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haze

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Posts posted by haze

  1. I started a new game with a Totemic Shaman (18 Strength). I could bash the lock with the sapphire. I could bash every lock in Winthrop. I have an install with just base EET installed. On a Mac I can then quickly copy the folder and test different installs.

    Anyhow, I did a quick install with only ToF (no other mods except EET). I started a new game with a bard (10 strength). I could successfully bash all locks. I tested without ToF installed and couldn't bash the locks except the first two as per normal with decent strength.

    **UPDATE** Tested with a few components from ToF installed, but not Revised Ability Scores and I could NOT bash the locks with the same low strength Bard.

  2. I installed the 4.7 version of LeUI-BGEE, but the interface is the blue SoD interface and not brown BGEE interface. I am testing out the new version per your suggestion since I am trying to install Talents of Faerun.

    Spoiler

    // Log of Currently Installed WeiDU Mods
    // The top of the file is the 'oldest' mod
    // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
    ~EET/EET.TP2~ #0 #0 // EET core (resource importation): V13.4
    ~LEUI-BG1EE/LEUI-BG1EE.TP2~ #0 #0 // lefreut's Enhanced UI (BG1EE skin) - Core component: 4.7
    ~LEUI-BG1EE/LEUI-BG1EE.TP2~ #0 #1 // lefreut's Enhanced UI (BG1EE skin) - BG2 vanilla bams for spells: 4.7
    ~LEUI-BG1EE/LEUI-BG1EE.TP2~ #0 #2 // lefreut's Enhanced UI (BG1EE skin) - BG2 vanilla fonts for descriptions: 4.7
    ~EET_END/EET_END.TP2~ #0 #0 // EET end (last mod in install order) -> Standard installation

     

  3. I am going to attempt another EET install with several mods (like my 6th try in the past week which sucks on a Mac since you can't batch install). I have figured out a couple of kinks on the last two attempts:

    1. The component "Spell System Revisions and New Spells" has to be installed before SubtleD's Spell Tweaks
    2. Even if installing ToF after Lefruet's UI there is a conflict and multi-class kits won't display (going to try Lefruet's new version and see if this fixes it)

    What I am not sure about outside of those two issues, but kind of related to #1, is should ALL of the components for ToF be installed after EET-end? When installing EET and multiple other mods I usually refer to two sources: 1) the install order displayed by @subtledoctor MacWeiduLauncher and 2) the EET Mod Install Order Guide posted here on G3. Following the advice for EET Mod Install order, the IWD spells should be installed right after Spell Revisions and before EET-end. 

    Should I be installing IWD spells pre-EET_end (via ToF) and everything else after EET_end? Or Install all of it after EET_end and before SCS?

    Outside of quest/npc mods that shouldn't effect ToF and SCS I plan to install:

    • Spell Revisions
    • Item Revisions
    • Rogue Rebalancing
    • Forgotten Armanents
    • Tweaks Anthology
    • SublteD Spell Tweaks
    • DubtleD Item Tweaks
    • EET
    • ToF
    • SCS

    To be honest, for me  EET, Tweaks Anthology, and SCS/ToF are the most important. Everything else is just added flavor for me, but trying to make it work. Thanks.

  4. I am a little confused on where I find the multi-class kits during character creating. For example, I was going to try the Silent Avenger (Avenger/Assassin).

    I chose half-elf, then multi-class, then druid/thief. Then it took back to the main character creation page to select alignment. I also, tested with other multiclass. Never saw an option for kits. What am I missing?

     

    Spoiler

    // Log of Currently Installed WeiDU Mods
    // The top of the file is the 'oldest' mod
    // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
    ~EET/EET.TP2~ #0 #0 // EET core (resource importation): V13.4
    ~LEUI/LEUI.TP2~ #0 #0 // lefreut's Enhanced UI - Core component: 4.6
    ~LEUI/LEUI.TP2~ #0 #1 // lefreut's Enhanced UI - BG2 vanilla bams for spells: 4.6
    ~LEUI/LEUI.TP2~ #0 #2 // lefreut's Enhanced UI - BG2 vanilla fonts for descriptions: 4.6
    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #2000 // Transparent Sidebars: 4.0.4
    ~UB/SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette: v28
    ~UB/SETUP-UB.TP2~ #0 #1 // The Suna Seni/Valygar Relationship: v28
    ~UB/SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised: v28
    ~UB/SETUP-UB.TP2~ #0 #3 // "Cat and Mouse" (Bodhi hunts you in Spellhold) by Ghreyfain: v28
    ~UB/SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest: v28
    ~UB/SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest: v28
    ~UB/SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn: v28
    ~UB/SETUP-UB.TP2~ #0 #7 // Restored Encounters: v28
    ~UB/SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair: v28
    ~UB/SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations": v28
    ~UB/SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0: v28
    ~UB/SETUP-UB.TP2~ #0 #12 // Item Restorations: v28
    ~UB/SETUP-UB.TP2~ #0 #13 // Yoshimo's Original Portrait: v28
    ~UB/SETUP-UB.TP2~ #0 #14 // Anomen's Original Portrait: v28
    ~UB/SETUP-UB.TP2~ #0 #15 // NPC Portrait Restorations: v28
    ~UB/SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies: v28
    ~UB/SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs: v28
    ~UB/SETUP-UB.TP2~ #0 #19 // Restored Bhaalspawn Powers, by David Gaider: v28
    ~UB/SETUP-UB.TP2~ #0 #20 // Extended ToB Item Descriptions: v28
    ~UB/SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations: v28
    ~UB/SETUP-UB.TP2~ #0 #24 // Sarevok's Remorse: v28
    ~UB/SETUP-UB.TP2~ #0 #25 // The Murder of Acton Balthis, by Kulyok: v28
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #0 // Endless BG1: Main Component (Required): 18.1
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #1 // More Flavor to Hero of Baldur's Gate (Includes PC's Residence Inside Palace): 18.1
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #2 // Short Public Hero Tribute: 18.1
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #3 // Sarevok's Unique Items: 18.1
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #4 // Sarevok's Sword: 18.1
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #5 // Imoen and Duke Jannath (Imoen Gets Residence Inside Palace): 18.1
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #6 // Duke Eltan Is in the Palace: 18.1
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #7 // Flaming Fist After Final Fight: 18.1
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #8 // Elminster Makes an Appearance -> jastey's Version: 18.1
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #10 // First Refugees Come to Baldur's Gate: 18.1
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #11 // Ophyllis the Treasurer is Inside Palace Dungeon: 18.1
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #12 // Denkod in Thieves' Guild Comments on Sarevok's Death: 18.1
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #13 // Skip Thieves' Maze Once After Sarevok's Death: 18.1
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #14 // Korlasz' Dungeon is in BG1: 18.1
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #15 // Fenster the Palace Healer Is in the Palace: 18.1
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #16 // Captain Corwin Is in the Palace: 18.1
    ~C#SODBOABRI/C#SODBOABRI.TP2~ #0 #0 // Scene at Boareskyr Bridge will be Acknowledged: Add NPC Reactions: v6
    ~C#SODBOABRI/C#SODBOABRI.TP2~ #0 #1 // Add Description Text to Original Scene at Bridge: v6
    ~C#SODBOABRI/C#SODBOABRI.TP2~ #0 #2 // Bridge Scene has Different Choices: v6
    ~C#SODBOABRI/C#SODBOABRI.TP2~ #0 #3 // Add Stat Changes to Choices at Bridge: v6
    ~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #0 // Imoen 4 Ever in BGII: Imoen Returns after Talking to Gaelan in Chapter 2: v11.3
    ~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #1 // Imoen 4 Ever in BGII: Give Imoen Dialogue Content in SoA: v11.3
    ~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #2 // Imoen 4 Ever in BGII: Yoshimo Comes to Brynnlaw: v11.3
    ~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #3 // Imoen 4 Ever in BGII: Give Imoen Protection Spell in Chapters 2 & 3: v11.3
    ~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #9 // Imoen 4 Ever in BGII: Compatibility with Alternatives and Saerileth: v11.3
    ~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #11 // Imoen 4 Ever in SoD: Imoen Returns to PC in First Coalition Camp (bd1000): v11.3
    ~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #12 // Imoen 4 Ever in SoD: Imoen Gives Better Reason to Stay Behind in Palace: v11.3
    ~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #13 // Imoen 4 Ever in SoD: Play Cutscene With Imoen and Duke Jannath: v11.3
    ~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #14 // Imoen 4 Ever in SoD: Give Imoen Dialogue Content in Chapters 8-12: v11.3
    ~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #20 // Imoen's chest moves with the campaign, too: v11.3
    ~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #25 // Imoen 4 Ever in SoD: Give Imoen PID during chapters 8 to 12: v11.3
    ~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #30 // Imoen's Alternate Portrait from Acifer: v11.3
    ~ASCENSION/ASCENSION.TP2~ #0 #0 // Rewritten Final Chapter of Throne of Bhaal: 2.0.26
    ~ASCENSION/ASCENSION.TP2~ #0 #10 // Balthazar can be redeemed: 2.0.26
    ~ASCENSION/ASCENSION.TP2~ #0 #20 // Improved Sarevok-Player Interactions: 2.0.26
    ~ASCENSION/ASCENSION.TP2~ #0 #30 // Improved Imoen-Player Interactions in Throne of Bhaal: 2.0.26
    ~ASCENSION/ASCENSION.TP2~ #0 #40 // Restored Bhaalspawn Powers: 2.0.26
    ~ASCENSION/ASCENSION.TP2~ #0 #50 // Improved Slayer Transformation: 2.0.26
    ~ASCENSION/ASCENSION.TP2~ #0 #60 // Expanded Epilogues for Bioware NPCs -> David Gaider's expanded epilogues for Bioware NPCs: 2.0.26
    ~ASCENSION/ASCENSION.TP2~ #0 #2000 // Full-body portrait for Bodhi: 2.0.26
    ~ASCENSION/ASCENSION.TP2~ #0 #2100 // Alternate Balthazar portrait, by Cuv: 2.0.26
    ~ASCENSION/ASCENSION.TP2~ #0 #2200 // Extended Epilogues for additional Beamdog NPCs, by shawne: 2.0.26
    ~ASCENSION/ASCENSION.TP2~ #0 #2300 // Sharper portraits of Abazigal and Gromnir for the Enhanced Edition, by DavidW: 2.0.26
    ~ASCENSION/ASCENSION.TP2~ #0 #2400 // Slightly improved cutscenes, by DavidW: 2.0.26
    ~ALTERNATIVES/SETUP-ALTERNATIVES.TP2~ #0 #0 // Alternatives: v15
    ~SOTSC/SOTSC.TP2~ #0 #0 // Shades of the Sword Coast - Expansion Pack for BGEE: v8.5
    ~BGQE/SETUP-BGQE.TP2~ #0 #0 // Slime Quest: 26.1
    ~BGQE/SETUP-BGQE.TP2~ #0 #1 // Beregost Family Quest: 26.1
    ~BGQE/SETUP-BGQE.TP2~ #0 #2 // Babysitting Quest, including the Carnival Encounter...: 26.1
    ~BGQE/SETUP-BGQE.TP2~ #0 #3 // Nashkel Monster Quest: 26.1
    ~BGQE/SETUP-BGQE.TP2~ #0 #4 // Fallen Paladin Quest: 26.1
    ~BGQE/SETUP-BGQE.TP2~ #0 #5 // Undying Love Quest: 26.1
    ~BGQE/SETUP-BGQE.TP2~ #0 #6 // Lovesick Half-Orc: 26.1
    ~BGQE/SETUP-BGQE.TP2~ #0 #7 // Unexpected Help Quest: 26.1
    ~BGQE/SETUP-BGQE.TP2~ #0 #8 // Many Little Paws: 26.1
    ~BGQE/SETUP-BGQE.TP2~ #0 #9 // Drunk near Beregost Temple: 26.1
    ~BGQE/SETUP-BGQE.TP2~ #0 #10 // A Warm Place for Noober: 26.1
    ~BGQE/SETUP-BGQE.TP2~ #0 #11 // Brage's Sword: 26.1
    ~BGQE/SETUP-BGQE.TP2~ #0 #12 // Legal Sea Charts Sources: 26.1
    ~BGQE/SETUP-BGQE.TP2~ #0 #13 // Additions to the Lady's Hall and the Bitch Queen's Temple: 26.1
    ~BGQE/SETUP-BGQE.TP2~ #0 #14 // A Worried Farmer: 26.1
    ~BGQE/SETUP-BGQE.TP2~ #0 #15 // Bodies for a Good Cause: 26.1
    ~BGQE/SETUP-BGQE.TP2~ #0 #16 // Finish Cordyr's Quest without killing Sil: 26.1
    ~SIRINESCALL/SETUP-SIRINESCALL.TP2~ #0 #0 // The Lure of the Sirine's Call: v16.3
    ~SIRINESCALL/SETUP-SIRINESCALL.TP2~ #0 #1 // Extended Lighthouse Area: v16.3
    ~BG1NPC/BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v32
    ~BG1NPC/BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Banters, Quests, and Interjections: v32
    ~BG1NPC/BG1NPC.TP2~ #0 #90 // The BG1 NPC Project: NPCs can be sent to wait in an inn: v32
    ~BG1NPC/BG1NPC.TP2~ #0 #113 // BGEE Banter Timing Tweak -> Banter Timing: Slow (about 40 minutes between banter dialogs): v32
    ~BG1NPC/BG1NPC.TP2~ #0 #120 // The BG1 NPC Project: Bardic Reputation Adjustment: v32
    ~BG1NPC/BG1NPC.TP2~ #0 #130 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v32
    ~BG1NPC/BG1NPC.TP2~ #0 #160 // The BG1 NPC Project: Add Non-Joinable NPC portraits to quests and dialogues: v32
    ~BG1NPC/BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v32
    ~BG1NPCMUSIC/SETUP-BG1NPCMUSIC.TP2~ #0 #0 // The BG1 NPC Project Music Pack -> Install All Audio: v6
    ~XANBG1FRIEND/SETUP-XANBG1FRIEND.TP2~ #0 #0 // Xan's friendship path for BG1: v11
    ~GARRICK-TT/SETUP-GARRICK-TT.TP2~ #0 #0 // Garrick : les contes d'un troubadour: 1.27
    ~BST/SETUP-BST.TP2~ #0 #0 // The BS Company presents Balduran's Seatower: vEAOB.8
    ~EETGBTHFKP/EETGBTHFKP.TP2~ #0 #0 // Expanded Thief Stronghold: 2.3
    ~EETGBTHFKP/EETGBTHFKP.TP2~ #0 #1 // Improved Mae'Var: 2.3
    ~EILISTRAEE/SETUP-EILISTRAEE.TP2~ #0 #0 // Eilistraee's Song -> Yes, but don't patch the existing save games: 7.3
    ~INNERSHADE/SETUP-INNERSHADE.TP2~ #0 #0 // Colours of Infinity: Innershade -> Yes, but don't patch the existing save games: 11.1
    ~OOZE/OOZE.TP2~ #0 #0 // Athkatlan Grounds: The Ooze's Lounge - a new area under Athkatlan Slums: 2.93
    ~SOUTHERNEDGE/SOUTHERNEDGE.TP2~ #0 #0 // Southern Edge: the new district of Athkatla -> Yes, but don't patch the existing save games: 4.3
    ~TANGLEDISLE/TANGLEDISLE.TP2~ #0 #0 // Athkatlan Grounds: The Tangled Oak Isle -> Yes, but don't patch existing save games: v4.2
    ~BRIDGESBLOCK/BRIDGESBLOCK.TP2~ #0 #0 // Athkatlan Grounds: The Bridge's Block: 1.6
    ~ALABASTERSANDS/ALABASTERSANDS.TP2~ #0 #0 // Alabaster Sands: the new area of Athkatla -> Yes, but don't patch existing save games: v1.3
    ~BACKBRYNNLAW/BACKBRYNNLAW.TP2~ #0 #0 // Back to Brynnlaw mod for Baldur's Gate II: v9
    ~SELLSWORDS/SELLSWORDS.TP2~ #0 #0 // The Sellswords mod for Baldur's Gate II: v9.1
    ~ASSASSINATIONS/ASSASSINATIONS.TP2~ #0 #0 // Assassinations mod for Baldur's Gate II: v19
    ~C#SB_SILBER/SETUP-C#SB_SILBER.TP2~ #0 #0 // Adalon's Blood - Modification for BGII by Gandalf the white: 15
    ~DRUIDGROVEMAKEOVER/SETUP-DRUIDGROVEMAKEOVER.TP2~ #0 #0 // Druid Grove Area Visual Makeover
    ~HERTHIMONEY/HERTHIMONEY.TP2~ #1 #0 // Component 1. Interjections & Mini-quests (by Austin & Arcanecoast Team): 4.3.3
    ~HERTHIMONEY/HERTHIMONEY.TP2~ #1 #10 // Component 2. First Calimport Bank Pack (by Scheele & Austin & Arcanecoast Team): 4.3.3
    ~HERTHIMONEY/HERTHIMONEY.TP2~ #1 #20 // Component 3. Shadow-Covered Love & Death (by Alisia & Austin): 4.3.3
    ~HERTHIMONEY/HERTHIMONEY.TP2~ #1 #30 // Component 4. The Missing Troll Case (by Alisia & Austin): 4.3.3
    ~HERTHIMONEY/HERTHIMONEY.TP2~ #1 #40 // Component 5. Unlocked original dialogs of all NPC (by Tipun & Austin): 4.3.3
    ~SKIPCHATEAUIRENICUS/SKIPCHATEAUIRENICUS.TP2~ #0 #0 // Skip Chateau Irenicus: 3.4
    ~SKIPCHATEAUIRENICUS/SKIPCHATEAUIRENICUS.TP2~ #0 #102 // Deal with skipped NPCs -> All available NPCs: 3.4
    ~SKIPCHATEAUIRENICUS/SKIPCHATEAUIRENICUS.TP2~ #0 #200 // More realistic opening cutscene: 3.4
    ~IMOENROMANCE/SETUP-IMOENROMANCE.TP2~ #0 #0 // Imoen NPC Romance Mod for BG2:SoA TOB (4.1.0 Version!): 4.1.0
    ~IMOENROMANCE/SETUP-IMOENROMANCE.TP2~ #0 #1 // Romance Option -> Allow Multiple Romance's: 4.1.0
    ~SKIECOST/SKIECOST.TP2~ #0 #0 // Skie: The Cost of One Girl's Soul - New quest for Baldur's Gate 2 EE: v6.0
    ~SKIECOST/SKIECOST.TP2~ #0 #1 // Skie: The Cost of One Girl's Soul - Allow Skie to return as a joinable NPC: v6.0
    ~SKIECOST/SKIECOST.TP2~ #0 #2 // Skie: The Cost of One Girl's Soul - Add Player-Initiated Dialogue (PID) for Skie: v6.0
    ~SKIECOST/SKIECOST.TP2~ #0 #3 // Skie: The Cost of One Girl's Soul - The Return of Eddard Silvershield (quest & a joinable NPC😞 v6.0
    ~SKIECOST/SKIECOST.TP2~ #0 #4 // Skie: The Cost of One Girl's Soul - Add Player-Initiated Dialogue (PID) for Eddard: v6.0
    ~SKIECOST/SKIECOST.TP2~ #0 #5 // Skie: The Cost of One Girl's Soul - Add brand new SoD-oriented items to BG2: v6.0
    ~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #0 // Crossmod Banter Pack for Shadows of Amn: v23
    ~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #1 // Crossmod Banter Pack for Throne of Bhaal: v23
    ~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #2 // Crossmod Romance Conflicts: v23
    ~ITEM_REV/ITEM_REV.TP2~ #0 #0 // Item Revisions by Demivrgvs: V4 Beta 10
    ~FORGOTTEN-ARMAMENT/FORGOTTEN-ARMAMENT.TP2~ #0 #20 // Add New Items to the Game: v4.0
    ~FORGOTTEN-ARMAMENT/FORGOTTEN-ARMAMENT.TP2~ #0 #11 // Add Breach Scrolls to Sorcerous Sundries: v4.0
    ~FORGOTTEN-ARMAMENT/FORGOTTEN-ARMAMENT.TP2~ #0 #27 // Add Ruby Ray Scrolls to Trademeet Store: v4.0
    ~NPCKIT/NPCKIT.TP2~ #0 #30 // Improved Specialist Mage Descriptions: v5
    ~NPCKIT/NPCKIT.TP2~ #0 #31 // Replace Berserker Kit with Battlerager for Dwarves: v5
    ~NPCKIT/NPCKIT.TP2~ #0 #400 // Anomen Gains Helm Kit on Passing Knighthood Test: v5
    ~NPCKIT/NPCKIT.TP2~ #0 #410 // Anomen Gains Berserker Kit on Failing Knighthood Test: v5
    ~NPCKIT/NPCKIT.TP2~ #0 #420 // Prevent CN Anomen Gaining a Holy Symbol: v5
    ~NPCKIT/NPCKIT.TP2~ #0 #900 // Add Red Wizard to Edwin's Kit Description: v5
    ~NPCKIT/NPCKIT.TP2~ #0 #1400 // Give Imoen Adventurer Kit: v5
    ~NPCKIT/NPCKIT.TP2~ #0 #2100 // Change Korgan's Kit to Battlerager: v5
    ~NPCKIT/NPCKIT.TP2~ #0 #2200 // Give Mazzy a Proper Truesword of Arvoreen Kit: v5
    ~NPCKIT/NPCKIT.TP2~ #0 #2300 // Change Minsc's Title to Rashemaar Ranger: v5
    ~NPCKIT/NPCKIT.TP2~ #0 #2500 // Give Nalia Adventurer Kit: v5
    ~NPCKIT/NPCKIT.TP2~ #0 #2800 // Give Sarevok a Proper Deathbringer Kit: v5
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #0 // Spell Revisions: v4.19
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #10 // Deva and Planetar Animations: v4.19
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #20 // Mirror Image Fix: v4.19
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #30 // Dispel Magic Fix: v4.19
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #55 // Spell Deflection blocks AoE spells: v4.19
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #60 // Update Spellbooks of Joinable NPCs: v4.19
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #65 // Revised Warrior HLAs: v4.19
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #10 // Icewind Dale Casting Graphics (Andyr): v5
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #20 // Commoners Use Drab Colors: v5
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #60 // Two-Handed Axe Item Pack: v5
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #90 // Expanded Polymorph Self: v5
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #130 // Use IWD Damage Animations: v5
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #140 // Randomized Enemy Equipment -> Add High Quality Items: v5
    ~TRAP_OVERHAUL/SETUP-TRAP_OVERHAUL.TP2~ #0 #110 // Trap Overhaul -> Monk Evasion, Fast Detection: 0.20
    ~RR/SETUP-RR.TP2~ #0 #0 // Proper dual-wielding implementation for Thieves and Bards: v4.92
    ~RR/SETUP-RR.TP2~ #0 #1 // Thief kit revisions: v4.92
    ~RR/SETUP-RR.TP2~ #0 #2 // Thief High Level Ability revisions: v4.92
    ~RR/SETUP-RR.TP2~ #0 #3 // Proper racial adjustments for thieving skills: v4.92
    ~RR/SETUP-RR.TP2~ #0 #4 // Bard kit revisions: v4.92
    ~RR/SETUP-RR.TP2~ #0 #7 // Additional equipment for Thieves and Bards: v4.92
    ~RR/SETUP-RR.TP2~ #0 #8 // Upgradeable Equipment: v4.92
    ~RR/SETUP-RR.TP2~ #0 #9 // Revised Thievery -> Use PnP thievery potions and prevent their effects from stacking: v4.92
    ~RR/SETUP-RR.TP2~ #0 #11 // Chosen of Cyric encounter: v4.92
    ~RR/SETUP-RR.TP2~ #0 #12 // Shadow Thief Improvements: v4.92
    ~RR/SETUP-RR.TP2~ #0 #999 // BG2-style icons for RR content: v4.92
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1500 // Include arcane spells from Icewind Dale: Enhanced Edition: 35.6
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1510 // Include divine spells from Icewind Dale: Enhanced Edition: 35.6
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2000 // Install all spell tweaks (if you don't select this, you will be given a chance to choose by category): 35.6
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2500 // Add 9 new arcane spells: 35.6
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2510 // Add 6 new divine spells (some borrowed from Divine Remix): 35.6
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1 // Would you like to display components from random individual spell tweaks?: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #30 // High-Level Spells Penetrate Magic Resistance: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #35 // Add a Saving Throw Against Level Drain Effects: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #40 // Revised Illusionary Clones: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #45 // Revised Invisibility and True Seeing: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #50 // Make Haste and Slow Properly Cancel Each Other: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #55 // Cure Spells Bypass Spell Deflection: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #81 // Choose-Your-Own Familiar: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1152 // Improve Faerie Fire: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1151 // Reduce Damage but Improve Blindness in SR's Sunscorch: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1202 // Make Barkskin Block One Attack Each Round: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1207 // Make Goodberry an Out-of-Combat Mass Regeneration: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1212 // Tweak Slow Poison: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1251 // Improve Damage and Damage Type of Alicorn Lance: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1323 // Improve Casting Time of Exaltation and Spiritual Clarity: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1351 // Add Faerie Fire and Slow On Hit to Moonblade: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1404 // Change Neutralize Poison into 'Remove Afflictions': 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1451 // Make Smashing Wave Party-Friendly: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1505 // Make True Seeing Party-Wide: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1603 // Set Blade Barrier to be Breachable: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1609 // Make False Dawn Bypass Magic Resistance: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1611 // Make Wondrous Recall Restore all 1st- and 2nd-level Spells: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1613 // Make Physical Mirror Block 1 Attack Per Three Seconds: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1614 // Make Sol's Searing Orb Easier to Throw: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1707 // Make Sunray Bypass Magic Resistance: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1710 // Add Slow Effect to Holy Word: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2105 // Add 1-Round Blindness Effect to Color Spray: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2108 // Change Protection from Petrification into 'Mirrored Eyes': 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2116 // Allow Targets of Sleep to Wake on Hit: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2151 // Change SR Expeditious Retreat into Chameleon: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2201 // Add Missile Avoidance to Blur: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2209 // Make Luck Affect Whole Party: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2212 // Move Mirror Image to 3rd Level: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2213 // Add Lingering Effects to SR's Stinking Cloud: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2215 // Make Web Slow Instead of Hold: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2217 // Change Agannazar's Scorcher to Melf's Fiery Missiles: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2224 // Improve Glitterdust: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2251 // Add Deafening Effect On Hit to Decastave: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2321 // Move Spell Thrust to 1st Level: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2324 // Make Hold Undead and Control Undead Bypass MR: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2352 // Increase Range of Icelance: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2413 // Allow Target of Otiluke's Sphere to Use Inventory Screen: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2418 // Set Fire Shield and Acid Sheath Spells to be Breachable: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2451 // Make Shadow Monster Summons More Illusionary: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2508 // Improve Function of SR's Waves of Fatigue: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2514 // Give Lower Resistance an Area of Effect: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2518 // Change Damage Type and School of Phantom Blade: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #25231 // Change Sunfire -> Change Sunfire into 'Missile Storm': 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2708 // Change Mantle into 'Iron Skin': 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2711 // Adjust the Effects of Chaos: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2714 // Change the Effects of Prismatic Spray: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2808 // Set Moment of Prescience to Not Breachable: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2811 // Move Symbol: Fear to 7th Level: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2916 // Move Shapechange to 8th Level: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2915 // Move Black Blade of Disaster to 8th level: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2914 // Add Instant Death Effect to Energy Drain: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2923 // Change Summon Planetar into Summon Noble Genie: 2.6.3
    ~ITEM_REV/ITEM_REV.TP2~ #0 #1030 // Store Revisions: V4 Beta 10
    ~ITEM_REV/ITEM_REV.TP2~ #0 #10 // Revised Shield Bonuses: V4 Beta 10
    ~ITEM_REV/ITEM_REV.TP2~ #0 #17 // Weapon Changes: V4 Beta 10
    ~ITEM_REV/ITEM_REV.TP2~ #0 #1080 // Enchantment Doesn't Affect Speed Factor of Weapons: V4 Beta 10
    ~ITEM_REV/ITEM_REV.TP2~ #0 #11 // Dual Wielding Changes for Light and Heavy Weapons: V4 Beta 10
    ~ITEM_REV/ITEM_REV.TP2~ #0 #12 // Items of Protection Can Be Worn with Magical Armor: V4 Beta 10
    ~ITEM_REV/ITEM_REV.TP2~ #0 #15 // PnP Equipment for Druids -> Druids Only: V4 Beta 10
    ~ITEM_REV/ITEM_REV.TP2~ #0 #1060 // Kensai Can Wear Bracers: V4 Beta 10
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #50 // IWD Class Updates: Bard: Add IWD Bard Songs: v5
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #150 // IWD Class Updates: Bard: Use IWD Spell Progression: v5
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #70 // IWD Class Updates: Druid: Use IWD Shapeshifting and Ability Progression: v5
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #71 // IWD Class Updates: Druid: Allow Elves to be Druids: v5
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #100 // IWD Class Updates: Paladin: IWD Abilities and Skills: v5
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #160 // IWD Class Updates: Paladin: Use IWD Spell Progression: v5
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #170 // IWD Class Updates: Ranger: Use IWD Spell Progression: v5
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #120 // IWD Class Updates: Thief: Evasion: v5
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #10 // Remove Helmet Animations: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #40 // Change Viconia's Skin Color to Dark Blue: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #50 // Avatar Morphing Script: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #90 // Disable Portrait Icons Added by Equipped Items: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #110 // Icon Improvements: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #140 // Fix Boo's Squeak: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #150 // Remove "+x" From Unique Item Names: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #160 // Make Magic Shields Glow [plainab/grogerson]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #170 // Unique Icons [Lava] -> Only replace icons that aren't already unique: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #180 // Unique Containers [Miloch] -> Fixes only: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #190 // Use Character Colors Instead of Item Colors -> For all shields and helmets: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #200 // Remove Annoying Visual Effects from Equipped Items -> Remove blur effect: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2010 // Separate Resist Fire/Cold Icon into Separate Icons [Angel]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1010 // More Interjections: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1020 // Alter HP Triggers for NPC Wounded Dialogues: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1030 // Reveal Wilderness Areas Before Chapter Six: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1035 // Make Cloakwood Areas Available Before Completing the Bandit Camp -> First area only: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1040 // Improved Athkatlan City Guard: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1060 // Breakable Iron Non-Magical Shields, Helms, and Armor: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1070 // Improved Multi-Player Kick-Out Dialogues: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1075 // Send BioWare NPCs to an Inn [DavidW/Zed Nocear]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1150 // Shapeshifter Rebalancing [Weimer]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1161 // Multiple Strongholds [Sabre, Baldurdash, Weimer] -> Keep class restrictions: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1180 // Female Edwina [Davide Carte, Wendy Yung, Weimer]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1220 // Allow Cromwell to Upgrade Watcher's Keep Items: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1226 // Adjust Cromwell's Forging Time -> Eight hours: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1230 // Allow Cespenar to Use Cromwell Recipes: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1251 // Move NPCs to Convenient Locations: Move Alora to Gullykin: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1252 // Move NPCs to Convenient Locations: Move Eldoth to the Coast Way: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1253 // Move NPCs to Convenient Locations: Move Quayle to the Nashkel Carnival: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1254 // Move NPCs to Convenient Locations: Move Shar-Teel to North Nashkel Road: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1255 // Move NPCs to Convenient Locations: Move Tiax to Beregost: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1256 // Move NPCs to Convenient Locations: Move Viconia to South Beregost Road: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1270 // Change Cloakwood Mine Chapter End Change Trigger to Non-TotSC Behavior [plainab]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1330 // NPCs Cannot Use Doors: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2040 // Universal Clubs: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2060 // Weapon Styles for All: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove experience cap: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2140 // Expanded Dual-Class Options: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2150 // Wear Multiple Protection Items -> PnP restrictions: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2160 // Alter Weapon Proficiency System -> Rebalanced weapon proficiencies: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2170 // Cast Spells from Scrolls (and Other Items) at Character Level: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2210 // Change Grandmastery Bonuses -> True grandmastery [Baldurdash]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2220 // Change Magically Created Weapons to Zero Weight: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2300 // Triple-Class HLA Tables: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2410 // Druids Use 3E Alignment Restrictions: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2440 // Everyone Gets Bonus APR from Specialization [subtledoctor]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2450 // Enforce PnP Proficiency Rules on Dual-Classed Characters [subtledoctor]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2500 // Exceptional Strength Weight Limit Changes [sarevok57]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2530 // Lightning Bolts Don't Bounce [Angel]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2540 // Speed Up de'Arnise Keep Stronghold Quests: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2620 // Make Certain Creatures Immune to Backstab/Sneak Attack [Luke]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2999 // Max HP at Level One: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3010 // Maximum HP Creatures [the bigg] -> For all creatures in game: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3030 // Easy Spell Learning -> 100% learn spells: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3040 // Make Bags of Holding Bottomless: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3050 // Remove Fatigue from Restoration Spells: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound [Weimer]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3080 // Increase Ammo Stack Size -> Unlimited ammo stacking: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3090 // Increase Jewelry, Gem, and Miscellaneous Item Stacks -> Unlimited jewelry, gem, and miscellaneous item stacking: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3100 // Increase Potion Stacking -> Unlimited potion stacking: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3110 // Increase Scroll Stacking -> Unlimited scroll stacking: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3121 // Happy Patch - Alter How Party NPCs Complain About Reputation -> NPCs can be angry about reputation but never leave [Salk]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation [Luiz]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3160 // Keep Drizzt's Loot, Disable Malchor Harpell [Weimer]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3183 // Romance Cheats [Sabre, Richardson, Weimer]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3191 // Disable Non-Hostile Rest Spawns: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3195 // Alter Hostile Rest Spawns -> Decrease frequency by 50%: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3200 // Sellable Items [icelus]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3230 // Taerom Makes Additional Ankheg Armor [Icendoan/grogerson]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3280 // Give Every Class/Kit Four Weapon Slots: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3290 // Personalize Automatic Save Names -> Use scheme: 000000000-Protagonist-Save-Name: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3300 // Death Cam: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3310 // Start New Games with Party AI Turned Off: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3320 // No Depreciation in Stores: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3330 // Make Party Members Less Likely to Die Irreversibly: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3340 // Increase Party Movement Speed and/or Casting Speed Outside of Combat [argent77] -> Movement speed by 50 percent: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3354 // Create Interval Saves [argent77] -> Every 15 minutes (cycle through four saves): v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4000 // Adjust Evil Joinable NPC Reaction Rolls: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4025 // Allow NPC Pairs to Separate: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -> Use BG2 values: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 values: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4050 // Change Jaheira to Neutral Good Alignment: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 values: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 values: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4080 // Make Khalid a Fighter-Mage [Domi]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4100 // Change Korgan to Neutral Evil Alignment: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4150 // Move Boo Into Minsc's Pack: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4160 // Allow Yeslick to Use Axes: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4170 // Ensure Shar-Teel Doesn't Die in the Original Challenge: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4140 // Don't Auto-Assign Advanced AI Scripting to Party: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4180 // Removable NPC Items: v16
    ~SUBTLED_ITEM_TWEAKS/SUBTLED_ITEM_TWEAKS.TP2~ #0 #111 // Aesthetic & Enchantment Tweaks -> Standardize Enchanted Equipment: v1.3.1
    ~SUBTLED_ITEM_TWEAKS/SUBTLED_ITEM_TWEAKS.TP2~ #0 #120 // Functional Weapon Tweaks: v1.3.1
    ~SUBTLED_ITEM_TWEAKS/SUBTLED_ITEM_TWEAKS.TP2~ #0 #160 // All Potions Usable by Any Class: v1.3.1
    ~SUBTLED_ITEM_TWEAKS/SUBTLED_ITEM_TWEAKS.TP2~ #0 #1000 // Set Spell Weapon APR to 2: v1.3.1
    ~SUBTLED_ITEM_TWEAKS/SUBTLED_ITEM_TWEAKS.TP2~ #0 #1010 // Add Backstab Immunity to the Ring of Danger Sense: v1.3.1
    ~SUBTLED_ITEM_TWEAKS/SUBTLED_ITEM_TWEAKS.TP2~ #0 #1020 // Proper Missile Deflection for the Gloves of Missile Snaring: v1.3.1
    ~SUBTLED_ITEM_TWEAKS/SUBTLED_ITEM_TWEAKS.TP2~ #0 #1030 // Improve Detonating Weapons: v1.3.1
    ~SUBTLED_ITEM_TWEAKS/SUBTLED_ITEM_TWEAKS.TP2~ #0 #1040 // Add Revised Barkskin to 'Skin of the Forest' Armor: v1.3.1
    ~SUBTLED_ITEM_TWEAKS/SUBTLED_ITEM_TWEAKS.TP2~ #0 #1051 // Change IR's Rod of Absorption -> ...Instantaneous Use: v1.3.1
    ~SUBTLED_ITEM_TWEAKS/SUBTLED_ITEM_TWEAKS.TP2~ #0 #1060 // Make the Gargoyle Cloak Apply Stoneskin Instead of an AC Bonus: v1.3.1
    ~SUBTLED_ITEM_TWEAKS/SUBTLED_ITEM_TWEAKS.TP2~ #0 #1080 // Improve Azlaer's Harp and Methild's Harp: v1.3.1
    ~SUBTLED_ITEM_TWEAKS/SUBTLED_ITEM_TWEAKS.TP2~ #0 #1091 // Nerf Edwin's Amulet -> Only +1 Bonus Slot per Spell Level: v1.3.1
    ~SUBTLED_ITEM_TWEAKS/SUBTLED_ITEM_TWEAKS.TP2~ #0 #1100 // Metamagic Instead of MR for Cloak of the Weave: v1.3.1
    ~EET_END/EET_END.TP2~ #0 #0 // EET end (last mod in install order) -> Standard installation
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #20000 // Introduce new races and subraces: Beta 3
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40100 // Revised class alignment rules: Beta 3
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40310 // Higher-level paladins get additional uses of Lay on Hands and Smite Evil: Beta 3
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40470 // Rebalanced thief and bounty hunter traps at low levels: Beta 3
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40610 // Druids use cleric XP and spell tables: Beta 3
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40650 // Revised speciality priests of Lathander/Helm/Talos/Tempus/Tyr: Beta 3
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40660 // Modified cleric stronghold quest for priests of any god except Lathander/Helm/Talos: Beta 3
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40700 // Allow monks to use staffs: Beta 3
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40800 // Require speciality mages to memorize at least one spell per level from their speciality school: Beta 3
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40850 // Speciality mages automatically get one speciality spell at each level (where possible): Beta 3
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40900 // Allow multiclassed and dual-classed mages to become specialists and wild mages: Beta 3
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40925 // Bloodlines for sorcerers: Beta 3
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40950 // Dragon Disciples can be disciples of any chromatic dragon (Red/Blue/Green/Black/White): Beta 3
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #41000 // Rebalanced and revised kits: Beta 3
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #50300 // New sorcerer kit: Bloodrager: Beta 3
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #50400 // New choices of god / goddess for speciality priests: Beta 3
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #50500 // New class: Favored Soul: Beta 3
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #55000 // Allow druids to multiclass as mages, rangers, and thieves: Beta 3
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #55100 // Multiclass/dual-class fighter/cleric kits: Beta 3
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #55200 // Multiclass/dual-class fighter/druid kits: Beta 3
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #55300 // Multiclass/dual-class fighter/mage kits: Beta 3
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #55400 // Multiclass/dual-class fighter/thief kits: Beta 3
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #55600 // Multiclass/dual-class cleric/ranger and druid/ranger kits: Beta 3
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #55700 // Multiclass/dual-class cleric/thief and druid/thief kits: Beta 3
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #55800 // Multiclass/dual-class mage/thief kits: Beta 3
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #55900 // Multiclass fighter/mage/cleric kits: Beta 3
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #80000 // Revised ability score modifiers -> Standard Talents of Faerun system (recommended): Beta 3
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #80104 // Point-buy system for choosing ability scores -> Characters have a random number of points to spend (and can reroll that random number in character creation): Beta 3
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #80150 // 3rd-edition-style THAC0s (somewhat faster progression for clerics/thieves/mages): Beta 3
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #81020 // Dual-class kitted characters must obey the weapon-proficiency restrictions of their kit: Beta 3
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #90100 // Thieves gain skill points in multiples of five: Beta 3

     

     

  5. I am installing after EET_end and before SCS. I am assuming it is a conflict with a change another mod. The past several weeks I have done several new installs with the same component from the new SCS with no problems. However, in those cases I did install earlier in the mod process based on some old mod install notes which suggested installing SCS in two parts with the spells being installed right after Spell Revisions. This time I installed all later after EET since that is what I saw in the documentation.

    I think the only other spell related mods I installed are Spell Revisions and SublteD's Spell Tweaks. I am installing using the MacWEiduLauncher on MacOS and follow the mod install order SubtleDoctor has in the app.

    ERROR Installing [Include arcane spells from Icewind Dale: Enhanced Edition], rolling back to previous state
    Will uninstall 730 files for [dw_talents/dw_talents.tp2] component 1500.
    Uninstalled    730 files for [dw_talents/dw_talents.tp2] component 1500.
    ERROR: Failure("cannot append column-wise to 7eyes.2da")

    WEIDU

    Spoiler

    // Log of Currently Installed WeiDU Mods
    // The top of the file is the 'oldest' mod
    // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
    ~EET/EET.TP2~ #0 #0 // EET core (resource importation): V13.4
    ~LEUI/LEUI.TP2~ #0 #0 // lefreut's Enhanced UI - Core component: 4.6
    ~LEUI/LEUI.TP2~ #0 #1 // lefreut's Enhanced UI - BG2 vanilla bams for spells: 4.6
    ~LEUI/LEUI.TP2~ #0 #2 // lefreut's Enhanced UI - BG2 vanilla fonts for descriptions: 4.6
    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #2000 // Transparent Sidebars: 4.0.4
    ~UB/SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette: v28
    ~UB/SETUP-UB.TP2~ #0 #1 // The Suna Seni/Valygar Relationship: v28
    ~UB/SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised: v28
    ~UB/SETUP-UB.TP2~ #0 #3 // "Cat and Mouse" (Bodhi hunts you in Spellhold) by Ghreyfain: v28
    ~UB/SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest: v28
    ~UB/SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest: v28
    ~UB/SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn: v28
    ~UB/SETUP-UB.TP2~ #0 #7 // Restored Encounters: v28
    ~UB/SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair: v28
    ~UB/SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations": v28
    ~UB/SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0: v28
    ~UB/SETUP-UB.TP2~ #0 #12 // Item Restorations: v28
    ~UB/SETUP-UB.TP2~ #0 #13 // Yoshimo's Original Portrait: v28
    ~UB/SETUP-UB.TP2~ #0 #14 // Anomen's Original Portrait: v28
    ~UB/SETUP-UB.TP2~ #0 #15 // NPC Portrait Restorations: v28
    ~UB/SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies: v28
    ~UB/SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs: v28
    ~UB/SETUP-UB.TP2~ #0 #19 // Restored Bhaalspawn Powers, by David Gaider: v28
    ~UB/SETUP-UB.TP2~ #0 #20 // Extended ToB Item Descriptions: v28
    ~UB/SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations: v28
    ~UB/SETUP-UB.TP2~ #0 #24 // Sarevok's Remorse: v28
    ~UB/SETUP-UB.TP2~ #0 #25 // The Murder of Acton Balthis, by Kulyok: v28
    ~DRUIDGROVEMAKEOVER/SETUP-DRUIDGROVEMAKEOVER.TP2~ #0 #0 // Druid Grove Area Visual Makeover
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #0 // Endless BG1: Main Component (Required): 18.1
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #1 // More Flavor to Hero of Baldur's Gate (Includes PC's Residence Inside Palace): 18.1
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #2 // Short Public Hero Tribute: 18.1
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #3 // Sarevok's Unique Items: 18.1
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #4 // Sarevok's Sword: 18.1
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #5 // Imoen and Duke Jannath (Imoen Gets Residence Inside Palace): 18.1
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #6 // Duke Eltan Is in the Palace: 18.1
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #7 // Flaming Fist After Final Fight: 18.1
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #8 // Elminster Makes an Appearance -> jastey's Version: 18.1
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #10 // First Refugees Come to Baldur's Gate: 18.1
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #11 // Ophyllis the Treasurer is Inside Palace Dungeon: 18.1
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #12 // Denkod in Thieves' Guild Comments on Sarevok's Death: 18.1
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #13 // Skip Thieves' Maze Once After Sarevok's Death: 18.1
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #14 // Korlasz' Dungeon is in BG1: 18.1
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #15 // Fenster the Palace Healer Is in the Palace: 18.1
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #16 // Captain Corwin Is in the Palace: 18.1
    ~C#SODBOABRI/C#SODBOABRI.TP2~ #0 #0 // Scene at Boareskyr Bridge will be Acknowledged: Add NPC Reactions: v6
    ~C#SODBOABRI/C#SODBOABRI.TP2~ #0 #1 // Add Description Text to Original Scene at Bridge: v6
    ~C#SODBOABRI/C#SODBOABRI.TP2~ #0 #2 // Bridge Scene has Different Choices: v6
    ~C#SODBOABRI/C#SODBOABRI.TP2~ #0 #3 // Add Stat Changes to Choices at Bridge: v6
    ~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #0 // Imoen 4 Ever in BGII: Imoen Returns after Talking to Gaelan in Chapter 2: v11.3
    ~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #1 // Imoen 4 Ever in BGII: Give Imoen Dialogue Content in SoA: v11.3
    ~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #2 // Imoen 4 Ever in BGII: Yoshimo Comes to Brynnlaw: v11.3
    ~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #3 // Imoen 4 Ever in BGII: Give Imoen Protection Spell in Chapters 2 & 3: v11.3
    ~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #9 // Imoen 4 Ever in BGII: Compatibility with Alternatives and Saerileth: v11.3
    ~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #11 // Imoen 4 Ever in SoD: Imoen Returns to PC in First Coalition Camp (bd1000): v11.3
    ~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #12 // Imoen 4 Ever in SoD: Imoen Gives Better Reason to Stay Behind in Palace: v11.3
    ~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #13 // Imoen 4 Ever in SoD: Play Cutscene With Imoen and Duke Jannath: v11.3
    ~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #14 // Imoen 4 Ever in SoD: Give Imoen Dialogue Content in Chapters 8-12: v11.3
    ~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #20 // Imoen's chest moves with the campaign, too: v11.3
    ~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #25 // Imoen 4 Ever in SoD: Give Imoen PID during chapters 8 to 12: v11.3
    ~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #30 // Imoen's Alternate Portrait from Acifer: v11.3
    ~ASCENSION/ASCENSION.TP2~ #0 #0 // Rewritten Final Chapter of Throne of Bhaal: 2.0.26
    ~ASCENSION/ASCENSION.TP2~ #0 #10 // Balthazar can be redeemed: 2.0.26
    ~ASCENSION/ASCENSION.TP2~ #0 #20 // Improved Sarevok-Player Interactions: 2.0.26
    ~ASCENSION/ASCENSION.TP2~ #0 #30 // Improved Imoen-Player Interactions in Throne of Bhaal: 2.0.26
    ~ASCENSION/ASCENSION.TP2~ #0 #40 // Restored Bhaalspawn Powers: 2.0.26
    ~ASCENSION/ASCENSION.TP2~ #0 #50 // Improved Slayer Transformation: 2.0.26
    ~ASCENSION/ASCENSION.TP2~ #0 #60 // Expanded Epilogues for Bioware NPCs -> David Gaider's expanded epilogues for Bioware NPCs: 2.0.26
    ~ASCENSION/ASCENSION.TP2~ #0 #2000 // Full-body portrait for Bodhi: 2.0.26
    ~ASCENSION/ASCENSION.TP2~ #0 #2100 // Alternate Balthazar portrait, by Cuv: 2.0.26
    ~ASCENSION/ASCENSION.TP2~ #0 #2200 // Extended Epilogues for additional Beamdog NPCs, by shawne: 2.0.26
    ~ASCENSION/ASCENSION.TP2~ #0 #2300 // Sharper portraits of Abazigal and Gromnir for the Enhanced Edition, by DavidW: 2.0.26
    ~ASCENSION/ASCENSION.TP2~ #0 #2400 // Slightly improved cutscenes, by DavidW: 2.0.26
    ~ALTERNATIVES/SETUP-ALTERNATIVES.TP2~ #0 #0 // Alternatives: v15
    ~SOTSC/SOTSC.TP2~ #0 #0 // Shades of the Sword Coast - Expansion Pack for BGEE: v8.5
    ~BGQE/SETUP-BGQE.TP2~ #0 #0 // Slime Quest: 26.1
    ~BGQE/SETUP-BGQE.TP2~ #0 #1 // Beregost Family Quest: 26.1
    ~BGQE/SETUP-BGQE.TP2~ #0 #2 // Babysitting Quest, including the Carnival Encounter...: 26.1
    ~BGQE/SETUP-BGQE.TP2~ #0 #3 // Nashkel Monster Quest: 26.1
    ~BGQE/SETUP-BGQE.TP2~ #0 #4 // Fallen Paladin Quest: 26.1
    ~BGQE/SETUP-BGQE.TP2~ #0 #5 // Undying Love Quest: 26.1
    ~BGQE/SETUP-BGQE.TP2~ #0 #6 // Lovesick Half-Orc: 26.1
    ~BGQE/SETUP-BGQE.TP2~ #0 #7 // Unexpected Help Quest: 26.1
    ~BGQE/SETUP-BGQE.TP2~ #0 #8 // Many Little Paws: 26.1
    ~BGQE/SETUP-BGQE.TP2~ #0 #9 // Drunk near Beregost Temple: 26.1
    ~BGQE/SETUP-BGQE.TP2~ #0 #10 // A Warm Place for Noober: 26.1
    ~BGQE/SETUP-BGQE.TP2~ #0 #11 // Brage's Sword: 26.1
    ~BGQE/SETUP-BGQE.TP2~ #0 #12 // Legal Sea Charts Sources: 26.1
    ~BGQE/SETUP-BGQE.TP2~ #0 #13 // Additions to the Lady's Hall and the Bitch Queen's Temple: 26.1
    ~BGQE/SETUP-BGQE.TP2~ #0 #14 // A Worried Farmer: 26.1
    ~BGQE/SETUP-BGQE.TP2~ #0 #15 // Bodies for a Good Cause: 26.1
    ~BGQE/SETUP-BGQE.TP2~ #0 #16 // Finish Cordyr's Quest without killing Sil: 26.1
    ~SIRINESCALL/SETUP-SIRINESCALL.TP2~ #0 #0 // The Lure of the Sirine's Call: v16.3
    ~SIRINESCALL/SETUP-SIRINESCALL.TP2~ #0 #1 // Extended Lighthouse Area: v16.3
    ~BG1NPC/BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v32
    ~BG1NPC/BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Banters, Quests, and Interjections: v32
    ~BG1NPC/BG1NPC.TP2~ #0 #90 // The BG1 NPC Project: NPCs can be sent to wait in an inn: v32
    ~BG1NPC/BG1NPC.TP2~ #0 #113 // BGEE Banter Timing Tweak -> Banter Timing: Slow (about 40 minutes between banter dialogs): v32
    ~BG1NPC/BG1NPC.TP2~ #0 #120 // The BG1 NPC Project: Bardic Reputation Adjustment: v32
    ~BG1NPC/BG1NPC.TP2~ #0 #130 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v32
    ~BG1NPC/BG1NPC.TP2~ #0 #160 // The BG1 NPC Project: Add Non-Joinable NPC portraits to quests and dialogues: v32
    ~BG1NPC/BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v32
    ~BG1NPCMUSIC/SETUP-BG1NPCMUSIC.TP2~ #0 #0 // The BG1 NPC Project Music Pack -> Install All Audio: v6
    ~XANBG1FRIEND/SETUP-XANBG1FRIEND.TP2~ #0 #0 // Xan's friendship path for BG1: v11
    ~GARRICK-TT/SETUP-GARRICK-TT.TP2~ #1 #0 // Garrick: Tales of a Troubadour: 1.27
    ~BST/SETUP-BST.TP2~ #0 #0 // The BS Company presents Balduran's Seatower: vEAOB.8
    ~EETGBTHFKP/EETGBTHFKP.TP2~ #0 #0 // Expanded Thief Stronghold: 2.3
    ~EETGBTHFKP/EETGBTHFKP.TP2~ #0 #1 // Improved Mae'Var: 2.3
    ~EILISTRAEE/SETUP-EILISTRAEE.TP2~ #0 #0 // Eilistraee's Song -> Yes, but don't patch the existing save games: 7.3
    ~INNERSHADE/SETUP-INNERSHADE.TP2~ #0 #0 // Colours of Infinity: Innershade -> Yes, but don't patch the existing save games: 11.1
    ~SOUTHERNEDGE/SOUTHERNEDGE.TP2~ #0 #0 // Southern Edge: the new district of Athkatla -> Yes, but don't patch the existing save games: 4.3
    ~TANGLEDISLE/TANGLEDISLE.TP2~ #0 #0 // Athkatlan Grounds: The Tangled Oak Isle -> Yes, but don't patch existing save games: v4.2
    ~BRIDGESBLOCK/BRIDGESBLOCK.TP2~ #0 #0 // Athkatlan Grounds: The Bridge's Block: 1.6
    ~ALABASTERSANDS/ALABASTERSANDS.TP2~ #0 #0 // Alabaster Sands: the new area of Athkatla -> Yes, but don't patch existing save games: v1.3
    ~BACKBRYNNLAW/BACKBRYNNLAW.TP2~ #0 #0 // Back to Brynnlaw mod for Baldur's Gate II: v9
    ~SELLSWORDS/SELLSWORDS.TP2~ #0 #0 // The Sellswords mod for Baldur's Gate II: v9.1
    ~ASSASSINATIONS/ASSASSINATIONS.TP2~ #0 #0 // Assassinations mod for Baldur's Gate II: v19
    ~C#SB_SILBER/SETUP-C#SB_SILBER.TP2~ #0 #0 // Adalon's Blood - Modification for BGII by Gandalf the white: 15
    ~HERTHIMONEY/HERTHIMONEY.TP2~ #1 #0 // Component 1. Interjections & Mini-quests (by Austin & Arcanecoast Team): 4.3.3
    ~HERTHIMONEY/HERTHIMONEY.TP2~ #1 #10 // Component 2. First Calimport Bank Pack (by Scheele & Austin & Arcanecoast Team): 4.3.3
    ~HERTHIMONEY/HERTHIMONEY.TP2~ #1 #20 // Component 3. Shadow-Covered Love & Death (by Alisia & Austin): 4.3.3
    ~HERTHIMONEY/HERTHIMONEY.TP2~ #1 #30 // Component 4. The Missing Troll Case (by Alisia & Austin): 4.3.3
    ~HERTHIMONEY/HERTHIMONEY.TP2~ #1 #40 // Component 5. Unlocked original dialogs of all NPC (by Tipun & Austin): 4.3.3
    ~SKIPCHATEAUIRENICUS/SKIPCHATEAUIRENICUS.TP2~ #0 #0 // Skip Chateau Irenicus: 3.4
    ~SKIPCHATEAUIRENICUS/SKIPCHATEAUIRENICUS.TP2~ #0 #102 // Deal with skipped NPCs -> All available NPCs: 3.4
    ~SKIPCHATEAUIRENICUS/SKIPCHATEAUIRENICUS.TP2~ #0 #200 // More realistic opening cutscene: 3.4
    ~IMOENROMANCE/SETUP-IMOENROMANCE.TP2~ #0 #0 // Imoen NPC Romance Mod for BG2:SoA TOB (4.1.0 Version!): 4.1.0
    ~IMOENROMANCE/SETUP-IMOENROMANCE.TP2~ #0 #1 // Romance Option -> Allow Multiple Romance's: 4.1.0
    ~SKIECOST/SKIECOST.TP2~ #0 #0 // Skie: The Cost of One Girl's Soul - New quest for Baldur's Gate 2 EE: v6.0
    ~SKIECOST/SKIECOST.TP2~ #0 #1 // Skie: The Cost of One Girl's Soul - Allow Skie to return as a joinable NPC: v6.0
    ~SKIECOST/SKIECOST.TP2~ #0 #2 // Skie: The Cost of One Girl's Soul - Add Player-Initiated Dialogue (PID) for Skie: v6.0
    ~SKIECOST/SKIECOST.TP2~ #0 #3 // Skie: The Cost of One Girl's Soul - The Return of Eddard Silvershield (quest & a joinable NPC😞 v6.0
    ~SKIECOST/SKIECOST.TP2~ #0 #4 // Skie: The Cost of One Girl's Soul - Add Player-Initiated Dialogue (PID) for Eddard: v6.0
    ~SKIECOST/SKIECOST.TP2~ #0 #5 // Skie: The Cost of One Girl's Soul - Add brand new SoD-oriented items to BG2: v6.0
    ~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #0 // Crossmod Banter Pack for Shadows of Amn: v23
    ~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #1 // Crossmod Banter Pack for Throne of Bhaal: v23
    ~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #2 // Crossmod Romance Conflicts: v23
    ~ITEM_REV/ITEM_REV.TP2~ #0 #0 // Item Revisions by Demivrgvs: V4 Beta 10
    ~FORGOTTEN-ARMAMENT/FORGOTTEN-ARMAMENT.TP2~ #0 #20 // Add New Items to the Game: v4.0
    ~FORGOTTEN-ARMAMENT/FORGOTTEN-ARMAMENT.TP2~ #0 #11 // Add Breach Scrolls to Sorcerous Sundries: v4.0
    ~FORGOTTEN-ARMAMENT/FORGOTTEN-ARMAMENT.TP2~ #0 #27 // Add Ruby Ray Scrolls to Trademeet Store: v4.0
    ~NPCKIT/NPCKIT.TP2~ #0 #30 // Improved Specialist Mage Descriptions: v5
    ~NPCKIT/NPCKIT.TP2~ #0 #31 // Replace Berserker Kit with Battlerager for Dwarves: v5
    ~NPCKIT/NPCKIT.TP2~ #0 #400 // Anomen Gains Helm Kit on Passing Knighthood Test: v5
    ~NPCKIT/NPCKIT.TP2~ #0 #410 // Anomen Gains Berserker Kit on Failing Knighthood Test: v5
    ~NPCKIT/NPCKIT.TP2~ #0 #420 // Prevent CN Anomen Gaining a Holy Symbol: v5
    ~NPCKIT/NPCKIT.TP2~ #0 #900 // Add Red Wizard to Edwin's Kit Description: v5
    ~NPCKIT/NPCKIT.TP2~ #0 #1400 // Give Imoen Adventurer Kit: v5
    ~NPCKIT/NPCKIT.TP2~ #0 #2100 // Change Korgan's Kit to Battlerager: v5
    ~NPCKIT/NPCKIT.TP2~ #0 #2200 // Give Mazzy a Proper Truesword of Arvoreen Kit: v5
    ~NPCKIT/NPCKIT.TP2~ #0 #2300 // Change Minsc's Title to Rashemaar Ranger: v5
    ~NPCKIT/NPCKIT.TP2~ #0 #2500 // Give Nalia Adventurer Kit: v5
    ~NPCKIT/NPCKIT.TP2~ #0 #2800 // Give Sarevok a Proper Deathbringer Kit: v5
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #0 // Spell Revisions: v4.19
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #10 // Deva and Planetar Animations: v4.19
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #20 // Mirror Image Fix: v4.19
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #30 // Dispel Magic Fix: v4.19
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #55 // Spell Deflection blocks AoE spells: v4.19
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #60 // Update Spellbooks of Joinable NPCs: v4.19
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #65 // Revised Warrior HLAs: v4.19
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #10 // Icewind Dale Casting Graphics (Andyr): v5
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #20 // Commoners Use Drab Colors: v5
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #60 // Two-Handed Axe Item Pack: v5
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #90 // Expanded Polymorph Self: v5
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #130 // Use IWD Damage Animations: v5
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #140 // Randomized Enemy Equipment -> Add High Quality Items: v5
    ~TRAP_OVERHAUL/SETUP-TRAP_OVERHAUL.TP2~ #0 #110 // Trap Overhaul -> Monk Evasion, Fast Detection: 0.20
    ~RR/SETUP-RR.TP2~ #0 #0 // Proper dual-wielding implementation for Thieves and Bards: v4.92
    ~RR/SETUP-RR.TP2~ #0 #1 // Thief kit revisions: v4.92
    ~RR/SETUP-RR.TP2~ #0 #2 // Thief High Level Ability revisions: v4.92
    ~RR/SETUP-RR.TP2~ #0 #3 // Proper racial adjustments for thieving skills: v4.92
    ~RR/SETUP-RR.TP2~ #0 #4 // Bard kit revisions: v4.92
    ~RR/SETUP-RR.TP2~ #0 #7 // Additional equipment for Thieves and Bards: v4.92
    ~RR/SETUP-RR.TP2~ #0 #8 // Upgradeable Equipment: v4.92
    ~RR/SETUP-RR.TP2~ #0 #9 // Revised Thievery -> Use PnP thievery potions and prevent their effects from stacking: v4.92
    ~RR/SETUP-RR.TP2~ #0 #11 // Chosen of Cyric encounter: v4.92
    ~RR/SETUP-RR.TP2~ #0 #12 // Shadow Thief Improvements: v4.92
    ~RR/SETUP-RR.TP2~ #0 #999 // BG2-style icons for RR content: v4.92
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1 // Would you like to display components from random individual spell tweaks?: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #10 // Rebalanced Spell Schools: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #30 // High-Level Spells Penetrate Magic Resistance: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #35 // Add a Saving Throw Against Level Drain Effects: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #40 // Revised Illusionary Clones: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #45 // Revised Invisibility and True Seeing: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #50 // Make Haste and Slow Properly Cancel Each Other: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #55 // Cure Spells Bypass Spell Deflection: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #81 // Choose-Your-Own Familiar: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1152 // Improve Faerie Fire: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1151 // Reduce Damage but Improve Blindness in SR's Sunscorch: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1202 // Make Barkskin Block One Attack Each Round: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1207 // Make Goodberry an Out-of-Combat Mass Regeneration: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1212 // Tweak Slow Poison: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1323 // Improve Casting Time of Exaltation and Spiritual Clarity: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1404 // Change Neutralize Poison into 'Remove Afflictions': 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1505 // Make True Seeing Party-Wide: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1603 // Set Blade Barrier to be Breachable: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1609 // Make False Dawn Bypass Magic Resistance: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1611 // Make Wondrous Recall Restore all 1st- and 2nd-level Spells: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1613 // Make Physical Mirror Block 1 Attack Per Three Seconds: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1614 // Make Sol's Searing Orb Easier to Throw: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1707 // Make Sunray Bypass Magic Resistance: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1710 // Add Slow Effect to Holy Word: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2105 // Add 1-Round Blindness Effect to Color Spray: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2108 // Change Protection from Petrification into 'Mirrored Eyes': 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2110 // Make Identify Scale with Level: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2116 // Allow Targets of Sleep to Wake on Hit: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2151 // Change SR Expeditious Retreat into Chameleon: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2201 // Add Missile Avoidance to Blur: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2209 // Make Luck Affect Whole Party: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2212 // Move Mirror Image to 3rd Level: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2213 // Add Lingering Effects to SR's Stinking Cloud: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2215 // Make Web Slow Instead of Hold: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2217 // Change Agannazar's Scorcher to Melf's Fiery Missiles: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2224 // Improve Glitterdust: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2321 // Move Spell Thrust to 1st Level: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2324 // Make Hold Undead and Control Undead Bypass MR: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2352 // Increase Range of Icelance: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2413 // Allow Target of Otiluke's Sphere to Use Inventory Screen: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2418 // Set Fire Shield and Acid Sheath Spells to be Breachable: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2508 // Improve Function of SR's Waves of Fatigue: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2514 // Give Lower Resistance an Area of Effect: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2518 // Change Damage Type and School of Phantom Blade: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #25231 // Change Sunfire -> Change Sunfire into 'Missile Storm': 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2708 // Change Mantle into 'Iron Skin': 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2711 // Adjust the Effects of Chaos: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2714 // Change the Effects of Prismatic Spray: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2808 // Set Moment of Prescience to Not Breachable: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2811 // Move Symbol: Fear to 7th Level: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2916 // Move Shapechange to 8th Level: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2915 // Move Black Blade of Disaster to 8th level: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2914 // Add Instant Death Effect to Energy Drain: 2.6.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2923 // Change Summon Planetar into Summon Noble Genie: 2.6.3
    ~ITEM_REV/ITEM_REV.TP2~ #0 #1030 // Store Revisions: V4 Beta 10
    ~ITEM_REV/ITEM_REV.TP2~ #0 #10 // Revised Shield Bonuses: V4 Beta 10
    ~ITEM_REV/ITEM_REV.TP2~ #0 #17 // Weapon Changes: V4 Beta 10
    ~ITEM_REV/ITEM_REV.TP2~ #0 #1080 // Enchantment Doesn't Affect Speed Factor of Weapons: V4 Beta 10
    ~ITEM_REV/ITEM_REV.TP2~ #0 #11 // Dual Wielding Changes for Light and Heavy Weapons: V4 Beta 10
    ~ITEM_REV/ITEM_REV.TP2~ #0 #12 // Items of Protection Can Be Worn with Magical Armor: V4 Beta 10
    ~ITEM_REV/ITEM_REV.TP2~ #0 #15 // PnP Equipment for Druids -> Druids Only: V4 Beta 10
    ~ITEM_REV/ITEM_REV.TP2~ #0 #1060 // Kensai Can Wear Bracers: V4 Beta 10
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #50 // IWD Class Updates: Bard: Add IWD Bard Songs: v5
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #150 // IWD Class Updates: Bard: Use IWD Spell Progression: v5
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #70 // IWD Class Updates: Druid: Use IWD Shapeshifting and Ability Progression: v5
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #71 // IWD Class Updates: Druid: Allow Elves to be Druids: v5
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #100 // IWD Class Updates: Paladin: IWD Abilities and Skills: v5
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #160 // IWD Class Updates: Paladin: Use IWD Spell Progression: v5
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #170 // IWD Class Updates: Ranger: Use IWD Spell Progression: v5
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #120 // IWD Class Updates: Thief: Evasion: v5
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #10 // Remove Helmet Animations: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #40 // Change Viconia's Skin Color to Dark Blue: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #50 // Avatar Morphing Script: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #90 // Disable Portrait Icons Added by Equipped Items: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #110 // Icon Improvements: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #140 // Fix Boo's Squeak: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #150 // Remove "+x" From Unique Item Names: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #160 // Make Magic Shields Glow [plainab/grogerson]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #170 // Unique Icons [Lava] -> Only replace icons that aren't already unique: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #180 // Unique Containers [Miloch] -> Fixes only: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #190 // Use Character Colors Instead of Item Colors -> For all shields and helmets: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #200 // Remove Annoying Visual Effects from Equipped Items -> Remove blur effect: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2010 // Separate Resist Fire/Cold Icon into Separate Icons [Angel]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1010 // More Interjections: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1020 // Alter HP Triggers for NPC Wounded Dialogues: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1030 // Reveal Wilderness Areas Before Chapter Six: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1035 // Make Cloakwood Areas Available Before Completing the Bandit Camp -> First area only: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1040 // Improved Athkatlan City Guard: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1060 // Breakable Iron Non-Magical Shields, Helms, and Armor: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1070 // Improved Multi-Player Kick-Out Dialogues: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1075 // Send BioWare NPCs to an Inn [DavidW/Zed Nocear]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1150 // Shapeshifter Rebalancing [Weimer]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1161 // Multiple Strongholds [Sabre, Baldurdash, Weimer] -> Keep class restrictions: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1180 // Female Edwina [Davide Carte, Wendy Yung, Weimer]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1220 // Allow Cromwell to Upgrade Watcher's Keep Items: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1226 // Adjust Cromwell's Forging Time -> Eight hours: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1230 // Allow Cespenar to Use Cromwell Recipes: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1251 // Move NPCs to Convenient Locations: Move Alora to Gullykin: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1252 // Move NPCs to Convenient Locations: Move Eldoth to the Coast Way: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1253 // Move NPCs to Convenient Locations: Move Quayle to the Nashkel Carnival: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1254 // Move NPCs to Convenient Locations: Move Shar-Teel to North Nashkel Road: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1255 // Move NPCs to Convenient Locations: Move Tiax to Beregost: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1256 // Move NPCs to Convenient Locations: Move Viconia to South Beregost Road: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1270 // Change Cloakwood Mine Chapter End Change Trigger to Non-TotSC Behavior [plainab]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1330 // NPCs Cannot Use Doors: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2040 // Universal Clubs: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2060 // Weapon Styles for All: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove experience cap: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2140 // Expanded Dual-Class Options: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2150 // Wear Multiple Protection Items -> PnP restrictions: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2160 // Alter Weapon Proficiency System -> Rebalanced weapon proficiencies: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2170 // Cast Spells from Scrolls (and Other Items) at Character Level: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2210 // Change Grandmastery Bonuses -> True grandmastery [Baldurdash]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2220 // Change Magically Created Weapons to Zero Weight: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2300 // Triple-Class HLA Tables: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2410 // Druids Use 3E Alignment Restrictions: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2440 // Everyone Gets Bonus APR from Specialization [subtledoctor]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2500 // Exceptional Strength Weight Limit Changes [sarevok57]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2530 // Lightning Bolts Don't Bounce [Angel]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2540 // Speed Up de'Arnise Keep Stronghold Quests: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2620 // Make Certain Creatures Immune to Backstab/Sneak Attack [Luke]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2999 // Max HP at Level One: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3010 // Maximum HP Creatures [the bigg] -> For all creatures in game: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3030 // Easy Spell Learning -> 100% learn spells: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3040 // Make Bags of Holding Bottomless: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3050 // Remove Fatigue from Restoration Spells: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound [Weimer]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3080 // Increase Ammo Stack Size -> Unlimited ammo stacking: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3090 // Increase Jewelry, Gem, and Miscellaneous Item Stacks -> Unlimited jewelry, gem, and miscellaneous item stacking: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3100 // Increase Potion Stacking -> Unlimited potion stacking: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3110 // Increase Scroll Stacking -> Unlimited scroll stacking: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3121 // Happy Patch - Alter How Party NPCs Complain About Reputation -> NPCs can be angry about reputation but never leave [Salk]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation [Luiz]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3160 // Keep Drizzt's Loot, Disable Malchor Harpell [Weimer]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3183 // Romance Cheats [Sabre, Richardson, Weimer]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3191 // Disable Non-Hostile Rest Spawns: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3195 // Alter Hostile Rest Spawns -> Decrease frequency by 50%: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3200 // Sellable Items [icelus]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3230 // Taerom Makes Additional Ankheg Armor [Icendoan/grogerson]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3280 // Give Every Class/Kit Four Weapon Slots: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3290 // Personalize Automatic Save Names -> Use scheme: 000000000-Protagonist-Save-Name: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3300 // Death Cam: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3310 // Start New Games with Party AI Turned Off: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3320 // No Depreciation in Stores: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3330 // Make Party Members Less Likely to Die Irreversibly: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3340 // Increase Party Movement Speed and/or Casting Speed Outside of Combat [argent77] -> Movement speed by 50 percent: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3355 // Create Interval Saves [argent77] -> Every 30 minutes (cycle through four saves): v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4000 // Adjust Evil Joinable NPC Reaction Rolls: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4025 // Allow NPC Pairs to Separate: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -> Use BG2 values: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 values: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4050 // Change Jaheira to Neutral Good Alignment: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 values: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 values: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4080 // Make Khalid a Fighter-Mage [Domi]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4100 // Change Korgan to Neutral Evil Alignment: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4150 // Move Boo Into Minsc's Pack: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4160 // Allow Yeslick to Use Axes: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4170 // Ensure Shar-Teel Doesn't Die in the Original Challenge: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4140 // Don't Auto-Assign Advanced AI Scripting to Party: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4180 // Removable NPC Items: v16
    ~SUBTLED_ITEM_TWEAKS/SUBTLED_ITEM_TWEAKS.TP2~ #0 #111 // Aesthetic & Enchantment Tweaks -> Standardize Enchanted Equipment: v1.3.1
    ~SUBTLED_ITEM_TWEAKS/SUBTLED_ITEM_TWEAKS.TP2~ #0 #120 // Functional Weapon Tweaks: v1.3.1
    ~SUBTLED_ITEM_TWEAKS/SUBTLED_ITEM_TWEAKS.TP2~ #0 #160 // All Potions Usable by Any Class: v1.3.1
    ~SUBTLED_ITEM_TWEAKS/SUBTLED_ITEM_TWEAKS.TP2~ #0 #1000 // Set Spell Weapon APR to 2: v1.3.1
    ~SUBTLED_ITEM_TWEAKS/SUBTLED_ITEM_TWEAKS.TP2~ #0 #1010 // Add Backstab Immunity to the Ring of Danger Sense: v1.3.1
    ~SUBTLED_ITEM_TWEAKS/SUBTLED_ITEM_TWEAKS.TP2~ #0 #1020 // Proper Missile Deflection for the Gloves of Missile Snaring: v1.3.1
    ~SUBTLED_ITEM_TWEAKS/SUBTLED_ITEM_TWEAKS.TP2~ #0 #1030 // Improve Detonating Weapons: v1.3.1
    ~SUBTLED_ITEM_TWEAKS/SUBTLED_ITEM_TWEAKS.TP2~ #0 #1040 // Add Revised Barkskin to 'Skin of the Forest' Armor: v1.3.1
    ~SUBTLED_ITEM_TWEAKS/SUBTLED_ITEM_TWEAKS.TP2~ #0 #1051 // Change IR's Rod of Absorption -> ...Instantaneous Use: v1.3.1
    ~SUBTLED_ITEM_TWEAKS/SUBTLED_ITEM_TWEAKS.TP2~ #0 #1060 // Make the Gargoyle Cloak Apply Stoneskin Instead of an AC Bonus: v1.3.1
    ~SUBTLED_ITEM_TWEAKS/SUBTLED_ITEM_TWEAKS.TP2~ #0 #1080 // Improve Azlaer's Harp and Methild's Harp: v1.3.1
    ~SUBTLED_ITEM_TWEAKS/SUBTLED_ITEM_TWEAKS.TP2~ #0 #1091 // Nerf Edwin's Amulet -> Only +1 Bonus Slot per Spell Level: v1.3.1
    ~SUBTLED_ITEM_TWEAKS/SUBTLED_ITEM_TWEAKS.TP2~ #0 #1100 // Metamagic Instead of MR for Cloak of the Weave: v1.3.1
    ~EET_END/EET_END.TP2~ #0 #0 // EET end (last mod in install order) -> Standard installation

     

     

  6. I started a new game with v35.4 installed and a bunch of other mods (mostly ones I usually run). Anyhow, I am getting A LOT of extra potion drops. Like stacks of 12 and 20. I installed potions for NPCs. I don't know if it is because of SCS or not. It could be another mod, but the only other new mods in my stack are Quest mods from Lava/Weasel Mods. Anybody else noticing this?

  7. I just got to Beregost and noticed that the +x ammunition sold at the Feldepost's Inn and Thunderhammer Smithy have way screwed up text. For example instead of Dart+x it says "Ha! I knew Kalah would trip over himself ...." or arrow+1 says "Some of these beasts are illusions and some are real ..."

    I have quite a few mods and installed SCS in two parts (as I have done in the past). Spells pre EET-end. Everything else after. I made a copy of the game folder post EET-end and before SCS. If I load the save in pre-SCS version of the game, the text is fine. If I open the save in the post-SCS version, the text is missed up. I did install "Replace +1 arrows and other projectiles with nonmagical "fine" ones".

    I will try without and see what happens.

    **EDIT UPDATE**

    If I don't install "Replace +1 arrows and other projectiles with nonmagical "fine" ones", then the text is fine.

    WeiDU.log.zip

  8. I wasn't sure where to ask about this, but I figure you all have the most experience with various mods and have been playing a long time so would best be able to pin point my current issue. I just started a new trilogy run with several mods on a fresh install for current version of SCS. Anyhow, enemies are dropping WAY TOO MANY scrolls and potions. Every little nothing random fodder. I am 20-30 minutes in traveling South from Beregost and have like 20 scrolls, 12 elixirs of healing, 12 potions of stone giant strength, half dozen potion of regeneration (never recall seeing these in 20 years of playing), 20 potions of clarity.

    Attached is a zip of my weidu.log if somebody doesn't mid taking a look and helping me out. I tried some new Quest Mods I have never used before (quest mods from Weasel Mods) and Shades of the Swordcoast for the first time.

    Newest version of SoD and BG2EE. I think Tactical difficulty (the one above Core).

     

    WeiDU.log.zip

  9. 2 hours ago, morpheus562 said:

    I was able to install my scripts with just SCS and no Spell Revisions. It might be something with SD's spell tweak pack causing your issue.

    Additionally, I would not recommend installing both SCS Ease-of-use party AI and my Enhanced Powergaming Scripts as my scripts will overwrite SCS ones.

    Thanks. I'll test it out and see if I can narrow down for future reference. I think installed those out of habit, I haven't tried your yet. Thanks for the heads up.

  10. Thanks for the quick reply, but no luck. I attached the new debug file.

    I am not sure if it is the same issue or a different spell causing an issue. It is weird. I think the only new mods I am installing are updated SCS and SubtleD Spell Tweaks. Both are veteran modders, as you know, that usually don't break things. I wonder if there was an error somewhere in one of the mod installs that buggared things. 

    enhanced-powergaming-scripts.debug.zip

  11. ERROR Installing [Install Enhanced Powergaming Scripts -> Normal Pre-Buffing Speed], rolling back to previous state
    Will uninstall  80 files for [enhanced-powergaming-scripts/enhanced-powergaming-scripts.tp2] component 14.
    Uninstalled     80 files for [enhanced-powergaming-scripts/enhanced-powergaming-scripts.tp2] component 14.
    ERROR: Failure("Invalid spell number: -1")

    Mods I have installed that I know change spells are:

    • Spell Revisions
    • SCS
    • SubtleD Spell Tweaks

    I just did a fresh install a few weeks ago with Enhanced Powergaming Scripts without issue. The only two two changes two my mods setup that I recall are: NEW version SCS amd SubtleD Spell Tweaks.

    enhanced-powergaming-scripts.debug.zip

  12. I am getting an install error when choosing the second option to skip everything at Candlekeep. The first option to skip the tutorials works. Installing on EET installation. I just did an install with version 34 last week, no issue. I figured that I'd give the new version a go since I was starting a new play through.

    I am in MacOS. Using MacWeiduLauncher from Subtledoctor. I had no issues installing the other components.

    **One thing I noticed is that "dw#skcan.baf" doesn't exist in the resource folder.
     

    ERROR Installing [Skip the Candlekeep tutorial sections -> Skip Candlekeep altogether (warning: breaks the 4th wall!)], rolling back to previous state
    Will uninstall  50 files for [stratagems/setup-stratagems.tp2] component 4146.
    Uninstalled     50 files for [stratagems/setup-stratagems.tp2] component 4146.
    ERROR: Unix.Unix_error(Unix.ENOENT, "stat", "STRATAGEMS/gameplay/resource/dw#skcan.baf")

     

    WeiDU.log

  13. It probably does make sense that daggers don't have the bonus added from a balance perspective. With that said, most people running EE would assume that the bonus is there. So, maybe just a note in the readme under weapons changes because it isn't listed in the readme or in the item index post in the forum. People installing might want to be aware ahead of time. 

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