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Belegur

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  1. I realise this is rather late, but the conflict is the Twisting With The Rune mod in your install. This adds additional dialogue to Tamah and seemingly prevents the initial "TITamah","GLOBAL",2 variable from being set. One more reason to avoid anything Roxane-related, I guess.
  2. I've come across a particular issue with the helm placement relative to the elven paperdoll, where the helmet is not on the right position relative to the head. I don't seem to get this with humans, or helmets from the standard game. I'm running an EET game with this mod as the first install after EET, in order to avoid the 'Failed to find enough lines' problem. WeiDU.log
  3. No, all party members were alive at the end. Since I've now progressed to BG2, BG1 Neera shows up in the expected place. I generated a new copy of Neera to play the SOD component, but I know for sure the one in the Bridge District is the BG1 version due to the slightly different weapon proficiency levels.
  4. How does the mod handle removing characters from the party, once you begin the transition between BG1 and SOD? I had Neera in the party at the end of BG1, and I can't find her at the usual location in Bridgefort. I'm wondering if it somehow transports her directly to BG2 instead. No other Neera-related mod affects this part of her, as far as I'm aware. Weidu log is below, if needed. WeiDU.log
  5. I'll admit to not understanding the clue in the Pirate Legacy quest. Can I have a hint?
  6. I've been running into an issue with v19 of The Grey Clan mod on GitHub. Every time I tried to install it, I got a GLR parse error on line 888 (where the default language is chosen): BUT_ONLY END END LANGUAGE ~english (olimikrig's revision)~ ~english_revision~ There doesn't look to be any issues with the code after LANGUAGE - no missing tildes or wrong names. Just in case there were missing tags elsewhere, I put an additional END tag on the code above, so it looks like: BUT_ONLY END END END LANGUAGE ~english (olimikrig's revision)~ ~english_revision~ For some reason, the mod was able to install properly after that. Was there additional code added in that section between V18 and V19?
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