Nythrun Posted May 19, 2008 Share Posted May 19, 2008 ...which is the best place for it Link to comment
Bursk Posted May 19, 2008 Share Posted May 19, 2008 Yeah, whatever is easiest for you, Nythrun. If you weren't already planning on implementing this (and I imagine you were, because you're ), could I request that for each NPC we choose to dick around with, we get to answer yes or no to the stats, alignment etc stuff? Personally, I'm only planning on altering the stats on Viccy and maybe Cernd, so wouldn't want to have to enter stats and alignment for every NPC that I choose to L1NPC. I think I'm rambling a bit because I'm tired, but in other words I'd like to be able to choose the class/kit and profs, but not have to choose the stats and alignment if I don't want to (in which case they'd remain as whatever they are in the stock game). Now I'm off to bed (hooray for vegetarian Horlicks!). Link to comment
Jarno Mikkola Posted May 20, 2008 Share Posted May 20, 2008 ...which is the best place for it Was that a question regarding the "Enter strength, enter dex, etc."? I would answer with an optional component, (y/n)asked after "Joinable NPCs more closely match the player character's experience?" component to all the modified chars, and then the numbers inserted after char class etc. Link to comment
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