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Sirene and other issues


coaster

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After casting improved invisibility, the sirenes (in the two coastal areas) don't attack. They only attack once the invisibility wears off/is dispelled.

 

Weidu log:

 

// Log of Currently Installed WeiDU Mods

// The top of the file is the 'oldest' mod

// ~TP2_File~ #language_number #component_number // [subcomponent Name -> ] Component Name [ : Version]

~EASYTUTUDEGREENIFIER.TP2~ #0 #0 // EasyTutu Degreenifier

~SETUP-TUTUSOUNDS.TP2~ #0 #0 // Casting Sounds -> Restored BG1 Casting Sounds And Special Effects

~SETUP-TUTUSOUNDS.TP2~ #0 #2 // Restored BG1 Combat Sounds

~TXTMUSIC/TXTMUSIC.TP2~ #0 #0 // Restored Textscreen Music for BG1TuTu, EasyTutu, and BGT-WeiDU

~BGQE/SETUP-BGQE.TP2~ #0 #0 // Baldur's Gate Mini-Quests and Encounters Mod: 4.1

~SETUP-SIRINESCALL.TP2~ #0 #0 // The Lure of the Sirine's Call: v8

~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration

~BG1UB/SETUP-BG1UB.TP2~ #0 #1 // The Mysterious Vial

~BG1UB/SETUP-BG1UB.TP2~ #0 #2 // Additional Elminster Encounter

~BG1UB/SETUP-BG1UB.TP2~ #0 #8 // Safana the Flirt

~BG1UB/SETUP-BG1UB.TP2~ #0 #9 // Appropriate Albert and Rufie Reward

~BG1UB/SETUP-BG1UB.TP2~ #0 #10 // Place Entar Silvershield in His Home

~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter

~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric

~BG1UB/SETUP-BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi

~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant

~BG1UB/SETUP-BG1UB.TP2~ #0 #15 // Flaming Fist Mercenary Reinforcements

~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections

~BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations

~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations

~BG1UB/SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations

~BG1UB/SETUP-BG1UB.TP2~ #0 #20 // Audio Restorations

~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations

~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations

~BG1UB/SETUP-BG1UB.TP2~ #0 #23 // Area Corrections and Restorations

~BG1UB/SETUP-BG1UB.TP2~ #0 #24 // Permanent Corpses

~BG1UB/SETUP-BG1UB.TP2~ #0 #25 // Elven Charm and Sleep Racial Resistance

~BG1UB/SETUP-BG1UB.TP2~ #0 #26 // The Original Saga Music Playlist Corrections

~BG1UB/SETUP-BG1UB.TP2~ #0 #27 // Sarevok's Diary Corrections

~BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v17-coster's_beta

~BG1NPC.TP2~ #0 #1 // The BG1 NPC Project: Banters, Quests, and Interjections: v17-coster's_beta

~BG1NPC.TP2~ #0 #2 // The BG1 NPC Project: Give Edwin his BG2 portrait.: v17-coster's_beta

~BG1NPC.TP2~ #0 #3 // The BG1 NPC Project: Give Imoen her BG2 portrait.: v17-coster's_beta

~BG1NPC.TP2~ #0 #4 // The BG1 NPC Project: Give Jaheira her BG2 portrait.: v17-coster's_beta

~BG1NPC.TP2~ #0 #5 // The BG1 NPC Project: Give Minsc his BG2 portrait.: v17-coster's_beta

~BG1NPC.TP2~ #0 #6 // The BG1 NPC Project: Give Viconia her BG2 portrait.: v17-coster's_beta

~BG1NPC.TP2~ #0 #8 // The BG1 NPC Project: Add Non-Joinable NPC portraits to quests and dialogues: v17-coster's_beta

~BG1NPC.TP2~ #0 #9 // The BG1 NPC Project: Ajantis Romance Core (teen content): v17-coster's_beta

~BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Branwen's Romance Core (teen content): v17-coster's_beta

~BG1NPC.TP2~ #0 #11 // The BG1 NPC Project: Coran's Romance Core (adult content): v17-coster's_beta

~BG1NPC.TP2~ #0 #12 // The BG1 NPC Project: Dynaheir's Romance Core (teen content): v17-coster's_beta

~BG1NPC.TP2~ #0 #13 // The BG1 NPC Project: Shar-Teel Relationship Core (adult content): v17-coster's_beta

~BG1NPC.TP2~ #0 #14 // The BG1 NPC Project: Xan's Romance Core (teen content): v17-coster's_beta

~BG1NPC.TP2~ #0 #15 // The BG1 NPC Project: Female Romance Challenges, Ajantis vs Xan vs Coran: v17-coster's_beta

~BG1NPC.TP2~ #0 #16 // The BG1 NPC Project: NPCs can be sent to wait in an inn: v17-coster's_beta

~BG1NPC.TP2~ #0 #18 // The BG1 NPC Project: Alora's Starting Location -> Alora Starts in Gullykin.: v17-coster's_beta

~BG1NPC.TP2~ #0 #20 // The BG1 NPC Project: Eldoth's Starting Location -> Eldoth Starts on the Coast Way.: v17-coster's_beta

~BG1NPC.TP2~ #0 #22 // The BG1 NPC Project: Quayle's Starting Location -> Quayle Starts at the Nashkel Carnival.: v17-coster's_beta

~BG1NPC.TP2~ #0 #24 // The BG1 NPC Project: Tiax's Starting Location -> Tiax Starts in Beregost.: v17-coster's_beta

~BG1NPC.TP2~ #0 #25 // Jason Compton's Accelerated Banter Script.: v17-coster's_beta

~BG1NPC.TP2~ #0 #27 // The BG1 NPC Project: Bardic Reputation Adjustment: v17-coster's_beta

~BG1NPC.TP2~ #0 #28 // The BG1 NPC Project: Cloakwood areas availability in Chapter One -> Open Cloakwood Lodge (first Cloakwood area only): v17-coster's_beta

~BG1NPC.TP2~ #0 #30 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v17-coster's_beta

~BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v17-coster's_beta

~BG1NPCMUSIC/BG1NPCMUSIC.TP2~ #0 #0 // The BG1 NPC Project Music Pack

~1PP.TP2~ #0 #0 // One Pixel Productions: v2 Everything but Potions (1): v2.6

~1PP.TP2~ #0 #1 // One Pixel Productions: v2 New Potion Graphics (2): v2.6

~1PP.TP2~ #0 #2 // One Pixel Productions: v3 Flaming Swords (3): v2.6

~1PP.TP2~ #0 #3 // One Pixel Productions: v3 Flame Short Swords (4): v2.6

~1PP.TP2~ #0 #4 // One Pixel Productions: v3 Flame Short Swords item patches (5): v2.6

~1PP.TP2~ #0 #5 // One Pixel Productions: v3 Flame Short Swords mod item patches (6): v2.6

~1PP.TP2~ #0 #6 // One Pixel Productions: v3 Paperdolls (human, half-orc, elven, halfling) (7): v2.6

~1PP.TP2~ #0 #7 // One Pixel Productions: v3 Legacy Shields - Bucklers (D1) (8): v2.6

~1PP.TP2~ #0 #8 // One Pixel Productions: v3 Legacy Shields - Small Shields (D2) (9): v2.6

~1PP.TP2~ #0 #9 // One Pixel Productions: v3 Legacy Shields - Medium Shields (D3) (10): v2.6

~1PP.TP2~ #0 #10 // One Pixel Productions: v3 Colourable Quarterstaves core (11): v2.6

~1PP.TP2~ #0 #11 // One Pixel Productions: v3 Colourable Quarterstaves mod patches [caution advised.] (12): v2.6

~RR/SETUP-RR.TP2~ #0 #10 // Revised Thievery -> Retain default thievery potions and prevent their effects from stacking: v4.01

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #40 // Change Viconia's Skin Color to Dark Blue

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #110 // Icon Improvements

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1010 // More Interjections

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1070 // Improved Multi-Player Kick-out Dialogues

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1080 // Add Bags of Holding

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1090 // Exotic Item Pack

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1100 // Reveal City Maps When Entering Area

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1110 // Add Map Notes

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3010 // Maximum HP for NPCs (the bigg) -> For All Creatures in Game

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3030 // Easy Spell Learning -> 100% Learn Spells

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3040 // Make Bags of Holding Bottomless

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3080 // Unlimited Ammo Stacking

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3090 // Unlimited Gem and Jewelry Stacking

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3100 // Unlimited Potion Stacking

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3110 // Unlimited Scroll Stacking

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -> Use BG2 Values

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 Values

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4050 // Change Jaheira to Neutral Good

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 Values

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 Values

~SETUP-EASYTUTUSPAWNRANDOMIZER.TP2~ #0 #7 // EasyTutu Spawn Randomizer -> Base Spawn Chance: 100% (default)

~SETUP-EASYTUTUSPAWNRANDOMIZER.TP2~ #0 #15 // Respawn Interval Selection -> Disable Respawning (interval set to 1000 game days)

~SETUP-SCS.TP2~ #0 #10 // Detectable Spells: v9 (Unoffical hotfix)

~SETUP-SCS.TP2~ #0 #20 // Allow enemy AI to detect the party's magic items: v9 (Unoffical hotfix)

~SETUP-SCS.TP2~ #0 #30 // Correct various errors on race, class etc: v9 (Unoffical hotfix)

~SETUP-SCS.TP2~ #0 #1000 // Make Protection from Normal Missiles block magical missiles: v9 (Unoffical hotfix)

~SETUP-SCS.TP2~ #0 #1010 // More consistent Breach spell (doesn't penetrate Spell Turning): v9 (Unoffical hotfix)

~SETUP-SCS.TP2~ #0 #1020 // Antimagic attacks penetrate improved invisibility: v9 (Unoffical hotfix)

~SETUP-SCS.TP2~ #0 #1030 // Iron Skins behaves like Stoneskin (can be brought down by Breach): v9 (Unoffical hotfix)

~SETUP-SCS.TP2~ #0 #141 // Reduce the power of Inquisitors' Dispel Magic -> Inquisitors dispel at their level (not twice their level): v9 (Unoffical hotfix)

~SETUP-SCS.TP2~ #0 #2000 // Make elemental arrows more like their BG2 counterparts: v9 (Unoffical hotfix)

~SETUP-SCS.TP2~ #0 #2020 // Re-introduce potions of extra-healing: v9 (Unoffical hotfix)

~SETUP-SCS.TP2~ #0 #3001 // Standardise spells: BG1 vs BG2 -> Introduce BG2 spell scrolls into BG1: v9 (Unoffical hotfix)

~SETUP-SCS.TP2~ #0 #3010 // Faster Bears: v9 (Unoffical hotfix)

~SETUP-SCS.TP2~ #0 #3090 // Prevent party members from dying irreversibly: v9 (Unoffical hotfix)

~SETUP-SCS.TP2~ #0 #4020 // Stackable ankheg shells and winterwolf pelts: v9 (Unoffical hotfix)

~SETUP-SCS.TP2~ #0 #5000 // Smarter general AI: v9 (Unoffical hotfix)

~SETUP-SCS.TP2~ #0 #5010 // Better calls for help: v9 (Unoffical hotfix)

~SETUP-SCS.TP2~ #0 #5020 // Potions for NPCs -> All of the potions dropped by slain enemies are recoverable: v9 (Unoffical hotfix)

~SETUP-SCS.TP2~ #0 #5033 // Smarter mages -> Mages use spells from BG1 and BG2; mages pre-buff: v9 (Unoffical hotfix)

~SETUP-SCS.TP2~ #0 #5043 // Smarter priests -> Priests use spells from BG1 and BG2; priests pre-buff: v9 (Unoffical hotfix)

~SETUP-SCS.TP2~ #0 #5050 // Smarter deployment: v9 (Unoffical hotfix)

~SETUP-SCS.TP2~ #0 #5060 // Harder giant and phase spiders: v9 (Unoffical hotfix)

~SETUP-SCS.TP2~ #0 #5070 // Smarter sirines and dryads: v9 (Unoffical hotfix)

~SETUP-SCS.TP2~ #0 #5080 // Slightly harder carrion crawlers: v9 (Unoffical hotfix)

~SETUP-SCS.TP2~ #0 #5090 // Smarter basilisks: v9 (Unoffical hotfix)

~SETUP-SCS.TP2~ #0 #6000 // Improved doppelgangers: v9 (Unoffical hotfix)

~SETUP-SCS.TP2~ #0 #6010 // Tougher Black Talons and Iron Throne guards: v9 (Unoffical hotfix)

~SETUP-SCS.TP2~ #0 #6020 // Improved deployment for parties of assassins: v9 (Unoffical hotfix)

~SETUP-SCS.TP2~ #0 #6030 // Dark Side-based kobold upgrade: v9 (Unoffical hotfix)

~SETUP-SCS.TP2~ #0 #6040 // Relocated bounty hunters: v9 (Unoffical hotfix)

~SETUP-SCS.TP2~ #0 #6050 // Improved Ulcaster: v9 (Unoffical hotfix)

~SETUP-SCS.TP2~ #0 #6060 // Improved Balduran's Isle: v9 (Unoffical hotfix)

~SETUP-SCS.TP2~ #0 #6070 // Improved Durlag's Tower: v9 (Unoffical hotfix)

~SETUP-SCS.TP2~ #0 #6080 // Improved Demon Cultists: v9 (Unoffical hotfix)

~SETUP-SCS.TP2~ #0 #6090 // Improved Cloakwood Druids: v9 (Unoffical hotfix)

~SETUP-SCS.TP2~ #0 #6100 // Improved Bassilus: v9 (Unoffical hotfix)

~SETUP-SCS.TP2~ #0 #6110 // Improved Drasus party: v9 (Unoffical hotfix)

~SETUP-SCS.TP2~ #0 #6120 // Improved Red Wizards: v9 (Unoffical hotfix)

~SETUP-SCS.TP2~ #0 #6130 // Improved Undercity party: v9 (Unoffical hotfix)

~SETUP-SCS.TP2~ #0 #6140 // Improved minor encounters: v9 (Unoffical hotfix)

~SETUP-SCS.TP2~ #0 #6150 // Tougher chapter-two end battle: v9 (Unoffical hotfix)

~SETUP-SCS.TP2~ #0 #6160 // Tougher chapter-three end battle: v9 (Unoffical hotfix)

~SETUP-SCS.TP2~ #0 #6170 // Tougher chapter-four end battle: v9 (Unoffical hotfix)

~SETUP-SCS.TP2~ #0 #6180 // Tougher chapter-five end battle: v9 (Unoffical hotfix)

~SETUP-SCS.TP2~ #0 #6190 // Tougher chapter-six end battle: v9 (Unoffical hotfix)

~SETUP-SCS.TP2~ #0 #6200 // Improved final battle: v9 (Unoffical hotfix)

~TUTUGUI/SETUP-TUTUGUI.TP2~ #0 #0 // Baldurs Gate I GUI for Tutu, SoA/ToB, or BGT

~TUTUGUI/SETUP-TUTUGUI.TP2~ #0 #1 // Support for The Biggs widescreen mod

~SETUP-TUTUGUIFONT.TP2~ #0 #0 // Baldurs Gate fonts for TutuGUI

~WIDESCREEN/WIDESCREEN.TP2~ #0 #0 // Widescreen Mod: Widescreen Mod v1

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Flesh Golems: Typos in scs/genai/genai.tph. Could affect a lot of other creatures as well. I'm updating the hotfix.

For you it should suffice to simply copy scs/genai/dw#olwda.baf to override/dw#olwda.bcs (and the same with dw#olwdr).

 

Sirenes: The defensive behaviour seems intentional to me. Not sure what David really planned here.

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After casting improved invisibility, the sirenes (in the two coastal areas) don't attack. They only attack once the invisibility wears off/is dispelled.

 

 

But are they able to attack once you give them a single smack (so that the initial invisibility is dispelled, but you still get the improved AC?). If so, I'd agree with Taimon and PetrusOctavianus. Seems it should be expected behaviour, giving the sirines the same limitations the player has.

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They do attack once you dispel invisibility, yes.

 

Further possible bug/odd behaviour - on entering the bandit camp, all the bandits are now wandering around the whole map (previously most of the "blue circled" bandits kept to the top half of the map near the tents) and Ardenor Crush/Taurgosz Khosann and the hobgoblin guarding the cave are wandering around like the rest. It's not a major problem, but looks a bit weird with the cave guard - his dialogue doesn't really work if he is halfway across the map and not guarding the cave at all...

 

PS the newly added Black Talon Elites are not going hostile when the rest of the camp does.

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Further possible bug/odd behaviour - on entering the bandit camp, all the bandits are now wandering around the whole map (previously most of the "blue circled" bandits kept to the top half of the map near the tents) and Ardenor Crush/Taurgosz Khosann and the hobgoblin guarding the cave are wandering around like the rest. It's not a major problem, but looks a bit weird with the cave guard - his dialogue doesn't really work if he is halfway across the map and not guarding the cave at all...

It looks like they follow you, but this seems illogical to me. Tried to fix it (and Credus should keep his position in front of the tent.)

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