Jump to content

Lundar

Members
  • Posts

    80
  • Joined

  • Last visited

Everything posted by Lundar

  1. Hello Roxanne, Again I'm grateful for your assistance, but: I dont know whats wrong with my installation. I installed everything new. Before BH: BG2301 looks familiar .... (via NI) after BH: broken - looks like a map from underdark.... all the characters are there and even the stairs up are there - but barely visible travel triggers in BH wont work as before ;-((( Difference: I didnt Install Sandrah (yet) - only EET and BH ! (and of course Worldmap) And: The BH install breaks if I dont provide DYNAj.dlg in "override" (but it is nowhere in the .tp2 !) Its totally weird.... Can perhaps someone else test it and see if it works ?
  2. Hello, Thnx for your version of Bonehill, Roxanne! Sorry, but it doesnt work well, either..... Now even the FAI Area looks very strange The travel to the areas via worldmap doesnt work either.... There must be an error deep inside, no one can see at once... So this project seems to be dead, you shouldnt use more effort in that than necessary, although I appreciate your help of course... (its not your mod, after all) all in all, it was a nice try, but some levels to miuch for me to handle.... We will now have to wait for the announced version, if it will ever arrive....
  3. Thnx Roxanne for your support! I really hoped it might have been changing some area_references and chapter checks.... (This way I could change some other mods for EET....) But it seems there's a lot more this time... It isnt very likely that there will be another SoBH mod for EET will show up ;-( And if, it will be that one to use of course, and not my crappy conversion... Additional Info: It seems that the "Reddy Forest" is especially resistent to visitors.... and the dialoque from Yalta ist that after clearing Tri-Top.... By the way: is anyone out there interested at all in SoBH ??
  4. Hello, it seems, I have to withdraw this "project" well, I have tested the 1st part (1st half) and tzhere are a lot of errors. - Dialogue with yalta - Dialoque with Zahrdahl - a lot of areas cannot be travelled to (worldmap), but can be MoveToArea_d to.... Sorry, but I dont know how to handle these.... Project cancelled.... ...unless someone else will/can me help with these issues...
  5. Hello Roxanna, thnx for your offer! I try to put a link in here: https://www.dropbox.com/s/mzvaggk0qo939w5/Bonehill_EET.zip?dl=0 hope it works. I only have changed all .are references and some chapter queries.... It will install and it seems to work - but I cannot say if its fully compatible with EET. It will ONLY install on EET; no backwards compatibility to BGT or tutu. I'm not a modder after all.... PS: there is a file needed: DYNAJ.dlg for installation which was missing. I included one from my BGT Install.... I am very grateful, that you want to check it out.
  6. Is someone willing to fix/optimize/test this version of the Bonehill Mod ? (to get it to 99% compatibility ;-) ) Then he/she should give me a space to upload it. (I only have 12k(!) for uploading here ;-(( )
  7. Hello, so, now I have my own interim Version! I truly managed to get Bonehill to work - at least for estimated about 80/90% It seems there are still some minor glitches, because I havent it fully tested. (Part2 not tested yet!) Perhaps I will try it on my next real Installation....
  8. Hello again, SoBH: is there anything that can be downloaded yet; an interim version or something or even a website
  9. Is there a possible patch for compatibilty ? Am I the only one, who is missing SoBH dearly ? Is it that only the area references must be patched It has no new kits or something.... (but a lot of -interesting- items....)
  10. Just a tip: I installed everything under Win7 and then copied the contents of the BG2EE folder from Win7 over to the Mac-Version of BG2EE (under Resources) and it worked fine! Perhaps this is an easier was to do it, that means if you have any windows machine - and/or bootcamp.....
  11. Thanks for your assistance! I've found the error: The Mod "lost Items" is/was not as EET comaptibel as I thought (I have tweaked it, so it seemed to be compatible) So its now either "Lost Items" or "Unique Containers" - difficult choice (or someone more experienced can make "lost items" compatible....)
  12. Uhh, when will I be able to upload the remaining part of the debug File ? Still about 200 kb missing....
  13. Hello, ok, heres the first part of the debug file SETUP-EET,DEBUG1.zip
  14. Hello, I have experienced, that the EET_end is missing during Installation. Surely I can copy any weidu to eet_end.exe, but shouldnt it be there during installation in the first place ? I have created the file and the installation ran correctly afterwards. ##### Pause ##### ### 0000: Enhanced Edition Trilogy ### The following circumstances prevent the installation: EET needs EET_End. 2541 0000: π The mod is required by this component, but was removed of the selection. Attention: You see this text here, since components that need this mod or have a conflict have most likely made an error. This is assumed because of the selection of the components within the BiG World Setup and not of data from the weidu.log. You can try to install the component anyway, skip it or exit the program. Enter nstall, kip or [e]xit. what have been wrong ? Greetings Lundar
  15. Hello, I hope this is the correct forum. I've got a problem with "unique Containers" Option: ERROR locating resource for 'COPY' Resource [%tsu%gorion.cre] not found in KEY file: [./chitin.key] Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. ERROR Installing [unique Containers -> Unique icons and names], rolling back to previous state Will uninstall 54 files for [CDTWEAKS/SETUP-CDTWEAKS.TP2] component 182. Uninstalled 54 files for [CDTWEAKS/SETUP-CDTWEAKS.TP2] component 182. ERROR: Failure("resource [%tsu%gorion.cre] not found for 'COPY'") PLEASE email the file SETUP-CDTWEAKS.DEBUG to pcamagna@yahoo.com Automatically Skipping [unique Containers -> Unique icons and names] because of error. Using Language [English] what might be the problem and hopefully a suggestion for a solution. Greetings Lundar
  16. Hello Roxanne, for Amber, does it mean, that my install is broken now ? Or can I go on without Crossmad Banters ?
  17. Hello, i just did a complete reinstall. There are 2 issues: Due to Amber_EET the "crossmod" Mod could'nt be installed: Defining Amber joining state Stopping installation because of error. Stopping installation because of error. ERROR Installing [Crossmod Banter Pack for Shadows of Amn], rolling back to previous state Will uninstall 437 files for [CROSSMODBG2/SETUP-CROSSMODBG2.TP2] component 0. Uninstalled 437 files for [CROSSMODBG2/SETUP-CROSSMODBG2.TP2] component 0. ERROR: Unix.Unix_error(20, "opendir", "") in Tweaks Anthology the component "Unique Containers" seems broken: ERROR locating resource for 'COPY' Resource [%tsu%gorion.cre] not found in KEY file: [./chitin.key] Can someone please check ?
  18. Thnx Raduziel, yes, I noticed that, but it doesnt matter; I can make a MC Fighter/Mage - well Barb/Mage from it ;-) Perhaps I could give the Bard version a try, I'll see....
  19. Hello, Finally! Thnx a lot, Raduziel, only - your link seems not working....
  20. Hello, finally I got my favorite mods working: jkits kit mod (used outdated lib) duskblade kit (used outdated lib) Lostitems (silly me, didnt notice the wrong area-codes) Kit tomes (dto) ruad merchant mod ("old" chapter query) Can it be that all (?) 1-Day NPCs are working ? At least i found that Vildra Foxmonster(Moddie) Cassius and Alassa are ok so far Now, its (almost) only Bonehill missing....
  21. Hi Jastey, I dont mind German (because I am germen), but will it then be EE(T) compatible ?
  22. Hello everyone! I have to adjust my previous testings a bit ;-( BGEE only (pity !): Kit Tomes Jkits Duskblade Kit all of them install fine on BGEE, but could not imported into EET (whatever that means....) Mods that DO work: RoT - including the Fix of course - must be still done manually.... AC_Quest Lost Items Rolles Ruad - but only if changed the line with the chapter value of 20 Alex macintosh Magnificent Magic Store Realm of the Bhaalspawn Konolan tweaks (Rod of Refuge) it seems that the 1-Day NPCs work too, at least for: Foxmonster Vildra Cassius and Alassa just my 2 cents ;-) PS: Any News for Bonehill ? Or Breagar (supposedly still german only ....) ?
  23. Hello, maybe its the wrong forum; but I encountered a Morven. Who might this be ? From Sandrah Mod or a new NPC from EE(T) Has she some content ? Just wanted to ask....
×
×
  • Create New...