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Bill Bisco

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  1. 000000030-Premature Stealth Breaking.zip DavidW, For some reason the default script for Strategems Ease of Use AI wants to double stealth me. Often as soon as I stealth it wants to stealth me again and break the stealth. See attached save, stealth the FMT and walk around a bit and stealth him again while the AI is turned on. Version: 2.5 from GOG , SCS 32.7 Most SCS components installed.
  2. The hotkey menu in BGEE seems to be msising hotkeys for the IWD specific spells that can be added via SCS. For example, I'd like to give expeditious retreat a hotkey, but I cannot. Is there a way to add this functionality to the EEs?
  3. A Mage in front of Cloakwood Mines summoned Air Elementals that look like myconids. I installed BGEE + SOD 2.5 from GOG SCS version 32.7
  4. If you could make your project work across multiple systems Windows, Mac, Linux, Android, Ios. (BWP is windows only). Yes there is a large interest for this and this has been desired for years.
  5. Please give Xzar the ability to worship Myrkul and not kill the undead in the undead in the Vale of Shadows. They should all turn blue instead of red.
  6. I love the idea of this mod. Does resurrection work if you kick theme out of your party?
  7. I like the idea of Hjollder and Hobart appearing multiple places personally. This is an opportunity for fun dialogue as Ineth notes. It's not unreasonable since both of them use teleportation. Given the travel back and forth between areas is possible in EET, you could consider time of day or month as a factor of where they are. But that is also probably a lot of work. Also, in ToB will the pocket plane ability cause an issue? I.e. will the players be able to escape the Totl and talk to Hobart again?
  8. Czaki. I 'm sure k4thos would help but he has plenty to do. If people really care about that mod they will do the majority of the gruntwork to ensure compatibility.
  9. Spellhold studios. Although I would post lots of places
  10. Dear all, The paper doll for my mod NPC has blue highlights left over despite the selections made on the colors: Is there anything that I can do to change the color of these leftover blues? If so, what values would I change from this list? WRITE_BYTE 0x2c //Metal color WRITE_BYTE 0x2d //Minor color WRITE_BYTE 0x2e //Major color WRITE_BYTE 0x2f //Skin color WRITE_BYTE 0x30 //Leather color WRITE_BYTE 0x31 //Armor color WRITE_BYTE 0x32 //Hair color Thanks, Bill
  11. Dear all, My code below's ground icon code in red is not working. I have referenced the ITM File format here , but am still having problems. The Icon is invisible. What am I doing wrong? Any help would be appreciated. SAY DESC ~Llamien Blacksheaf forged this armor for Erevain Blacksheaf's adulthood ceremony. Highly ornate, flexible, protective and decorated with embellishments of the Blacksheaf family crest, this armor strikes a high bar for Elven armorsmithing. Fitted especially for Erevain, this armor is nearly impossible for others to don. STATISTICS: Armor Class: 1 Weight: 25 Requires: 12 Strength Usable By: Erevain Penalties: Pick Pockets -35% Open Locks -15% Find/Remove Traps -40% Move Silently -25%~ WRITE_ASCII 0x003a ~IBIITM01.BAM~ #8 // 8 (resref) Inventory icon WRITE_ASCII 0x0044 ~GPLAT01.BAM~ #8 // 8 (resref) Ground icon WRITE_ASCII 0x0058 ~DBIITM01.BAM~ #8 // 8 (resref) Description icon */
  12. K4thos, when people install the iwd in eet mod, they want to play iwd in eet. They want to play with friends and travel there and be able to go back and forth at will at their leisure. If playing alone, they want to take Khalid, Jaheira, Branwen, Viconia, Xzar, Montaron, etc. Over there quickly and see what new banters and interjections you've written. When they play iwd in eet for a second time, they want to take a new set of BG1 NPCs to IWD and see the new banters and interjections for thise NPCs that they didn't see the first time. Don't force people to beat 1/3 of BG1 before getting to play IWD in EET. Anticipate people wanting to go to IWD immediately and pre-empt requests for tweak options to go to iwd immediately by simply making IWD available immediately.
  13. IWD starts out at level one. I would really hate for players to be forced to be likely be level 2 or higher to go there. People who install the IWD in EET mod want to be able to easily experience this new section of the game. The beauty of BG1 was being able to explore such large swaths of locations. Please strongly consider IWD in EET to be easily accessible in Chapter 1. (Not to mention the enhanced roleplaying opportunity of having Erevain save his cousin in Nashkel).
  14. Please don't force us to complete Nashkel or any quests. Please just let us go to IWD by default in Chapter 1 pretty please.
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