1.TP2~ #0 #0 // Installs Ajantis BG1 Expansion Modification: 15
    ~AJANTISBG1/SETUP-AJANTISBG1.TP2~ #0 #1 // Install the unique BG:EE BAM for Ajantis' Family Shield: 15
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #105 // Main Component: Amount of -ahem- details and BG-style vs. description text! (Required) -> Descriptive Version [Adult content] and Show/Install all Components with Warnings.: 4.1
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #3 // Kim's Preoccupation, by jastey (WARNING - refer to the readme!): 4.1
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #8 // Laurel's Post-Hunting, by jastey: 4.1
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #9 // Bartus' Seduction, by jastey: 4.1
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #10 // Lina's Massage, by jastey: 4.1
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #15 // Purchased Love, by Thimblerig: 4.1
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #17 // Late Night with Jaheira, by Kulyok: 4.1
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #18 // Sil's Blessing, by Lava: 4.1
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #20 // Reading with Rinnie, by Western Paladin: 4.1
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #21 // Molly the Husband-Grabber, by Kulyok: 4.1
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #23 // The Essential End, by Lava (WARNING - refer to the readme!): 4.1
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #24 // The Harvestmen Lair, by Lava (mature content): 4.1
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #26 // The Messenger, by Thimblerig: 4.1
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #27 // Ender Sai, the Hero's Reward, by Thimblerig (WARNING - refer to the readme!): 4.1
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #28 // The Novelists, by Thimblerig: 4.1
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #29 // The Honest Lies of Two Riversides, By Lava: 4.1
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #30 // Necromancer's Trouble, by jastey: 4.1
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #31 // Dinner with Thalantyr, by jastey: 4.1
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #32 // Girdle of Gender Reactions, by Thimblerig, Kulyok, Domi, Lava, Lastknightleft, Twani, Jastey, Daisy Ninja Girl: 4.1
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #35 // A Childhood Friend, by Kulyok: 4.1
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #36 // Arlene the Working Girl, by Kulyok: 4.1
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #37 // Della May from Thay, by Kulyok: 4.1
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #41 // The Messenger 2: Rain or Snow or Gloom of Night, by Thimblerig and tibicina: 4.1
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #42 // Camryn and Tamah, by tibicina: 4.1
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #43 // Minor Disclosures, by jastey: 4.1
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #44 // Cloakwood Lovers, by tibicina: 4.1
    ~CHATTYIMOEN/SETUP-CHATTYIMOEN.TP2~ #0 #0 // Chatty Imoen: Expanded Character Sounds: v1.3
    ~CHATTYIMOEN/SETUP-CHATTYIMOEN.TP2~ #0 #1 // Chatty Imoen: Add NPC Interactions: v1.3
    ~JIMFIX/SETUP-JIMFIX.TP2~ #0 #0 // Fix Sunfire power levels: v2.5
    ~JIMFIX/SETUP-JIMFIX.TP2~ #0 #100 // Check for and fix incorrect spell animations: v2.5
    ~CANDLEMEM/CANDLEMEM.TP2~ #0 #0 // Candlekeep Memories: v0.2
    ~DISOBEDIENCE/DISOBEDIENCE.TP2~ #0 #0 // Civil Disobedience: v0.2
    ~MELYNDA/MELYNDA.TP2~ #0 #0 // Melynda the Mute: v0.2
    ~CTBICE/CTBICE.TP2~ #0 #0 // Have Ice: v0.2
    ~ASCENSION/ASCENSION.TP2~ #0 #0 // Rewritten Final Chapter of Throne of Bhaal: 2.0.12
    ~ASCENSION/ASCENSION.TP2~ #0 #10 // Balthazar can be redeemed: 2.0.12
    ~ASCENSION/ASCENSION.TP2~ #0 #20 // Improved Sarevok-Player Interactions: 2.0.12
    ~ASCENSION/ASCENSION.TP2~ #0 #30 // Improved Imoen-Player Interactions in Throne of Bhaal: 2.0.12
    ~ASCENSION/ASCENSION.TP2~ #0 #40 // Restored Bhaalspawn Powers: 2.0.12
    ~ASCENSION/ASCENSION.TP2~ #0 #50 // Improved Slayer Transformation: 2.0.12
    ~ASCENSION/ASCENSION.TP2~ #0 #61 // Expanded Epilogues for Bioware NPCs -> Alternate epilogues by Shawne: 2.0.12
    ~ASCENSION/ASCENSION.TP2~ #0 #1000 // Tougher Abazigal: 2.0.12
    ~ASCENSION/ASCENSION.TP2~ #0 #1100 // Tougher Balthazar: 2.0.12
    ~ASCENSION/ASCENSION.TP2~ #0 #1200 // Tougher Demogorgon: 2.0.12
    ~ASCENSION/ASCENSION.TP2~ #0 #1300 // Tougher Gromnir: 2.0.12
    ~ASCENSION/ASCENSION.TP2~ #0 #1400 // Tougher Illasera: 2.0.12
    ~ASCENSION/ASCENSION.TP2~ #0 #1500 // Tougher Yaga-Shura: 2.0.12
    ~ASCENSION/ASCENSION.TP2~ #0 #2000 // Full-body portrait for Bodhi: 2.0.12
    ~ASCENSION/ASCENSION.TP2~ #0 #2100 // Alternate Balthazar portrait, by Cuv: 2.0.12
    ~ASCENSION/ASCENSION.TP2~ #0 #2200 // Extended Epilogues for additional Beamdog NPCs, by shawne: 2.0.12
    ~ASCENSION/ASCENSION.TP2~ #0 #2300 // Sharper portraits of Abazigal and Gromnir for the Enhanced Edition, by DavidW: 2.0.12
    ~ASCENSION/ASCENSION.TP2~ #0 #2400 // Slightly improved cutscenes, by DavidW: 2.0.12
    ~7C#SARTWEAK/7C#SARTWEAK.TP2~ #0 #251 // Give Sarevok a better weapon -> Give him Ascension's Final Battle Sarevok's sword: v1.2
    ~C#SB_SILBER/SETUP-C#SB_SILBER.TP2~ #0 #0 // Adalon's Blood - Modification for BGII by Gandalf the white: 14
    ~DC/DC.TP2~ #0 #0 // Dungeon Crawl: v11
    ~A7-TESTYOURMETTLE/SETUP-A7-TESTYOURMETTLE.TP2~ #0 #0 // Test Your Mettle!: 1.2
    ~A7-TESTYOURMETTLE/SETUP-A7-TESTYOURMETTLE.TP2~ #0 #12 // Reduced experience for killing monsters -> Reduce by 75% (recommended): 1.2
    ~A7-TESTYOURMETTLE/SETUP-A7-TESTYOURMETTLE.TP2~ #0 #20 // Make "Spacewarp" available to stores: 1.2
    ~EETGBTHFKP/EETGBTHFKP.TP2~ #0 #0 // Expanded Thief Stronghold: 2.3
    ~BACKBRYNNLAW/BACKBRYNNLAW.TP2~ #0 #0 // Back to Brynnlaw mod for Baldur's Gate II: v7
    ~ALCOOL/ALCOOL.TP2~ #1 #0 // A Night out in the Taverns: V2
    ~REUNION/REUNION.TP2~ #0 #0 // The Reunion mod for Baldur's Gate II: v4
    ~TOTDG/SETUP-TOTDG.TP2~ #0 #0 // Colours of Infinity: Tales of the Deep Gardens -> Yes, but don't patch the existing save games: 12.4
    ~WHITEQUEEN/WHITEQUEEN.TP2~ #0 #0 // Colours of Infinity - The White Queen -> Yes, but don't patch the existing save games: 6.7
    ~SOUTHERNEDGE/SOUTHERNEDGE.TP2~ #0 #0 // Southern Edge: the new district of Athkatla -> Yes, but don't patch the existing save games: 3.00
    ~OOZE/OOZE.TP2~ #0 #0 // Ooze's Lounge: a new area under Athkatlan Slums: 2.6
    ~ISNF/ISNF.TP2~ #0 #0 // Colours of Infinity: I Shall Never Forget: 5.7
    ~EILISTRAEE/SETUP-EILISTRAEE.TP2~ #0 #0 // Eilistraee's Song -> Yes, but don't patch the existing save games: 6.6
    ~IMNESVALE/SETUP-IMNESVALE.TP2~ #0 #0 // Imnesvale Invasion: v3
    ~LENSHUNT/LENSHUNT.TP2~ #0 #0 // The Broken Lanthorn: V0.4
    ~MAGESTRONGHOLD_EET/SETUP-MAGESTRONGHOLD_EET.TP2~ #0 #0 // Expanded Mage Stronghold EET: 0.4
    ~BOM/SETUP-BOM.TP2~ #0 #0 // Boards of Magick item pack!: V3
    ~SKIECOST/SKIECOST.TP2~ #0 #2 // Skie: The Cost of One Girl's Soul - Add brand new SoD-oriented items to BG2: 3.2
    ~RUAD/SETUP-RUAD.TP2~ #0 #0 // Ruad Ro'fhessa (SoA😞 v30
    ~RUAD/SETUP-RUAD.TP2~ #0 #1 // Ruad Ro'fhessa (ToB😞 v30
    ~ITEMUPGRADE/ITEMUPGRADE.TP2~ #0 #10 // Shadows Of Amn Item Upgrades -> Revised Version (new upgrades presented in the same style as existing upgrades): v45
    ~ITEMUPGRADE/ITEMUPGRADE.TP2~ #0 #11 // Throne Of Bhaal Item Upgrades -> Revised Version (new upgrades presented in the same style as existing upgrades): v45
    ~ITEMUPGRADE/ITEMUPGRADE.TP2~ #0 #12 // Install supplemental Cespenar audio for Item Upgrade: v45
    ~MSFM/MSFM.TP2~ #0 #2 // Add Staff of Wizardry: v1.56
    ~MSFM/MSFM.TP2~ #0 #3 // Add custom inventory animation to the Staff of Wizardry: v1.56
    ~MSFM/MSFM.TP2~ #0 #6 // Add ranged attack and a tweak to the Staff of the Magi -> Add ranged attack + replace invisibility with magic resistance: v1.56
    ~MSFM/MSFM.TP2~ #0 #10 // Add circlets: v1.56
    ~MSFM/MSFM.TP2~ #0 #12 // Add Wizard's Hat: v1.56
    ~MSFM/MSFM.TP2~ #0 #13 // Add Wand Case: v1.56
    ~MSFM/MSFM.TP2~ #0 #15 // Add robe tweaks -> Add robes with original colorsets: v1.56
    ~MSFM/MSFM.TP2~ #0 #17 // Add Robes of Archimagi with colorsets from Mr. Pennyway's Cosmetic Changes mod: v1.56
    ~MSFM/MSFM.TP2~ #0 #23 // Add Resized Skull Animation: v1.56
    ~MSFM/MSFM.TP2~ #0 #24 // Add More scrolls of Find Familiar in shops: v1.56
    ~RUPERT/SETUP-RUPERT.TP2~ #0 #0 // Rupert the Dye Merchant: v2.2Alpha
    ~CLIFFKEY/SETUP-CLIFFKEY.TP2~ #0 #0 // A Mod for the Orderly - Add a Keyring to Faerun!: v7
    ~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #0 // Extended NPC-NPC Interaction SoA: V5.4
    ~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #1 // Extended Minsc/Aerie Interaction ToB: V5.4
    ~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #2 // Imoen "Retrospection" dialogue for BGII: ToB: V5.4
    ~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #3 // Wake-Up dialogue for Anomen Romance (By David Gaider with additions from Kulyok): V5.4
    ~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #4 // NPC Conflict Revisions: V5.4
    ~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #5 // Restored Aerie/Jaheira/Anomen interjection in Underdark: V5.4
    ~AJANTISBG2/AJANTISBG2.TP2~ #1 #0 // Sir Ajantis NPC for BGII: 20
    ~AJANTISBG2/AJANTISBG2.TP2~ #1 #1 // Install the unique BG(II):EE BAM for Ajantis' Family Shield: 20
    ~AJANTISBG2/AJANTISBG2.TP2~ #1 #44 // Select Ajantis' Friendship Dialogues and Romance Speed: -> Speed: 1 hour 30 minutes (extended) real time minimum between Dialogues: 20
    ~KITANYA/SETUP-KITANYA.TP2~ #0 #0 // Kitanya for BG2EE: v7.1
    ~KITANYA/SETUP-KITANYA.TP2~ #0 #1 // Allow multiple romances: v7.1
    ~XULAYE_EET/XULAYE_EET.TP2~ #0 #0 // Xulaye NPC Mod for EET: v2.3
    ~ISRA_BG2/ISRA_BG2.TP2~ #0 #0 // Isra for BGII: v3.1
    ~DEARNISE/SETUP-DEARNISE.TP2~ #0 #0 // de'Arnise Romance for Baldur's Gate II: v6.2
    ~SHEENA/SETUP-SHEENA.TP2~ #0 #0 // Install A Half Dragon Tale: v3.1
    ~BANTERPACK/SETUP-BANTERPACK.TP2~ #0 #0 // Pocket Plane Banter Pack for BG2: Shadows of Amn: v16
    ~BANTERPACK/SETUP-BANTERPACK.TP2~ #0 #1 // Install SOA Banter Accelerator script? (Increases the frequency of interparty banter): v16
    ~BANTERPACK/SETUP-BANTERPACK.TP2~ #0 #2 // Pocket Plane Banter Pack for BG2: Throne of Bhaal: v16
    ~BANTERPACK/SETUP-BANTERPACK.TP2~ #0 #3 // Install TOB Banter Accelerator script? (Increases the frequency of interparty banter): v16
    ~VICONIA/SETUP-VICONIA.TP2~ #0 #0 // Viconia Friendship: v4.4
    ~MAZZY/MAZZY.TP2~ #0 #0 // Mazzy Friendship: v3.5
    ~SKIECOST/SKIECOST.TP2~ #0 #0 // Skie: The Cost of One Girl's Soul - New quest for Baldur's Gate 2 EE: 3.2
    ~SKIECOST/SKIECOST.TP2~ #0 #1 // Skie: The Cost of One Girl's Soul - Allow Skie to return as a joinable NPC: 3.2
    ~YOSHIMO/YOSHIMO.TP2~ #0 #0 // Yoshimo Friendship Mod for BGII: SoA: v4.4
    ~KORGANFRIENDSHIP/KORGANFRIENDSHIP.TP2~ #0 #0 // Korgan Friendship for BG2: ToB: v1.6
    ~MINSCFRIENDSHIP/MINSCFRIENDSHIP.TP2~ #0 #0 // Minsc Friendship for BG2 and ToB: v1.1
    ~IMOENFRIENDSHIP/IMOENFRIENDSHIP.TP2~ #0 #0 // Imoen Friendship: v3.4
    ~VALYGARFRIENDSHIP/VALYGARFRIENDSHIP.TP2~ #0 #0 // Valygar Corthala Friendship: v1.3
    ~SAREVOKFRIENDSHIP/SAREVOKFRIENDSHIP.TP2~ #0 #0 // Sarevok Friendship for BGII: ToB: v2.5
    ~CERND/CERND.TP2~ #0 #0 // Cernd Friendship for BG2: ToB: v1.2
    ~WINGS/SETUP-WINGS.TP2~ #0 #0 // Wings for BG2:EE and EET: v0.94
    ~WINGS/SETUP-WINGS.TP2~ #0 #1 // Restore missing banters?: v0.94
    ~WINGS/SETUP-WINGS.TP2~ #0 #2 // Remove conflict with Hexxat?: v0.94
    ~JANQUEST/SETUP-JANQUEST.TP2~ #1 #0 // Jan's Extended Quest
    ~LUCY/SETUP-LUCY.TP2~ #0 #0 // Lucy the Wyvern: v4.1
    ~SLANDOR/SETUP-SLANDOR.TP2~ #1 #0 // The Minotaur and Lilacor
    ~SHARDSOFICE/SETUP-SHARDSOFICE.TP2~ #0 #0 // The Price Of Friendship: v7
    ~SHARDSOFICE/SETUP-SHARDSOFICE.TP2~ #0 #1 // Some of My Best Friends Are Slimes: v7
    ~SHARDSOFICE/SETUP-SHARDSOFICE.TP2~ #0 #2 // You Could Restore the Summon Cow Spell, But Why?: v7
    ~EMAD/SETUP-EMAD.TP2~ #0 #0 // A Z-rated Adventure - an IM4 Non-Entry: v10
    ~EMAD/SETUP-EMAD.TP2~ #0 #1 // The Promise of a Troll: v10
    ~EMAD/SETUP-EMAD.TP2~ #0 #2 // A Bhaalspawn's Best Friend: v10
    ~EMAD/SETUP-EMAD.TP2~ #0 #3 // Under Her Spell: v10
    ~EMAD/SETUP-EMAD.TP2~ #0 #5 // Character Medley: v10
    ~G3ANNIVERSARY/SETUP-G3ANNIVERSARY.TP2~ #0 #0 // The Gibberlings Three Anniversary Mod: v11
    ~THOGHMA/SETUP-THOGHMA.TP2~ #2 #0 // A Quest in the service of Oghma: v1.8
    ~SAGAMAN/SETUP-SAGAMAN.TP2~ #0 #0 // Ulrien of Cormyr - SagaMaster
    ~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #0 // Restored Locations: v8.4
    ~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #1 // Restored Characters and Dialogs: v8.4
    ~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #2 // Restored Sounds: v8.4
    ~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #3 // Restored Items: v8.4
    ~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #4 // Restored Wish Options: v8.4
    ~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #5 // Restored XP for Minor Things: v8.4
    ~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #6 // Lich Deril: v8.4
    ~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #8 // Minor Restorations: v8.4
    ~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #11 // Restored Final Slayer Dream: v8.4
    ~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #12 // Alternate Slayer Change: v8.4
    ~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #13 // Restored Waukeen's Promenade Cutscene: v8.4
    ~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #0 // Aerie Flirt Pack For SOA: v1.05
    ~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #2 // Aerie Flirt Pack For TOB: v1.05
    ~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #4 // Jaheira Flirt Pack for SOA: v1.05
    ~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #6 // Jaheira Flirt Pack for TOB: v1.05
    ~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #8 // Viconia Flirt Pack for SOA: v1.05
    ~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #10 // Viconia Flirt Pack for TOB: v1.05
    ~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #12 // Anomen Flirt Pack for SOA: v1.05
    ~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #14 // Anomen Flirt Pack for TOB: v1.05
    ~RE/SETUP-RE.TP2~ #0 #1 // Storms and Lightning, by berelinde (Weathermistress Ada, adult content): v15
    ~RE/SETUP-RE.TP2~ #0 #2 // Aimi's Magic, by berelinde (adult content): v15
    ~RE/SETUP-RE.TP2~ #0 #3 // Anishai's Deft Hands, by cmorgan: v15
    ~RE/SETUP-RE.TP2~ #0 #6 // Bodhi's Allure, by Kulyok (adult content): v15
    ~RE/SETUP-RE.TP2~ #0 #7 // Trademeet with Guildmistress Busya, by magrat: v15
    ~RE/SETUP-RE.TP2~ #0 #9 // Chanelle's Gifts, by cmorgan (adult content): v15
    ~RE/SETUP-RE.TP2~ #0 #13 // A Lonely Dryad, by Kulyok (adult content): v15
    ~RE/SETUP-RE.TP2~ #0 #22 // Ilona, a Merchant's Daughter, by Kulyok: v15
    ~RE/SETUP-RE.TP2~ #0 #24 // A Night with Lais in Imnesvale, by Kulyok: v15
    ~RE/SETUP-RE.TP2~ #0 #28 // Mira's Special Stock, by berelinde: v15
    ~RE/SETUP-RE.TP2~ #0 #30 // Rebecca the Gypsy, by Kulyok: v15
    ~RE/SETUP-RE.TP2~ #0 #35 // Dreaming of Sendai, by Kulyok: v15
    ~RE/SETUP-RE.TP2~ #0 #36 // Sheri the Bardess, by cmorgan (adult content): v15
    ~RE/SETUP-RE.TP2~ #0 #41 // Isabelle's Fears, by gertjanvh (adult content): v15
    ~RE/SETUP-RE.TP2~ #0 #42 // Anne's Rescue, by gertjanvh (adult content): v15
    ~RE/SETUP-RE.TP2~ #0 #43 // The Queen, by Domi: v15
    ~RE/SETUP-RE.TP2~ #0 #45 // Rehearsal with Chandra, by Western Paladin: v15
    ~RE/SETUP-RE.TP2~ #0 #54 // Date Night, by SisterVigilante: v15
    ~HAERDALIS_FRIENDSHIP/HAERDALIS_FRIENDSHIP.TP2~ #0 #0 // Haer'Dalis Friendship for BG2: ToB: v1.1
    ~UB/SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette: v28
    ~UB/SETUP-UB.TP2~ #0 #1 // The Suna Seni/Valygar Relationship: v28
    ~UB/SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised: v28
    ~UB/SETUP-UB.TP2~ #0 #3 // "Cat and Mouse" (Bodhi hunts you in Spellhold) by Ghreyfain: v28
    ~UB/SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest: v28
    ~UB/SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest: v28
    ~UB/SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn: v28
    ~UB/SETUP-UB.TP2~ #0 #7 // Restored Encounters: v28
    ~UB/SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair: v28
    ~UB/SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations": v28
    ~UB/SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0: v28
    ~UB/SETUP-UB.TP2~ #0 #12 // Item Restorations: v28
    ~UB/SETUP-UB.TP2~ #0 #15 // NPC Portrait Restorations: v28
    ~UB/SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies: v28
    ~UB/SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs: v28
    ~UB/SETUP-UB.TP2~ #0 #20 // Extended ToB Item Descriptions: v28
    ~UB/SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations: v28
    ~UB/SETUP-UB.TP2~ #0 #25 // The Murder of Acton Balthis, by Kulyok: v28
    ~SETUP-D0QUESTPACK.TP2~ #0 #4 // Miscellaneous Enhancements -> With Additional Random Encounters: v3.4
    ~SETUP-D0QUESTPACK.TP2~ #0 #6 // Alternative Harper/Xzar Plot: v3.4
    ~SETUP-D0QUESTPACK.TP2~ #0 #7 // Extended Reynald Sequence: v3.4
    ~SETUP-D0QUESTPACK.TP2~ #0 #8 // Intrigue In The Copper Coronet: v3.4
    ~SETUP-D0QUESTPACK.TP2~ #0 #9 // Rahul Kanakia's Potion Quest: v3.4
    ~SETUP-D0QUESTPACK.TP2~ #0 #10 // Revised Hell Trials: v3.4
    ~SETUP-D0QUESTPACK.TP2~ #0 #12 // Improved Oasis II -> IO2 Dialogue Enhancement Only: v3.4
    ~SETUP-D0QUESTPACK.TP2~ #0 #13 // Saving Sanik In Brynnlaw: v3.4
    ~SETUP-D0QUESTPACK.TP2~ #0 #14 // Burglary Of The Bookkeeper: v3.4
    ~SETUP-D0QUESTPACK.TP2~ #0 #15 // New Fate For The Dryads' Acorns: v3.4
    ~SETUP-D0QUESTPACK.TP2~ #0 #16 // The Tragedy Of Besamen: v3.4
    ~SETUP-D0QUESTPACK.TP2~ #0 #17 // Further Slaver Involvement: v3.4
    ~SETUP-D0QUESTPACK.TP2~ #0 #18 // Sending The Solamnic Knights Home: v3.4
    ~SETUP-D0QUESTPACK.TP2~ #0 #19 // Nazariel The Lich: v3.4
    ~SETUP-D0QUESTPACK.TP2~ #0 #20 // Reward Negotiation: v3.4
    ~SETUP-D0QUESTPACK.TP2~ #0 #21 // Infernal Thievery: v3.4
    ~WEASELS!/WEASELS!.TP2~ #0 #0 // Weasels! Because the IE games needed more weasels!: 2.0
    ~WHEELS/SETUP-WHEELS.TP2~ #0 #0 // The Wheels of Prophecy: v8.3
    ~A7-TOTLM-BG2EE/SETUP-A7-TOTLM-BG2EE.TP2~ #0 #0 // Trials of the Luremaster for Baldur's Gate: 2.0
    ~A7-TOTLM-BG2EE/SETUP-A7-TOTLM-BG2EE.TP2~ #0 #20 // Rebalance weapons and equipment: 2.0
    ~A7-TOTLM-BG2EE/SETUP-A7-TOTLM-BG2EE.TP2~ #0 #31 // Reduce experience from monsters and quests -> Reduce by 50 percent: 2.0
    ~WILSONCHRONICLES/WILSONCHRONICLES.TP2~ #0 #0 // Wilson Chronicles - expansion for our favorite bear companion: 1.7
    ~SIRENE_BG2/SIRENE_BG2.TP2~ #0 #0 // Sirene NPC for BG2:EE
    ~DJINNICOMPANION/SETUP-DJINNICOMPANION.TP2~ #0 #0 // Afaaq, the Djinni Companion -> Full Version (includes quests, banters and more): v2.8
    ~DJINNICOMPANION/SETUP-DJINNICOMPANION.TP2~ #0 #200 // Remove Afaaq's banter soundtrack?: v2.8
    ~DJINNICOMPANION/SETUP-DJINNICOMPANION.TP2~ #0 #300 // Alternate djinni portrait by Ulb: v2.8
    ~SIMENPC/SIMENPC.TP2~ #0 #0 // Sime NPC: v0.3
    ~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #0 // Crossmod Banter Pack for Shadows of Amn: v19
    ~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #1 // Crossmod Banter Pack for Throne of Bhaal: v19
    ~DRUIDSOR/SETUP-DRUIDSOR.TP2~ #0 #0 // Geomantic Sorcerer Kit: v6
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #0 // Spell Revisions: v4 Beta 18
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #10 // Deva and Planetar Animations: v4 Beta 18
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #20 // Mirror Image Fix: v4 Beta 18
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #30 // Dispel Magic Fix: v4 Beta 18
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #55 // Spell Deflection blocks AoE spells: v4 Beta 18
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #60 // Update Spellbooks of Joinable NPCs: v4 Beta 18
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2250 // Un-Nerfed Sorcerer Spell Progression Table: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2260 // Alter Mage Spell Progression Table -> Un-Nerfed Table (Blucher): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2280 // Alter Cleric Spell Progression Table -> Un-Nerfed Table (Blucher): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2293 // Alter Druid Spell and Level Progression Tables -> Use Cleric Level Progression Changes With Un-Nerfed Druid Spell Table (Blucher): v9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1500 // Include arcane spells from Icewind Dale: Enhanced Edition: v33.2
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1510 // Include divine spells from Icewind Dale: Enhanced Edition: v33.2
    ~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #25 // Sorcerer: Magus: 0.8.52
    ~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #31 // Sorcerer: Favored Soul: 0.8.52
    ~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #33 // Sorcerer: Sylvan Disciple: 0.8.52
    ~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #35 // Sorcerer: Revenant Disciple: 0.8.52
    ~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #37 // Sorcerer: Amorphous Disciple: 0.8.52
    ~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #45 // Arcane Crafting: 0.8.52
    ~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #48 // Armored Casting for Bards: 0.8.52
    ~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #63 // Cantrips -> Cantrip Wands: 0.8.52
    ~A7#IMPROVEDSHAMANICDANCE/SETUP-A7#IMPROVEDSHAMANICDANCE.TP2~ #0 #0 // Improved Shamanic Dance: 4.0
    ~A7#IMPROVEDSHAMANICDANCE/SETUP-A7#IMPROVEDSHAMANICDANCE.TP2~ #0 #10 // Expanded Shamanic Dance for high level characters: 4.0
    ~A7#IMPROVEDSHAMANICDANCE/SETUP-A7#IMPROVEDSHAMANICDANCE.TP2~ #0 #20 // Add spell "Shamanic Pact": 4.0
    ~A7#IMPROVEDSHAMANICDANCE/SETUP-A7#IMPROVEDSHAMANICDANCE.TP2~ #0 #30 // Apply Shamanic Dance improvements to Shaman kits: 4.0
    ~DEEPGNOMES/SETUP-DEEPGNOMES.TP2~ #0 #0 // Deepgnomes of the Sword Coast for EET: v0.4
    ~EETMOVEITEMSSOA/EETMOVEITEMSSOA.TP2~ #0 #0 // Some of your old items found in Irenicus Dungeon (ONLY FOR EET😞 v0.1
    ~HAMMERS/SETUP-HAMMERS.TP2~ #0 #0 // Thrown Hammers: v6.1.0
    ~HAMMERS/SETUP-HAMMERS.TP2~ #0 #15 // Thrown Spiritual Hammers: v6.1.0
    ~HAMMERS/SETUP-HAMMERS.TP2~ #0 #25 // Normal throwing hammers: v6.1.0
    ~HAMMERS/SETUP-HAMMERS.TP2~ #0 #35 // +1 throwing weapons: v6.1.0
    ~HAMMERS/SETUP-HAMMERS.TP2~ #0 #50 // Additional magic items: v6.1.0
    ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #0 // Lady Elgea's extended plot: Beta_5
    ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #1 // Anomen's extended plot: Beta_5
    ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #2 // Jerlia's Ore Shop: Beta_5
    ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #3 // Elven holy water in the Temple of Lathander: Beta_5
    ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #4 // Wave Blade in Treasury: Beta_5
    ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #5 // Silver Dagger in Irenicus Dungeon: Beta_5
    ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #6 // Bards can spend the night at their stronghold (Five Flagons): Beta_5
    ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #7 // A bard for the bard stronghold: Beta_5
    ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #8 // Silver Sword: Beta_5
    ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #9 // A Tunnel for Saradush: Beta_5
    ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #10 // Temple of Mask in Docks District: Beta_5
    ~MERCENARY/MERCENARY.TP2~ #0 #0 // Install Mercenary kit for Fighters: 3.1
    ~RR/SETUP-RR.TP2~ #0 #1 // Thief kit revisions: v4.92
    ~RR/SETUP-RR.TP2~ #0 #2 // Thief High Level Ability revisions: v4.92
    ~RR/SETUP-RR.TP2~ #0 #3 // Proper racial adjustments for thieving skills: v4.92
    ~RR/SETUP-RR.TP2~ #0 #4 // Bard kit revisions: v4.92
    ~RR/SETUP-RR.TP2~ #0 #5 // Bard High Level Ability revisions: v4.92
    ~RR/SETUP-RR.TP2~ #0 #6 // Proper spell progression for Bards: v4.92
    ~RR/SETUP-RR.TP2~ #0 #7 // Additional equipment for Thieves and Bards: v4.92
    ~RR/SETUP-RR.TP2~ #0 #8 // Upgradeable Equipment: v4.92
    ~WSR/WSR.TP2~ #0 #100 // Wizard Slayer kit revision: v1.14
    ~A7-CHAOSSORCERER/SETUP-A7-CHAOSSORCERER.TP2~ #0 #0 // "Chaos Sorcerer" kit: 2.5
    ~A7-CHAOSSORCERER/SETUP-A7-CHAOSSORCERER.TP2~ #0 #30 // Add "Primordial Artifacts": 2.5
    ~ITEM_REV/ITEM_REV.TP2~ #0 #3 // Allow Spellcasting in Armor -> With Casting Speed Penalties for Arcane Casters: V4 Beta 10
    ~ITEM_REV/ITEM_REV.TP2~ #0 #9 // Allow Thieving Skills in Armor -> Stealth is Penalized by Armor: V4 Beta 10
    ~ITEM_REV/ITEM_REV.TP2~ #0 #10 // Revised Shield Bonuses: V4 Beta 10
    ~ITEM_REV/ITEM_REV.TP2~ #0 #17 // Weapon Changes: V4 Beta 10
    ~ITEM_REV/ITEM_REV.TP2~ #0 #11 // Dual Wielding Changes for Light and Heavy Weapons: V4 Beta 10
    ~ITEM_REV/ITEM_REV.TP2~ #0 #18 // Revised Backstabbing -> Thief-only Weapons: V4 Beta 10
    ~ITEM_REV/ITEM_REV.TP2~ #0 #1091 // Remove Weapon Restrictions from Multi-classed Divine Spellcasters -> Clerics and Druids: V4 Beta 10
    ~ITEM_REV/ITEM_REV.TP2~ #0 #1070 // Thieves Can Use Wands: V4 Beta 10
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #10 // Remove Helmet Animations: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #20 // Change Imoen's Avatar to Mage: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #30 // Change Nalia's Avatar to Thief: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #40 // Change Viconia's Skin Color to Dark Blue: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #50 // Avatar Morphing Script: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #70 // Icewind Dale Casting Graphics (Andyr): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #100 // Commoners Use Drab Colors: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #110 // Icon Improvements: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #140 // Fix Boo's Squeak: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #182 // Unique Containers -> Unique icons and names: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #191 // Use Character Colors Instead of Item Colors -> For non-magical shields and helmets: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #200 // Remove Blur Effect from Items, e.g. Cloack of Displacement: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1010 // More Interjections: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1020 // Alter HP Triggers for NPC Wounded Dialogues: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1036 // Make Cloakwood Areas Available Before Completing the Bandit Camp -> All of Cloakwood Except the Mines: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1060 // Breakable Iron Nonmagical Shields, Helms, and Armor: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1070 // Improved Multi-Player Kick-out Dialogues: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2010 // Separate Resist Fire/Cold Icon into Separate Icons (Angel): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1075 // Send BioWare NPCs to an Inn (DavidW/Zed Nocear): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1090 // Exotic Item Pack: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1160 // Multiple Strongholds (Baldurdash) -> No Restrictions (Baldurdash): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1180 // Female Edwina: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1220 // Allow Cromwell to Upgrade Watcher's Keep Items: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1226 // Adjust Cromwell's Forging Time -> Eight hours: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1230 // Allow Cespenar to Use Cromwell Recipes: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1251 // Move NPCs to Convenient Locations: Move Alora to Gullykin: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1252 // Move NPCs to Convenient Locations: Move Eldoth to the Coast Way: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1253 // Move NPCs to Convenient Locations: Move Quayle to the Nashkel Carnival: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1255 // Move NPCs to Convenient Locations: Move Tiax to Beregost: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1256 // Move NPCs to Convenient Locations: Move Viconia to South Beregost Road: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1270 // Change Cloakwood Mine Chapter End Change Trigger to Non-TotSC Behavior (plainab) (BETA): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2020 // Two-Handed Bastard Swords: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2030 // Two-Handed Katanas: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2035 // Two-Handed Axes: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2040 // Universal Clubs: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2060 // Weapon Styles for All: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2140 // Expanded Dual-Class Options: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2150 // Wear Multiple Protection Items -> P&P Restrictions: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2161 // Alter Weapon Proficiency System -> BG-Style Weapon Proficiencies, With Weapon Styles (the bigg): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2200 // Multi-Class Grandmastery (Weimer): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2210 // Change Grandmastery Bonuses -> True Grandmastery (Baldurdash): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2240 // Un-Nerfed THAC0 Table: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2320 // Trap Cap Removal (Ardanis/GeN1e): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2340 // Remove Summoning Cap for Celestials (Ardanis/GeN1e): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2350 // Alter Multiclass Restrictions -> Allow humans to multiclass: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2360 // Remove Racial Restrictions for Single Classes: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2390 // Paladins Use Icewind Dale-Heart of Winter Spell Tables (grogerson): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2400 // Rangers Use Icewind Dale-Heart of Winter Spell Tables (grogerson): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2410 // Druids Use 3E Alignment Restrictions: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2500 // Exceptional Strength Weight Limit Changes: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2520 // Allow Mages to Use Bucklers and Thieves to Use Small Shields (Angel): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2530 // Lightning Bolts Don't Bounce (Angel): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2999 // Max HP at Level One: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3010 // Maximum HP for NPCs (the bigg) -> For All Creatures in Game: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3030 // Easy Spell Learning -> 100% Learn Spells: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3050 // Remove fatigue from restoration spells: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound (Weimer): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3083 // Increase Ammo Stack Size -> Stacks of 120: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3093 // Increase Gem and Jewelry Stacking -> Stacks of 120: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3103 // Increase Potion Stacking -> Stacks of 120: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3113 // Increase Scroll Stacking -> Stacks of 120: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3121 // Happy Patch (Party NPCs do not complain about reputation) -> NPCs Can Be Angry About Reputation but Never Leave (Salk): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3123 // NPCs Don't Fight: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3124 // Stop Haer'Dalis-Aerie romance from starting: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3150 // Remove animation from the Cloak of Mirroring (leave it for other spells and effects that use the same graphic): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3160 // Keep Drizzt's Loot, Disable Malchor Harpell: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3183 // Romance Cheats: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3190 // Rest Anywhere (Japheth): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3200 // Sellable Items (Icelus): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3205 // Stores Purchase All Item Types: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3230 // Taerom Makes Additional Ankheg Armor (Icendoan/grogerson): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3264 // Recoverable ammunition -> 25% chance to recover after a successful hit, vs. enemies only: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3280 // Give Every Class/Kit Four Weapon Slots: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3293 // Personalize automatic save names -> Use scheme: 000000000-(Protagonist) Save-Name: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3300 // Death Cam: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3330 // Make party members less likely to die irreversibly: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4000 // Adjust Evil joinable NPC reaction rolls: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4025 // Allow NPC pairs to separate: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -> Use BG2 Values: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 Values: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4050 // Change Jaheira to Neutral Good: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 Values: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 Values: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4080 // Make Khalid a Fighter-Mage (Domi): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4110 // Give Kagain A Legal Constitution Score of 19: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4120 // Give Coran A Legal Dexterity Score of 19: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4150 // Move Boo into Minsc's pack: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4160 // Allow Yeslick to use axes: v9
    ~A7#IMPROVEDARCHER/SETUP-A7#IMPROVEDARCHER.TP2~ #0 #0 // Improved Archer Kit: v3.1
    ~A7#IMPROVEDARCHER/SETUP-A7#IMPROVEDARCHER.TP2~ #0 #10 // Add fighter kit: Marksman: v3.1
    ~A7#IMPROVEDARCHER/SETUP-A7#IMPROVEDARCHER.TP2~ #0 #20 // Add paladin kit: Bow Knight: v3.1
    ~A7#IMPROVEDARCHER/SETUP-A7#IMPROVEDARCHER.TP2~ #0 #30 // Add thief kit: Sharpshooter: v3.1
    ~A7#IMPROVEDARCHER/SETUP-A7#IMPROVEDARCHER.TP2~ #0 #100 // Add +4 arrows, bolts and two powerful bows to the game: v3.1
    ~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #75 // Ability Score Spellcasting Bonuses: 0.8.52
    ~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #80 // Multiclass Sorcerers: 0.8.52
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): v33.2
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6000 // Smarter general AI: v33.2
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6030 // Smarter Mages: v33.2
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6040 // Smarter Priests: v33.2
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6100 // Potions for NPCs: v33.2
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6200 // Improved Spiders: v33.2
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6300 // Smarter sirines and dryads: v33.2
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6310 // Slightly smarter carrion crawlers: v33.2
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6320 // Smarter basilisks: v33.2
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6500 // Improved golems: v33.2
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6510 // Improved fiends and celestials: v33.2
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6520 // Smarter genies: v33.2
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6540 // Smarter dragons: v33.2
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6550 // Smarter beholders: v33.2
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6560 // Smarter mind flayers: v33.2
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6570 // Smarter githyanki: v33.2
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6580 // Improved Vampires: v33.2
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6590 // Smarter Throne of Bhaal final villain: v33.2
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6800 // Smarter Illasera: v33.2
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6810 // Smarter Gromnir: v33.2
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6820 // Smarter Yaga-Shura: v33.2
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6830 // Smarter Abazigal: v33.2
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6840 // Ascension versions of Irenicus and Sendai use SCS abilities and AI: v33.2
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6850 // Ascension demons use SCS abilities and AI: v33.2
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3010 // Replace +1 arrows and other projectiles with nonmagical "fine" ones: v33.2
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3022 // Replace many +1 magic weapons with nonmagical "fine" ones -> Fine weapons are affected by the iron crisis: v33.2
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3505 // Wider selection of random scrolls: v33.2
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3580 // Restoration and Lesser Restoration spells heal ability-score damage: v33.2
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4000 // Faster Bears: v33.2
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4020 // More realistic wolves and wild dogs: v33.2
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4030 // Improved shapeshifting: v33.2
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4051 // Decrease the rate at which reputation improves -> Reputation increases at about 1/2 the normal rate: v33.2
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4115 // Thieves assign skill points in multiples of five: v33.2
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4146 // Skip the Candlekeep tutorial sections -> Skip Candlekeep altogether (warning: breaks the 4th wall!): v33.2
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4160 // Increase the price of a license to practise magic in Athkatla -> License costs 10,000 gp: v33.2
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4170 // Increase the price asked by Gaelan Bayle -> Gaelan wants 40,000 gold pieces: v33.2
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4215 // Remove unrealistically helpful items from certain areas: v33.2
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4216 // Remove unrealistically convenient ammunition from the game -> Only remove nonmagical ammo from random containers: v33.2
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4230 // Delay the arrival of the "bonus merchants" in the Adventurers' Mart and the Copper Coronet: v33.2
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4250 // Make spell sequencers and contingencies into innate abilities: v33.2
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5000 // Ease-of-use party AI: v33.2
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5080 // Improved textscreens in Tales of the Sword Coast: v33.2
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7000 // Improved doppelgangers: v33.2
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7010 // Tougher Black Talons and Iron Throne guards: v33.2
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7020 // Improved deployment for parties of assassins: v33.2
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7030 // Improved kobolds: v33.2
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7040 // Relocated bounty hunters: v33.2
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7050 // Improved Ulcaster: v33.2
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7060 // Improved Balduran's Isle: v33.2
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7070 // Improved Durlag's Tower: v33.2
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7080 // Improved Demon Cultists: v33.2
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7090 // Improved Cloakwood Druids: v33.2
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7100 // Improved Bassilus: v33.2
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7110 // Improved Drasus party: v33.2
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7130 // Improved Red Wizards: v33.2
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7140 // Improved Undercity assassins: v33.2
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7200 // Tougher chapter-two end battle: v33.2
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7210 // Tougher chapter-three end battle: v33.2
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7220 // Tougher chapter-four end battle: v33.2
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7230 // Tougher chapter-five end battle: v33.2
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7250 // Improved final battle: v33.2
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8000 // Make the starting dungeon slightly harder: v33.2
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8010 // Improved Shade Lord: v33.2
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8020 // Spellcasting Demiliches: v33.2
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8040 // Tie difficulty of level-dependent monster groupings to the difficulty slider: v33.2
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8050 // Improved Random Encounters: v33.2
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8060 // Improved de'Arnise Keep ("Tactics Remix"): v33.2
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8070 // Improved Unseeing Eye: v33.2
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8080 // Improved Bodhi: v33.2
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8090 // Party's items are taken from them in Spellhold: v33.2
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8100 // Improved battle with Irenicus in Spellhold: v33.2
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8110 // Improved Sahuagin: v33.2
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8120 // Improved Beholder hive: v33.2
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8130 // Rebalanced troll regeneration: v33.2
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8140 // Improved Drow: v33.2
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8150 // Improved Watcher's Keep: v33.2
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8160 // Improved Fire Giant temple: v33.2
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8170 // Improved Sendai's Enclave: v33.2
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8180 // Improved Abazigal's Lair: v33.2
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8190 // Improved Minor Encounters: v33.2
    ~WSR/WSR.TP2~ #0 #200 // Wizard Slayer High Level Ability revision: v1.14
    ~WSR/WSR.TP2~ #0 #302 // Revised Wizard Slayer item restrictions -> Moderate changes: v1.14
    ~WSR/WSR.TP2~ #0 #999 // BG2-style icons for WSR content: v1.14
    ~RR/SETUP-RR.TP2~ #0 #10 // Revised Thievery -> Retain default thievery potions and prevent their effects from stacking: v4.92
    ~RR/SETUP-RR.TP2~ #0 #11 // Chosen of Cyric encounter: v4.92
    ~RR/SETUP-RR.TP2~ #0 #12 // Shadow Thief Improvements: v4.92
    ~RR/SETUP-RR.TP2~ #0 #999 // BG2-style icons for RR content: v4.92
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #100 // Restore innate infravision to Half-Orc characters: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #101 // Prevent skeletal and incorporeal undead from being affected by Illithids' Devour Brain attack: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #110 // Magical arrows and bolts deal bonus damage equal to their enchantment level: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #117 // Allow Mages to scribe memorized spells onto scrolls -> Scrolls can only be scribed at inns and strongholds: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #120 // Restore innate disease immunity to Paladins: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #125 // Rangers' Animal Empathy improves with experience: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #130 // Additional racial traits for Dwarves: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #140 // Additional racial traits for Gnomes: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #160 // PnP Undead: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #180 // PnP Mephits: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #185 // PnP Fey creatures: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #186 // Revised Call Woodland Beings spell: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #200 // Allow Breach to take down Stoneskin effects applied by items: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #201 // Instant casting for warrior innates: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #202 // Revised Bhaalpowers -> Enhance the Bhaalpowers and standardize their casting time: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #218 // Regain Bhaalpowers in ToB: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #203 // Make druidic shapeshifting uninterruptable: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #210 // Restore the Dispel Magic vulnerability to Nishruu and Hakeashars: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #213 // Expanded saving throw bonus tables for Dwarves, Gnomes and Halflings: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #270 // Unbiased quest rewards: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #220 // Simple Thief script: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #230 // Simple Bard script: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #239 // Simple Cleric/Paladin script: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #301 // Change the appearance of Valygar's armor: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #310 // Distinctive creature coloring: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #315 // Distinctive creature soundsets: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #500 // Slightly expanded storage capacity for containers -> Use the recommended storage capacity value (999): v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #510 // Expanded temple services: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #999 // BG2-style icons for aTweaks content: v4.53
    ~KLATU/SETUP-KLATU.TP2~ #0 #1000 // The Gloves of Goodman Hayes: 1.7
    ~KLATU/SETUP-KLATU.TP2~ #0 #1010 // The Manual of War: 1.7
    ~KLATU/SETUP-KLATU.TP2~ #0 #1020 // Prepared Wishes: 1.7
    ~KLATU/SETUP-KLATU.TP2~ #0 #1050 // Appropriate XP Rewards for Cowled Enforcers: 1.7
    ~KLATU/SETUP-KLATU.TP2~ #0 #2030 // Identify all store items: 1.7
    ~KLATU/SETUP-KLATU.TP2~ #0 #2040 // Fix Wild Mage Items and Spells: 1.7
    ~KLATU/SETUP-KLATU.TP2~ #0 #2050 // Prevent Wish Spells from Interrupting Caster: 1.7
    ~KLATU/SETUP-KLATU.TP2~ #0 #2080 // Drop Equipment on Disintegration: 1.7
    ~KLATU/SETUP-KLATU.TP2~ #0 #2110 // Treat all Innate Abilities as Non-Magical (Unaffected by Wild/Dead Magic and Silence): 1.7
    ~KLATU/SETUP-KLATU.TP2~ #0 #2130 // Treat all Bardsong Effects as Non-Magical (Unaffected by Wild/Dead Magic): 1.7
    ~KLATU/SETUP-KLATU.TP2~ #0 #2160 // Remove Delay from Improved Haste Spells: 1.7
    ~KLATU/SETUP-KLATU.TP2~ #0 #2190 // Modal Buff AI Script: 1.7
    ~KLATU/SETUP-KLATU.TP2~ #0 #2200 // Familiars can sort magical scrolls: 1.7
    ~KLATU/SETUP-KLATU.TP2~ #0 #3070 // Remove Chaos Shield icons from all items: 1.7
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #90 // Disable Portrait Icons Added by Equipped Items: v9
    ~THEPICTURESTANDARD/THEPICTURESTANDARD.TP2~ #0 #1000 // Main -> Vanilla: 0.71
    ~THEPICTURESTANDARD/THEPICTURESTANDARD.TP2~ #0 #2000 // Followers -> Vanilla: 0.71
    ~THEPICTURESTANDARD/THEPICTURESTANDARD.TP2~ #0 #3000 // BG1NPC -> Vanilla: 0.71
    ~THEPICTURESTANDARD/THEPICTURESTANDARD.TP2~ #0 #10000 // Rogue Rebalancing -> Vanilla: 0.71
    ~THEPICTURESTANDARD/THEPICTURESTANDARD.TP2~ #0 #17000 // Isra: 0.71
    ~THEPICTURESTANDARD/THEPICTURESTANDARD.TP2~ #0 #22500 // Siege of Dragonspear -> Lore Alternative: 0.71
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #2002 // Total XP CAP -> Disabled: 1.12
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #2042 // XP for Traps, Spells and Lockpicking -> Vanilla friendly progressive: 1.12
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #2056 // XP for killing creatures -> Custom value: 1.12
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #2066 // XP for quests -> Custom value: 1.12
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #3000 // Disable hostile reaction after charm: 1.12
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #3021 // Familiar death consequences -> Constitution loss for 1 week: 1.12
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4020 // Higher framerates support: 1.12
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4050 // Books/Scrolls categorization: 1.12
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4060 // Wand Case: 1.12
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4070 // Key Ring: 1.12
    ~THERUNE/SETUP-THERUNE.TP2~ #0 #0 // Oberan's Secret: V0.3
    ~THERUNE/SETUP-THERUNE.TP2~ #0 #1 // Dragonspear Rune: V0.3
    ~THERUNE/SETUP-THERUNE.TP2~ #0 #2 // Athkatla Rune: V0.3
    ~SAFANA/SAFANA.TP2~ #0 #0 // Safana in Amn: v0.2
    ~SHINEONCAELAR/SHINEONCAELAR.TP2~ #0 #0 // SoD Alternative: v1.0
    ~SHINEONCAELAR/SHINEONCAELAR.TP2~ #0 #1 // Caelar's Rescue: v1.0
    ~SODBANTER/SODBANTER.TP2~ #0 #0 // SoD Banter Restoration: v0.4
    ~PPE/SETUP-PPE.TP2~ #0 #0 // Portraits Portraits Everywhere (PPE) - core component: 1.01
    ~PPE/SETUP-PPE.TP2~ #0 #100 // Category Portraits (Recommended) -> Sequenced: 1.01
    ~PPE/SETUP-PPE.TP2~ #0 #10 // Isandir's CHARNAME Portraits: 1.01
    ~PPE/SETUP-PPE.TP2~ #0 #20 // Replace Low Quality TOB & SOA Portraits: 1.01
    ~PPE/SETUP-PPE.TP2~ #0 #25 // Edwin/Edwina: 1.01
    ~PPE/SETUP-PPE.TP2~ #0 #30 // Ust Natha Drow NPCs: 1.01
    ~PPE/SETUP-PPE.TP2~ #0 #35 // Vampire NPCs: 1.01
    ~BP-BGT-WORLDMAP/SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Worldmap for Baldur's Gate - including colored Baldur's Gate map icons: v10.2.4
    ~EET_END/EET_END.TP2~ #0 #0 // EET end (last mod in install order) -> Standard installation
    ~HQ_SOUNDCLIPS_BG2EE/SETUP-HQ_SOUNDCLIPS_BG2EE.TP2~ #0 #0 // Install high quality soundclips for new BG2EE content: 1.1
    ~LIGHTINGPACK/SETUP-LIGHTINGPACK.TP2~ #0 #2 // Shader script files for lighting control -> Moderately increased contrast, brightness and gamma (recommended): v3.0
    ~RECOLOREDBUTTONS/SETUP-RECOLOREDBUTTONS.TP2~ #0 #2 // Recolored character's toolbar buttons (BG2:EE😞 v4.2
    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #1000 // Mods Options: 3.5
    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #1020 // Mr2150's Random PC Generator: 3.5
    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #1040 // Portrait Selectors -> Mr2150's Portrait Picker (Scaleable UI): 3.5
    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #1042 // Mr2150's Backup M_BG.lua: 3.5
    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #2030 // Adul's Better Quick Loot: 3.5
    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #2040 // lefreut's Better Level Up Indicators -> lefreut's Level Up Glow no Click: 3.5
    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #2070 // Dee's Permanent Thieving Button: 3.5
    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #2900 // lefreut's Improved Record Screen: 3.5
    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #3000 // Leveling Progress Bars Tweaks: 3.5
    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #3010 // Leveling Progress Bars Options: 3.5
    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #3023 // Journal Fixes and Tweaks -> lefreut's Journal (quests expanded by default): 3.5
    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #3028 // lefreut's Customize Screens Tweaks: 3.5
    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #3050 // lefreut's Improved Inventory Screen -> With Item Comparison: 3.5
    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #4000 // Joined Store Panels Using lefreut's Solution: 3.5
    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #4010 // lefreut's Steal Multiple Items: 3.5
    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #4020 // Adul's Smooth Selling: 3.5
    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #5000 // lefreut's Tooltip Scroll: 3.5
    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #5041 // lefreut's Improved Fonts -> BG2 vanilla fonts for descriptions: 3.5
    ~HIDDENGAMEPLAYOPTIONS/SETUP-HIDDENGAMEPLAYOPTIONS.TP2~ #0 #1 // Install Hidden Gameplay Options -> Selected options: 2.4
    ~HIDDENGAMEPLAYOPTIONS/SETUP-HIDDENGAMEPLAYOPTIONS.TP2~ #0 #10 // Add in-game option "Enable Debug Mode": 2.4
    ~HIDDENGAMEPLAYOPTIONS/SETUP-HIDDENGAMEPLAYOPTIONS.TP2~ #0 #11 // Add in-game option "Enable UI Edit Mode": 2.4
    ~HIDDENGAMEPLAYOPTIONS/SETUP-HIDDENGAMEPLAYOPTIONS.TP2~ #0 #12 // Add in-game option "Show Strrefs": 2.4
    ~HIDDENGAMEPLAYOPTIONS/SETUP-HIDDENGAMEPLAYOPTIONS.TP2~ #0 #13 // Add in-game option "Hotkeys On Tooltips": 2.4
    ~HIDDENGAMEPLAYOPTIONS/SETUP-HIDDENGAMEPLAYOPTIONS.TP2~ #0 #14 // Add in-game option "Show trigger icons on tab": 2.4
    ~HIDDENGAMEPLAYOPTIONS/SETUP-HIDDENGAMEPLAYOPTIONS.TP2~ #0 #16 // Add in-game option "Limit druidic spells for Cleric/Ranger": 2.4
    ~HIDDENGAMEPLAYOPTIONS/SETUP-HIDDENGAMEPLAYOPTIONS.TP2~ #0 #17 // Add in-game option "3E Sneak Attack": 2.4
    ~HIDDENGAMEPLAYOPTIONS/SETUP-HIDDENGAMEPLAYOPTIONS.TP2~ #0 #18 // Add in-game option "Critical Hit Screen Shake": 2.4
    ~HIDDENGAMEPLAYOPTIONS/SETUP-HIDDENGAMEPLAYOPTIONS.TP2~ #0 #19 // Add in-game option "Show extra combat info": 2.4
    ~HIDDENGAMEPLAYOPTIONS/SETUP-HIDDENGAMEPLAYOPTIONS.TP2~ #0 #20 // Add in-game option "Show Game Date and Time on Pause": 2.4
    ~HIDDENGAMEPLAYOPTIONS/SETUP-HIDDENGAMEPLAYOPTIONS.TP2~ #0 #22 // Add in-game option "Reverse Mouse Wheel Zoom": 2.4
    ~HIDDENGAMEPLAYOPTIONS/SETUP-HIDDENGAMEPLAYOPTIONS.TP2~ #0 #23 // Add in-game option "Pause Game on Map Screen": 2.4
    ~HIDDENGAMEPLAYOPTIONS/SETUP-HIDDENGAMEPLAYOPTIONS.TP2~ #0 #24 // Add in-game option "Enable Fog": 2.4
    ~HIDDENGAMEPLAYOPTIONS/SETUP-HIDDENGAMEPLAYOPTIONS.TP2~ #0 #25 // Add in-game option "Disable Movies": 2.4
    ~HIDDENGAMEPLAYOPTIONS/SETUP-HIDDENGAMEPLAYOPTIONS.TP2~ #0 #27 // Add in-game option "XP Bonus in Nightmare Mode": 2.4
    ~HIDDENGAMEPLAYOPTIONS/SETUP-HIDDENGAMEPLAYOPTIONS.TP2~ #0 #28 // Add in-game option "Trigger Bored Sounds": 2.4
    ~HIDDENGAMEPLAYOPTIONS/SETUP-HIDDENGAMEPLAYOPTIONS.TP2~ #0 #29 // Add in-game option "Frame Rate" (experimental): 2.4
    ~HIDDENGAMEPLAYOPTIONS/SETUP-HIDDENGAMEPLAYOPTIONS.TP2~ #0 #30 // Add in-game option "Action Feedback": 2.4
    ~HIDDENGAMEPLAYOPTIONS/SETUP-HIDDENGAMEPLAYOPTIONS.TP2~ #0 #32 // Add in-game option "Show Area of Effect Range": 2.4
    ~HIDDENGAMEPLAYOPTIONS/SETUP-HIDDENGAMEPLAYOPTIONS.TP2~ #0 #33 // Add in-game option "Enhanced Path Search": 2.4
    ~HIDDENGAMEPLAYOPTIONS/SETUP-HIDDENGAMEPLAYOPTIONS.TP2~ #0 #34 // Add in-game option "Expire Trap Highlights": 2.4
    ~HIDDENGAMEPLAYOPTIONS/SETUP-HIDDENGAMEPLAYOPTIONS.TP2~ #0 #35 // Add in-game option "Show Learnable Spells": 2.4
    ~HIDDENGAMEPLAYOPTIONS/SETUP-HIDDENGAMEPLAYOPTIONS.TP2~ #0 #36 // Add in-game option "Render Search Map": 2.4
    ~HIDDENGAMEPLAYOPTIONS/SETUP-HIDDENGAMEPLAYOPTIONS.TP2~ #0 #37 // Add in-game option "Render Dynamic Search Map": 2.4
    ~NPC_EE/NPC_EE.TP2~ #0 #102 // Choose a class for Imoen -> Make Imoen a multiclass mage/thief: v3.8.2
    ~NPC_EE/NPC_EE.TP2~ #0 #242 // Choose a class for Branwen -> Make Branwen a multiclass fighter/cleric: v3.8.2
    ~NPC_EE/NPC_EE.TP2~ #0 #302 // Choose a class for Xzar -> Make Xzar a necromancer/cleric: v3.8.2
    ~NPC_EE/NPC_EE.TP2~ #0 #321 // Choose a class for Montaron -> Make Montaron a thief: v3.8.2
    ~NPC_EE/NPC_EE.TP2~ #0 #464 // Choose a class for Alora -> Make Alora a cleric/thief: v3.8.2
    ~NPC_EE/NPC_EE.TP2~ #0 #483 // Choose a class for Xan -> Make Xan a fighter/mage: v3.8.2
    ~NPC_EE/NPC_EE.TP2~ #0 #702 // Choose a class for Valygar -> Make Valygar a multiclass fighter/thief: v3.8.2
    ~NPC_EE/NPC_EE.TP2~ #0 #761 // Choose a class for Mazzy -> Make Mazzy a fighter/cleric: v3.8.2
    ~NPC_EE/NPC_EE.TP2~ #0 #2000 // NPC kit choices: v3.8.2
    // Recently Uninstalled: ~SETUP-BWS_FINAL.TP2~ #0 #0 // Make quick-logged WeiDU-entries visible
     

     

     

     

     

     

    Try CLUAConsole:SetGlobal("TITamah","GLOBAL",2) as well before talking to her.

  4. 1 hour ago, jastey said:

    @Shin

     Yes, that's how I'd do it.

    Thanks. And just to check, given that the compatibility list has BG1NPC v24 and 24.1 listed as fine to install before EET, and v24.2 and above listed as to be installed after EET, would you say the latest version can also be installed prior to EET?

    Edit: Thanks again.

  5. 27 minutes ago, Guest Kahrk said:

    oooh She's not there. Is there is a way to spawn her or change EEKeeper variables to get an ending? I kinda want to see how it pans out.

    Try CLUAConsole:CreateCreature("TITamah") and see if you can talk to her.

  6. On 7/15/2020 at 11:07 AM, jastey said:

    Late reply: you can still install bg1npc project as well as bgqe to the BG:EE game, first.

    So if you want an EET game with BGQE/Brage's Sword, Brage's Redemption, BG1NPC and Garrick: Tales of a Troubadour, you have to install it like below?

     

    1. BGQE/Brage's Sword (has to be before BG1NPC to get all the content, works before or after EET)

    2. BG1NPC (has to be before Garrick, works before or after EET

    3. Garrick: ToaT (has to be before EET conversion)

    4. EET conversion from BGEE/SoD

    5. Brage's Redemption (has to be after BGQE, and also after EET conversion)

  7. 34 minutes ago, subtledoctor said:

    So I’ve been over to the far-left side of the map, where the bee says stuff like “vee are so close! I can hear zee ozzer bees!” but I’ve walked around every square inch of that section of the map, and nothing happens anywhere I go. So I seem to be stuck with an undroppable item in my inventory (why make it undroppable??) which is dependent on a script that is clearly fragile enough to break, and no access to a save editor to remove the damn bee. This is extremely frustrating. 

    And people ask me why I don’t like to use scripts in my mods? This is why. 

    To the best of my recollection, it's this area. Looking at the script, there's also supposed to be a bear there that triggers the event. If not, try creating clbr1 and clbr2 and setting G("CliffSeesBear",1).

    Bee.jpg

  8. 8 hours ago, subtledoctor said:

    2) I also met a strange woman ion Imnesvale with a bee in her hair, which I gallantly offered to  take off her hands and carry to its home.  The bee (also an undroppable inventory item) is reportedly "buzzing with electrical energy." I've been all over the Imnesvale and Temple Ruins maps, and I nothing has happened  to suggest where this creature's home tree is; and the bee itself claims to have no idea where to go.  Maybe this is some kind of timed thing for this mod?  Maybe the "where's my necklace" thing is just a text error?  Has anyone seen this bee  before? I've never seen it and have no idea which mod is is with.

    I believe this is part of the 'every mod and dog' mod. The bee normally shocks you every now and then, but just the one carrying it and not the entire party. If I remember correctly you can drop the bee off toward the mid-left side of the Imnesvale map near some vaguely termite nest looking structures; getting close enough should trigger a dialogue.

  9. 7 hours ago, subtledoctor said:

    I think you more or less made my point about BG1: it has a compelling, fairly linear story, but it feels more open than BG2. BG2 gets bogged down and distracted, and can feel almost listless at times, even while it tells you you are supposed to feel urgency; and yet it feels less open than BG1

    The point is not whether the game should do more of X or more of Y; the point is that both X and Y can be more enjoyable. BG1 shows that it can be done better overall.

    I've never doubted that things could have been done better, though -- every game can be improved upon in some way, especially after the fact. But my point about BG2 risking negative impact from that kind of design still stands: sure, it may have come out like BG1 but better, with subtle hints guiding you through the various mandatory locations at your leisure while still appearing to set you free, but it could also have ended up more like ToB, essentially presenting you with a list of locations you have to go to, where you at most get to choose the order of a few of them.

  10. Well, it's all speculative. The game is as it is, and that's what's critiqued; I don't see it as certain the criticism had been less if it were all mandatory (and just to be clear again, I personally wouldn't really mind this, but I know that my preferences aren't exactly what all players would prefer). As for BG1, I also don't really see it as such a clean case as you appear to. There are some people who wish BG2 was more like BG1, yes, but as far as I've seen that's because BG1 feels more open, not because it railroads you with more mandatory stuff than BG2 does. Still, for all the people who might prefer BG1, even today with engine conversions and EEs available, BG2 is still the more popular choice, where the question put forth is usually whether it's worth it to play through BG1 or advisable to just edit in the tome bonuses.

    I also don't see the sandbox/story division as that black and white; it's part of an RPG (in the role-playing sense) to have elements of both -- it's difficult to get that balance right in a computer game, yes, but that doesn't mean it's wrong by definition.

  11. 17 minutes ago, subtledoctor said:

    Right, that's why my suggested implementation is to require a global variable to reach X in order to proceed with the main quest, and have every major side quest bump the global variable by 1.  E.g. if there are about 8 major side quests, you could set the required variable value to 4.  The beauty of it is that no side quest is required content.  Running a warrior-heavy party?  You don't have to do the Planar Sphere.  Ever.  Running a Lawful party?  You don't have to do the Thieves' Guild quest.  You have to do a certain amount of the side-quest content, and the mod would given a basic explanation as to why; but which content you do is still entirely up to you.  And of course nothing is stopping you from doing more than 4. 

    You wouldn't be railroaded any more than you already are (i.e. almost not at all), but you would have a bit more reasonable justification for your out-of-town gallivanting, for people like me who don't think it's so easy to justify taking your time in chapter 2.  (I hear your RP arguments... but I reject them.)

    Yeah, again my objections weren't against such a mod, but came in regards to comparing story flow to e.g. Lord of the Rings. My point was that game developers have to make decisions regarding main and side content, and a lack of balance there can easily have a negative impact on the perceived quality of the game, which I believe the case might well have been if BG2 shipped with most of what you can do in chapter 2 and 3 as mandatory content.

  12. 18 hours ago, subtledoctor said:

    Don't really see what the problem is... what need is there for "optional content" if all of the content is used toward the progression of the story, and it all integrates well with the story... plenty of games work that way and it can be done really well. 

    ...

    And anyway anyway, that why I advocate a chapter 2 Macguffin mod that allows the player to decide how high that global variable needs to go - set it at 5 and you'll need to do 5 major side-quests before being able to proceed in the main quests (but there will still be others leftover and those will still be optional, and every time you play the game the 5 side-quests that are "mandatory" can be different); set it at 1 and you are basically in the same situation as the vanilla game, where you only have to do a single quest to get the money and other requirements to proceed to Brynnlaw.

    In other words, the mod wouldn't hurt people like you; and it would help people like me and ithildurnew.  I'm struggling to understand a point of view that doesn't think it's a good idea...

    Don't misunderstand, I don't oppose such a mod, and I personally also wouldn't mind if much of the side content became main content (or hell, if you had to play all of BG1 in order to start BG2, even), but I still don't see it as an uncomplicated design decision, had it been made that way. If all the Athkatla branches became part of the main quest, my bet is that it would generate complaints, e.g. of how it ends up being linear kind of like ToB, where your only choice is in what order you do all the mandatory things.

    Anyway, my main point with posting was to reason around this and put forward a point of view much like your own (that going to Brynnlaw late can easily be supported by RP), which should be clear from my first post on the matter.

  13. 7 minutes ago, subtledoctor said:

    Right.  But I think the point it, Tolkien did a really good job of folding those other adventures into the overall mission.  Bioware, to put it mildly, did not.

    Well, Tolkien also wasn't faced with a division between main and side content. A lot of the non-critical Athkatla content is very well made and serves to make the player's journey a lot richer, but if all of it were mandatory there would be very little optional content left in the game and all players would be forced to do everything.

  14. 23 minutes ago, ithildurnew said:

    (I've hit the SCS modded 40,000gp mark on Day 6 once or twice). At that point, what's the character thinking when he goes to bed at night, assuming he placed value on Imoen as a companion? He has more than enough coin, tons of expensive magical equipment, a solid party of powerful adventurers that's been kicking ass and taking names; just because she's a statue (a condition that he's seen reversed many times previously), does it make sense to put off the trip and instead go seek out yet more 'jobs'? I found that for me, it didn't make enough of a difference.

    You can easily up the SCS-modded limit to 300k gold, or whatever limit you deem feasible for the way you'd like to play. Or like subtledoctor mentioned, imagine that in order to get to Brynnlaw you need to gather pieces of an item held by Firkraag, Kangaxx and Shangalar the Black.

    As for what Charname is thinking, that depends on how you play it: it's your character, after all. What was Frodo and Sam thinking while they were creeping through marshes, getting caught by Faramir and snared by Shelob? All this side stuff crap happening to them when all they want is to destry the ring. I'm sure they did everything they could to get to Mordor and Mount Doom as soon as possible, but in order to do so, there were a lot of other things they had to go through first. That's what makes it a story.

  15. 1 minute ago, ithildurnew said:

    But that's the problem; there is no actual sense of urgency in SoA because it makes absolutely no difference whether you take 2 weeks or 2 years to go to Spellhold.

    Fair enough, though a strictly narrative sense of urgency is also common; far from every game uses actual time limits, and far from all players enjoy having them. Hell, even the few present in some of the stronghold quests have resulted in annoyance over the years as players unwittingly lose their ranger status, etc.

    That said, I don't oppose a mod that implements penalties -- just stating that lingering in chapter 2 and 3 can be at least as roleplay-based as hurrying along.

  16.  

    18 minutes ago, ithildurnew said:

    Regarding the old argument 'party should take it's sweet time to gear up to the nth degree to prep for trip to Spellhold', sorry, there's a point where I just don't buy it because it becomes outright ridiculous.

    ...

    'Hey, I've got tons of money and good gear now, but if I linger and take on several more jobs I'll be better prepared and have more stuff that'll make life easier' is metagaming at it's finest and makes little sense in character, unless you are in fact portraying a character that doesn't really give a crap about Imoen or has procrastination issues/is actually afraid to go after Jon. That's motivation that makes more sense than 'preparation'.  People who really try to justify delaying the trip until they complete just about every quest in ch2. in the name of 'preparation' - I'll say this, I wouldn't count on them to come through for me in a sticky situation, or work in any kind of a profession where lives are on the line in a risky situation... which is fine, most of us are not real life adventurers or heroes - just don't try to sell me that metagaming risk aversion is 'preparation'.

    The thing is that it isn't necessarily risk aversion, or powergaming for that matter. Anyone who knows enough about the game to meticulously collect every useful item around Athkatla in all likelihood also knows enough to do an undergeared solo trip through Spellhold as soon as they raise 15k gold. It's not that difficult. Some people just prefer the story to flow one way or the other, and come up with their own RP reasons for it and add mods that support it -- the macguffin you mentioned. If you prefer to explore in chapter 2 and 3 you might come up with reasons why it takes a long time to gather intel and resources and remove obstacles to get to Brynnlaw, and if you prefer to explore in chapter 6 you come up with reasons for why getting your soul back becomes a more complicated process. I don't even see why it should be controversial: a lot of games impose a sense of urgency while having something of a disjunction between the critical, narrative path and the less critical content you're free to go through at your leisure.

  17. 4 hours ago, ithildurnew said:

    How? The oldest trick in the book for adventure/action plots -  Mcguffins. In chapter 6 you're racing against the clock supposedly because your soul is missing and you need it back; plotwise it doesn't make sense to spend a lot of time chasing after the quests you didn't get to in ch2/3... But what if in order to get your soul back, you NEED to chase those quests to fetch Mcguffins that are required to be in your possession to ensure you'll get your soul back?

    For what it's worth, this is pretty much how I roleplay it, only the other way around. That is, to justify going after Imoen relatively late, I for one thing use SCS to up the gold required to ~120k, and for another headcanon that the work involved in finding out where Imoen is and how to get there requires me to do more than just some quick missions for Bodhi or Aran. For example I might need to explore the Windspear Hills, the ruins beneath the temple area, the Planar Sphere and the Umar Hills to find various bits of information before I can embark on an expedition to Brynnlaw. So when I finally go, weeks or months later, that is as fast as my character was able to do all that which was needed. And, immersive enough, also allowed Irenicus the time to take over, set up his laboratory and perform experiments on numerous test subjects.

  18. Since you ask, in your particular case I would say modularity. Like I've mentioned before, several of your projects have been inventive, like the spell/lightning effects mod and more recently the adventurer's miscellany one. For one thing because of good ideas and for another because graphics editing tends to be more time consuming and more difficult to get right than many other kind of edits.

     

    Without the possibility of modular installing though, much of it may end up moot. When you install 50+ mods onto EET or similar, even with care, game knowledge and tried-and-true mods, you can be pretty sure you're inducing at least a couple of bugs that will surface at some point. Hence, installing untested, unwieldy mods that make sweeping file changes often seems like an unnecessary risk even if there is something inside that you feel would benefit your game. Maybe someone just wants a different fireball effect. Case in point, after asking you about modularity for adventurer's miscellany and getting a no, I decided to just edit out the campfire portion for use in my install. Not everyone has that option, and may therefore decide to skip it altogether.

  19. Hm. I always figured he meant Zhalimar Cloudwulfe and his party of faithful (Aasim, Alai, Diyab, Gardush and Naaman) that you do battle with atop the Iron Throne building, and as such never saw it as a plot hole. With Hafiz giving you one scroll, I got the impression he was talking about a singular encounter -- but of course it could be interpreted in different ways.

    Edit: At any rate, they are six, and they seemingly serve Sarevok with a religious devotion rather than as mercenaries. From Zhalimar's dialogue: "There are no hired lackeys for you to bribe here, no mercenaries that slather at the sound of coins. We are servants of Sarevok and Sarevok alone, selected by hand to protect his destiny."

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