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haze

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Posts posted by haze

  1. A suggestion for future revisions. For YARAS it says no casting penalty for "caster" armors. I noticed that the Bardic casting leathers from Song & Silence that Raul sells at the Carnival get the casting penalty added when they are supposed to be "caster" armors. With YARAS installed it adds the penalty. I am not sure if those can be tweaked to be ignored. 

  2. 1 hour ago, Chitown Willie said:

    "Is there a "simple" fix"

    How about the "Tweaks and Tricks" mod, specifically:

    Throwing weapons damage type

    In BG2, all throwing weapons does missile (piercing) damage. Including axes, and even hammers. Also both axes and hammers are missing strength bonus. This was likely done for balance purposes, but seems a bit silly.

    This component allows to:

    1. Make axes and hammers do slashing and blunt damage, respectively.
    2. And/or add strength bonus to axes and hammers. In Classic, strength bonus will be applied to both THAC0 and damage (engine limitation). In EEs, just damage bonus will be granted.

    Thanks. I had never seen that mod before. Unfortunately, it only affects axes and hammers. I did see some other useful components of the mod though.

  3. 11 hours ago, jmerry said:

    I'm pretty sure what's going on is that Item Revisions (and Spell Revisions) are based on pre-EE material - and they copy their resources in, overriding the base game versions rather than modifying them. The EE has a flag for weapons (actually, the "melee attack" and "ranged attack" abilities) to grant the strength bonus to damage without also granting the strength bonus to hit. This is used for throwing weapons and slings. Non-EE games don't have that flag as an option. So those pre-EE throwing weapons get copied in, and they don't get bonus damage from strength on their ranged attacks.

    Thanks @jmerry. Looks like your assumption was correct. I did a fresh install and only installed the main component from IR and indeed thee strength bonus to throwing weapons (tested with dagger) is missing. Is there a "simple" fix or bypass I can do or do I just have to skip the main component?

  4. I didn't see it mentioned in the ReadME, but I am trying to track down what mod removed the strength bonus to throwing weapons. I wasn't sure if this is one of the "fixes" in the main component. If not any idea which of these mods would have removed it?

    • Ascension
    • IWDification
    • Item Revisions
    • Spell Revisions
    • Song & Silence
    • Rogue Rebalancing
    • SCS
    • Tweak Anthology
    • EE Tweaks
    • Subtle D Item Tweaks **I skipped the Functional Weapon Tweaks component on newest install
  5. 4 hours ago, subtledoctor said:

    Well the mod has not been updated yet so reinstalling will not help anything.

    EDIT - okay I updated it on Github.

    Also those item description changes only work in English, if you are playing in another language the text replacement will not happen.

    Thanks. I''l give a try. I tried reinstalling because I thought it was a glitch or mod conflict.

  6. Quote
    13 hours ago, subtledoctor said:

    I honestly don't remember what was going through my head when I coded this, but it seems to be intentional because the mod specifically only adjusts melee damage.

    I was just going off what the readme says on GitHub: "Daggers do 1d5 base damage instead of 1d4. (This includes throwing daggers.)" I know it's a PITA to keep track of the ReadME, the item description, and the item properties itself. I haven't modded BG, but I have modded Civ III and there is the Civlopedia (like item description), the mod itself, and the readme. I always forget something in one spot.

    This was definitely intentional.
    I saw that it was intentional, but based on the readme I thought giving up the STR bonus would be offset a little by the bump to 1D5. Either way no worries, if it was a bug I was just letting you know.

    The other weapons from the component didn't update either for some reason. All of the armor did from YARS though.

     

    Anyhow, thanks again for all the hard work in the modding community. I haven't yet tried your big mods like Might and Guile, Faith and Powers, etc. that change the game a lot. One of these days ....

  7. I see. That sounds a little more involved than I had anticipated. I have only done modding for Civ III. I thought I could just go in and edit the description, change the damage, and save. @subtledoctor your mod didn't update the descriptions or the throwing dagger. I tried too separate installs. Anyhow, I was going to fix not only the daggers, but also the other item descriptions from Functional Weapon Tweaks since none of them got updated. Maybe I'll just uninstall for now since it looks like the fix is trickier than I had anticipated. Thanks for the info.

  8. Thanks to @critto and @argent77 I was able to get Near Infinity to load on my M2 Macbook Air. I recently installed Item Tweaks mod by @subtledoctor and some of the item descriptions and item abilities didn't update. I want to try to fix them. I opened NI, saw the area to edit "General Description", clicked to edit but it wouldn't let me change anything. Just made an "alert" sound. Also, I didn't see anywhere to change the damage of an item. The throwing dagger is supposed to be 1D5 with the mod, but is still 1D4. There also some other items that need updates, this is just the first one that I am trying.

  9. @subtledoctor I am trying out the mod for the first time, but I am having a few issues. The item descriptions for weapons are not update, but the correct changes show up on the character inventory screen. For example, dagger item description still says 1D4, but on inventory screen when equipped says 1D5. Same for staff, spear, bow, crossbow, etc. However, the Throwing Dagger description still says 1D4 AND the inventory screen still shows 1D4 BUT there is no added strength bonus. So, removed the strength bonus as per the readme, but didn't change the damage.

    The descriptions for the armor were updated and changes show up on character screen.

    I am playing a Barbarian dualing later to a Druid specializing in daggers. I wasn't keen on giving up the strength bonus for throwing daggers, but was going to give it a go for sake of balance. I want to at least get the 1D5. Every little helps. And of course proper item descriptions.

    I attached the weidu log so you can see other mods for possible conflicts. Thanks.

     

    WeiDU.log

  10. AstroGuy used to have a MacOS WINE version of EEKeeper on GitHub, but it appears he deleted his GitHub account. Then I read that EEKeeper is outdated and to instead use NearInfinity to edit saved games. I even saw a walkthrough from @subtledoctor for using Near Infinity to edit saved games. So, I downloaded the native MacOS version of Near Infinity and installed it, but it won't run. The icon bounces a couple of times on the dashboard and then nothing happens. I looked under Security and Privacy, there are no security issues to bypass. I installed Java also in case that was the issue. No change.

    Also, I wanted to try my hand at making a kit. I saw a good guide on Beamdog Forums by @CrevsDaak and a couple of video tutorials on YouTube. 

    Anybody have suggestion on how to get NearInfinity to run on MacOS? Thanks.

  11. I am doing a fresh install with some mods. One new mod I wanted to try this time is Infinity UI++. Near the end of a very long install process when I tried to install SCS "Initialise AI components" I got an error. I looked through the log and noticed:

    ERROR: cannot convert feedback_yloc or %feedback_yloc% to an integer
    
    ERROR: [ui.menu] -> [override/ui.menu] Patching Failed (COPY) (Not_found)

    That made me suspect Infinity Ui++ since I had just done a full install with all of the same mods EXCEPT Infinity UI++ and I saw ui.menu. So, I did a fresh install of the game and tested it out with Inifinity UI++ installed and without. With I got the error. I went through installer to uninstall and installed SCS "Initialise AI components" and no errors. Uninstalled SCS and reinstalled Infinity UI++ and tried to install SCS again, same error

    Anyhow, if push comes to shove I'd rather play with SCS, but the UI looks really slick and I would love to give it ago. So, if anybody has an idea on how to fix that would be great.

    P.S. I am installing on MacOS with WEIDULauncher by @subtledoctor. Not that it should make a difference.

    stratagems.debug.zip

  12. Before I go through the whole mod install process again, I want to make sure I have this right. If I wanted to keep a spell, say ... Blindness, would I simply comment out:

    ADD_PROJECTILE ~spell_rev\projectles\dvfogc.pro~
    COPY ~spell_rev\spwi1##\spwi106.spl~     ~override~  // Obscuring Mist (replaces Blindness)
      SAY NAME1 @411    SAY UNIDENTIFIED_DESC @412
      WRITE_SHORT 0x98 %dvfogc%
      SET dvfogc -= 1
    APPEND ~clearair.2da~ ~Fog Cloud             %dvfogc%~
    COPY ~spell_rev\spwi1##\scrl71.itm~     ~override~
      SAY NAME2 @411    SAY IDENTIFIED_DESC   @412
    COPY ~spell_rev\spwi1##\spwi106i.eff~    ~override~
    COPY ~spell_rev\spwi1##\dvwi106a.bam~     ~override~
    COPY ~spell_rev\spwi1##\dvwi106b.bam~     ~override~
    COPY ~spell_rev\spwi1##\dvwi106c.bam~     ~override~
    APPEND ~spell.ids~ ~2106 WIZARD_OBSCURING_MIST~

    Much thanks.

  13. 5 hours ago, subtledoctor said:

    Installing the mod mid-game won't necessarily give that ability to characters you have already met.  Installing mods mid-game is generally something I discourage...

    I don't either. I was just trying to fix the sleep issue thinking it was a MOD conflict. I don't want to have to restart if I didn't have to. I was already a few hours in.

    Thanks agin for all the work you do on mods.

  14. @subtledoctor looks like I spoke too soon. I had to start a new game after re-installing everything. Somethings weren't playing nice with the saved games like the special ability from your NPC EE mod to elect kits. It wasn't there, but was if I started a new game. Anyhow I tried to rest for the first time while injured and ... freeze. Seems you have an idea what it is, so if you can take a poesy at my saved game file I'd be stoked. Thanks a lot.

    SAVED GAME FILE

  15. 20 hours ago, subtledoctor said:

    The app has an install order built-in which I think is pretty good; if people find it can be improved, it can be amended. The app grabs the latest install order from its github source every time you run it, so there is no need to update the app itself when the install order is modified. 

    The crash/freeze-on resting thing is because one of your characters has a spell or ability memorized with more than 255 effects. The solution is simple, just put those 256+ effects into a subspell and cast it with opcode 146 in the memorized spell. All that is needed is to discover which spell has too many effects. If you have a savegame from right before you rest, post it here and we can check it out. 

    I seemed to have fixed it with a fresh install. If their is another glitch with rest, I might pop my head back in here and ask for help. Thanks.

  16. @subtledoctor I have been using this "app" for about as long as it has been around. It is a huge lifesaver on Mac. I have been running various versions of BG on Mac since the original, wine versions after the move to Intel/OSX, EE, and all versions in between. Installing Mods on OSX used to be such a pain having run CHMOD on each mod file ...

    Anyhow, I am doing a new install (first in a year or so). EET didn't work, but did with the .command file. No biggie. My question is about install order. I have a text file I keep based of BWP and it looks like the current version has the mods listed in install order, is this correct? It mostly matches my text file, so I assume so. I just want to make sure. I had a small glitch in my install and wasn't sure if it was related to Mod order. My game freezes on rest if a character needs healing and I have a cleric in the party. Seems from a couple of posts on Beamdog forums it has something to do with spells from mods. I thought maybe it was an install order issue.

    Anyhow, thanks for keeping this app updated. It's a life saver.

  17. I have to concur with the Sound Defense bug. In game it lists dagger as proficiency, but when I equip it to my Illusionist/Thief with a pip in dagger it kills my THACO dropping from 19 too 22. So, like the poster above mentioned it must actually count as a SS.

  18. For some reason the log wasn't allowing me to post before. It kept timing out. Let's try it again.

    Spoiler

    // Log of Currently Installed WeiDU Mods
    // The top of the file is the 'oldest' mod
    // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
    ~EET/EET.TP2~ #0 #0 // EET core (resource importation): 1.0 RC12
    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #1000 // Mods Options: 3.3.1
    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #1010 // Hidden Game Options: 3.3.1
    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #1040 // Portrait Selectors -> Mr2150's Portrait Picker (Scaleable UI): 3.3.1
    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #1042 // Mr2150's Backup M_BG.lua: 3.3.1
    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #1044 // Mr2150's Update Portraits: 3.3.1
    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #1050 // Adul's Unhide Chargen Options: 3.3.1
    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #2020 // Feedback Message Box Re-sizers -> Adul's Message Box Resize Button: 3.3.1
    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #2070 // Dee's Permanent Thieving Button: 3.3.1
    ~BGQE/SETUP-BGQE.TP2~ #0 #0 // Slime Quest: v20
    ~BGQE/SETUP-BGQE.TP2~ #0 #1 // Beregost Family Quest: v20
    ~BGQE/SETUP-BGQE.TP2~ #0 #2 // Babysitting Quest, including the Carnival Encounter...: v20
    ~BGQE/SETUP-BGQE.TP2~ #0 #3 // Nashkel Monster Quest: v20
    ~BGQE/SETUP-BGQE.TP2~ #0 #4 // Fallen Paladin Quest: v20
    ~BGQE/SETUP-BGQE.TP2~ #0 #5 // Undying Love Quest: v20
    ~BGQE/SETUP-BGQE.TP2~ #0 #6 // Lovesick Half-Orc: v20
    ~BGQE/SETUP-BGQE.TP2~ #0 #7 // Unexpected Help Quest: v20
    ~BGQE/SETUP-BGQE.TP2~ #0 #8 // Many Little Paws: v20
    ~BGQE/SETUP-BGQE.TP2~ #0 #9 // Drunk near Beregost Temple: v20
    ~BGQE/SETUP-BGQE.TP2~ #0 #10 // A Warm Place for Noober: v20
    ~BGQE/SETUP-BGQE.TP2~ #0 #11 // Brage's Sword: v20
    ~BGQE/SETUP-BGQE.TP2~ #0 #12 // Legal Sea Charts Sources: v20
    ~BGQE/SETUP-BGQE.TP2~ #0 #13 // Additions to the Lady's Hall and the Bitch Queen's Temple: v20
    ~BGQE/SETUP-BGQE.TP2~ #0 #14 // A Worried Farmer: v20
    ~BGQE/SETUP-BGQE.TP2~ #0 #15 // Bodies for a Good Cause: v20
    ~SIRINESCALL/SETUP-SIRINESCALL.TP2~ #0 #0 // The Lure of the Sirine's Call: v15
    ~SIRINESCALL/SETUP-SIRINESCALL.TP2~ #0 #1 // Extended Lighthouse area: v15
    ~ASCENSION/ASCENSION.TP2~ #0 #0 // Rewritten Final Chapter of Throne of Bhaal: 2.0.8
    ~ASCENSION/ASCENSION.TP2~ #0 #10 // Balthazar can be redeemed: 2.0.8
    ~ASCENSION/ASCENSION.TP2~ #0 #20 // Improved Sarevok-Player Interactions: 2.0.8
    ~ASCENSION/ASCENSION.TP2~ #0 #30 // Improved Imoen-Player Interactions in Throne of Bhaal: 2.0.8
    ~ASCENSION/ASCENSION.TP2~ #0 #40 // Restored Bhaalspawn Powers: 2.0.8
    ~ASCENSION/ASCENSION.TP2~ #0 #50 // Improved Slayer Transformation: 2.0.8
    ~ASCENSION/ASCENSION.TP2~ #0 #60 // Expanded Epilogues for Bioware NPCs -> David Gaider's expanded epilogues for Bioware NPCs: 2.0.8
    ~ASCENSION/ASCENSION.TP2~ #0 #2000 // Full-body portrait for Bodhi: 2.0.8
    ~ASCENSION/ASCENSION.TP2~ #0 #2200 // Extended Epilogues for additional Beamdog NPCs, by shawne: 2.0.8
    ~ASCENSION/ASCENSION.TP2~ #0 #2300 // Sharper portraits of Abazigal and Gromnir for the Enhanced Edition, by DavidW: 2.0.8
    ~ASCENSION/ASCENSION.TP2~ #0 #2400 // Slightly improved cutscenes, by DavidW: 2.0.8
    ~ASSASSINATIONS/ASSASSINATIONS.TP2~ #0 #0 // Assassinations mod for Baldur's Gate II: v15
    ~BACKBRYNNLAW/BACKBRYNNLAW.TP2~ #0 #0 // Back to Brynnlaw mod for Baldur's Gate II: v7
    ~ANGELO/SETUP-ANGELO.TP2~ #0 #0 // Angelo NPC MOD for Baldur's Gate II: v8
    ~DEARNISE/DEARNISE.TP2~ #0 #0 // de'Arnise Romance for Baldur's Gate II: v6
    ~BANTERPACK/SETUP-BANTERPACK.TP2~ #0 #0 // Pocket Plane Banter Pack for BG2: Shadows of Amn: v15
    ~BANTERPACK/SETUP-BANTERPACK.TP2~ #0 #2 // Pocket Plane Banter Pack for BG2: Throne of Bhaal: v15
    ~SKIPCHATEAUIRENICUS/SETUP-SKIPCHATEAUIRENICUS.TP2~ #0 #0 // Skip Chateau Irenicus: 3.0
    ~SKIPCHATEAUIRENICUS/SETUP-SKIPCHATEAUIRENICUS.TP2~ #0 #102 // Deal with skipped NPCs -> All available NPCs: 3.0
    ~SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette: v25
    ~SETUP-UB.TP2~ #0 #1 // The Suna Seni/Valygar Relationship: v25
    ~SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised: v25
    ~SETUP-UB.TP2~ #0 #3 // "Cat and Mouse" (Bodhi hunts you in Spellhold) by Ghreyfain: v25
    ~SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest: v25
    ~SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest: v25
    ~SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn: v25
    ~SETUP-UB.TP2~ #0 #7 // Restored Encounters: v25
    ~SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair: v25
    ~SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations": v25
    ~SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0: v25
    ~SETUP-UB.TP2~ #0 #11 // Gorf the Squisher Fix, by Gebhard Blucher: v25
    ~SETUP-UB.TP2~ #0 #12 // Item Restorations: v25
    ~SETUP-UB.TP2~ #0 #13 // Yoshimo's Original Portrait: v25
    ~SETUP-UB.TP2~ #0 #14 // Anomen's Original Portrait: v25
    ~SETUP-UB.TP2~ #0 #15 // NPC Portrait Restorations: v25
    ~SETUP-UB.TP2~ #0 #16 // Corrected BAMs and Scripts: v25
    ~SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies: v25
    ~SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs: v25
    ~SETUP-UB.TP2~ #0 #19 // Restored Bhaalspawn Powers, by David Gaider: v25
    ~SETUP-UB.TP2~ #0 #20 // Extended ToB Item Descriptions: v25
    ~SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations: v25
    ~SETUP-UB.TP2~ #0 #22 // Justifier Kit: v25
    ~SETUP-UB.TP2~ #0 #23 // Feralan Kit: v25
    ~SETUP-UB.TP2~ #0 #24 // Sarevok's Remorse: v25
    ~SETUP-UB.TP2~ #0 #25 // The Murder of Acton Balthis, by Kulyok: v25
    ~ALTERNATIVES/SETUP-ALTERNATIVES.TP2~ #0 #0 // Alternatives: v13.4
    ~SETUP-D0QUESTPACK.TP2~ #0 #0 // General AI Improvements: v3.4
    ~SETUP-D0QUESTPACK.TP2~ #0 #3 // Creature & Area Improvements -> Boss Improvements Only: v3.4
    ~SETUP-D0QUESTPACK.TP2~ #0 #401 // Miscellaneous Enhancements -> Without Additonal Random Encounters: v3.4
    ~SETUP-D0QUESTPACK.TP2~ #0 #5 // Additional Shadow Thieves Content: v3.4
    ~SETUP-D0QUESTPACK.TP2~ #0 #6 // Alternative Harper/Xzar Plot: v3.4
    ~SETUP-D0QUESTPACK.TP2~ #0 #7 // Extended Reynald Sequence: v3.4
    ~SETUP-D0QUESTPACK.TP2~ #0 #8 // Intrigue In The Copper Coronet: v3.4
    ~SETUP-D0QUESTPACK.TP2~ #0 #9 // Rahul Kanakia's Potion Quest: v3.4
    ~SETUP-D0QUESTPACK.TP2~ #0 #10 // Revised Hell Trials: v3.4
    ~SETUP-D0QUESTPACK.TP2~ #0 #13 // Saving Sanik In Brynnlaw: v3.4
    ~SETUP-D0QUESTPACK.TP2~ #0 #14 // Burglary Of The Bookkeeper: v3.4
    ~SETUP-D0QUESTPACK.TP2~ #0 #15 // New Fate For The Dryads' Acorns: v3.4
    ~SETUP-D0QUESTPACK.TP2~ #0 #16 // The Tragedy Of Besamen: v3.4
    ~SETUP-D0QUESTPACK.TP2~ #0 #17 // Further Slaver Involvement: v3.4
    ~SETUP-D0QUESTPACK.TP2~ #0 #18 // Sending The Solamnic Knights Home: v3.4
    ~SETUP-D0QUESTPACK.TP2~ #0 #19 // Nazariel The Lich: v3.4
    ~SETUP-D0QUESTPACK.TP2~ #0 #20 // Reward Negotiation: v3.4
    ~SETUP-D0QUESTPACK.TP2~ #0 #21 // Infernal Thievery: v3.4
    ~WHEELS/SETUP-WHEELS.TP2~ #0 #0 // The Wheels of Prophecy: v8.3
    ~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #0 // Crossmod Banter Pack for Shadows of Amn: v19
    ~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #1 // Crossmod Banter Pack for Throne of Bhaal: v19
    ~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #2 // Crossmod Romance Conflicts: v19
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #0 // Spell Revisions: v4 Beta 18
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #10 // Deva and Planetar Animations: v4 Beta 18
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #20 // Mirror Image Fix: v4 Beta 18
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #30 // Dispel Magic Fix: v4 Beta 18
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #55 // Spell Deflection blocks AoE spells: v4 Beta 18
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #60 // Update Spellbooks of Joinable NPCs: v4 Beta 18
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #65 // Revised Warrior HLAs: v4 Beta 18
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #10 // Icewind Dale Casting Graphics (Andyr): Beta 4
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #20 // Commoners Use Drab Colors: Beta 4
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #30 // IWD Arcane Spell Pack: Beta 4
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #40 // IWD Divine Spell Pack: Beta 4
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #50 // IWD Bard Song: Beta 4
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #60 // Two Handed Axe Item Pack: Beta 4
    ~ITEM_REV/ITEM_REV.TP2~ #0 #0 // Item Revisions by Demivrgvs: V4 Beta 10
    ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #11 // Install new spells -> Only add spells if not present from other mods: v8
    ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #100 // Cleric Remix: v8
    ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #103 // Install Silverstar of Selune Cleric Kit: v8
    ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #106 // Install Nightcloak of Shar Cleric Kit: v8
    ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #107 // Install Holy Strategist of the Red Knight Cleric Kit: v8
    ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #112 // Install Painbearer of Ilmater Cleric Kit: v8
    ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #115 // Install Firewalker of Kossuth Cleric Kit: v8
    ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #118 // Install Authlim of Iyachtu Xvim Cleric Kit: v8
    ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #121 // Install Lorekeeper of Oghma Cleric Kit: v8
    ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #124 // Install Heartwarder of Sune Cleric Kit: v8
    ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #127 // Install Feywarden of Corellon Cleric Kit: v8
    ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #130 // Install Strifeleader of Cyric Cleric Kit: v8
    ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #200 // Druid Remix: v8
    ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #203 // Install Oozemaster Druid kit: v8
    ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #403 // Install Bowslinger Ranger Kit: v8
    ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #409 // Install Forest Runner Ranger Kit: v8
    ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #415 // Install Wilderness Runner Ranger Kit: v8
    ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #0 // Changes to trueclass bards and thieves, and unmodded game kits (required for other components): v9
    ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #1 // Add new bardic store and thief items: v9
    ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #2 // Install Acrobat bard kit: v9
    ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #3 // Install Chorister bard kit: v9
    ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #4 // Install Dirgesinger bard kit: v9
    ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #5 // Install Gypsy bard kit: v9
    ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #6 // Install Adventurer thief kit: v9
    ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #7 // Install Burglar thief kit: v9
    ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #8 // Install Soulknife thief kit: v9
    ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #9 // Install Sharpshooter thief kit: v9
    ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #10 // Install Shadowdancer thief kit: v9
    ~RR/SETUP-RR.TP2~ #0 #0 // Proper dual-wielding implementation for Thieves and Bards: v4.92
    ~RR/SETUP-RR.TP2~ #0 #1 // Thief kit revisions: v4.92
    ~RR/SETUP-RR.TP2~ #0 #2 // Thief High Level Ability revisions: v4.92
    ~RR/SETUP-RR.TP2~ #0 #3 // Proper racial adjustments for thieving skills: v4.92
    ~RR/SETUP-RR.TP2~ #0 #4 // Bard kit revisions: v4.92
    ~RR/SETUP-RR.TP2~ #0 #5 // Bard High Level Ability revisions: v4.92
    ~RR/SETUP-RR.TP2~ #0 #6 // Proper spell progression for Bards: v4.92
    ~RR/SETUP-RR.TP2~ #0 #7 // Additional equipment for Thieves and Bards: v4.92
    ~RR/SETUP-RR.TP2~ #0 #8 // Upgradeable Equipment: v4.92
    ~RR/SETUP-RR.TP2~ #0 #9 // Revised Thievery -> Use PnP thievery potions and prevent their effects from stacking: v4.92
    ~RR/SETUP-RR.TP2~ #0 #11 // Chosen of Cyric encounter: v4.92
    ~RR/SETUP-RR.TP2~ #0 #12 // Shadow Thief Improvements: v4.92
    ~RR/SETUP-RR.TP2~ #0 #999 // BG2-style icons for RR content: v4.92
    ~ITEM_REV/ITEM_REV.TP2~ #0 #1030 // Store Revisions: V4 Beta 10
    ~ITEM_REV/ITEM_REV.TP2~ #0 #1042 // Revised Armor -> Without Movement Speed Penalties: V4 Beta 10
    ~ITEM_REV/ITEM_REV.TP2~ #0 #2 // Allow Spellcasting in Armor -> With a Chance of Arcane Casting Failure: V4 Beta 10
    ~ITEM_REV/ITEM_REV.TP2~ #0 #10 // Revised Shield Bonuses: V4 Beta 10
    ~ITEM_REV/ITEM_REV.TP2~ #0 #17 // Weapon Changes: V4 Beta 10
    ~ITEM_REV/ITEM_REV.TP2~ #0 #1080 // Enchantment Doesn't Affect Speed Factor of Weapons: V4 Beta 10
    ~ITEM_REV/ITEM_REV.TP2~ #0 #11 // Dual Wielding Changes for Light and Heavy Weapons: V4 Beta 10
    ~ITEM_REV/ITEM_REV.TP2~ #0 #1200 // Revised Critical Hit Aversion: V4 Beta 10
    ~ITEM_REV/ITEM_REV.TP2~ #0 #12 // Items of Protection Can Be Worn with Magical Armor: V4 Beta 10
    ~ITEM_REV/ITEM_REV.TP2~ #0 #1092 // Remove Weapon Restrictions from Multi-classed Divine Spellcasters -> Clerics Only, With Halved Specialization: V4 Beta 10
    ~ITEM_REV/ITEM_REV.TP2~ #0 #1060 // Kensai Can Wear Bracers: V4 Beta 10
    ~ITEM_REV/ITEM_REV.TP2~ #0 #1070 // Thieves Can Use Wands: V4 Beta 10
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #10 // Remove Helmet Animations: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #20 // Change Imoen's Avatar to Mage: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #30 // Change Nalia's Avatar to Thief: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #40 // Change Viconia's Skin Color to Dark Blue: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #50 // Avatar Morphing Script: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #70 // Icewind Dale Casting Graphics (Andyr): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #90 // Disable Portrait Icons Added by Equipped Items: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #100 // Commoners Use Drab Colors: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #110 // Icon Improvements: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #140 // Fix Boo's Squeak: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #160 // Make Magic Shields Glow (plainab/grogerson): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #170 // Unique Icons: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #180 // Unique Containers -> Fixes only: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #191 // Use Character Colors Instead of Item Colors -> For non-magical shields and helmets: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #200 // Remove Blur Effect from Items, e.g. Cloack of Displacement: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2010 // Separate Resist Fire/Cold Icon into Separate Icons (Angel): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1010 // More Interjections: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1020 // Alter HP Triggers for NPC Wounded Dialogues: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1030 // Reveal Wilderness Areas Before Chapter Six: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1036 // Make Cloakwood Areas Available Before Completing the Bandit Camp -> All of Cloakwood Except the Mines: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1040 // Improved Athkatlan City Guard: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1050 // Gradual Drow Item Disintegration: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1060 // Breakable Iron Nonmagical Shields, Helms, and Armor: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1070 // Improved Multi-Player Kick-out Dialogues: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1075 // Send BioWare NPCs to an Inn (DavidW/Zed Nocear): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1090 // Exotic Item Pack: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1161 // Multiple Strongholds (Baldurdash) -> Keep Class Restrictions: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1180 // Female Edwina: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1220 // Allow Cromwell to Upgrade Watcher's Keep Items: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1226 // Adjust Cromwell's Forging Time -> Eight hours: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1230 // Allow Cespenar to Use Cromwell Recipes: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1254 // Move NPCs to Convenient Locations: Move Shar-Teel to North Nashkel Road: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1256 // Move NPCs to Convenient Locations: Move Viconia to South Beregost Road: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1270 // Change Cloakwood Mine Chapter End Change Trigger to Non-TotSC Behavior (plainab) (BETA): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1330 // NPCs Cannot Use Doors: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2040 // Universal Clubs: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove Experience Cap: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2140 // Expanded Dual-Class Options: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2170 // Cast Spells from Scrolls (and Other Items) at Character Level: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2210 // Change Grandmastery Bonuses -> True Grandmastery (Baldurdash): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2220 // Change Magically Created Weapons to Zero Weight: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2240 // Un-Nerfed THAC0 Table: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2250 // Un-Nerfed Sorcerer Spell Progression Table: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2261 // Alter Mage Spell Progression Table -> PnP Table: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2271 // Alter Bard Spell Progression Table -> PnP Table: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2281 // Alter Cleric Spell Progression Table -> PnP Table: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2300 // Triple-Class HLA Tables: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2390 // Paladins Use Icewind Dale-Heart of Winter Spell Tables (grogerson): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2400 // Rangers Use Icewind Dale-Heart of Winter Spell Tables (grogerson): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2520 // Allow Mages to Use Bucklers and Thieves to Use Small Shields (Angel): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2540 // Speed Up de'Arnise Keep Stronghold Quests: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2999 // Max HP at Level One: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3030 // Easy Spell Learning -> 100% Learn Spells: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3040 // Make Bags of Holding Bottomless: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3050 // Remove fatigue from restoration spells: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound (Weimer): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3080 // Increase Ammo Stack Size -> Unlimited Ammo Stacking: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3090 // Increase Gem and Jewelry Stacking -> Unlimited Gem and Jewelry Stacking: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3100 // Increase Potion Stacking -> Unlimited Potion Stacking: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3110 // Increase Scroll Stacking -> Unlimited Scroll Stacking: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3121 // Happy Patch (Party NPCs do not complain about reputation) -> NPCs Can Be Angry About Reputation but Never Leave (Salk): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3124 // Stop Haer'Dalis-Aerie romance from starting: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3140 // Faster Chapter 1&2 Cut-Scenes and Dreams -> Originals from EoU (Karzak, Blucher): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3150 // Remove animation from the Cloak of Mirroring (leave it for other spells and effects that use the same graphic): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3170 // No Drow Avatars On Party In Underdark: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3190 // Rest Anywhere (Japheth): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3191 // Disable Non-Hostile Rest Spawns: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3200 // Sellable Items (Icelus): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3205 // Stores Purchase All Item Types: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3230 // Taerom Makes Additional Ankheg Armor (Icendoan/grogerson): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3260 // Recoverable ammunition -> 25% chance to recover after a successful hit: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3270 // Recoverable throwing weapons -> 25% chance to recover after a successful hit: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3280 // Give Every Class/Kit Four Weapon Slots: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3290 // Personalize automatic save names -> Use scheme: 000000000-Protagonist-Save-Name: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3300 // Death Cam: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3310 // Start New Games with Party AI Turned Off: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3330 // Make party members less likely to die irreversibly: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3340 // Increase party movement speed outside combat -> By 50 percent: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4020 // ToB-Style NPCs: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4025 // Allow NPC pairs to separate: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -> Use BG2 Values: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 Values: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4050 // Change Jaheira to Neutral Good: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 Values: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 Values: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4100 // Change Korgan to Neutral Evil: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4150 // Move Boo into Minsc's pack: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4160 // Allow Yeslick to use axes: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4170 // Ensure Shar-Teel doesn't die in the original challenge: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4140 // Don't Auto-Assign Advanced AI Scripting to Party: v9
    ~EET_END/EET_END.TP2~ #0 #0 // EET end (last mod in install order) -> Standard installation
    ~SETUP-REFINEMENTS.TP2~ #0 #30 // Shapeshifting fix -> Heal on shifting back to human (Default): Refinements v 3.31
    ~SETUP-REFINEMENTS.TP2~ #0 #40 // Universal lesser mage robes: Refinements v 3.31
     

     

  19. If this is the wrong spot to post, I apologize. I didn't see a stuccoed troubleshooting thread. Anyhow, after a year or so away from the game I am trying a fresh install of BGEE using EET, SCS and several other mods on MacOS Mojave. Essentially the same setup/mods that I have done in the past. I downloaded the newest versions of the mods and followed my notes. I am using @subtledoctor MWL to install mods. However,  I am getting this error with SCS and I was hoping somebody could point me in the right direction. I tried to paste the full debug file in spoiler tags, but the forum got a cloudflare error and wouldn't post.Thanks.

    Spoiler

    STRATAGEMS/SETUP-STRATAGEMS.TP2  0 5000 Installed ~Ease-of-use party AI~
    ERROR: Failure("resource [%INNATE_BOMBARDIER_BEETLE_CLOUD%.spl] not found for 'COPY'")
    Please make a backup of the file: logs/stratagems.debug and look for support at: For help troubleshooting installation problems, go to the Sword Coast Stratagems forum at forums.gibberlings3.net.
    Using Language [English]
    [English] has 2 top-level TRA files
    [stratagems/lang/english/setup.tra] has 215 translation strings

     

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