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xiaoleiwen

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Posts posted by xiaoleiwen

  1. 58 minutes ago, jastey said:

    @marcnivar to shut down the friendship dialogues, set per cheat:

    C:SetGlobal("C#AjanFP_NoPCTalks","GLOBAL",1)

    This shuts down all friendship path dialogues.

    Thanks, i will stop it with console. Could it be related to my low reputation when he joined? ( not qualified for romance that time so the friendship start first)

  2. 9 minutes ago, jastey said:

    @marcnivar to call them via cheats, you need to type 

    C:

    in front for the EE games to address the cheats and specify what you want to do, i.e. "Get":

    C:GetGlobal("X#AjantisRomanceActive","GLOBAL")
    
    C:GetGlobal("X#AjantisLoveTalk","GLOBAL")
    
    C:GetGlobal("C#AjantisPCTalk","GLOBAL")
    
    C:GetGlobal("C#AjanFP_RomFPTransfer","LOCALS") <- this is a local variable for Ajantis, keep the mouse cursor over him when checking via cheats. 

     

     

    Ajantis BG Expansion v17

    C:GetGlobal("X#AjantisRomanceActive","GLOBAL") -1
    
    C:GetGlobal("X#AjantisLoveTalk","GLOBAL") -7
    
    C:GetGlobal("C#AjantisPCTalk","GLOBAL") -7
    
    C:GetGlobal("C#AjanFP_RomFPTransfer","LOCALS")- does not exist

     

  3. 10 minutes ago, jastey said:

    @marcnivar What version of Ajantis BG1 Expansion did you install? Friendship talks should only play if the romance was broken. The trigger for the dialogues check for "not an active romance" so I have no clue what is going on in your game.

    What are these variables at for your game:

    Global("X#AjantisRomanceActive","GLOBAL")

    Global("X#AjantisLoveTalk","GLOBAL")

    Global("C#AjantisPCTalk","GLOBAL")

    Global("C#AjanFP_RomFPTransfer","LOCALS") <- this is a local variable for Ajantis, keep the mouse cursor over him when checking via cheats.

     

    these global showed same variables like 1: attempt to call global 'Global' (a nil value)

     

     

  4. It is totally different from the feeling of playing an original BioWare content, but I treat it as “paid mods’ like what Skyrim has, and I kinda enjoy it, there are several quality stuffs that could be difficult to achieve by real mod. 
     

    the problem is I remember the battle in sod is not really enhanced by SCS mod and there is not many options of npc mods, which reduce its replay value for me (I consider most of the beamdog written npc in sod not really satisfactory).

    that is also why I decided to skip sod in my current play through since I’m not taking any mod npc that has content in sod.

  5. 7 hours ago, The_Baffled_King said:

    I wholeheartedly endorse everything you've said. People have different tastes, and hearing "this is amazing" without much else is not that helpful.

    In fact, I would go one step further and say that on occasion mod authors post stuff in the readmes for their mods that is just obviously untrue or misleading. It's maddening, and it's all the more reason for there to be reviews out there for mod users.

    I should add that I'm not taking aim at writers for quest mods who have made the effort to write an attractive-sounding blurb for their mini-quests without too many spoilers; that is totally okay (and in fact it's appreciated). And I should add, too, that I don't recall having this problem with any of the mods hosted on G3 that I've downloaded.

    Your English is absolutely fine. And I am willing to bet that your language skills overall, taking into account other languages, are far superior to a very substantial majority of native English speakers, most of whom know English and nothing more. It's the native English speakers who should feel lucky that you've put the effort in so they can understand you!

    So... if you want to cover yourself, you could always say that you're not a native English speaker. Or whatever - you do you. But I always hate the thought that people who have made the effort to communicate in my native language genuinely feel bad about, or feel they have to apologise for, any mistakes they might make.

    Thanks for your words and suggestion. I enjoy reading reviews and I hope there will be more people writing reviews. 

    I deleted the warnings, it just I feel that sometime I might not be able to use the correct words to convey my feeling due to own limits, and perhaps there are too many mistakes and hurt someone eyes 😅

  6. 16 hours ago, Lava said:

    Thanks for the reviews! :) On Dusky and... well, Ina - I know those that do not romance them may get a bit less content, but those two mods were created to balance out options most other players have. I wanted to make sure that any IWD EE fan can get whatever he or she desires, who he/she is or how your feel. There are all kinds of players and they are great so... they kinda deserve a representation and acknowledgment.

    Actually, Orra is a bit like that, too. I am unsure if you had that talk, but the reason why she does not romance you is because she's

      Reveal hidden contents

    asexual

    . I create many mods that include romances but this one was to show that not every biography is about who you romantically desire. And I know she may be a bit less exciting, but... not everyone has to be strange like me Oak-Maw or Urchin or T'viy... yeah, I wrote many weird stories and characters, but there are normal people with quite normal aspirations.

    As for my quest mods: I know they are shorter, but... well, they were basically designed as a kind of break from the main plot. A stop to buy thing, laugh, smile or at least to say "huh".

    Anyway, thanks for playing my mods! I kinda hope to write/design something new for IWD when I have some time and when the inspiration comes :)


    I can understand why we will have less content if we do not romance certain character. This happens in almost all games with companions. In fact, I consider Dusky has sufficient good content even if I do not romance him. It just I quite like him and so wanted to have more although I understand this.

    The reason I still enjoy Orra is because I feel like she is purposely designed to be less exciting, her personality fits that, in fact, some dialogues choices have what I think about her, so it is actually quite obvious that the author has expected what others will think about her.

    I agree that we need more variety of npcs. A party with everyone talks like Minsc or Viconia could be too unrealistic and even insufferable. That is always why I always bring at least one relatively "normal" npc in my game. For example this year:

    BG1 and 2: Isra
    IWD1 : Holvir

    I consider this type of npc is needed, and I quite appreciate your effort in writting her, considering most your iwd npcs are quite unusual, its good to balance up. Its just.. when I rate them, generally I will still like those unusual one more😅

    Perhaps I mentioned too many times short quests in my review. My intention was "quality and fun more important". Long and good quest is indeed impressive. However, sometime we need good and short quest, depending on the stories and other situations. In fact, I think I like your shorter quests more. As for 8 of your quest mods that I played this year, if I do not play these IE games starting from now, after 10 years, perhaps what I will vaguely remember are those shorter one:
    - there was once I played a mod with many weird colors stuffs
    - a funny behoulder who scared of zombie
    - An underground inn

    Yes, short and memorable. That is good enough.😀
     

  7. I have updated the following:

    - changed some scores for BG2EE mods

    - added 5 reviews for IWDEE NPC mods 

    - added 4 reviews for quest mods.

    Thanks again to the modders. Replaying IWDEE made me remember how dull and monotonous most original contents are...There is no reason for me to replay it without new MODs from Lava and Aionz (I completed the game 7 years ago with Kulyok's npcs). It is great I can revisit those beautiful areas in IWD1 again due to the new contents added by the modders. I'm looking forward to my future playthrough as there are some npcs I really interested, especially Urchin, Ina, Minerva and Dendjelion. And I know Aionz is writing more npcs, really looking forward to it.

    ---

    The next plan is for IWD2 with NPC mods from Domi. I hope I can finish it this time, old game on new system...hopefully no game breaking thing occurs.

  8. 9 hours ago, subtledoctor said:

    Anyone else reading the thread, can take in the information I linked to above and come to your own conclusions about what to do. (My perspective on the reported 33.7 bug: it wouldn't bother me much, because if a mage runs out of spells, they are dead regardless whether they stand around doing nothing or act "smart" by moving and attacking with a quarterstaff.)

    I have to agree with this, I don't think I notice anything wrong with the mage after finishing bg2 with 33.7. The only time that I noticed something slightly weird was during the mage vs mage duel in Underark, as the enemy mage stand still after a long fight, and I considered it normal that time because he run out of spells, didn't bother and just continue my game. I probably won't remember it if I didn't see the bug report here..

    I guess it is more obvious in BG1, but I think don't mind if the mage run around or stand still after run out of spell...since he is useless then..and I always kill mage ASAP 

  9. 17 hours ago, Greenhorn said:

    You are quite gifted at this. Thanks for your effort ( as I imagine it can't be easy to write all of this on your third language ) and interesting and enjoyable end result. 

    Glad to know someone feels enjoyable😁

     

    17 hours ago, Lava said:

    Thanks for the reviews! I won't lie, I'm wondering what you'll write about Athkatlan Grounds mods once you try them out. I actually think they are better than my old CoI series.

    I should be the one who say thanks, enjoying your MOD very much (including those I have played in IWDEE), I always prefer MODs that look like original content, really amazing.

    Athkatlan Grounds MODs are in my "definitely will play list" for my next playthrough🙂

    Not sure if you have any quest mods with interjections from your NPCs (I will bring Verr'sza next time). 

  10. 22 hours ago, subtledoctor said:

    You generally want the IWD spells from SCS to be installed earlier, like between 16 and 17 in your list. Granted, you don't have many mods to go in between it and the rest of SCS, but various parts of Tweaks Anthology and Cosmetic Enhancements should go after the IWD spells.

    Procedure:

    Install SCS, says [yes] to IWD spells and [no] to the other groups.  Install the IWD spells, the installer will close, now go install other mods. Later on, install SCS again, say [no] to IWD spells and [yes] to everything else. Install things normally.

    Thanks for your advice, I can't imagine some mods have to be installed like this (different components from same MOD have different install order) if you didn't mention here. Really appreciate it.

    Is there any reason IWD spells component has to be installed before item randomiser?  I thought spells should be installed after item.

     

  11. I have updated the following:

    - How I rate mods-  added Area Art
    - updated 5 new reviews for Quest MODs

    And so I finished all my reviews for 2021 BG playthrough. To be honest there were moments I thought I could not finish these reviews due to poor writing. It is like taking forever for me to finish it.

    Million thanks to all MOD authors. I like all of the MODs installed this time, including tweaks, UI, portrait, SCS etc which significantly improved my experience. I should probably write something for SCS (I installed it in BG2 only) as the gameplay has improved so much that I can't really go back to vanilla now. I think I might not be able to finish this BG2 playthrough without it because I played BG2 too many times. Perhaps I will leave it until the day I play a complete BG1 to TOB playthrough with SCS.

    ===

    The next reviews will be IWDEE mods. 

    If everything goes as planned, I will probably write for the NPC mods for IWD2 and some modules for NWN. Hopefully I won't get jaded or stuck somewhere.

  12. Spoiler

     

    0. DLC Merger

    UI:

    1. Dragonspear UI++ v2.41

    Quests:

    2. BG1 Unfinished Business v16.3

    - Install all components

    3. The Stone of Askavar V2.2
    - Default Version

    4. Northen Tales of the Sword Coast 4.2.0
    - Install all components

    5. Baldur's Gate Mini Quests & Encounters V23
    - Install all components

    6. Ascalon's Questpack V3.0

    7. Balduran's Seatower

    8. Endless BG1 6.1
    - Install all components

    9. Baldur's Gate Romantic Encounters 6.0
    - Teen version and skip components with warnings

    10. Lure_Of_Sirines_Call V16
    11. Shades of the Sword Coast

    NPC:

    12. The BG1NPC Project V25

    13. White 2.11

    14. SharTeel NPC v1.4

    15. Verrsza 5.3

    16. Vienxay 1.62

    Item:

    17. Item Randomiser V7
    - Mode 2: Randomise with WeiDU. No items are lost

    Spells:
    18. Enhanced Edition: Cosmetic Enhancements - v1.0.1
    - Enhanced IWD-style audio-visual effects for spells
    - Enhanced animations for several creature types
    - Cosmetically enhances existing items within Baldur's Gate:EE, Siege of DragonSpear, Baldur's Gate 2:EE, and Icewind Dale:EE

    Tweak:

    19. The Tweaks Anthology

    - Several components

    - to install Icewind Dale Casting Graphics


    20. EET_Tweaks v1.12
    - xp for killing creatures 75%
    - xp for quests 75%

    AI:

    21. SCS

    - All AI components
    - Include arcane spells from Icewind Dale: Enhanced Edition (BGEE, BG2EE, EET)
    - Include divine spells from Icewind Dale: Enhanced Edition (BGEE, BG2EE, EET)

    22. Portrait:
    Artaport 4.0

     

     

    I have updated the install order, red colour is newly added one. I am playing IWD1 now and quite like the casting and spell graphic. Included IWD spells (via SCS) may also make the gameplay feels new. Not very sure whether the install order is appropriate though. According to author of cosmetic enhancement mod, they should be compatible with each other.

    I would probably finish IWDEE, IWD2 and some modules from NWNEE first before returning to my next epic BG playthrough, so probably will still see and add something that I find interested.

     

  13. Is there any way to use the BGT map (clearer version) in the OP for non-eet game?

    If I install the BP-BGT-Worlmap v10.2.6 from Spellhold, the one I have is quite blurry.

    20210318180407_1.thumb.jpg.04098a350f9178058b10cdfe8c303654.jpg

     

    If I replace the with the WORLDMAP.MOfile K4thos uploaded here, the map is nice but the locations are wrong...

    20210318180444_1.thumb.jpg.aa1f366f24872de4c0c6879a101ed3f2.jpg

  14. E) IWDEE NPC

    1) Dusky
    (from Dusky NPC for IWD EE)

    Overall Experience: B
    Lore friendly: B+

    Spoiler

    Half-orc is always an unpopular race, as we can see, there is almost no joinable half-orc npc in vanilla BG series or from MOD. If we can have one, they always tend to be some brutal, savage and uncouth fellow that could be why most people don't like to write or use them. However, I decided to bring Dusky in this playthrough without any hesitation after I firstly met him during my test play. He is actually quite good looking and stylish for a half-orc (in his record portrait). His thief/cleric class (treasure hunter in story) is quite unexpected as most orc npc tend to have fighter type class to show their incredible strength. The way he talks has left quite a good impression to me as we rarely see a character that talks with a pleasant manner but will spilt out something rude occasionally ("after all, still an orc" feeling).

    I enjoy talking with him very much, especially those friendship talks in tavern early game. The vanilla game is quite boring that time, as you have to visit several long dungeons and fight endless battles just for few short lines from the quest npcs in Kuldahar. Having a short break and chatting about something trivial or stupid with good drinks in between of those quest is quite enjoyable, and increase the immersion of the vanilla stories as well. 

    The author also did a good job in writing an npc with wide repertoire of dirty jokes, which is the type of character that I normally not fond of in a CRPG. His humors fit his personality and race quite well as I may consider some of the things he said may make me feel low or awkward if those are not from a half-orc rogue (again, suit the "after all, still an orc" feeling quite well). The choices in his dialogues also deserve some praises, as there are quite a number of ridiculous choices and his reactions are very amusing. I enjoy picking all those funny choices with my chaotic good charname very much.

    Unfortunately, I do not romance a male npc with male charname in any game, so I did not choose to proceed further in his romance path, and so no more tavern's talk, PID, friendship talks etc after telling him my charname prefers girls. I miss his content since then and almost regret for not romancing him just to see more of his backstory. Fortunately, he still have quite a number of location / story related talks here and there, and also one encounter near end game, so it is still quite fun to have him in the party if you do not romance him. Anyway, I will definitely rate him higher (maybe B+) if his romance path brings out more backstory.

    In my opinion his banters with Karihi is as fun as professionally written one. I enjoy seeing how they mock each other in such clever way.

    Screenshots:

    Spoiler

    Interesting dialogue choices and reaction
    yrebdpd4pan0.jpg
    q5govbdxqkr2.jpg

    Humorous guy
    ke6w2l3d6ywt.jpg
    zelnag62j3pw.jpg
    slk5ifj1s5zj.jpg
    a6b8w03mxi30.jpg

    This pair is very funny
    r3hw677koyqg.jpg
    mj9zphw40okd.jpg
    zraq2rrse80u.jpg

    2) Holvir

    (from Icewind Dale NPCs)

    Overall Experience: B
    Lore friendly: B

    Spoiler

    I appreciate IWDNPC MOD very much as I can't imagine how to finish the vanilla game without it 7 years ago. However, overall I think the character design is too conservative and thus most of its npcs personalities do not stand out very much. Holvir is actually one of the example, he is what you can expect from a typical paladin, ceremonious and has some "de facto leader" feel in early game (since it is their nature to lead). Things that he said in early games are quite dull and expectable. His backstory is also nothing special and feels like a mod level story. He didn't give me a good starting impression.

    However, he also has everything that IWDNPC excelled. The level of interactions is implausibly impressive. Great amounts of interjections and reactions consistently from main game to TOTL, PID or location / story triggered friendship talks, banters with Nella that based on story / item / location instead of timer, the author did a great job in creating a very interactive character. His dialogues are also getting significantly better after the friendship developed, and he even started to show his own way of humor, so I quite enjoy his presence in my group eventually. The author tried to portray him as someone more mature and dependable compared to Nella, as a result the writing of his dialogues has more depth than Nella, who tends to say something too feminine and reminds you that she is not a professional writing. Occasionally, he will also say something sound wise, and generally he is getting more likable in later game.

    After all, even it is just for a role play reason, a good nature party always needs someone who shouts righteous and justice when confronting all those malicious enemies or offers his help and compassion when it is needed in the story. He fits this role perfectly.

    Screenshot:

    Spoiler

    Quite cold and formal initially
    dyw7e6wj5grq.jpg

    Very paladin
    q5rv5bwwi6uj.jpg
    499uake9ymgh.jpg
    jg6vi3gj3cl2.jpg
    mweyic021kda.jpg

    Banters with Nella
    2x1t2bsm22i2.jpg
    5awdnw08m69x.jpg

    Paladin can joke
    p116wpprja3k.jpg

    3) Nella

    (from Icewind Dale NPCs)

    Overall Experience: B
    Lore friendly: B+

    Spoiler

    As mentioned above (under Holvir), not to be disrespect to the MOD author (I know how great the author can do in Xan BG2 NPC and The Sellswords), Nella is one of the NPCS from IWDNPC MOD that I consider generally good but the writing feels feminine and slightly amateurish sometime. Her personality has nothing too memorable and shows inconsistency sometime, especially the transition from friendship to romance does not look smooth to me. Her doubts and struggles sometime look childish to me.

    I consider her writing weaker compared to Holvir and Dusky, however, I will still recommend to take her in your first MOD playthrough for IWD due to one reason- her story is integrated into the vanilla main story which makes her somehow like your Imoen in BG series (especially early game). She is from Kuldahar, she knows everyone there, she is closely related to Arundel. If you think there is insufficient motivation to fall into precarious situation repeatedly for a village that you simply don't care, then she will give you that. She also made the later event in Kuldahar more dramatic, which I consider quite important, as I don't think I will emotionally resonate with any vanilla npcs in early game (before Severed Hand) without Nella's involvement. Her mournful reactions can also make the player feels the significance of Arundel's loss and increase the depth of his character. Arundrel is no longer just a quest giver, instead, he is like Gorion in BG2.

    As mentioned before, I consider the pacing of her romance a bit weird, but it is still fun to play with because some of the dialogue choices and reactions are quite fun especially after the relationship deepened.

    Screenshots

    Spoiler

    Like Imoen in Candlekeep

    dwvig0rwofj5.jpg
    ypc5fr55oqqw.jpg

    Sometime dramatic is necessary
    ueituedvtwxd.jpg
    g1smb4gu99lu.jpg

    Banter
    6hsp4xmrmbsi.jpg

    Dialogues options are fun
    m073s6dh6f4w.jpg
    wt5k9cujb2tn.jpg

    4) Karihi
    (from Karihi, a fire genasi pyromancer NPC for IWD:EE)

    Overall Experience: A-
    Lore friendly: A

    Spoiler

    I would say Karihi NPC MOD is quite close to a professionally written NPC in most aspects.

    Firstly, the idea of this NPC makes me feel like the author must think like a professional to come out with someone who is so suitable to have in IWD. What could be more interesting than having a Fire Genasi companion, who has inherent high fire resistance but pitiful cold resistance penalty in a frigid place like Icewind Dale? Just imagine how fun it is to see someone suffers and tries to adapt in a place that is against her nature completely. Yes, it is extremely amusing. Every single complaints she made in early game is very entertaining. Her personality is also the type of female character that I always like in CRPG. Her haughty demeanor, her sarcastic and snide reactions to almost everyone reminds me why I love NPCs like Viconia (BG Series) and Morrigan (DAO). I always anticipate what she will say when her portrait pops out.
     
    The pacing of her story is also close to a  professionally designed one. She has several tavern's talks early game (like what Dusky has) which provides good break from adventure and opportunity to develop the relationship. The process of thawing her frozen heart may feel slightly too fast, but that is limited to the short adventure that the vanilla campaign provides. However, I enjoy how the authors made her romance path more dramatic. After the relationship developed, her romance will be stopped abruptly due to unexpected twist, and it remains so until a vanilla main plot reminds her of her own mistake, only then she opens up to charname and transpires the truth of her backstory.

    Vanilla IWD1 does not have a long and epic quest line like what BG series offers. In my opinion, this has given NPC less opportunity to shine, because their reactions to dramatic main events are an effective way to let player remember the NPC. Hence, an NPC with a good backstory that can pique the player curiosity initially, and is indeed compelling after more stories are discovered can be quite important to make the NPC memorable in a game like IWD1. Karihi impressed me in this. I was quite surprised to find out that her arrogant and offensive attitude are actually a masquerade to hide her deeper torment, remorse and insecurity. She has a well written complex personality. She changed gradually and is actually quite cute and lovable just before the end game (gentle reminder: talk to her via PID after she initiates the talk at the point of no return). She displayed personality development in quite a short game like IWD, which could be something difficult to achieve. I couldn't stop thinking how much possibility the author may expand her story or how he will write her reactions if she has a long and great adventure with charname in BG series. I will possibly rate her much higher.

    Her kit is creative. Well, she is indeed overpowered, especially in early chapters, where she kills faster and more than my ranger charname due to the fire damage bonus and long range staff she has. The long list of penalties is basically ignorable because she does not need anything else and it won't make her die faster. At end game, her fire power is god like (yes, please look at the description of blazing inferno and try it out!). I would normally dislike an overpower NPC design. However, IWD1 is simply too easy even at insane difficulty (without extra exp bonus) after middle of chapter 4 with or without her. I even tried doing TOTL at around level 10-11 and it is also not difficult. So, why not trying something different? I must admit throwing her powerful fire magic like fireball instead of boring melee hack and slash at that point of game offers me new fun that I have not experienced before in all these IE games.

    *Notes: I can't remember if she talks in TOTL, her content there is like significantly reduced.

    Screenshot

    Spoiler

    Fiery interjections
    ihsh6ejelnvz.jpg
    otob2y61jdzd.jpg
    oyxnkge75g6q.jpg

    "Before" and "after"
    0hu0mfnny2ht.jpg
    15r3e917ibix.jpg

    Burn! Burn! Burn!
    0f9h0qx0k6xm.jpg

    Wow!
    722ujfwmiglr.jpg

    See the AOE!
    bo95drxj884a.jpg

    And die!
    4tsjfy91ngnz.jpg

    5) Orra
    (Orra NPC for IWD EE)

    Overall Experience: B-
    Lore friendly: B+

    Spoiler

    I had quite high expectation for her initially. She came from Kozakura, a place that is rarely mentioned in official DND game, and I love eastern culture. I also quite like her tranquil personality who acts like an observer in the party. She has an aura that is similar to grieving mother from POE1. She may not have fascinating personality, but compared to those who are still uninteresting despite the efforts made to be fun, at least she looks like someone that is purposely designed in this way. As she is written by the author who created a lot of weird but interesting quest / character mods, and the readme mentioned something she is not romanceable due to her backstory, I have been anticipating some interesting stories will be revealed some day.

    However, it didn't happen (in my game). Generally, she has fewer interjections and talks compared to the others from my party. Her PID may offer some interesting lore, but it can be easily exhausted very early game and is not updated later on. Her friendship talks are not so interesting, and I was quite disappointed when she explained why she left her home. The reason is...unexpectedly simple and worsen my opinion on her. Fortunately, some of her location based dialogues are still ok, and she is the only one who has some interactions in the quest mods from the same author, which I appreciate as it makes those quests look like part of the vanilla game (that mod npcs will normally react). Generally I still enjoy her presence in my party, but I hope she can have more contents and deeper backstory.

    She is fun to have gameplay wise. I never use a charname with 3 multiclass and there is no such companion in BG2. I used to think this cannot be good for full party because they will level up slower. In fact, a fighter/ mage/ cleric in IWD1 can buff herself in so many ways that makes her invincible and I always enjoy trying to make her AC as high as possible. She is my best tank starting from the middle game to end game.

    Screenshots

    Spoiler

    A good travelling companion
    cawhrv2v4ncn.jpg
    qhjr40qh8lzr.jpg

    She will tell you stories from Kozakura sometime
    840s94mdnbd2.jpg
    tzmn0q7f9rs3.jpg

    Friendship talks
    ey3yxiechf5a.jpg

    Reactions in MOD quests
    b5f41yo2wype.jpg
    ot15qammzfgl.jpg

    Her AC!
    86odiu13fo1k.jpg

     

    F) IWDEE Quests

    1) Tale of Our Lady Dreamless

    Overall Experience: B
    Lore friendly: B
    Area art: A+

    Spoiler

    I finished this quest with the violent route first and quite impressed with the mysterious atmosphere during my exploration. You found an area that the art is so beautiful and you may think it is vanilla area if nobody tells you it is from MOD. A snow-covered area with a frozen pond with numerous corpses inside it. The background of the story has been perfectly displayed via area art, which could be something difficult to achieve in MODs. The thing that you heard from the npc here sound strange, and this mysterious feeling is increasing when you further explore the other areas. The frozen grotto is using vanilla materials but it looks like an original area. Eventually you found a strange creature and fought a good fight. I consider it a good encounter on my road to Severed Hand. Anyway, similar to some BG2 MODs from the same author, I still don't know what this creature is, and it doesn't really look like something from this world.

    After that only I found there is another "good route". This route has more dialogues and less fight. In my opinion, the experience of this route is not as good as the first one, as we have to run errands for slightly more story that is nothing particularly special.

    Overall, this quest mod can be considered as a good additional short quest / encounter on your way to the southern part of map.

    Screenshot

    Spoiler

    Dialogue
    ey5yirha1vwv.jpg

    Frozen Pond
    jdevhy5si398.jpg

    Grotto
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    2) Below & Below Inn

    Overall Experience: A-
    Lore friendly: A-
    Area art: A+

    Spoiler

    Another great additional content to have for the journey from Kuldahar to Severed Hand. This journey is supposed to be very long (according to the map), and in my opinion it is a very good idea to have a break at an inn like this. The idea of this unconventional inn is quite creative. It has somehow reminded me Friendly Arm inn (in BG1), which is also set up somewhere that is not supposed to be an inn. Visiting an underground inn that offers several services with shopping opportunity for some fancy items, learning some stories from the owners, chatting with the guests here, helping with the troubled npcs and doing some minor quests, a very classical fantasy game feeling. The stories here may not be very special, but it does not have to. Everything here feels like original contents and that is good enough for an inn.

    I also appreciate the area art of this inn. A main door that looks like the entrance of some creepy old ruin and the first part of interior have been designed in a way to remind you it is located in a cavern, and once I proceed deeper, the shops, bars, kitchen and rooms have great art which looks luxurious and comfortable. Such design make me feel like the cave has been renovated heavily to be used as an inn. A mod area that looks exactly like how it is supposed to be in the story. Very immersive.

    The quests from this mod also include something that you have to find during your journey in several vanilla areas, so it takes some time to finish. Such design makes those quests closer to the style like what vanilla game may have, and I have more reason to revisit the MOD area. 

    The only lacking part is.. there is no rumors when you drink, which is something obviously different from the vanilla tavern. It would be great if the author can add some.

    Screenshots

    Spoiler

    Entrance
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    Greetings! Time for more quests~
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    t9vkjhcgvpp6.jpg

    Area Art
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    Shopping time
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    3) Night of the Blinking Dead

    Overall Experience: A-
    Lore friendly: A+
    Area art: A-

    Spoiler

    The story of this quest is actually very short and simple- helping someone to kill a horde of beholders and get your reward, that's all. However, this mod shines because of the extremely cute quest giver- a well mannered beholder with kinemortophobia.

    As someone who had played Chapter 2 of SOA (BG2) for numerous times, sometime I may forget that beholder from DND is not only a vicious aberration that attacks mindlessly. In fact, BG2 also has encounters with a Spectator with several amusing lines, and this MOD makes me remember that funny beholder. A powerful beholder that needs your help because he afraid of zombies? This cool idea together with his decent courtesy in speech has resulted a hilarious character that reminds me the sense of humor that we can expect from a Black Isle's game. The reward that he gives is also very laughable. I enjoy this minor quest very much as it was one of the few times I chuckled during this IWD playthrough.

    I almost tempted to rate the area art as B+ because the area art of beholder's lair is almost same (just slightly different colour) with BG2. However, his comment on how beholders like to copy design of their lairs made me laughed again. Well, indeed, the lairs in Athkatla and Underdark are EXACTLY same despite the fact that those places are so far away from each other. So...well, vanilla game recycles the area, why can't a MOD do that?  At least the colour is different, more effort than Bioware.

    Orra has location dialogues here.

    Screenshot

    Spoiler

    Quite surprising during a routine visit to Kuldahar
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    Funny dialogues
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    The quest reward is very funny
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    Your companion reaction
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    4) Terror of the Skin Eater

    Overall Experience: B+
    Lore friendly: B+
    Area art: A-

    Spoiler

    A quest MOD that reminds me sometime we do not need to have thousand of lines or intricate plot to have an enjoyable adventure. This MOD has the best exploration experience in all of the four IWD quest MODs that I installed. The quest started when someone in the village asks for your help to kill a monster, who I didn't realize that he is a MOD NPCs at all, even the icon of the new area looks so authentic, everything fits the original flavor perfectly. 

    Once I stepped in the Dark Forest, I was really impressed, the darkly foreboding and suspicious atmosphere are amazing. The small entrance area gave me the first impression that this is a carefully designed vanilla area, probably due to the smart greyscale recoloring of the materials used. Those dark and tall trees in snowy fields look very lore friendly as a vanilla area in Icewind Dale. Some areas are so dark and look so scary when everyone blacks out suddenly under the shadow of trees which made me stifled, and it is relieving when they appear normal again when sunlight comes through, this is called immersion.

    I believe creating a dense forest area that is full of trees could be difficult in IWD, as we do not have so many trees material that would fit a snowy location easily as what we could have for BG series. The way the author made this area into several smaller forest areas which connect to each other like some old school maze-type dungeons, and we have to move from one small area to another through different exits without knowing where it would lead to, and thus can easily leave the other part of the area fully black is a very smart way to conceal the limitation of what a mod can do, while still be able to realize the concept of a mysterious cold dark forest. 

    The story may be weaker / shorter in this MOD, such as the creature may not look like something from DND (correct me if I'm wrong), or it is ridiculous to see someone tries to kill the party who managed to kill the dreadful monster that he could not...but I don't really care. The overall experience is great.

    Orra has interjections and story related dialogues in this MOD.

    Screenshots

    Spoiler

    Let guess, which icon is not vanilla?
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    Area Art
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    98trymqliaqv.jpg
    q24vmvibzqx5.jpg

    Zoom out like this looks like some old school game
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    Dialogue
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  15. D) BG2EE Quests:

    1) Tales of the Deep Gardens

    Overall Experience: B+
    Lore Friendly: B+
    Area Art: B+

    Spoiler

    Countless beautiful dim lanterns in a dark ominous cavern, with everyone here sound crazy and you can't escape this world that everything looks like defying the logic you know. Color is essence, can even kill? A dark and intriguing concept which suit the puzzle solving nature of this quest mod perfectly. I appreciate the area art very much. The area here has great dark and foreboding atmosphere but what really impressive is the use of colorful elements everywhere which results in a synergy that make it looks peculiar and unique. I also like the experience of exploring this unknown place with uneasy feeling, which somehow reminded me how I felt when I played Demon Soul.

    I'm not someone who likes puzzle solving in CRPG (especially those that are solely based on text). However, I still think the puzzle solving part of TODG offers much more fun compared to most of the vanilla quests with puzzles because the concept and design are quite creative. However, area from MOD sometime can be quite difficult to look for clues, for example, I spent around 1 hour looking for the NPC that you have to lure him to the fire area to get the yellow color. The walkthrough said where he is, but it is still difficult to find in my game, as I didn't realize that I can visit the place he is standing (didn't appear because of the fog of war). 

    Story wise I think TODG has different flavor compared to original BG. However, can the things occur here happen in forgotten realm? Possibly, there are a lot of weird things happen in DND stories, so I would consider TODG still relatively lore friendly despite having a story with different style.

    Interactions from my party:
    - Sirene few times
    - Xan few times and a great closing words which makes me feel "this is indeed a great adventure"

    ---updated after 2021 IWDEE playthrough---

    I changed the score for area art significantly as I it rated highly initially mainly because of the first area with beautiful lantern, which I eventually found out that it is from IWDEE. However, the reuse of this area for this MOD is a very good idea as it fits the story and atmosphere perfectly. If you have not / are not going to play IWD1, the first impression of the area art from this MOD can be easily rated as A+.

    Screenshots:

    Spoiler

    Areas that I like
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    Dialogues
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    Xan's interaction
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    2) Innershade

    Overall Experience: B
    Lore Friendly: B
    Area Art: A

    Spoiler

    Story wise perhaps it is not something very special, but what I like is the storytelling- the way the author uncover the story hidden in a small village with an ordinary first impression. Talking with NPC, learning about their simple life, helping with minor chores, everything very classic. However, after descending into the mine, everything turns abruptly into the dark, weird and confusing atmosphere that once I experienced in TODG. 

    The way of having a boy who tells you a lot of stories that mostly are for flavor purpose, except one story is obscurely providing more insight on the main quest (from this mod) is kinda cool. It offers something for player to explore and guess what is actually happening based on different clues.

    The talks with old lady offers something very different from vanilla. It is quite relaxing and heartwarming to have someone simply care for you due to pure kindness without expecting you to do anything for her like how most of the vanilla npcs are.

    I expected there may be some follow-up content after leaving Innershade, but I forgot about it after some time actually, thus I was quite surprised when the follow-up encounter happened in TOB, though the ending is slightly confusing.

    You may know where the materials of the area art comes from, but it still looks unique and gorgeous.

    Interactions from my party:
    - Sirene several times

    Screenshot:

    Spoiler

    Cozy small village in the forest
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    xh75xhl7aeb4.jpg
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    Dialogues
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    Your amiable granny
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    Sirene's Interaction
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    3) The White Queen

    Overall Experience: B+
    Lore friendly: B+
    Area art: A-

    Spoiler

    This quest is more like vanilla chapter 2 quests compared to TODG and Innershade. You found a quest in Athkatla, traveled all the way to some where else and helped someone to kill some evil bastards, but eventually you found more backstory behind it, something quite typical but still enjoyable. I always enjoy a story that you will eventually find out that both sides are not really good and you are looking for lesser evil. Unfortunately, if I understand correctly, this quest seems like does not offer more solutions (like how similar vanilla quest may have). It would be great if we can side with White Queen or deal with the hag. 

    I may not think White Queen is as good as some of the best vanilla chapter 2 quests we have, but it is still good enough to at least play it once or twice, if we have more interjections from vanilla npcs. The only vanilla NPC I brought this time is Imoen, but she has one line here only. Hopefully we will have more interactions if I bring different vanilla NPCs next time. As I didn't bring Viconia this time (who I know has more content here), I will definitely play this again some day. Generally I think it has more replay value compared to the two previous COI mods because there are more battles (gameplay), and the loot are quite tempting, some I consider worth installing this mod just to have a look on the amusing item description (ya, the Ladykiller..). 

    Interactions from my party:
    - Imoen once

    Screenshots:

    Spoiler

    Areas
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    Dialogues
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    Items
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    4) I Shall Never Forget

    Overally Experience: A-
    Lore Friendly: B+
    Area art: A

    Spoiler

    I think this has the best story among the 4 COI mods that I have installed. A sad love story could be cliche, but it is touching. Orion is a very well written character. I can deeply feel his grief as his dialogues focus on every single minor details. For example, he has a lot of things to say about his wife when player interacts with several things in his house. Player is helping him as a stranger for just a short time, but the dialogues written makes me feel like I have slowly gained his friendship, and this has given me a glimpse of hope that perhaps I can convince him to give up and accept the reality when he has to face the inevitable truth. Unfortunately and as expected, we can't really save him. The final reunion cutscene is kinda sad but relieving.

    I also like the Incomplete one. This may be the only lich that I will remember (story wise) in BG series. Another sad character.

    The purple themed area looks great.

    Sune temple integrated into vanilla area seamlessly. I thought it is a vanilla area when I discovered it. This is because I rarely visit that part of map for almost 20 years and I thought I missed out. I only realized that it is a mod content until I saw some items in the store that I have never heard before.

    The bird minor quest is quite surprising. I thought a vanilla npc that I could not remember approached me some time after releasing the bird. I even tried to find that npc name in Baldur's Gate wiki..

    Interactions from my party:
    - Sirene multiple times
    - Imoen once

    Screenshots:

    Spoiler

    Dialogues
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    8tjn1x9u38k2.jpg

    Areas
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    Bird
    076xrffpeetz.jpg

    5) The Sellswords

    Overall experience: A
    Lore friendly: A+
    Area art: A

    Spoiler

    As a fan of Drizzt's series, I think I could not ask for a quest mod that suits my taste more than this MOD. 

    In my opinion Bioware did a great job in demonstrating the malicious atmosphere of an Underdark city that is so similar to what we have experienced in the novels from R.A. Salvatore. My only regret is the cameo of Jarlaxle and his friends are quite brief, and I always hope to have more after leaving Underdark, and so, this MOD satisfies my need perfectly. It is great to see Jarlaxle, Artemis Entreri and especially Kimmuriel have more contents, and they are so well-written and very believable. In my opinion it is crucial that the MOD content should not have anything contradicts with what I remember about them. In fact, some of the dialogues even reminded me why I love them, especially their interactions at the end of the story.

    The first thing that impressed me is how the author set up a role-playing friendly reason for a good alignment charname to assist the notorious drow. I consider it a brilliant design. Generally, the quests and npcs are also quite lore friendly, occasionally some drows may look like they are "not too drow" in their talk, but still acceptable considering the story setting. I would say the content and overall design of the quests are very similar to the vanilla game, and can be easily treated as an extension of original Underdark questline.

    This MOD also added a lot of interjections from vanilla NPCs. I will definitely install this MOD in almost every future playthrough after seeing Imoen has so many interjections that suit her personality very well (she was the only vanilla npc I brought this time). This is very immersive and has contributed significantly to the "vanilla feel" of the quests added.

    Xan has crossmod content with this MOD. However, I found that some of his talks are actually quite fourth wall breaking. His approval of Bregan D'aerthe when we left Underdark also a bit inconsistent with how he dislikes the drows in Chapter 5. 

    Screenshots:

    Spoiler

    Dialogues
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    Iconic characters
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    czbdzqo6ub6s.jpg
    eac2cpotjdr3.jpg

    Vanilla NPC interjection
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    Details
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     Fading Promises

    Overall Experience: B
    Lore friendly: A+

    Spoiler

    This MOD is very short. It has added one ghost NPC that can be seen by your PC only, who will talk to you several times, which eventually leads to a minor quest. I appreciate the opportunity to learn more about the lore of Netheril via this MOD. The writing style of the dialogues and the story itself are very lore-friendly and the minor quest is also integrated into the vanilla game seamlessly. 

    I would say you may not realize it as MOD content if the talks are not triggered so frequently and in such an obtrusive way- the talks will be triggered after waking up from rest every day until the friendship talks are exhausted. There are several moments the PC is not in an appropriate situation for a lengthy conversation, but the ghost NPC may appear and initiate the talk, which may break the immersion of whatever you are doing at that time. There are some moments I hope he does not appear and want to avoid him like a real ghost. It would be great if more days will be required to start the next talk or he will not appear in certain areas.

    Screenshot:

    Spoiler

    Dialogues:
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    Integrated into vanilla contents
    51792053264_7f5a646c00_k.jpg
    Lore-friendly item
    51792414585_c6ab81406e_k.jpg
    Enjoy the beautiful sunrise with your friend when someone is ambushing you
    51792053214_77009df81b_k.jpg

    Back to Brynnlaw

    Overall Experience: A
    Lore friendly: S

    Spoiler

    This MOD may not have a surprising story but it is a professional quality one in terms of how it is well-written like vanilla content. It feels like something should be there in the vanilla game. I can’t even differentiate the writing style of this MOD content from the vanilla ones.

    The reuse of an underused vanilla city to offer many minor side quests with a similar flavor such as those you may experience in BG1 is a good idea, and it is satisfying to see the follow-up small stories of some vanilla NPCs/quests in Chapter 4. 

    This MOD also offers a lore-friendly reason for you to be sidetracked from your urgent objective in Chapter 6. The reward of this quest-line is also highly appreciated- you may gain back the stat that you have sacrificed in Chapter 4 with a plausible reason.

    Each of the vanilla NPC also has one or two interjections.

    Screenshots:

    Spoiler

    Dialogues
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    Interjections:
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    Heroes, Thieves and Moneylenders

    Overall Experience: A+
    Lore friendly: A-
    Area art: B+

    Spoiler

    Having a bank in BG2 is a good idea as I can save the money in the bank without triggering Bodhi's quest during Chapter 2.

    The quests from this MOD that I have seen are quite well integrated into the vanilla game. Several quests such as the Beshaba's quest and those for Edwin and Aerie can be appropriately considered as the extension of vanilla quests. In fact, I may think some contents are from vanilla or the other MODs if the PC does not start to speak on his own (like a JRPG- and I hope this can be changed as it can be immersion-breaking). I also particularly appreciate the addition of a "personal quest" for Aerie with many reactions from her. 

    Most of these quests have a very enjoyable "Detective CHARNAME" vibe. The Edwin quest has a riddle that could be too difficult for me, but still interesting. What I truly like is the investigation process of Aerie's quests. The storytelling of this quest is pretty good, as you have to investigate several clues to find out the truth, including some false leads, and eventually, when you think you have discovered the "truth", you will discover that the "false lead" is somehow related to the real story behind it. Some quests from this MOD are also full of reactions from vanilla companions, and I like Aerie's ones very much as they are really cute. 

    This MOD has also added a lot of minor dialogues here and there that can add a lot of flavors to your adventure. The vanilla companions are also aware of these contents. 

    This MOD also added something that I have underrated if I didn't encounter some bugs in Chapter 4 (fixed in the latest version) - additional interjections for vanilla companions. I thought all interjections I saw in earlier chapters are from vanilla without pondering why I feel they are slightly more talkative than what I remember. Their reactions added to the riddles in Spellhold have also provided me the motivation to read the riddles properly and try to solve them for the first time in 20 years. We understand the authors of this MOD are non-native English users, hence we may encounter typos or some unusual choice of words occasionally in the MOD quests. However, I barely notice this in the interjections added for the companions, and this shows that how much extra efforts have been spent in the writing of our beloved characters so that they are not out of character. 

    Screenshots:

    Spoiler

    Reactions to riddles:
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    51791818243_dcda2ae7ae_k.jpg
    New minor dialogues and reactions:
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    51790753997_e82f24d5cf_k.jpg
    Quests:
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    51790753972_c186ccb6c5_k.jpg
    Detective CHARNAME "talking"
    51792438825_2761521a87_k.jpg
    Aerie is cute as always
    51792438805_aa3272ae9c_k.jpg

    Ooze's Lounge

    Overall Experience: A-
    Lore friendly: A+
    Area art: A+

    Spoiler

    This small MOD has added a hidden community in the Slum District with a short quest that are pretty lore-friendly. The area art used materials from the vanilla game but it has been mixed beautifully and looks fresh and like the vanilla content. I also enjoy knowing more about some of the minor deities (from DND) that I have not heard before.

    I also love the connections with IWD1 and IWD2. There are some NPCs and items that will make you smile if you have played these games before. It is also very surprising to see my beloved beholder again in BG2. I love his humorous dialogues in IWD1 (from a MOD from the same author), and it is great to see him as funny as usual in BG2.

    This MOD offers many interesting items and I enjoy "shopping" very much here. Finally, I can spend so much money in Chapter 6 until I'm broke again like in Chapter 2. However, some items could be too powerful if you can purchase them in Chapter 2 (I'm not too sure about this, as one of the merchants looks like will only appear in the later chapter).

    I should seriously consider rating this MOD higher just because of my beholder friend...

    Screenshots:

    Spoiler

    Dialogues
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    51795716676_b21a4f0dcb_k.jpg
    Interjections
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    Must buy!
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    IWD2 reference
    51796086819_469f1bb7a0_k.jpg
    Dungeon art
    51796448180_4f04eb23b0_k.jpg

    Southern Edge

    Overall Experience: A
    Lore friendly: A+
    Area art: A-

    Spoiler

    This MOD could be served as a textbook for how to make a good new MOD area that looks like it is in the game since the beginning. It has an appropriate story reason why most NPCs in the vanilla districts neglected its existence but it is still lore-friendly to have it in the game. There are some new NPCs added unobtrusively in the vanilla districts that are connected to this new district, either leading you to this new area directly or you may not know they are related until you have spent some time doing the MOD contents. Everything blends well naturally.

    The dialogues of generic NPCs and the minor quests here have BG1's vibe and decent quality. Some of them will eventually lead to a "main quest" with nice new areas and a new boss monster. It is also great to meet some of your old friends from BG1 here, reminding you about some simple and good old times after the PC has experienced so much in his/her life.

    Screenshots:

    Spoiler

    Dialogues
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    Interjection
    51795724556_3478af0fb3_k.jpg

    Tangled Oak Isle

    Overall Experience: A+
    Lore friendly: A
    Area art: A+

    Spoiler

    This MOD is like the Southern Edge MOD, another great example of how to add a populated area to the Athkatla city in a less obtrusive way. This MOD introduces a more significant new setting to the lore of the city, but it is written in a pretty convincing and natural way, which could be something not easy to achieve by a MOD. This newly created isle still feels lore-friendly enough to someone like me, who could be too picky about the lore-friendliness of a MOD. 

    This feeling of lore-friendliness is probably not just contributed solely by the overall good writing style of the dialogues and quests. It is probably also due to the improvement in the author's skill in making village-like area art. Some of his earlier MOD have populated areas with decent arts, but you can also see some compromises as it could be difficult to make a village area with the layout of settlement at the level of vanilla ones. This MOD improves significantly in this area, and the art of the main island looks really authentic. The hidden areas also look gorgeous.

    I also love the humor displayed in several minor quests/ dialogues here and there. There are cute NPCs with unexpected character designs and I enjoy some wacky conversations very much, especially the golem who speaks love. The main quest here may not as epic as I thought initially (my impression when it was just started), but it is still quite interesting to see how the real story is revealed.

    In my opinion, this is the best MOD of the Athkatlan Ground series.

    Screenshots:

    Spoiler

    Dialogues
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    Area art
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    Interjections:
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    51796450400_65d7ad5f3b_k.jpg
    Finally, I do not need to waste a spell slot for this nice spell.
    51796089104_0c3501f640_k.jpg
    Another interesting item upgrade
    51795842528_0ad7902d65_k.jpg

    Foundling: Between the Shades 

    (As a Quest MOD)

    Overall Experience: A-
    Lore friendly: A-

    Spoiler

    This is not my "NPC review", because I won't bring him as a permanent companion this time. I just want to try the idea of installing some NPC MODs as quest MOD and see how enjoyable it is. But I started to regret it. He is more interesting than I expected, I would like to know more about him, and I love his friendship talks with PC where the other vanilla companions are also listening and will make comments, we feel like a team when he is around. However, my party is full now...

    What I am truly impressed is how well he integrated into the story of the shade lord temple. Vanilla game has limited story for these two bosses. I always brought Mazzy in previous play-throughs to see her reactions and I was always disappointed. This mod feels like an expansion to this vanilla questline which has added additional interactions and quest to it. His quest following the death of the shadow dragon is highly appreciated. There are also a lot of well-written interjections from the other vanilla NPCs which makes the experience truly amazing.

    I won't leave this MOD out of my modlist in the future. Now I know why a lot of people recommend it as a quest MOD (even if you have no plan to keep him).

    Finally, the shadow dragon Thaxll'ssillyia has a personality and is no longer a brainless monster. I started to remember his name just like Firkraag.

    Screenshots:

    Spoiler

    51739910969_ed0c473023_k.jpg
    51739910974_dcd09a7ddd_k.jpg
    Interjections:
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    Quest
    51739506168_64faea1c02_k.jpg
    Banter

    51739506143_1602e0d538_k.jpg

     

  16. C) BG2EE NPCs:

    Adrian
    (from Adrian, a renegade Zhentarim sorcerer with a taste for decadence)

    Overall Experience: B+
    Lore friendly: A+

     

    Spoiler

    Sometime I feel evil NPCs could be easy to write as the authors just have to let them sarcastically criticize every single good deed from the protagonist, or with some chaotic mad talks just to make the NPCs look so evil that "everyone knows they are evil". This kind of evil npc can also be found in professionally written characters, you will know they are "evil" from your first impression, and they consistently "evil" in everything throughout the game.

    I have expected something similar when I installed this MOD (my first evil NPC MOD). However, I am quite surprised with how the author characterizes Adrian. The first time you see him, he does not have such "evil aura". He looks like a generic poor guy being slaved who needs your help, and is obviously laying low when he joins my good alignment party for a certain amount of time, which I consider quite rare for an evil NPC. He may be irony or disagree with some of my decisions but he will make in a more subtle manner, until the charname triggered his first quest which uncovered his secret, and then he started to show more "evil" side of him. Even so, he appears to be a "smart evil" style compared to those typical evil character. He will understand why some good choices are needed, or if he disagrees, he criticizes mostly in a more logically manner instead of a pure evil intention (to be honest there are some kind-hearted options in vanilla quests can make the charname looks quite inexperienced or naive). He is also not the type that prefers every evil choice, since there are something even he disdains to do. Adrian acted perfectly as someone with "lawful evil" alignment.

    I always curious about Zhentarim / Zhentil keep as it is mentioned in vanilla BG1, but those names are just "name", and there is nothing much to bring out more lore from these places in the vanilla game. Having someone from this origin has sated my curiosity to know more, as he brought some short but good quests that the dialogues gave me a clearer understanding on how wicked those places operate. His quest is pretty cool and very lore friendly to happen secretly in a city like Athkatla. I would say it has the quality that meets vanilla quests, probably due to the good writing of the author as well. Unfortunately, after killing someone, the story seems to stop there, and I has been expected to have subsequent quests, such as someone else is trailing him and lead to more of his backstory. Perhaps there is such quest, but it didn't happen in my game because my charname did not romance him. I think I may rate him higher if I have female charname who romances him some day.

    Both Isra and Adrian (from same authors) may initiate some small talks after certain side quests, which I found more immersive than solely interact with interjections. I will hardly forget his comment regarding dragon meat after killing Firkraag, as this is the only time I really laughed in this BG2 playthrough.

    Screenshots for Adrian

    SpoilerQuest
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    Quest
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    Reaction
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    Banter
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    Lore
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    Isra
    (From Isra, earnest, engaging female paladin of Sune for BG2:EE)

    Overall Experience: B+
    Lore friendly: A

    Spoiler

    Isra gave me a an impression that her contents improve significantly in BG2 when I was just started. This is mainly due to her great quests in early game. I have to do a quest to let her joins, and this quest has follow-up quest after sometime in SOA. I'm quite impressed with those quests which in my opinion are as good as vanilla quests and such nobility intrigue story fits the theme in Athkatla very well. She started off stronger than anyone else in my party.

    However, as I see more contents from her, it is actually still similar to what she has offered in BG1, which is good, but not particularly outstanding. Things that she said in interjections are also not so flesh out compared to the others (I have in this playthrough), but fortunately she has several immersive small talks after certain quests which  makes up for this. Her personality is still same, she still conflicted a lot, and can be a bit too whiny sometime. Sometime I think she is lack of personal development compared to Sirene and Xan. Both of them may still be conflicted sometime, but I can still see how they had changed, developed and gained confidence in charname in a certain way. Anyway, this probably is not a shortcoming, considering most of the vanilla npcs also do not really show much development, and it is still great to have someone who reacts and conflicted like normal people when more and more of the crazy things happened (especially in TOB). 

    Generally I like Isra character but occasionally certain part of her romance may not to my liking. She is someone romantic but does not commit to everlasting love. She is quite open-minded in relationship and sometime I feel awkward when she initiated some talks about her "past" suddenly. I didn't have chance to see her bodhi-napping content this time, so I consider I didn't fully experience all of her romance content. Fortunately, I still find some satisfaction from her ending with charname. This is the type of relationship that takes really long time to blossom, and the journey in BG1+BG2 is just a small part of their life. I would say her romance story was told in a much different way compared to most crpgs.

    Screenshots for Isra

    Spoiler

     

    Reaction
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    Quest
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    Banter
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    Sirene
    (From Sirene, a tiefling paladin of Ilmater NPC for BG2:EE)

    Overall Experience: A-
    Lore friendly: A-

    Spoiler

    I must admit I thought Sirene may not be as good as the other members in my party when I just started BG2. She appeared to be the same person she was in BG1- always lack of confidence and could not anticipate to have something good in her life, her insecurity continued. Additionally, her first encounter (quest) was not as impressive as those I had experienced from Xan, Isra and Adrian. 

    However, she has gradually changed after her relationship with charname has developed further. After their relationship "officially" established, this girl who has been alienated since young has finally found her happiness, I can really feel it, and feel so happy for her, this experiences is very heart-warming. I think this is due to two reasons- a relatable and likable character + good story pacing. You will only feel sad for someone that you really care for, and you will definitely be moved when you see someone that you sympathize finally gains her happiness. Additionally, I found it quite fun to tease her (dialogue options) after the relationship is established.

    The author said Sirene technically does not have "quest", however, Sirene in fact has a complete and longer plot (compared to some NPC with quests) that I found slightly cliche but overall still interesting and enjoyable. Again, I can see good storytelling and pacing in Sirene's story. Her story is not just from one personal quest + numerous friendship / romance talks like what standard crpgs always have. Her story is slowly unfold via a mix of talks and several encounters that distributed throughout the whole game (there are encounters in SOD, Chapter 2 SOA, Chapter 6 SOA, TOB), instead of just focusing in the earlier part of SOA only, which in my opinion, has given her stronger existence in the whole game compared to some NPCs.

    I also like her bodhi-napping part. The part that charname has to delve into fugue plane to get her back (and also the nice area art) makes me remember some old-fashioned jrpg story, yes, you can call it cliche, but it is also effective. 

    I also like the battle in her Chapter 6 encounter. The author said it is a cheesy battle, but I had great experience in my game, there are twist and surprise, and the enemies fought smartly. Probably they are affected by the SCS mod as well. Anyway, I fought a great and challenging battle that is enjoyable, and that is good enough.

     

    Screenshots for Sirene

    Spoiler

    Reaction
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    Cute
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    Encounters / quest with new area art
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    Xan
    (From Xan BG2 NPC)

    Overall Experience: A
    Lore friendly: A-

    Spoiler

    Xan in BG2 has both quantity and quality. This mod basically has everything we can expect from an NPC

    You want more interjections? He interjects more frequently than everyone else. Sometime he just has one or two lines like how the other npcs react. Sometime he will have arguments/discussions in several lines with the npc. Sometime he will initiate some talks after certain quest. You can even ask him many things happened before via PID. His dialogues are extensive, he is fully aware of everything you are doing and has a varied ways of interactions.

    You prefer good quests? He has four quests and several encounters which are written as good as the vanilla quests. You may not realize those quests are from MOD if he didn't intervene. Some quests have connection to your BG1 adventure, both vanilla quest and even MOD quest (BG1NPC Project), and vanilla companions will have interjections in his quest while staying true to their original character. He also has quest that offers me an opportunity to learn more elven lore from DND which I highly appreciate. He also has a quest that started seamlessly just after you trigger a vanilla main quest, which you may not realize it is from MOD if this is your first BG2 playthrough. The author wrote a lot of new lines for vanilla npcs in interjections, quests and encounters, and I never once felt that they are out of character, which is something really impressive that the author has achieved.

    We can always see most authors tend to let their "fan fictional" characters stay true to original design, thus they will always react or say something in predictable way because they "must fit the original design". In a game as long as BG series, if an npc never changes, and always says similar thing for hundred hours of playthrough, it could be dull and repetitive, especially for those with more "comical" personality like BG1's Xan. Hence, I appreciate the effort the author tried to shape Xan slowly throughout the saga, and you can notice he has gradually gained confidence, trust and even some "hope". If we compare Xan from TOB with Xan from early BG1, they are actually quite different. However, the transition is slow and well written, hence I won't really feel that he has lost his original personality, I rather say he has developed as a person.

    I must be honest, Xan has a personality that I may consider fun but generally I still don't like someone who is so whinny and always lecturing the charname. However, I really like him. This is probably due to his personal development as well. It is great to have someone in your party that does not approve most of your action, or does not blindly follow you in your suicidal hopeless quests without any worry or objection. He is quite realistic, he scared and said numerous times "I will leave after this bla bla bla", but eventually, he follows you until the end. Why? This is because charname needs help. He is indeed scared with our dangerous quests, he wants to leave for own safety, but he can't abandon someone who has faced a cruel fate like charname and Imoen, someone he was reluctant to trust initially but eventually recognize as his good friend. He will even outrage and berate his compatriot because he thinks whatever happened to charname is so unfair. If someone is willing to do everything he dislikes just to help you, I will say this is an invaluable friendship. Yes, Xan is a true friend. His friendship path is so well written and believable.

    The only reason I did not rate him A+ is because there are moments of fourth wall breaking and also minor inconsistency in certain dialogue, which I don't really care. I know his romance path is highly rated, and I will definitely try it some day with a female charname.

    Screenshots for Xan

    Spoiler

    Finally someone in the party refuses to sleep in the streets
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    Reaction
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    Quests are full of interjections from vanilla npcs
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    Quest with interesting options
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    Yoshimo
    (Vanilla NPC with MODs- Yoshimo Friendship + Yoshimo's Remorse)

    Overall Experience: A-
    Lore friendly: A

    Spoiler

    Yoshimo is one of the best written npc in BG2. I still remember how shocked I was 20 years ago when he betrayed my charname after spending almost half of the game (SOA) with the party and gained my trust (I didn't trust him initially, possibly because he looks traitorous in the portrait). Only very few games will have similar plot (npc left permanently after spending so much time together), the closest one that I can remember is Final Fantasy VII. He appears only around 1/3 in whole BG2 (including TOB), but I remember him more than most other NPCs, and I always feel that it is a shame we can't do anything to bring him back. That is why I installed these mod once I found out there is a possibility to have him back in later game.

    When I just started SOA, I found out that some of his talks are quite short and not particular interesting. I thought those are from the friendship MOD, thus I have minor disappointment. After some time, I saw longer and better dialogues from him, and I started to think, ah.. his MOD content is improving. After some time, I only found out that, Yoshimo in fact has a few talks from vanilla game, and those that I found slightly "underwhelming" are vanilla talks...Sometime I can't really even differentiate which one is from vanilla or mod, and I have to switch the language to check it. So I would say the writing of Yoshimo Friendship is good considering how well the talks from different sources blend so perfectly. Anyway, don't expect the friendship talks to be something very deep or extensive until both of you become the BBF though. It just added more talks to increase his presence in the group, added some situational talks which make the upcoming tragic event more sentimental, and it serves this purpose very well.

    And finally, I can have my friend back in TOB. The way he returns is not as expected, but is this possible in Forgotten Realms? I think possibly. In my opinion, it is a very good idea to let him returns in TOB (late game) instead of rejoining immediately after the event in Spellhold. BG2 is very long, we still have to spend much time without him in SOA (especially with more MOD quests installed), so we will have sufficient time to feel the weight of his loss, so the original death scene won't be pointless. Additionally, no matter how good the writing of a MOD author is, there must be some inconsistency in the writing when it is handled by a different (or even a same) person. The more lines you write for him, the more obvious it is. We can compare the dialogues of some vanilla NPCs in BG1 and BG2 and see this. Hence, a good time gap before his return can minimize the difference noticed by the player.

    I expected Yoshimo to be super apologetic after he rejoins. However, he did not. He is still chatting in his old way like nothing serious happened before. I found it quite weird and slightly disturbing initially. However, after reading more of his talks later, I can feel his deep regrets and self-blame that are hidden in most of his interjections, npc initiated talks, situational talks following some quests etc. He is tortured by his action in the past, and player has the options to show forgiveness or hates in most of his dialogues, and his reactions to those choices can be quite heartwarming or painful to see.
     
    I think possibly this is the best way to write him, because this is actually how he is more likely to do rather than becomes super apologetic and with "remorse" written obviously all around his face all the time, which is too predictable and boring. 

    I found relief in his ending (good alignment charname), hence for me this mod served its purpose. (Thanks!)

    Screenshots for Yoshimo

    Spoiler

    Chit-chat
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    He knew what is inevitable
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    The day I lost a friend
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    What a surprise!
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    Yoshimo has dialogues and reactions in TOB finally
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     Imoen
    (Vanilla NPC with MOD- Imoen Friendship)

    Overall Experience: B+
    Lore friendly: A+

    Spoiler

    I gave Imoen B+ only for the experience in my current game because she is in my party for Chapter 1 and from Spellhold to the start of TOB only (as I swap Yoshimo in for her in TOB). If I bring her for whole BG2 (SOA+TOB), together with the friendship / romance MOD or even extended dialogues from Ascension MOD, I think I can easily give her A to A+, since she is your dear sister and plays very important role in the main story in BG2. She is almost irreplaceable for a complete BG2 experience, especially for a good alignment charname.

    Imoen's Friendship MOD does not add too many dialogues, but the contents integrate with the original one so well. To be honest, at some point I have totally forgotten that I have installed this MOD (after 70 or more hours in Chapter 2+3 without her). Some time after she returned to the party, I started to think "hmm...vanilla Imoen actually talks more than I remember, and she has more sisterly love than I remember, which is really heartwarming and the charname seems to have more options to roleplay as a caring brother, so I must be wrong in what I remember so far- BG2 NPCs without romance do not have many npc-initiated dialogues...". After that thought, I suddenly realized I had installed this mod...This was an impressive experience, I found myself started to change the language often, loaded an earlier save, triggered her dialogue again, so that I can find out whether such talks are from vanilla or MOD. Some are actually extension of vanilla dialogues and in my opinion this is a very good way to expand an existing character.

    Screenshots for Imoen

    Spoiler

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  17. B) BGEE Quests (with SOD)

    Baldur's Gate Romantic Encounters

    Overall Experience: B+
    Lore friendly: B+

    Spoiler

    I heard the good and bad reputation of this MOD a long time ago- some say this MOD changes BG into porn, while some say this MOD is a good quest MOD if you just use the teen version. I finished BG1 with this MOD (teen version) and I would agree with the latter. 

    I had a bad experience with a mega-mod with an NPC that literally sleep with everyone in the Sword Coast 2 years ago- I might be exaggerating but that MOD has permanently changed me to be extremely cautious in picking any MOD that adds romantic encounters because a wrong choice could make your beloved game becomes too cringe to look at. 

    I have expected this MOD to solely add dalliances here and there, but surprisingly I was wrong. I'm not sure whether this is because there are fewer sex scenes for a male PC, or it is simply because the teen version focuses more on adding many "small love stories" across the Sword Coast. They are pretty decent quests with lighthearted and slightly naughty interaction options, and some stories are even quite heart-warming to see. Yes, I would rather name the teen version of this mod as Sword Coast Small Love Stories, because most of the quests that I have encountered are not to satisfy my PC lust, instead, they tell a nice story between some vanilla or mod NPCs. I would consider adding some quests into my future playthroughs because I think they are simply good to have, such as:
    - The Messenger
    - The Messenger 2
    - Camryn and Tamah
    - The honest lies of two riversides0
    - Molly the Husband-Grabber
    - Minor disclosures
    - Cloakwood lovers
    - The return 

    Some quests have also expanded the personality of certain NPCs, while the writing could too wordy sometime (and hence may not look too vanilla), I still enjoy them, and I like Scar's one particularly. I feel like my PC is getting new friends with this MOD. 

    Occasionally, some dialogue options could be too wacky to me, and some even feel slightly fourth-wall breaking, so some moments reminded me this is undoubtedly MOD content. 

    The girdle of gender reaction is also a hidden gem in this MOD. I enjoy it very much that my companions have so many things to say when my PC changed his gender. I even discovered (when I write this review) that I can use the girdle on the companions for more fun reactions. I'm going to load my old saves and see what will happen. 

    Screenshot:

    Spoiler

    Easter egg for  Salvanas in BG2 
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    Good side quest enhancing companion backstory
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    More old friend
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    Crossmod with Endless BG1 52271098469_076f49b9a3_3k.jpg
    Novel writing quest with a lot of interactions
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    Funny girdle of gender reactions
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    The Stone of Askavar 

    Overall Experience: B
    Lore friendly: A+
    Area art: B+

    Spoiler

    A very lore-friendly quest-line that leads you to do several small tasks which eventually involve several interesting combat encounters, which I found slightly more challenging than the other Chapter 5 battles in an enjoyable way. If I don't play this MOD, I would probably never know there is such Elven history behind the areas of the Wood of Sharp Teeth that I have been running around so many times in BG1. It does not have a particularly interesting story, but it is decent and has a similar style as the vanilla game. Area arts are using resources from the vanilla game but the location wise it is very appropriate and still looks slightly different. 

    No interjections from vanilla NPCs though (as how it is in vanilla BG1).

    Quite many good loots as well.

    Screenshot:

    Spoiler

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    Balduran’s Seatower

    Overall Experience: A+
    Lore friendly: A+
    Area art: S

    Spoiler

    A professional quality MOD based on the lore of the Seatower of Balduran from DND, which can be easily treated as an official expansion for the vanilla game. If someone installs this MOD quietly into your first play-through without your knowledge, you may not realize it is a MOD. I saw someone mentioned that the content of this MOD should be there since the beginning, and this is not overrated.

    Firstly the area art is a piece of art. It looks like areas created by Bioware but it is original if you look at it closely. The quality is amazing, but it has quantity as well. This MOD contains more new areas than I have expected initially and they are consistently impressive such as the one you can see in the first area. Each area is full of appropriate details and looks very authentic.

    At first, I thought this MOD is probably good in the area art only because the dialogues and reply options for some early NPCs are noticeably not at the same level as those written by Bioware, so I considered it as MOD level in term of writing. After some time, I started to think, the quality and quantity of the contents are actually similar to what we can get from a district in Baldur’s Gate city, where we also have to do several boring side quests with some slightly funny ones occasionally.

    However, eventually, I found that the overall quality and quantity of this MOD are quite close to what we can experience in a district of Athkatla in BG2. The dialogues’ writing is getting better and better, and in my opinion, the “major quests” here actually can meet the standard of decent CRPG major side quests. It may not be a story that you have not heard before, but it is solid and consistent with the overall quality of the better quests in BG1. Additionally, the quests have great role-play options, and I enjoy pretending to work with an unscrupulous organization just to expose them to the authority later. Certain quest of this MOD is also connected to the main quest which further enhances the "vanilla feel" of this MOD.

    If there is anything I desire more, it could be the lack of interjection. Ajantis talked once or twice, and Viconia had none in my game. There are certain moments that I hope they can say something. (see my comment and screenshots in this post on 4th July 2022)

    Screenshots:

    Spoiler

    Area Art:

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    Dialogues:

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    Interjection:

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    Baldur's Gate Mini Quests and Encounters Modification (BGQE)

    Overall Experience: A+

    Lore friendly: A+

    Spoiler

    BGQE offers16 quests/encounters that are spread throughout the game evenly, from your boring start in the Candlekeep to the lively Baldur’s Gate city. Most of the quests/encounters from this MOD are relatively short with a humor style that is very similar to vanilla ones but generally has more depth than those vanilla fetch quests. There are also extensions of certain unsatisfying vanilla stories. There are even quests to offer different alternatives for certain parts of vanilla quests. The wide variety of quests offered by this MOD has made the predictable play-through more engaging because not all of the new stuff is presented as a standalone quest. You may get new surprises when you are doing some old stuff here and there. This MOD may not have new areas, but it utilizes the unused vanilla areas very well, and this has motivated me to explore those empty houses repeatedly.

    The writing of this MOD is also very good. It is probably not as verbose as some vanilla dialogues, but generally, it matches the vanilla writing style quite well and it probably has the best writing style in the 3 Quest Pack MODs mentioned here. As someone who loves interjections, this MOD is simply brilliant. It has the highest amount of high-quality interjections from vanilla NPCs than any other Quest Mods that I had experienced. This is particularly important in a game with BG1 NPC MOD installed, as the MOD quests may not feel like the vanilla ones if there is a lack of interjections. The NPC reaction is so well written that you may consider it as part of the vanilla game. The author knows how to make the NPCs stay true to the original character.

    It is also worth mentioning that I really like the story and role-playing options of the following quests:

    - Slime Quest

    - Family Treasure Quest

    - Monster in Nashkel

    - Brage's Sword

    Screenshots:

    Spoiler

    Quests:

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    Interjections:

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    Full showcase video for the Slime Quest:

    https://www.youtube.com/watch?v=U1770Jp3XlU&t=56s

    Shades of the Sword Coast

    Overall Experience: A+
    Lore friendly: A-
    Area art: A+

    Spoiler

    I like some BG2 and IWD1 MODs from the author of this MOD due to his creativity and imagination. However, sometimes the bizarre atmosphere of some quests may feel not so lore-friendly compared to the vanilla ones.

    I have expected something similar from this MOD but surprisingly, I found that the majority of the quests here are closer to the vanilla flavor than his BG2 MODs that I used before. As someone with a slightly bad memory, there is even content that I thought it is from the original game, such as the hidden secret of Friendly Arm Inn- the first quest I experienced from this mod. I thought it is something vanilla until I reached deeper. Occasionally, there may be still one or two quests that are slightly odd in terms of lore, but it is not that obvious, probably also due to the short nature of those quests. This is particularly great for someone like me, who sometimes care too much about the similarity when the MOD content is compared to the vanilla ones.

    What this MOD really shines is, it rekindles my passion in the exploration of the large and relatively bland vanilla areas which is too predictable and became a chore to me after too many play-throughs. Some MODs may add great new areas, but they are normally isolated from the vanilla ones. Some MOD offers great quests in the vanilla areas, but sometimes I still do not have sufficient motivation to explore the vast open areas again. Installing this MOD has satisfied the need that I didn't realize initially.

    This is because this MOD included 36 side quests and encounters, which is a very big number for a questpack MOD, and these quests are not just added to existing vanilla areas. There are many hidden secrets in vanilla areas that may lead to a small or big new area with beautiful art. I should emphasize that some of the area arts are even more impressive than the previous works from this author, who is someone known to make good MOD areas in IE games. His skill has improved and some materials that are not from IE games have also been used which contributes greatly to the fresh looks (I may not know it if I didn't find it randomly). Exploring vanilla areas is no longer dull compared to my previous play-through. There are also interjections from vanilla NPCs which may increase the replay value.

    The exploration is also quite rewarding as the author is also good at creating funny and interesting items that have added a lot of flavor to the game.

    The overall writing style is quite good, but some dialogues probably need more proofreading, and I'm sure this MOD will get better in future versions.

    Screenshots:

    Spoiler

    "Vanilla quest"

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    Unexpected weird encounter

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    I love everything from here

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    "Unfinished Bussiness" of original BG1

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    Finally, I feel like a child of Bhaal

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    This quest is funny and I recognized the author immediately

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    Ascalon's Questpack

    Overall Experience: A-
    Lore friendly: A+

    Spoiler

    This MOD contains 9 new quests that mostly may add some levity to your adventure. The writing style of the funnier ones are quite similar to SOTSC, BGQE, and some vanilla ones, so generally, this MOD is a good add-on to a modded game with BGQE and SOTSC, which increase the variety of new minor quests here and there.

    This mod also has a longer and more serious quest- The Serpents of Abbathor, which in my opinion can meet the standard of a good vanilla quest. I enjoy the investigation process of a secret organization and the options available to join either the good or evil side. It involves the revisit of some vanilla areas that I hate but story-wise it is still justified and suitable.

    An opportunity to learn more about dwarven deities and society is highly appreciated as I feel that it is something lacking in most MODs or even in official content. This quest looks like has a sequel in BG2 and I’m really interested in what will happen later, but I think it is not available yet. Hopefully, the project is not abandoned and we can see the sequel in BG2 someday.

    No interjections from vanilla NPC though.

    Screenshots:

    Spoiler

    Quests:

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    Serpent Quest:

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    51717701247_36bae73dbd_k.jpg

    51719377315_fb8508edb7_k.jpg

    51719377285_fc44d23853_k.jpg

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