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xiaoleiwen

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Posts posted by xiaoleiwen

  1. Not sure how to report to the authors of All Things Mazzy now, as I think could be related to this MOD:

    Cannot talk and let Mazzy join back after she was imprisoned by Kangaax and freed with a freedoms spell. Ctrl+Q may add her back, but if I kick her, the same problem will happen (cannot join back)...

    Anyway, it is not something cannot be solved with a reload + Protection from Undead scroll.... 

  2. BG1 NPC in SOA/TOB

    This MOD will skip certain components if you install the standalone version of certain NPCs from different authors. In my game, I installed Skie MOD from Lava, hence Skie component has been skipped. However, I notice that the starting dialogue of Yeslick has inconsistency because he will mention something about Skie, which is like Skie never die (I know this MOD is written before SOD is available). So probably have to skip this component if you install Skie MOD from Lava or will play SOD.

  3. ---

    Elaborate a bit as some one asked me.

    Clara's kit can be changed anytime during the game play, the author made an option to choose the kit whenever you kick her and let her joins back. She joins as a level 3 thief and won't catch up with the experience of your PC such as the vanilla NPCs. She is still very weak and has no experience in adventuring, so her low level is for story reason.

    Clara can join via this MOD but beamdog forum cannot be accessed now.

    https://forums.beamdog.com/discussion/71473/megamod-2-86-mazzy-romance-clara-npc-darkside-anomen-flying-aerie-for-the-evil-more/p1

    Xan BG2

    https://www.pocketplane.net/xan-bg2-npc/

    Garrick probably can join via this MOD

    http://www.baldursgatemods.com/forums/index.php?topic=8355.0

  4. 4) There is a MOD with joinable Clara now. She has quests, interjections, banters etc. I started to like her characterization in my current playthrough. She joins at level 3 and can choose any thief kit.

    5) There is a very well written Xan BG2 mod. Finished a play-through with him this year and it is very good. As for Garrick, there is one MOD let him join in BG2 but I haven't seen him yet (I got this MOD in my current game).

  5. I'm not really going to write review for NPCs that I won't bring as permanent companion, but I should give exemption to this MOD (because I like it even I just saw very minor part of it)

    ----

    Foundling: Between the Shades 

    (As a Quest MOD)

    Overall Experience: A-
    Lore friendly: A-

    Spoiler

    This is not my "NPC review", because I won't bring him as a permanent companion this time. I just want to try the idea of installing some NPC MODs as quest MOD and see how enjoyable it is. But I started to regret it. He is more interesting than I expected, I would like to know more about him, and I love his friendship talks with PC where the other vanilla companions are also listening and will make comments, we feel like a team when he is around. However, my party is full now...

    What I am truly impressed is how well he integrated into the story of the shade lord temple. Vanilla game has limited story for these two bosses. I always brought Mazzy in previous play-throughs to see her reactions and I was always disappointed. This mod feels like an expansion to this vanilla questline which has added additional interactions and quest to it. His quest following the death of the shadow dragon is highly appreciated. There are also a lot of well-written interjections from the other vanilla NPCs which makes the experience truly amazing.

    I won't leave this MOD out of my modlist in the future. Now I know why a lot of people recommend it as a quest MOD (even if you have no plan to keep him).

    Finally, the shadow dragon Thaxll'ssillyia has a personality and is no longer a brainless monster. I started to remember his name just like Firkraag.

    Screenshots:

    Spoiler

    51739910969_ed0c473023_k.jpg
    51739910974_dcd09a7ddd_k.jpg
    Interjections:
    51740162350_dee659e463_k.jpg
    51739271206_45049fd6cd_k.jpg
    51739506113_d9881c0070_k.jpg
    Quest
    51739506168_64faea1c02_k.jpg
    Banter
    51739506143_1602e0d538_k.jpg

  6. On 12/4/2021 at 9:11 AM, marcnivar said:

    Finished my BG1 playthrough (not playing SOD this time) with the following list without issues. EEEx and Spell Menu were added midgame and it worked well.

      Reveal hidden contents

    ~DLCMERGER/DLCMERGER.TP2~ #0 #1 // Merge DLC into game -> Merge "Siege of Dragonspear" DLC: 1.3
    ~DRAGONSPEAR_UI++/DRAGONSPEAR_UI++.TP2~ #0 #1 // Install SoD GUI Overhaul Core Component: 21.09.0
    ~DRAGONSPEAR_UI++/DRAGONSPEAR_UI++.TP2~ #0 #3 // Update several strings in Dialog.tlk: 21.09.0
    ~DRAGONSPEAR_UI++/DRAGONSPEAR_UI++.TP2~ #0 #9 // Select Number of Quicksave Slots -> 6: 21.09.0
    ~DRAGONSPEAR_UI++/DRAGONSPEAR_UI++.TP2~ #0 #10 // Update portrait Picker: 21.09.0
    ~DRAGONSPEAR_UI++/DRAGONSPEAR_UI++.TP2~ #0 #11 // Fix Blurry Portraits: 21.09.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration: v16.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: v16.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric: v16.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi: v16.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant: v16.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections: v16.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations: v16.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations: v16.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations: v16.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations: v16.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: v16.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #29 // Duke Eltan in the Harbor Master's Building: v16.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #30 // Nim Furlwing Encounter: v16.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #32 // Svlast, the Fallen Paladin Encounter: v16.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #33 // Mal-Kalen, the Ulcaster Ghost: v16.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #34 // Chapter 6 Dialogue Restorations: v16.0
    ~SOA/SETUP-SOA.TP2~ #0 #0 // The Stone of Askavar for TotSC/Tutu/BGT/BGEE -> Default version: areas connected by travel triggers: 2.2
    ~BGQE/SETUP-BGQE.TP2~ #0 #0 // Slime Quest: v25
    ~BGQE/SETUP-BGQE.TP2~ #0 #1 // Beregost Family Quest: v25
    ~BGQE/SETUP-BGQE.TP2~ #0 #2 // Babysitting Quest, including the Carnival Encounter...: v25
    ~BGQE/SETUP-BGQE.TP2~ #0 #3 // Nashkel Monster Quest: v25
    ~BGQE/SETUP-BGQE.TP2~ #0 #4 // Fallen Paladin Quest: v25
    ~BGQE/SETUP-BGQE.TP2~ #0 #5 // Undying Love Quest: v25
    ~BGQE/SETUP-BGQE.TP2~ #0 #6 // Lovesick Half-Orc: v25
    ~BGQE/SETUP-BGQE.TP2~ #0 #7 // Unexpected Help Quest: v25
    ~BGQE/SETUP-BGQE.TP2~ #0 #8 // Many Little Paws: v25
    ~BGQE/SETUP-BGQE.TP2~ #0 #9 // Drunk near Beregost Temple: v25
    ~BGQE/SETUP-BGQE.TP2~ #0 #10 // A Warm Place for Noober: v25
    ~BGQE/SETUP-BGQE.TP2~ #0 #11 // Brage's Sword: v25
    ~BGQE/SETUP-BGQE.TP2~ #0 #12 // Legal Sea Charts Sources: v25
    ~BGQE/SETUP-BGQE.TP2~ #0 #13 // Additions to the Lady's Hall and the Bitch Queen's Temple: v25
    ~BGQE/SETUP-BGQE.TP2~ #0 #14 // A Worried Farmer: v25
    ~BGQE/SETUP-BGQE.TP2~ #0 #15 // Bodies for a Good Cause: v25
    ~BGQE/SETUP-BGQE.TP2~ #0 #16 // Finish Cordyr's Quest without killing Sil: v25
    ~AC_QUEST/AC_QUEST.TP2~ #1 #0 // A Job Well-Paid: 4.1
    ~AC_QUEST/AC_QUEST.TP2~ #1 #1 // A Feast for the Gnolls: 4.1
    ~AC_QUEST/AC_QUEST.TP2~ #1 #2 // Jumper: 4.1
    ~AC_QUEST/AC_QUEST.TP2~ #1 #3 // The Lost Son: 4.1
    ~AC_QUEST/AC_QUEST.TP2~ #1 #5 // Of Wolves and Men -> Quest uses house in Beregost.: 4.1
    ~AC_QUEST/AC_QUEST.TP2~ #1 #6 // The Great Carlini: 4.1
    ~AC_QUEST/AC_QUEST.TP2~ #1 #7 // A Home for the Gibberlings: 4.1
    ~AC_QUEST/AC_QUEST.TP2~ #1 #8 // Fangirls: 4.1
    ~AC_QUEST/AC_QUEST.TP2~ #1 #9 // The Serpents of Abbathor: 4.1
    ~BST/SETUP-BST.TP2~ #0 #0 // The BS Company presents Balduran's Seatower: vEAOB.7
    ~SOTSC/SOTSC.TP2~ #0 #0 // Shades of the Sword Coast - Expansion Pack for BGEE: 6.4
    ~BG1NPC/BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v27.1
    ~BG1NPC/BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Banters, Quests, and Interjections: v27.1
    ~BG1NPC/BG1NPC.TP2~ #0 #20 // The BG1 NPC Project: Ajantis Romance Core (teen content) -> Speed: 1 hour real time (standard) minimum between LoveTalks: v27.1
    ~BG1NPC/BG1NPC.TP2~ #0 #30 // The BG1 NPC Project: Branwen's Romance Core (teen content) -> Speed: 1 hour real time (standard) minimum between LoveTalks: v27.1
    ~BG1NPC/BG1NPC.TP2~ #0 #40 // The BG1 NPC Project: Coran's Romance Core (adult content) -> Speed: 1 hour real time (standard) minimum between LoveTalks: v27.1
    ~BG1NPC/BG1NPC.TP2~ #0 #50 // The BG1 NPC Project: Dynaheir's Romance Core (teen content) -> Speed: 1 hour real time (standard) minimum between LoveTalks: v27.1
    ~BG1NPC/BG1NPC.TP2~ #0 #60 // The BG1 NPC Project: Shar-Teel Relationship Core (adult content) -> Speed: 1 hour real time (standard) minimum between LoveTalks: v27.1
    ~BG1NPC/BG1NPC.TP2~ #0 #70 // The BG1 NPC Project: Xan's Romance Core (teen content) -> Speed: 1 hour real time (standard) minimum between LoveTalks: v27.1
    ~BG1NPC/BG1NPC.TP2~ #0 #80 // The BG1 NPC Project: Female Romance Challenges, Ajantis vs Xan vs Coran: v27.1
    ~BG1NPC/BG1NPC.TP2~ #0 #113 // BGEE Banter Timing Tweak -> Banter Timing: Slow (about 40 minutes between banter dialogs): v27.1
    ~BG1NPC/BG1NPC.TP2~ #0 #130 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v27.1
    ~BG1NPC/BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v27.1
    ~AJANTISBG1/SETUP-AJANTISBG1.TP2~ #0 #0 // Installs Ajantis BG1 Expansion Modification: 17
    ~AJANTISBG1/SETUP-AJANTISBG1.TP2~ #0 #1 // Install the unique BG:EE BAM for Ajantis' Family Shield: 17
    ~GLAMNPCPACK/SETUP-GLAMNPCPACK.TP2~ #0 #0 // Glam's NPC Pack for BG:EE, BGT and BG TUTU
    ~RANDOMISER/RANDOMISER.TP2~ #0 #1300 // Randomise items -> Mode 2: Randomise with WeiDU. No items are lost: 7
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #10 // Remove Helmet Animations: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #40 // Change Viconia's Skin Color to Dark Blue: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1010 // More Interjections: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1070 // Improved Multi-Player Kick-out Dialogues: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1090 // Exotic Item Pack: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1100 // Reveal City Maps When Entering Area: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1251 // Move NPCs to Convenient Locations: Move Alora to Gullykin: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1252 // Move NPCs to Convenient Locations: Move Eldoth to the Coast Way: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1253 // Move NPCs to Convenient Locations: Move Quayle to the Nashkel Carnival: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1254 // Move NPCs to Convenient Locations: Move Shar-Teel to North Nashkel Road: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1255 // Move NPCs to Convenient Locations: Move Tiax to Beregost: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1256 // Move NPCs to Convenient Locations: Move Viconia to South Beregost Road: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove Experience Cap: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2999 // Max HP at Level One: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3030 // Easy Spell Learning -> 100% Learn Spells: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3040 // Make Bags of Holding Bottomless: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3050 // Remove fatigue from restoration spells: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3072 // Change Effect of Reputation on Store Prices -> Reputation Has No Effect, Stores Price Fixed at 80% (Luiz): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3080 // Increase Ammo Stack Size -> Unlimited Ammo Stacking: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3090 // Increase Gem and Jewelry Stacking -> Unlimited Gem and Jewelry Stacking: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3100 // Increase Potion Stacking -> Unlimited Potion Stacking: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3110 // Increase Scroll Stacking -> Unlimited Scroll Stacking: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3121 // Happy Patch (Party NPCs do not complain about reputation) -> NPCs Can Be Angry About Reputation but Never Leave (Salk): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3123 // NPCs Don't Fight: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3130 // No Traps or Locks (Weimer): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3190 // Rest Anywhere (Japheth): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3205 // Stores Purchase All Item Types: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3342 // Increase party movement speed outside combat -> By 150 percent: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4000 // Adjust Evil joinable NPC reaction rolls: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4025 // Allow NPC pairs to separate: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -> Use BG2 Values: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 Values: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 Values: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 Values: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4170 // Ensure Shar-Teel doesn't die in the original challenge: v9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1500 // Include arcane spells from Icewind Dale: Enhanced Edition: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1510 // Include divine spells from Icewind Dale: Enhanced Edition: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3505 // Wider selection of random scrolls: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3551 // Increase the power of Cure Wounds and Cause Wounds spells to the level found in 3rd Edition D&D -> Spells heal or inflict the maximum amount of damage in this range: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3580 // Restoration and Lesser Restoration spells heal ability-score damage: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4000 // Faster Bears: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4020 // More realistic wolves and wild dogs: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4051 // Decrease the rate at which reputation improves -> Reputation increases at about 1/2 the normal rate: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5080 // Improved textscreens in Tales of the Sword Coast: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6000 // Smarter general AI: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6010 // Better calls for help: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6030 // Smarter Mages: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6040 // Smarter Priests: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6200 // Improved Spiders: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6300 // Smarter sirines and dryads: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6310 // Slightly smarter carrion crawlers: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6320 // Smarter basilisks: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7000 // Improved doppelgangers: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7030 // Improved kobolds: 34.3
    ~ENHANCED-POWERGAMING-SCRIPTS/ENHANCED-POWERGAMING-SCRIPTS.TP2~ #0 #15 // Install Enhanced Powergaming Scripts -> Accelerated Pre-Buffing Speed: v5.5.3

    ===

    I love everything I installed this time, from UI to tweak / AI/ Scripts etc. This is the best BG1 experience I have so far. Million thanks to the modders😀

    @jastey  Hi Jastey, may I ask for you advice, if i add endless bg1 to this list, may I know when should I install it? I remember i saw something from somewhere saying that this mod need to be installed earlier in the order now...not sure whether it should be the first of quest mod.

    Asking this to help some friends to setup their list.

  7. 8 hours ago, jastey said:

    I have a small mod that cheats up rep if you are desperate...

    The variable Ajantis counts the "bad" decisions with is "Global("C#AjantisWarUnzufrieden","GLOBAL")". Set it to something below zero so there's still some room for it to be incremented without problems, for example:

    C:SetGlobal("C#AjantisWarUnzufrieden","GLOBAL",-3)

    That's a minus in front of the "3".

    Thanks, feel safer now😀

    ---

    Checked the value, it is 5 in my game now..

  8. On 12/5/2021 at 5:06 PM, jastey said:

    Bad decision means a counter counts down. If the counter is too high / low, Ajantis will draw a line. He will also warn before doing that. As long as your PC didn't plan on doing too many decisions Ajantis deems as "bad", he will stay. I know I made him much more tolerant if in an engaged path. I don't remember how tolerant, though. I'm sure Ajantis will complain a lot of he's uncontent. :)

    Hmm, looking at the list it seems the bad decisions are mostly important for the new beginnings romance (ends after 4) and probably for Ajantis' reactions in the dialogues, but not for the engaged path and also not for a sudden leaving of Ajantis.

    Is there any console to look for the stage of the bad decision counter?

    I feel like I have triggered something looks like final warning, but I still haven't do Anomen's quest. It is the only bad decision I will make, but I saw the reaction documentation mentioned he will turn hostile if pc makes more than 5 bad decision, and if rep falls below 10. He warned PC repeatedly for low rep as I took quite long to make it from 8 to 10.

  9. Spoiler

    Ajantis thinks it's a bad decision, if

    -if PC gave bad advice to Anomen after his sister's death

    @jastey

    Just to comfirm, my understanding is, if Anomen fails his quest, Anomen will comment he won't leave?

    Asking this because Anomen has to fail his quest to trigger romance with Clara in another MOD.

    ---

    Spoiler

    Ajantis' new beginnings romance will end, if

    -Ajantis warns PC after 4 bad decisions
    -Ajantis leaves the group because of wrong PC decision

    Does this apply to engaged path?

  10. Viconia

    (Vanilla NPC with MODs- BG1 NPC Project)

    Overall Experience: B
    Lore Friendly: A

    Spoiler

    As a character with a lot of personal backstories in BG2, the MOD writing of Viconia in BG1 is like a double-edged sword- you have plenty of references on how to write her, but she can easily feel out of character if it is not written well. Fortunately, BG1 NPC MOD handled her quite well, as her dialogues in BG1 match the image created by Bioware in BG2. She may sound slightly different from BG2 occasionally, but it can be easily accepted considering she is still relatively new to the surface world at the time point of BG1 compared to BG2

    Unfortunately, her dialogues in BG1 can be quite restricted by BG2. Firstly, she does not have the friendship talks like some of the NPCs from BG1 NPC MOD, probably because those can only come in BG2. Consequently, the depth of her interaction with Charname in BG1 is quite limited. Sometimes I also feel that her reactions are too predictable compared to the BG1 NPCs that cannot join in BG2, probably because the author wants to stay safe in her writing to match her personality with the BG2 ones. Well, this is probably a good thing, considering I have frequently encountered Viconia saying something that does not sound like something from her in at least two different MODs.

    Screenshot:

    Spoiler

    51726372615_3a961d4527_k.jpg

    51726372600_685e16cc9f_k.jpg

    51726372585_2213b2c02c_k.jpg

    51726141664_4ba08eed67_k.jpg

    Dave

    (from Glam's NPC Pack)

    Overall Experience: B
    Lore Friendly: B+

    Spoiler

    I mentioned how I like the unorthodox good-alignment cleric Drake in my review for the previous play-through, and honestly, I didn’t expect to see another atypical cleric so soon. We have an evil cleric of Talos this time, who does not chant fervently on how mighty his god is or how should we bring destruction to the sword coast in a hilarious way such as something can be expected from the evil characters from the BG series. I was quite surprised with his first impression, as he is like a gentleman who spoke so seriously regarding the benefit of believing in an evil god, and when the CHARNAME questioned him on why he does not act like a common priest of Talos, he said “you can’t preach in that way”, which I found it quite realistic and amusing. He always speaks in good manners but you will still be able to feel the wickedness of a believer of evil deity deep inside his mind. The way the author presented his chaotic evil personality is very unusual.

    Having Dave in the party also provided me an opportunity to realize a natural thing that we always forget in a game like BG- evil NPCs also have a normal life, friends, and relationship. His personal quest involves a hidden church of the priests of Talos (the worship of Talos was widely outlawed) that introduced many NPCs, and it is quite interesting to see how they have a normal life and act like ordinary people when they are in their community. This personal quest is quite fun and fits in the vanilla game quite seamlessly. The author even makes certain vanilla NPC and items related to this quest which enhanced this experience. This was the first NPC personal quest that I finished from Glam’s NPCs MOD and I honestly think that this MOD is a great option if you just want MODs that add good quests.

    I like his character and personal quest, but generally, I also feel that his interjections are not as fun as those from Flara and Vynd.

    Screenshots:

    Spoiler

    51726151554_4c54d2b250_k.jpg

    51724691872_a42e943d18_k.jpg

    51724691852_acebcdcdd8_k.jpg

    Quest

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    Mod that gives you cat is always a good mod

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    Flara

    (from Glam's NPC Pack)

    Overall Experience: B+
    Lore Friendly: A

    Spoiler

    Flara is a hidden gem in Glam’s NPC MOD. We always heard how good is Vynd whenever someone mentioned Glam’s NPC MOD. We even have a separate version of Vynd MOD if I remember correctly and some will use that because they don't want the others. Hence, I have no high expectations when I met her. However, she captured my curiosity from the first moment and I even consider her as someone with a character design and personal quest that rivals the quality of a professionally written one. I'm sure this review contains a heavy spoiler if I want to share my opinions on her.

    What could be more interesting than the first appearance of a fiery red-haired woman quarreling with the bartender, just because she thinks it is disrespectful to the mighty dragon species when humans use Belching Dragon as the name of a tavern? It turned up more amusing when this lady claims that she is a dragon. 

    However, I think most players won’t believe that especially seeing her class as Dragon Disciple. We may think she probably just mess up her mind when her draconic heritage started to show its influence. The dialogues regarding how her draconic features and powers become more obvious also match with what we know about Dragon Disciple. Her friendship talks and banters with the other NPC are full of options to tease her for not being a real dragon and she has a mental disorder. The author even wrote a personal quest to show that she is a normal human with family members who are worried for her. Everything was skillfully written to mislead the player and this gets so interesting when the story twists and reveals the truth- she is indeed a dragon. Her backstory and quest displayed a very good story-telling technique, which is why I rated her so highly.

    She also has funny interactions with Vynd so it is worth bringing them together. I laughed when Vynd is pretending to be a mind flayer in human disguise just to make fun of her. 

    However, her dialogues and interjections have reduced after reaching the Baldur's Gate city. I have expected more talks from her, especially she started to develop a friendship with PC that seems to boggle her mind. The author probably wants to write this in-depth in BG2.

    She is also one of the two NPC (the other one is Aura) that I will seriously consider starting a BG2 play-through anytime just to see their contents when their BG2 NPC MODs are released. We kill dragons like kobolds in BG2, I truly want to see how she reacts with all of our beloved dragons in BG2.

    Screenshots:

    Spoiler

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    Quest

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    Vynd

    (from Glam's NPC Pack)

    Overall Experience: B-
    Lore Friendly: B

    Spoiler

    Vynd is probably the most well-known NPC from Glam’s NPC MOD. There are reviews from people who like him, and you rarely see the reviews for the remaining four. Hence, I expected him to be the best of the three Glam’s NPC I took this time. However, he didn’t live up to my expectation. He seems slightly lack content in the early game (but has more before the end game), and he does not have a personal quest, which I’m quite disappointed considering how I like the quests for Flara and Dave.

    Don’t get me wrong, I still enjoy having him in the party. He has some funny jokes in the banters and interjections. I enjoy seeing him teasing some vanilla NPC and Flara. However, I feel that he slightly lacks depth compared to the others. Perhaps he is like Viconia in BG1 NPC MOD, he looks like still does not open up to the PC, probably due to the plan of writing the backstory in BG2

    He also has many interjections and banters that are on the brink of fourth-wall breaking. He always said something that “player may complain” or something “only player may notice”. Some dialogues are probably trying to show his wit, and I believe there must be someone who likes this because it is quite amusing sometimes, but there are some moments I feel that he cannot be someone from this universe. Dave has a similar problem actually but is better than Vynd.

    Screenshots:

    Spoiler

    His interactions with Viconia

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    I don't think your name is a good example in real life (talking)

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    Ajantis

    (Vanilla NPC with MODs- BG1 NPC Project + Ajantis BG1 Expansion)

    Overall Experience: B+
    Lore Friendly: A+

    Spoiler

    If I choose the MOD NPC based on reviews available online, I would probably take him in the year 2030. Almost everyone says he is boring. He is indeed boring compared to all vanilla NPCs with a more comical personality. After all, who can be duller than a typical righteous-yelling human paladin? The only reason I choose him for this run is that I suddenly need someone who is perfectly ordinary to balance up the personality in my party. 

    It could be difficult to write a vanilla NPC without a catchy personality. He acts predictably most of the time, fully fits the role of the typical good guy when dealing with the villains in BG1. I know this sounds boring, but in fact, it is quite fun to have him in the group. Firstly, you will always need an ordinary good guy to be "bullied" or teased by the other unusual companions. Theirs banters with him are quite entertaining. Additionally, the dialogue options available, especially in the romance path, are full of interesting options that are too tempting to see the consequence, and his reactions from those options are not disappointing. You can see the author spent a lot of effort here to make the conversation with an ordinary guy enjoyable. I fully enjoy role-playing as a lawful neutral smart sorceress who likes to tease an innocent young man. I can almost imagine the smug look off my protagonist's face seeing how Ajantis's reactions were swayed by her words.

    There are moments when I thought his reactions are weird and uncertain whether it is due to poor writing. However, the well-written dialogues options and his reactions followed by your choice have shown that it was intentional. The author is trying to portray him as a pure and inexperienced young man that will even show some natural selfish reaction to unexpected situations. You may interact with him in a more dramatic way if you feel that his reaction is unfair, and he will still show appropriate reactions to your reasonable complaints. I have seen some other romances that you will be forced to accept everything your love wants with no room for negotiation. Ajantis is a Lawful Good paladin squire, so there must be some restriction in your choice to get along with him. I appreciate the dialogue interactions to make the process of reaching a compromise more natural.

    I would also like to mention that there are many games that you may play with a female PC and there are romances available. However, I often feel like my PC is talking like a female character written by a male author. I have good experience with Ajantis romance as I can feel that my CHARNAME is reacting like a woman without being too girlish like what you may see in some MOD works.

    I also didn’t expect I will like Ajantis more than Isra and Sirene in BG1.

    Screenshots:

    Spoiler

    Typical paladin

    51724712472_25f3ddeb9a_k.jpg

    It is hard not to select some options...

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    ---

    Last update for this BG1 playthrough.

  11. @jastey

    Some questions for Ajantis BG2:

    1) My reputation is 8 now because of the evil npc who joined the party. Will there be any problem if I choose the betrothed path and the reputation is too low (temporarily) when he joins? I remember his romance is affected by reputation in bg1. If there is problem, probably I should gain some reputation points first before getting him back.

    2) Can I remove him from the group occasionally (when doing mod quest without crossmod) without affecting the love talks? I remember some romance will stop if you kick them out from the party (like Jaheira or certain mod npc).

  12. Started BG2 and the Anomen repeated dialogues and turned hostile (because Sir Beverus turned hostile) issues at Windspear hill still happened. Anyway, reloading the quicksave that I made immediately after the battle seems avoided the issues- Anomen spoke once only, and nobody turns hostile before being teleported to the cabin. Probably is random, or just depends on how fast the teleport happens. There is definitely a incompatibility that caused this but it is not a problem now since I can avoid it (if Sir Beverus will not appear later).

  13. Finished my BG1 playthrough (not playing SOD this time) with the following list without issues. EEEx and Spell Menu were added midgame and it worked well.

    Spoiler

    ~DLCMERGER/DLCMERGER.TP2~ #0 #1 // Merge DLC into game -> Merge "Siege of Dragonspear" DLC: 1.3
    ~DRAGONSPEAR_UI++/DRAGONSPEAR_UI++.TP2~ #0 #1 // Install SoD GUI Overhaul Core Component: 21.09.0
    ~DRAGONSPEAR_UI++/DRAGONSPEAR_UI++.TP2~ #0 #3 // Update several strings in Dialog.tlk: 21.09.0
    ~DRAGONSPEAR_UI++/DRAGONSPEAR_UI++.TP2~ #0 #9 // Select Number of Quicksave Slots -> 6: 21.09.0
    ~DRAGONSPEAR_UI++/DRAGONSPEAR_UI++.TP2~ #0 #10 // Update portrait Picker: 21.09.0
    ~DRAGONSPEAR_UI++/DRAGONSPEAR_UI++.TP2~ #0 #11 // Fix Blurry Portraits: 21.09.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration: v16.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: v16.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric: v16.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi: v16.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant: v16.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections: v16.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations: v16.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations: v16.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations: v16.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations: v16.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: v16.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #29 // Duke Eltan in the Harbor Master's Building: v16.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #30 // Nim Furlwing Encounter: v16.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #32 // Svlast, the Fallen Paladin Encounter: v16.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #33 // Mal-Kalen, the Ulcaster Ghost: v16.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #34 // Chapter 6 Dialogue Restorations: v16.0
    ~SOA/SETUP-SOA.TP2~ #0 #0 // The Stone of Askavar for TotSC/Tutu/BGT/BGEE -> Default version: areas connected by travel triggers: 2.2
    ~BGQE/SETUP-BGQE.TP2~ #0 #0 // Slime Quest: v25
    ~BGQE/SETUP-BGQE.TP2~ #0 #1 // Beregost Family Quest: v25
    ~BGQE/SETUP-BGQE.TP2~ #0 #2 // Babysitting Quest, including the Carnival Encounter...: v25
    ~BGQE/SETUP-BGQE.TP2~ #0 #3 // Nashkel Monster Quest: v25
    ~BGQE/SETUP-BGQE.TP2~ #0 #4 // Fallen Paladin Quest: v25
    ~BGQE/SETUP-BGQE.TP2~ #0 #5 // Undying Love Quest: v25
    ~BGQE/SETUP-BGQE.TP2~ #0 #6 // Lovesick Half-Orc: v25
    ~BGQE/SETUP-BGQE.TP2~ #0 #7 // Unexpected Help Quest: v25
    ~BGQE/SETUP-BGQE.TP2~ #0 #8 // Many Little Paws: v25
    ~BGQE/SETUP-BGQE.TP2~ #0 #9 // Drunk near Beregost Temple: v25
    ~BGQE/SETUP-BGQE.TP2~ #0 #10 // A Warm Place for Noober: v25
    ~BGQE/SETUP-BGQE.TP2~ #0 #11 // Brage's Sword: v25
    ~BGQE/SETUP-BGQE.TP2~ #0 #12 // Legal Sea Charts Sources: v25
    ~BGQE/SETUP-BGQE.TP2~ #0 #13 // Additions to the Lady's Hall and the Bitch Queen's Temple: v25
    ~BGQE/SETUP-BGQE.TP2~ #0 #14 // A Worried Farmer: v25
    ~BGQE/SETUP-BGQE.TP2~ #0 #15 // Bodies for a Good Cause: v25
    ~BGQE/SETUP-BGQE.TP2~ #0 #16 // Finish Cordyr's Quest without killing Sil: v25
    ~AC_QUEST/AC_QUEST.TP2~ #1 #0 // A Job Well-Paid: 4.1
    ~AC_QUEST/AC_QUEST.TP2~ #1 #1 // A Feast for the Gnolls: 4.1
    ~AC_QUEST/AC_QUEST.TP2~ #1 #2 // Jumper: 4.1
    ~AC_QUEST/AC_QUEST.TP2~ #1 #3 // The Lost Son: 4.1
    ~AC_QUEST/AC_QUEST.TP2~ #1 #5 // Of Wolves and Men -> Quest uses house in Beregost.: 4.1
    ~AC_QUEST/AC_QUEST.TP2~ #1 #6 // The Great Carlini: 4.1
    ~AC_QUEST/AC_QUEST.TP2~ #1 #7 // A Home for the Gibberlings: 4.1
    ~AC_QUEST/AC_QUEST.TP2~ #1 #8 // Fangirls: 4.1
    ~AC_QUEST/AC_QUEST.TP2~ #1 #9 // The Serpents of Abbathor: 4.1
    ~BST/SETUP-BST.TP2~ #0 #0 // The BS Company presents Balduran's Seatower: vEAOB.7
    ~SOTSC/SOTSC.TP2~ #0 #0 // Shades of the Sword Coast - Expansion Pack for BGEE: 6.4
    ~BG1NPC/BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v27.1
    ~BG1NPC/BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Banters, Quests, and Interjections: v27.1
    ~BG1NPC/BG1NPC.TP2~ #0 #20 // The BG1 NPC Project: Ajantis Romance Core (teen content) -> Speed: 1 hour real time (standard) minimum between LoveTalks: v27.1
    ~BG1NPC/BG1NPC.TP2~ #0 #30 // The BG1 NPC Project: Branwen's Romance Core (teen content) -> Speed: 1 hour real time (standard) minimum between LoveTalks: v27.1
    ~BG1NPC/BG1NPC.TP2~ #0 #40 // The BG1 NPC Project: Coran's Romance Core (adult content) -> Speed: 1 hour real time (standard) minimum between LoveTalks: v27.1
    ~BG1NPC/BG1NPC.TP2~ #0 #50 // The BG1 NPC Project: Dynaheir's Romance Core (teen content) -> Speed: 1 hour real time (standard) minimum between LoveTalks: v27.1
    ~BG1NPC/BG1NPC.TP2~ #0 #60 // The BG1 NPC Project: Shar-Teel Relationship Core (adult content) -> Speed: 1 hour real time (standard) minimum between LoveTalks: v27.1
    ~BG1NPC/BG1NPC.TP2~ #0 #70 // The BG1 NPC Project: Xan's Romance Core (teen content) -> Speed: 1 hour real time (standard) minimum between LoveTalks: v27.1
    ~BG1NPC/BG1NPC.TP2~ #0 #80 // The BG1 NPC Project: Female Romance Challenges, Ajantis vs Xan vs Coran: v27.1
    ~BG1NPC/BG1NPC.TP2~ #0 #113 // BGEE Banter Timing Tweak -> Banter Timing: Slow (about 40 minutes between banter dialogs): v27.1
    ~BG1NPC/BG1NPC.TP2~ #0 #130 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v27.1
    ~BG1NPC/BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v27.1
    ~AJANTISBG1/SETUP-AJANTISBG1.TP2~ #0 #0 // Installs Ajantis BG1 Expansion Modification: 17
    ~AJANTISBG1/SETUP-AJANTISBG1.TP2~ #0 #1 // Install the unique BG:EE BAM for Ajantis' Family Shield: 17
    ~GLAMNPCPACK/SETUP-GLAMNPCPACK.TP2~ #0 #0 // Glam's NPC Pack for BG:EE, BGT and BG TUTU
    ~RANDOMISER/RANDOMISER.TP2~ #0 #1300 // Randomise items -> Mode 2: Randomise with WeiDU. No items are lost: 7
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #10 // Remove Helmet Animations: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #40 // Change Viconia's Skin Color to Dark Blue: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1010 // More Interjections: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1070 // Improved Multi-Player Kick-out Dialogues: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1090 // Exotic Item Pack: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1100 // Reveal City Maps When Entering Area: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1251 // Move NPCs to Convenient Locations: Move Alora to Gullykin: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1252 // Move NPCs to Convenient Locations: Move Eldoth to the Coast Way: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1253 // Move NPCs to Convenient Locations: Move Quayle to the Nashkel Carnival: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1254 // Move NPCs to Convenient Locations: Move Shar-Teel to North Nashkel Road: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1255 // Move NPCs to Convenient Locations: Move Tiax to Beregost: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1256 // Move NPCs to Convenient Locations: Move Viconia to South Beregost Road: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove Experience Cap: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2999 // Max HP at Level One: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3030 // Easy Spell Learning -> 100% Learn Spells: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3040 // Make Bags of Holding Bottomless: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3050 // Remove fatigue from restoration spells: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3072 // Change Effect of Reputation on Store Prices -> Reputation Has No Effect, Stores Price Fixed at 80% (Luiz): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3080 // Increase Ammo Stack Size -> Unlimited Ammo Stacking: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3090 // Increase Gem and Jewelry Stacking -> Unlimited Gem and Jewelry Stacking: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3100 // Increase Potion Stacking -> Unlimited Potion Stacking: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3110 // Increase Scroll Stacking -> Unlimited Scroll Stacking: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3121 // Happy Patch (Party NPCs do not complain about reputation) -> NPCs Can Be Angry About Reputation but Never Leave (Salk): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3123 // NPCs Don't Fight: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3130 // No Traps or Locks (Weimer): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3190 // Rest Anywhere (Japheth): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3205 // Stores Purchase All Item Types: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3342 // Increase party movement speed outside combat -> By 150 percent: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4000 // Adjust Evil joinable NPC reaction rolls: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4025 // Allow NPC pairs to separate: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -> Use BG2 Values: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 Values: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 Values: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 Values: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4170 // Ensure Shar-Teel doesn't die in the original challenge: v9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1500 // Include arcane spells from Icewind Dale: Enhanced Edition: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1510 // Include divine spells from Icewind Dale: Enhanced Edition: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3505 // Wider selection of random scrolls: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3551 // Increase the power of Cure Wounds and Cause Wounds spells to the level found in 3rd Edition D&D -> Spells heal or inflict the maximum amount of damage in this range: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3580 // Restoration and Lesser Restoration spells heal ability-score damage: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4000 // Faster Bears: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4020 // More realistic wolves and wild dogs: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4051 // Decrease the rate at which reputation improves -> Reputation increases at about 1/2 the normal rate: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5080 // Improved textscreens in Tales of the Sword Coast: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6000 // Smarter general AI: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6010 // Better calls for help: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6030 // Smarter Mages: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6040 // Smarter Priests: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6200 // Improved Spiders: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6300 // Smarter sirines and dryads: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6310 // Slightly smarter carrion crawlers: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6320 // Smarter basilisks: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7000 // Improved doppelgangers: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7030 // Improved kobolds: 34.3
    ~ENHANCED-POWERGAMING-SCRIPTS/ENHANCED-POWERGAMING-SCRIPTS.TP2~ #0 #15 // Install Enhanced Powergaming Scripts -> Accelerated Pre-Buffing Speed: v5.5.3

    ===

    I love everything I installed this time, from UI to tweak / AI/ Scripts etc. This is the best BG1 experience I have so far. Million thanks to the modders😀

  14. 4 hours ago, Lava said:

    Thank you for the feedback! :) And yep, the mod's goal was to make sure exploration can be rewarding again. I know many won't find all the new areas and quests and encounters during their first run with this mod, but I kinda hope it will be the mod that gives you this "hey, wait... there's something here!" moment :)

    Cheers! :)

    The main excitement I got from this MOD is when I suddenly noticed there is a cave entrance or weird "crack" (but look natural) somewhere that "I remember there was nothing like this here last time" and I discovered something fun after entering it with a lot of "wow!" or "cool!" in my mind. The surprise in the Ormyrrs' Peak is also probably one of the most unforgettable thing in my modded BG series playthrough.

    I also didn't refer to the readme of the questpack mods I used this time, because if I miss out anything, just leave it as new surprise for next time😀

    Anyway, are you going to add more content for SOTSC in the future? Just noticed it is still stated as "In-progress projects".

  15. Shades of the Sword Coast

    Overall Experience: A+
    Lore friendly: A-
    Area art: A+

    Spoiler

    I like some BG2 and IWD1 MODs from the author of this MOD due to his creativity and imagination. However, sometimes the bizarre atmosphere of some quests may feel not so lore-friendly compared to the vanilla ones.

    I have expected something similar from this MOD but surprisingly, I found that the majority of the quests here are closer to the vanilla flavor than his BG2 MODs that I used before. As someone with a slightly bad memory, there is even content that I thought it is from the original game, such as the hidden secret of Friendly Arm Inn- the first quest I experienced from this mod. I thought it is something vanilla until I reached deeper. Occasionally, there may be still one or two quests that are slightly odd in terms of lore, but it is not that obvious, probably also due to the short nature of those quests. This is particularly great for someone like me, who sometimes care too much about the similarity when the MOD content is compared to the vanilla ones.

    What this MOD really shines is, it rekindles my passion in the exploration of the large and relatively bland vanilla areas which is too predictable and became a chore to me after too many play-throughs. Some MODs may add great new areas, but they are normally isolated from the vanilla ones. Some MOD offers great quests in the vanilla areas, but sometimes I still do not have sufficient motivation to explore the vast open areas again. Installing this MOD has satisfied the need that I didn't realize initially.

    This is because this MOD included 36 side quests and encounters, which is a very big number for a questpack MOD, and these quests are not just added to existing vanilla areas. There are many hidden secrets in vanilla areas that may lead to a small or big new area with beautiful art. I should emphasize that some of the area arts are even more impressive than the previous works from this author, who is someone known to make good MOD areas in IE games. His skill has improved and some materials that are not from IE games have also been used which contributes greatly to the fresh looks (I may not know it if I didn't find it randomly). Exploring vanilla areas is no longer dull compared to my previous play-through. There are also interjections from vanilla NPCs which may increase the replay value.

    The exploration is also quite rewarding as the author is also good at creating funny and interesting items that have added a lot of flavor to the game.

    The overall writing style is quite good, but some dialogues probably need more proofreading, and I'm sure this MOD will get better in future versions.

    Screenshots:

    Spoiler

    "Vanilla quest"

    51703738080_4c9270c975_k.jpg

    Unexpected weird encounter

    51703133653_b60f3b4226_k.jpg

    I love everything from here

    51718529541_bc74bc2780_k.jpg

    "Unfinished Bussiness" of original BG1

    51719401285_3a6e94e306_k.jpg

    Finally, I feel like a child of Bhaal

    51718786103_954d6572dd_k.jpg

    This quest is funny and I recognized the author immediately

    51719187269_6832f4d069_k.jpg

     

    Ascalon's Questpack

    Overall Experience: A-
    Lore friendly: A+

    Spoiler

    This MOD contains 9 new quests that mostly may add some levity to your adventure. The writing style of the funnier ones are quite similar to SOTSC, BGQE, and some vanilla ones, so generally, this MOD is a good add-on to a modded game with BGQE and SOTSC, which increase the variety of new minor quests here and there.

    This mod also has a longer and more serious quest- The Serpents of Abbathor, which in my opinion can meet the standard of a good vanilla quest. I enjoy the investigation process of a secret organization and the options available to join either the good or evil side. It involves the revisit of some vanilla areas that I hate but story-wise it is still justified and suitable.

    An opportunity to learn more about dwarven deities and society is highly appreciated as I feel that it is something lacking in most MODs or even in official content. This quest looks like has a sequel in BG2 and I’m really interested in what will happen later, but I think it is not available yet. Hopefully, the project is not abandoned and we can see the sequel in BG2 someday.

    No interjections from vanilla NPC though.

    Screenshots:

    Spoiler

    Quests:

    51703133688_11f7048c11_k.jpg

    51702862031_976f6779f7_k.jpg

    Serpent Quest:

    51719162844_e694a1ab75_k.jpg

    51717701247_36bae73dbd_k.jpg

    51719377315_fb8508edb7_k.jpg

    51719377285_fc44d23853_k.jpg

    ===

    Updated here first and will update the first page later.

    I probably finished all Quest MODs review for my BG1, it is time to board the "one-way from Iron Throne Building to Sarevok final battle" train and proceed to BG2....looking at the long list of Quest Mods installed for BG2...started to cringe...

    Anyway, reviews for NPC from BG1 will take some more time...

  16. Still can't decide on whether I should install something midgame and continue the adventure in SOD. As the third playthrough in these 2 years, I feel like need to add more things to have to motivation  to play SOD.

    Unfortunately I didn't use any bg1 npc mod with sod content in current playthrough (such as aura, sirene) and I can't remember any standalone npc mod for sod. It also seems like no quest mod for sod at the moment.

    The reason I'm considering this is probably because I'm gonna play Lava's Skie mod in bg2, so probably may feel weird if my charname never experience the story in sod..(rp reason😅)

    Now I see why some will install mod that they may not use in current playthrough, its good to have alternative in the game if you change your mind midgame. 

  17. Updated the following:

    - deleted the reviews of the 3 quest pack in the first page since I will rewrite those.

    - added Balduran's Seatower to the first page

    - added the separate review for BGQE since I finished most quests from this MOD here first. Will be updated to the first page later.

    - The rewrote version for SOTSC will be posted later since I feel like there are many I haven't seen. AQ will probably be written after I finish one of the bigger quests. 

    ---

     

    Baldur's Gate Mini Quests and Encounters Modification (BGQE)

    Overall Experience: A+

    Lore friendly: A+

    Spoiler

    BGQE offers16 quests/encounters that are spread throughout the game evenly, from your boring start in the Candlekeep to the lively Baldur’s Gate city. Most of the quests/encounters from this MOD are relatively short with a humor style that is very similar to vanilla ones but generally has more depth than those vanilla fetch quests. There are also extensions of certain unsatisfying vanilla stories. There are even quests to offer different alternatives for certain parts of vanilla quests. The wide variety of quests offered by this MOD has made the predictable play-through more engaging because not all of the new stuff is presented as a standalone quest. You may get new surprises when you are doing some old stuff here and there. This MOD may not have new areas, but it utilizes the unused vanilla areas very well, and this has motivated me to explore those empty houses repeatedly.

    The writing of this MOD is also very good. It is probably not as verbose as some vanilla dialogues, but generally, it matches the vanilla writing style quite well and it probably has the best writing style in the 3 Quest Pack MODs mentioned here. As someone who loves interjections, this MOD is simply brilliant. It has the highest amount of high-quality interjections from vanilla NPCs than any other Quest Mods that I had experienced. This is particularly important in a game with BG1 NPC MOD installed, as the MOD quests may not feel like the vanilla ones if there is a lack of interjections. The NPC reaction is so well written that you may consider it as part of the vanilla game. The author knows how to make the NPCs stay true to the original character.

    It is also worth mentioning that I really like the story and role-playing options of the following quests:

    - Slime Quest

    - Family Treasure Quest

    - Monster in Nashkel

    - Brage's Sword

    Screenshots:

    Spoiler

    Quests:

    51714897271_d8e311d824_k.jpg

    51702053417_b161c8b0c7_k.jpg

    51715161868_694fb9bc55_k.jpg

    Interjections:

    51714897221_1e87b707ca_k.jpg

    51714897266_139318d6b1_k.jpg

    Full showcase video for the Slime Quest:

    https://www.youtube.com/watch?v=U1770Jp3XlU&t=56s

     

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