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Lianos

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Everything posted by Lianos

  1. IMO this is only the case for strength because you can combine gauntlets and girdle and weapon. For all other stats there are too few items which gives significant bonuses resp. there are better in-slot alternatives. I find the IR philosophy of "+x bonus" MUCH more balanced and would opt for it any day over the vanilla behavoir. For the sake of simplicity, please don't do this.
  2. I always saved 1 charge of Fireball in order to use the charges of Aganazzar's Scorcher. I usually ended up with ~10 wands, each with 1 Fireball charge left... Aganazzar's Scorcher just in't worth it in BG2. It would be cool if one could overcharge a wand, like have a Fireball with 10d6 instead of 6d6, but it consumes 2 charges and is only available for high-level users. I would like that. /edit The Pierce Shield idea I mean.
  3. If I remember correctly the rationale was nothing the player can acquire should penetrate Absolute Immunity (Level 9). Weapons with +6 enh would make this Level 9 spell much weaker than Protection From Magical Weapons.
  4. AFAIK only neutral and evil priests get this spell.
  5. Ring of Opportunity (the one you get from Koveras in BG1) It counts as a Ring of Protection, so it cannot be equipped together with other "of Protection" items.
  6. It's not a sexy spell atm. An idea I would like to share: Instead of making yet another disabler, simulate stupidness: High chance of casting failure (or even disable casting) Make quickslots and skills unavailable Chance of falling to the ground when moving around (--> Grease) Chance of hitting self when attacking an enemy Chance of dropping the weapon in the main hand when attacking (maybe too much for the AI) ... The spell could have a save and starts with high probabilities for failures which will decrease over time (fades out completely). or The spell has no save, probabilities are low and will increase over time until cured (this maintains the permanent nature of the spell).
  7. I can see the point. It is the view of a programmer and not a player. But I'm fine as long as it's consistent on some level. How I came up with the "issue": After a long and difficult fight a Cloudkill finally killed the last enemy. I was happy until I realised the PC is standing feebleminded in the corner, despite my overly clever approach to cast a Break Enchanment via contigency when "Helpless" occures. Annoying. All the other stuff is at least time-limited, but this scenario forced me to reload - the price of playing solo I guess This. And the lack of a description how it works in the first place.
  8. I used it frequently within the posted setup and it worked fine.
  9. Regardless how low the intelligence is, lifeforms will still react because of reflexes. They would try to escape from the pain when beaten up or even strike back. These reactions are not tied to intelligence. Since the game takes a different approach here (starting at the definition of intelligence) that renders the affected character incapable of performing any action, I think he is indeed helpless in terms of gameplay mechanics.
  10. This was my expectation too. Don't get me wrong here, I don't talk about Death Knights summoned by the party. Death Knights summoned by enemy casters ignore the party if it is under the spell Protection From Evil.
  11. Yes, an an absurdly slow animation (these are lightnings after all!)
  12. Yes. But this is the SRR forum Try to give him a Potion of Restoration.
  13. Feedback for a BG2+ToB 2.5 run with Dragonspear UI++ 2.41, Tweaks Anthology v9, Ascension 2.0.20, SCS 34.3, SRR V1.3.547, IRR V1.3.550 Amelyssan and the Chromatic Demon tend to teleport on top of a character. The character is stuck this way and it looks weird. I think this is not intended? IMO SCS priests should use "Gust of Wind" more often (SR variant of "Zone of Sweet Air"). I used Acid Fog and Cloudkill a lot, and they almost never used this cheap counter - apart from the golem priest on the first level of Watchers Keep, so the AI is actually able to use it in a sensible way.
  14. Feedback for a BG2+ToB 2.5 run with Dragonspear UI++ 2.41, Tweaks Anthology v9, Ascension 2.0.20, SCS 34.3, SRR V1.3.547, IRR V1.3.550 Contingency has a trigger called "Helpless". It's triggered when the character is e.g. stunned. However, it's not triggered when the character is feebleminded. IMO a feebleminded character IS helpless. (Feeblemind beeing permanent is very annoying btw.) Death Knights summoned by the resp. spell ignore characters protected with "Protection from Evil". They do not even defend themselves when they are attacked. I played with the "Dispel has a save" option enabled. It's cool to have a counter to "Triple Remove Magic" sequencers (e.g. Moment of Prescience). But SCS is rather fond of these spells and the game is a good chunk easier this way. Moreover multi class characters profit and already weak single class clerics and bards are nerfed. I am not completely convinced, but it is progress.
  15. Feedback for a BG2+ToB 2.5 run with Dragonspear UI++ 2.41, Tweaks Anthology v9, Ascension 2.0.20, SCS 34.3, SRR V1.3.547, IRR V1.3.550 I could not get access to the paladin shop at Radiant Heart with a True Neutral char with Reputation 19. The knight refused once ("Despite your good reputation... only for members..."), afterwards the dialog line was not available anymore. @Bartimaeus As you wrote here once, it should be possible. Short Bow of Gesen pierces through Protection from Missiles. (-> SRR) The Shakti Figurine ist not usable by Kensais. I don't think this is intended. The Vampiric drain from Scarlet Ninja-To works on shadows and vampires. That shouldn't work, should it?
  16. In ...\stratagems\priest\spellchoices_defensive\demivrgvs\druid.tph Line 41 a bracket is missing. PUSH_RANDOM spells (DEFENSIVE_HARMONY null should be PUSH_RANDOM spells (DEFENSIVE_HARMONY null) This fixed it for me.
  17. In combination with SRR, the installation of SCS 34.3 gives errors for druid.tph (there is no error without SRR) Relevant console output: //Including file(s) spellchoices_defensive/demivrgvs/druid.tph //Copying and patching 1 file ... //In state 560, I expected one of these tokens: // [2] ~~ // [20] ID_OF_LABEL // [25] DIRECTORY_EXISTS // [26] IDS_OF_SYMBOL // [28] STRING_LENGTH // [39] SLONG_AT // [43] SBYTE_AT // [44] RINDEX // [53] BUFFER_LENGTH // [60] BNOT // [66] FILE_EXISTS_IN_GAME // [110] GAME_INCLUDES // [130] VALID_SCRIPT_TRIGGERS // [137] ENGINE_IS // [146] SHORT_AT // [152] INDEX_BUFFER // [167] RESOLVE_STR_REF // [168] FILE_EXISTS // [171] NEXT_STRREF // [178] BYTE_AT // [182] LONG_AT // [194] GAME_IS // [205] VALID_SCRIPT_ACTIONS // [208] RANDOM // [217] FILE_CONTAINS_EVALUATED // [235] FILE_MD5 // [251] ANY // [273] RESOURCE_CONTAINS // [275] FILE_SIZE // [282] LPAREN // [284] DEFAULT // [302] SIZE_OF_FILE // [306] BIFF_IS_COMPRESSED // [309] TRA_ENTRY_EXISTS // [319] FILE_CONTAINS // [323] RINDEX_BUFFER // [327] INDEX // [338] VARIABLE_IS_SET // [353] SSHORT_AT // [357] STATE_WHICH_SAYS // [360] FILE_IS_IN_COMPRESSED_BIF // [371] NOT // [377] INSTALL_ORDER // [388] DOLLARS // [394] IS_AN_INT // [398] MOD_IS_INSTALLED // [409] EVALUATE_BUFFER // [425] IS_SILENT // [428] ABS //Parse error (state 560) at END //[weidu_external/workspace/spellchoices_defensive/demivrgvs/druid.tph] PARSE ERROR at line 59 column 1-9 //Near Text: END // GLR parse error //[weidu_external/workspace/spellchoices_defensive/demivrgvs/druid.tph] ERROR at line 59 column 1-9 //Near Text: END // Parsing.Parse_error //ERROR: parsing [weidu_external/workspace/spellchoices_defensive/demivrgvs/druid.tph]: Parsing.Parse_error //Stopping installation because of error.
  18. Installation of the latest version via github fails. See attachment, seems like an encoding issue(?) SETUP-SPELL_REV.DEBUG
  19. Short Sword of Backstabbing (SW1H10) once again Typo: "Damge type piercing" -> should be "Damge type: slashing"
  20. Short Sword of Backstabbing (SW1H10) There is no +1 backstab multiplier for the F/M/T multiclass. (missing EFF for this class)
  21. There's no "problem" with such doublicates without IR, as they are e.g. plain Scimitars +2. With IR however, dual-wielding 2 x Rashads Talon could be a bit too strong. Do it for the fans!
  22. It does fix the issue. There are 2 Scimitars "Rashads Talon +2" . One in cloakwood, one on top of Durlags tower. (This is not IRR-specific.)
  23. I am just the messenger sw1h09.EFF and sw1h09.SPL were non-existent in my installation (override). I copied them from source to override, now it's working (at least the icon of Resist Fear is there).
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