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Azoth

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Everything posted by Azoth

  1. Thanks. I think i'll go for 'Allow Armor Plus One Protection Item'.
  2. Which rule of wearing "X of Protection" items at a time do you recommend for SCS? One "X of Protection" item at a time cdTweaks: No restrictions cdTweaks: P&P Style cdTweaks: Allow Armor Plus One Protection Item Did you have a specific behaviour in mind when designing SCS?
  3. Thanks. Its working like a charm. Only minor thing i noticed is that Minsc's 2 pips from ranger class stay after changing to another class. Also after lvling.
  4. Was running an EET (BGEE2.5) installation yesterday night. Everything went fine and is looking ok in game (only short test). BGEE2.5+SOD+DLCMerger BG1NPC 24 BG1UB 16 BG2EE2.5 EET 1.0RC11 Ascension 1.7.2 UB 27rc1 Quest Pack 3.3 Wheels of Prophecy 8.2 PPE 1.01 EET_end LeUI-SOD 3.9 SCS 32RC10 Just wanted to let you know and two questions. Is there any incompatbility between QuestPack: Additonal Random Encounters and SCS: Improved Random Encounters? Can i change the class/kit with SCS: Improved NPC customisation. If yes, how? I wasnt able to do it in my quick test. Thanks.
  5. The "above" is fully sufficient. My thinking was: It's nice to have one place where all EET compatible mods with their newest versions are collected for manual installations.
  6. aTweaks v4.50 or above Correct link to newest v4.51: http://www.shsforums.net/topic/38261-atweaks-v451-released/
  7. I did an EET + SCS (+ manually applied BWFixpack) installation (Windows) a couple of minutes ago. All SCS components installed smoothly. No other mods installed.
  8. "Baldur's Gate Romantic Encounters Modification v1.3 or above"should also be moved to section 2. What's New in Version v2.0 (See full changelog) ... (compatibility) added direct EET compatibility .... Link to Windows version: http://gibberlings3.net/forums/index.php?app=downloads&showfile=956 ------------------------------------------------------------------------------------------ BG: EE Classic Movies v0.05 or aboveVersion should be updated to v1.01. Readme: https://sampsca.github.io/ReadMe-BGEEClassicMovies.html ------------------------------------------------------------------------------------------ BG1 Unfinished Business v14 [bETA] or above I guess that this is not enough to move BG1UB to section 2 ?!? CHANGES v14.1 Updated Italian Translation - thanks Aedan! Svlast, the Fallen Paladin: Made Svlast's items unidentified Updating BGT_VAR for EET Support ------------------------------------------------------------------------------------------ Xan's friendship path v9 or aboveShould also be moved to section 2. Changes v10: -changed to using HANDLE_CHARSET -EET compatibility added -updated to WeiDU 240
  9. I think Lava's "Yvette Romance 4.0" should also be moved to Section 2. https://forums.beamdog.com/discussion/38948/mod-yvette-romance
  10. http://gibberlings3.net/forums/index.php?showtopic=28821&do=findComment&comment=254041
  11. Lava updated recently: http://www.shsforums.net/files/category/106-colours-of-infinity/ The White Queen v5.1 v6.0 Tales of the Deep Gardens v11.01 v12.0 2. Mods that can be installed after EET main component on BG2:EE >> NEW Foundling: Between the Shades v3.0 or above >> NEW I Shall Never Forget v5.2 >> NEW Weimer's Item Upgrade v42 3. Mods that can be installed after EET main component on BG2:EE but MUST BE PATCHED FIRST DELETE the following which are now in section 2. >> Foundling: Between the Shades BETA v.BETA1 >> Remove, new version in section 2. >> I Shall Never Forget v4.4 >> Remove, new version in section 2. >> Weimer's Item Upgrade v40 EE patched >> Remove, new version in section 2. ------------------------------------------------------------------------------------------------------ Rogue Rebalancing was also updated http://www.shsforums.net/topic/27169-rogue-rebalancing-v491-released/ But i dont know if this "just a little fix for version that already has EET support" was inluded.
  12. When i remember correctly, its not needed in EE. MI does not protect against AoE. I found the reference here. See [ToBEx_FR13].
  13. When i remember correctly, its not needed in EE. MI does not protect against AoE.
  14. Finished the BWS EET installation. Started with "Recommended" mod selection and added a lot of "Tactics" stuff. I think everything installed properly, except: (last commit included for BPfixpack: SCS - ToB aware read_in_NPC_dialog macro) ##### Tweaks Anthology (pre-release) ##### The mod was not found. Downloaded properly, but had to extract manually. Patching ToA/base/baf/area/AR5500.baf: GGT("CHAPTER","GLOBAL",5) => GGT("CHAPTER","GLOBAL",19) Extending game scripts ... Extending game scripts ... [ToA/base/baf/area/AR5500.baf] PARSE ERROR at line 4 column 1-28 Near Text: ) Too many arguments to [GGT]. Recovering. Installing [Allow NPC pairs to separate] [v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility] Copying and patching 1 file ... Appending to files ... Including and running function(s) npc_separate Copying and patching 1 file ... Compiling 1 dialogue file ... ERROR locating resource for 'CHAIN3' Resource [KHALID_POSTJOIN.DLG] not found in KEY file: [./chitin.key] ERROR: preprocessing APPEND_EARLY [tb#_compile_eval_buffer/stratagems/gameplay/resource/pairsep.d]: Failure("resource [KHALID_POSTJOIN.DLG] not found for 'CHAIN3'") Stopping installation because of error. WeiDu.log WeidU_BGEE.log
  15. Downloaded via BWS: 984'577 bytes Dowloaded via the link : 928'427 bytes (e) used the exe from here (http://www.weidu.org/~thebigg/WeiDU-Windows-240.zip) in the end, which has the correct size
  16. The file "WeiDU.exe" needed for the mod "WeiDU" is missing. Enter [d]ownload, [s]elect, skip [o]ne or [a]ll missing files. Hmm...using BWS i get this message although WeiDU.exe was downloaded and is in "BiG World Downloads" folder ?!? (e) When i force to use the downloaded WeiDU.exe: The file does not have the expected size.
  17. Hi agb1, i've started to do a BWS EET installation (Selected Tactical installation) As usual questions and remarks Under "Corrections" -> "Jim's Fixes and Tweaks" are some fixes/tweaks for Ascension+SCS listed and selected. Are these still needed? If yes, could they be incorporated in "github" - Ascension and in SCS BWPfix? PPE is listed with version 0.91, but v1.01 is the most recent ?!? BP-BGT Worldmap is selected as standard. EET comes with its own worldmap. Is there any reason not to use this one? There are also some dependency rules (SCS #8000,...) mentioning eetact2 and Tactics, but these are not part of BWS EET (yet?). It's a bit confusing. The SCS BG1 Improved Encounters (#7000-#7900) are not selected and marked as expert. Any reason for that? Golem Construction for spellcaster also alters the AI. Is this compatible to SCS? (e) added more items
  18. In my EET installation: Weidu.log Elemental Lich (HLLICH.cre) is casting HLAs. I'm not playing this installation, just did it to have a look into it. Doing the test for HLAs, i created a Sorcerer and gave him max XP. During the Spell learning screens, i noticed the following: Mage Book lvl3: 2x Dispel Magic Mage Book lvl4: No icon for Ice Shard Mage Book lvl6: No icon for Anti-Magic Shell Mage Book lvl8: No icon for Gravity No idea, if its because of Spell Revisions...
  19. I think "kill Sarevok" is handled in Sarevok.bcs resp. Sarevok_.bcs in EET: Clean BGEE (only modmerge): IF OR(2) HPLT(Myself,2) Die() THEN RESPONSE #100 ClearAllActions() MoveViewObject("Sarevok",INSTANT) AddexperienceParty(15000) Kill(Myself) END Heavily modded EET: IF OR(2) HPLT(Myself,1) Die() THEN RESPONSE #100 ClearAllActions() SetGlobalTimer("DeathOfSarevok","GLOBAL",3) MoveViewObject("sarevok",INSTANT) END Does HPLT(xxx,1) vs HPLT(xxx,2) make a difference? I would say yes. With his MonHP1.itm amulet, the block never trigger in EET + SCS.
  20. Thanks agb1. I finished my installation: Mod Version EETpatch BWPfix 1.2 BG1 UB 14 - - 1.3 Dark Horizons BG:EE 2.13 - X 1.4 Drizzt Saga 3 - - 1.5 The Stone of Askavar 1.9 - - 1.6 BG1NPC 22.3 - - 1.7 BG1 NPC Project Music Pack 6 - - 1.7 T'Was a Slow Boat from Kara-Tur 0.9 - X EET Core 2.1 Ascension Beta Nov 4 2016 - - 2.2 Unfinished Business 26 X - - No Extended ToB Item Descriptions 2.3 TDD+TDDz 1.2.2 - - 2.4 DSOtSC EET 3 - - 2.5 TGCE:1 1.9 - - 2.6 ToA 2.4 - - 2.7 Ascalons Questpack Update Project 2.00b - X 2.8 Alternatives 11 X X 2.9 ToD 4 - - 2.10 The Lure of the Sirine's Call 14 - - 2.11 Thalantyr Item Upgrade Mod 4.2.2 - - 2.12 Tales of the Deep Gardens X - 2.13 Innershade X - 2.14 Dungeon crawl 9 X - 2.15 Reunion 1 X - 2.16 Assassinations 11 X - 2.17 Back to Brynnlaw 5 X - 2.18 The Sellswords 5 X - 2.19 The White Queen X- 2.20 I shall never forget 4.4 X- 2.21 Fishing for Trouble 3.1.3 - - 2.22 Eilistraee's Song 3.4 X - 2.23 Adalon's Blood 13 X - 2.24 The Wheels of Prophecy 6 - X 2.25 Afaaq the Djinni Companion 2.4 - - 2.26 Golem Constructions for Spellcasters 2.2 - - 2.27 Fading Promises 8 X X 2.28 BGEE Leveled Spawns 0.3 --------------------------------- 3.1 Item Revisions: v4 Beta 9 - - 3.2 Spell Revisions v4 Beta 13 - - 3.3 SCS for SR v30 - - 3.4 Tweaks Anthology Beta 5 - - 3.5 Portraits Portraits Everywhere (PPE) 1.01 - - EET GUI EET End 4.1 EETGUITweaks 1.8 - - The only component i couldnt install of SCS: NOT INSTALLED DUE TO ERRORS Allow NPC pairs to separate Here are really good readings about the interaction of IR, SR, SCS for SR, aTweaks, BG2Tweaks(Tweaks Anthology): http://gibberlings3.net/forums/index.php?showtopic=27681 http://gibberlings3.net/forums/index.php?showtopic=27682 I'm not sure about the compatibiltiy between Golemconstruction:"Golems for enemy spellcasters" and SCS. Any comments? WeiDU-BGEE.log: WeiDu.log:
  21. I was looking a bit into Tower of Deception BWFix. First of all the version 4.0.0 provides BG2EE support but no fixes are incorporated. There are fixes that seem appropriate for the EET setup, like wrong number of statements in an OR block (although i have no idea what consequences could occur) or "va#pand1"->"va#panda" but i have no idea about this: SpellCastInnate([GOODCUTOFF],HELM_TRUE_SIGHT) -> SpellCast([GOODCUTOFF],HELM_TRUE_SIGHT) SpellCastInnate([GOODCUTOFF],INQUIS_TRUE_SIGHT) ->SpellCast([GOODCUTOFF],INQUIS_TRUE_SIGHT) Can someone help?
  22. Damn, i forgot to apply the EET patch for UB. Thanks Roxanne!
  23. Thanks again agb1! EET_core installation done. Ran into first issue with Unfinished Business v26 (why to portraits folder and not to override?): Install Component [Yoshimo's Original Portrait]? [I]nstall, or [N]ot Install or [Q]uit? i Installing [Yoshimo's Original Portrait] [v26] Appending to files ... Appending to files ... Copying 1 file ... Copying 1 file ... Copying 1 file ... Copying 1 file ... ERROR: COPY ~ub/yoshimo/NYOSHIMM.BMP~ ~portraits/NYOSHIMM.BMP~ FAILED: cannot op en target Stopping installation because of error. Stopping installation because of error. ERROR Installing [Yoshimo's Original Portrait], rolling back to previous state Will uninstall 6 files for [UB/SETUP-UB.TP2] component 13. Uninstalled 6 files for [UB/SETUP-UB.TP2] component 13. ERROR: Sys_error("portraits/NYOSHIMM.BMP: No such file or directory") PLEASE email the file SETUP-UB.DEBUG to http://forums.pocketplane.net Using Language [English] Weidu-BGEE.log: Weidu.log: Also some questions to UB: Item Restorations: "This component will restore several items that never made it into the game. Some you may recognize from Baldur's Gate 1, while others are completely new." Does it make sense to install in EET setup? Restored Bhaalspawn Powers. Ascension or UB version?
  24. Regarding CMSTQ04.itm: BiG World Debug.txt All good ingame I also used BWFixpack for "T'was a Slow Boat from Kara-Tur". What about swit's comment here? Do i need to do something?
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