CamDawg Posted July 12, 2007 Share Posted July 12, 2007 As noted by Luiz over in the Tweaks forums, two clubs have thrusting animations set (blun01, blun31). No other clubs/morningstars/maces use thrusting attack animations. Link to comment
SimDing0 Posted July 13, 2007 Share Posted July 13, 2007 This isn't totally daft. You can wind someone pretty thoroughly with a jab from a large blunt instrument such as my dick, although it shouldn't happen very frequently unlike my dick. Link to comment
devSin Posted July 13, 2007 Share Posted July 13, 2007 And so she said, "But Sim kept thimbling me." And I said, "Thimbling?" And she said, "Yeah, thimble. Get it?" Link to comment
CamDawg Posted January 17, 2008 Author Share Posted January 17, 2008 Some vintage Sim in this thread. // two clubs using thrusting animations; other eight do not COPY_EXISTING ~blun01.itm~ ~override~ ~blun31.itm~ ~override~ PATCH_IF (SOURCE_SIZE > 0x71) THEN BEGIN // protects against invalid files READ_LONG 0x64 "abil_off" READ_SHORT 0x68 "abil_num" FOR (index = 0; index < abil_num; index = index + 1) BEGIN READ_BYTE ("%abil_off%" + ("%index%" * 0x38)) "type" PATCH_IF ("%type%" = 1) BEGIN // melee WRITE_SHORT ("%abil_off%" + 0x2c + ("%index%" * 0x38)) 50 // Overhead WRITE_SHORT ("%abil_off%" + 0x2e + ("%index%" * 0x38)) 50 // Backhand WRITE_SHORT ("%abil_off%" + 0x30 + ("%index%" * 0x38)) 0 // Thrusting END END END BUT_ONLY_IF_IT_CHANGES Link to comment
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