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About This File

Endless BG1 — a modification for BG:EE, BG:SoD, BGT, and EET!

For the EE games, the main aim of this mod is to provide the possibility to remain in the BG1 "world" after Sarevok is defeated. Original progressing/ending of the game will be done by talking to Duke Belt inside the Palace.

For EET, it also adds the possibility to move on to BGII by skipping SoD completely. This was included because it was easy to add, not because I think it should be skipped. (Also note that there might be mods that expect SoD events to have happened in BGII.)

For BGT, the main component of the mod adds some praise for the PC to Duke Belt's dialogue and removes some oversights with regard to references to Sarevok after he died.

There are several optional components that give more flavor to the situation and prepare for the SoD story events in all games. For most additional content I was inspired by how Baldur's Gate city looks in SoD. Three components are for SoD/EET only.


What's New in Version v7   See changelog

Released

- Polish translation added by Roberciiik.
- Sarevok's armor should not be usable by Mages/sorcerers.
- missed line in duke_eltan.d traified.
- Dukes should not turn hostile when PC returns into Palace after killing Sarevok on EE patch 2.6 beta.
- afte Sarevok is dead: Duke Eltan is no longer searched for, so the Harbormaster shouldn't refer to him.
- typo corrections in readme (English).
- corrected "charset" to "charsets" in tp2.
- changes to tp2 organization: use of install.mrk so text transformation to utf-8 is only done once; Russian version now uses english setup.tra out of English language folder; added forbid checks for EET_End.
- corrected doubled cpmvars.tpa entry for "Beregost_House08".
- updated links and install order info in endlessbg1.ini.
- clearified the copyright license the mod is published under and provided a link to Tantalus' Mod "Sarevok Recovery Mod".


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