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  1. When i want to install Ascension with EET i get this error everytime (Improved Slayer Transformation component fails to install): #ERROR: illegal 4-byte read from offset -1 of 782-byte file player1.dlg #ERROR: [player1.dlg] -> [override] Patching Failed (COPY) (Failure("player1.dlg: read out of bounds")) #Stopping installation because of error. #Stopping installation because of error. #Stopping installation because of error. #Stopping installation because of error. #ERROR Installing [Ulepszona przemiana w Zabójcę], rolling back to previous state #Will uninstall 6 files for [ASCENSION/ASCENSION.TP2] component 50. #Uninstalled 6 files for [ASCENSION/ASCENSION.TP2] component 50. #ERROR: Failure("player1.dlg: read out of bounds") #Please make a backup of the file: SETUP-ASCENSION.DEBUG and look for support at: https://www.gibberlings3.net/forums/forum/207-ascension/ #Automatically Skipping [Ulepszona przemiana w Zabójcę] because of error. #Using Language [Polski jezyk (Przetlumaczony przez Damian Staniszewski)] #[.\lang\pl_pl\dialog.tlk] created, 302826 string entries #[.\lang\pl_pl\dialogf.tlk] created, 302826 string entries #NOT INSTALLED DUE TO ERRORS Ulepszona przemiana w Zabójcę # #WARNING: Ascension : 50 has encounter errors durring installation, exited with ExitCode = 2 #WARNING: unpausing installation will continue from next component. After unpausing installation goes on.
  2. Is there any way to install those mods for EET using Project Infinity? Does anyone have those EET patches?
  3. I'm waiting 3 years for EET compability, so i'm interested. But i would prefer that you woundn't make any changes to Pecca mod. No offence, but i don't like your inventory screen. If you really have to change it, then at least leave option to choose Pecca's one.
  4. Thanks for answer. Is there any manual how to install EET using PI?
  5. I didn't try yet, because i'm waiting for patch 2.6, but is it possible to install EET by Project Infinity? Or do we have to wait for official support? BTW, are then any plans for EET to be officially released?
  6. What with this fog bug? Was it fixed? Does it still prevent official release?
  7. How looks like situation with EET now, when patch 2.5 was released? Did fog bug was fixed? When will be official release? Is K4thos still with us? I haven't checked this mod for over 1 year.
  8. Two things: 1) What about weapons and armors icons? They are mixed in current state. Some of them have BG1 icons, but others BG2? Will it remain like that? 2) Journal popups show for 16s, not for 6s like in default BG. It's a bit too long. In Friendly Arm Inn when i had 5 of them in row, they were showing for almost 1.30 min. Do you plan to change it?
  9. Is it possible to create patches for those 2 mods? TeamBG's Armor Pack: http://www.baldursgatemods.com/forums/index.php?topic=7806.0 TeamBG's Weapon Pack: http://www.baldursgatemods.com/forums/index.php?topic=7868.0
  10. User experience will be the same as installing BGT. You will give the path to BG1EE and BG2EE folders, and it will only let you select mods that are EET compatible, and it will do all of the patching and installing for you. This is already working in BWS, just hidden by a single $HideEET = 1 line in Includes\MiscGUI.au3. The remaining problem is that K4thos' EET patches and the BiG World Fixpack contain partially overlapping fixes and BWS currently applies both, which results in some patches being lost. Once I finish merging, BWS will only use the Fixpack. Ok, but i never installed BGT. So i guess, first i install mods at BG:SoD using BWS, then manually install EET and then install mods at BG2/EET using BWS, right?
  11. Thanks for your hard work! I'm waiting impatiently for EET support in BWS. Is it possible for you to write somewhere how to install EET and mods using BWS?
  12. So this friday BWS will have EET support?
  13. Updated polish translation for SCS v.30: https://www.sendspace.com/file/jacua8
  14. Those icons looks much better, than that atrocious green ones. They should be long time ago included into SCS main file. But will be this mod finished one day? I know after 4 years it's rhetorical question, but still. It miss composite long bow, mace, scimitar, two-handed sword, flail, and spear icons. Also, why katana doesn't have "excellent" version? And why excellent short sword icon is smaller? Also scimitar +1 has unique icon in nonmoded baldur, don't know why it was replaced by normal one in SCS (now you can't tell which one is normal and which one magical).
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