therico Posted March 2, 2009 Share Posted March 2, 2009 Is there anyway for me to get the Female Flirts (Neeshka & Elanee) with my Female PC? P.S. I have to say that I have enjoyed your mods going all the way back to your great work on Baldur's Gate. You people really know how to make great games even better! Link to comment
Domi Posted March 2, 2009 Share Posted March 2, 2009 I am guessing you can switch the gender of your PC, but then you won't get Bishop and Casavir's flirts. We do a gender check. Link to comment
therico Posted March 3, 2009 Author Share Posted March 3, 2009 Thanks Domi, I used the GFFEditor before to change the gender and it didn't work, but maybe I did it wrong. I'll try it again. Link to comment
therico Posted March 5, 2009 Author Share Posted March 5, 2009 Well that didn't work, thanks anyway. Link to comment
BigRob Posted March 7, 2009 Share Posted March 7, 2009 It probably does the check at the beginning of the game, I know the BG2 romances do this. You may need to edit a variable somewhere if you want to continue with a saved ame, but I'm not sure which would do it. Link to comment
berelinde Posted March 7, 2009 Share Posted March 7, 2009 Nah, the way NWN2 stuff is coded, you've got to add gender checks in every single line. You can't just use a Global("XYZmatch","GLOBAL",1) and be done with it. Its probably in the way that gender is set in NWN2. Unfortunatey, I'm not familiar enough with the way NWN2 character files are constructed to offer any advice to the OP. BG2 has it's separate "sex" and "gender" fields, when you examine the characters in NI. AFAICT, the one that controls romance eligibility is the "gender" one, and the "sex" one is mostly just used for spellcasting voices (if you look at many un-Fixpacked female characters, they've got their "gender" listed as "female," which gives them female animations, but their "sex" as "male," which gives them male casting voices. NWN2 might be kind of similar, in the sense that the variable is controlled by two fields, but it looks like the engine checks both. Anyway, that's neither here nor there. Sorry, OP, but I don't know enough about the way NWN2 characters are stored to give you a better answer. Link to comment
Sionnach Posted July 23, 2009 Share Posted July 23, 2009 Sorry for the zombie thread rez, but I figured I'd add to an existing thread rather than starting a new one. I've seen several inquiries about same-sex flirts and that NWN2 does a gender check, making it difficult or impossible to set up same sex wall scenes, and creating complications for dialogue availability. I wondered if it would be possible to use a different variable to trigger the wall scenes and flirt dialogues, by having the player establish "sexuality" via a dialogue prompt when they start the game. For example, when, say, arriving at the Weeping Willow Inn in vanilla, or exiting the starting cave in MotB, a dialogue prompt is triggered, player selects straight or gay, and sets the variable. Then, rather than "if gender = 1", run checks for the flirts and wall scene as "if sexuality = 1" (or whatever the variables are). Just a thought; I'm not sure if the scripting or dialogue options are robust enough; anyone have an idea if this is even possible and how much of a pain it would be? Link to comment
Domi Posted July 23, 2009 Share Posted July 23, 2009 Much pain, because we are relying on a very complex Obsidian script to run them, and the less we change it, the better. Yes, I understand that you would like to play a character with a lesbian sexuality, but to be honest with the existing content you cannot. The flirts were written for a male character, and so is Neeshka's romance. The dummy conversion is never going to give you a satisfactory experience. In my view a bisexual, lesbian or gay romance need to be written from inseption as such, making sure it feels right (no, I do not mean the OMG, girl on girlz ACTIONZ!) Link to comment
Sionnach Posted July 25, 2009 Share Posted July 25, 2009 Much pain, because we are relying on a very complex Obsidian script to run them, and the less we change it, the better. Thanks for the input; I have some programming experience and have done some modding for Morrowind and Oblivion, so thought I might take time to learn a bit about NWN2's scripting if it were a feasible proposition. I just figured it was easier/faster to ask, rather than spend a lot of time learning the toolset and script setup only to have wasted the time. Link to comment
Guest Guest: Azraal Posted August 14, 2009 Share Posted August 14, 2009 I know the thread is a bit old, but maybe this mod can do anything: Remles' Gender Impartial Flirting I didn't try it on the romance pack though It seems to work on the is male and is female scripts... Link to comment
Mnemnosyne Posted August 27, 2009 Share Posted August 27, 2009 I know the thread is a bit old, but maybe this mod can do anything: Remles' Gender Impartial Flirting I didn't try it on the romance pack though It seems to work on the is male and is female scripts... That mod, unless it's been updated since I used it, doesn't fix the wall scene because the wall scene doesn't rely on those scripts, it has more annoyingly complex checks within it. I remember changing these checks once, but sadly I've since lost the saved scripts to do it with. It took me a good bit of work (especially being relatively inexperienced at modding - I do it once in a blue moon and tend to have to re-learn my way through it each time) but I eventually got it working to the point where it gave the Elanee romance with a female character with no apparent problems (for me) from beginning to end. So it's doable, but it's a good bit of work. It's true though that flipping the switch makes such romances a little less-than-satisfying, but then I also find it to be 'better than nothing' in general. But yes, a good same-sex romance should be written from the ground up as such, because it's not just a matter of flipping pronouns, even. There's a lot of stuff that should be anywhere between subtly to significantly different (Silk Fox in Jade Empire was done quite well in my opinion). Link to comment
Domi Posted August 27, 2009 Share Posted August 27, 2009 Well, the thing is that flipping that switch so it works for your character is only a tip of the iceberg because it can have unintended consequences for other players playing with other characters. For example, we have a problem with Bishop's Romance when you interrupted the romance and Shandra not showing up, or that Casavir and Bishop conflict in the epilogues. And that's after test runs... Anyway, it's something we are not planning to do. Berelinde might work Sand's romance as bisexual, and that's the only plan on real same-sex content. Link to comment
Guest Azraal Posted September 4, 2009 Share Posted September 4, 2009 Then the only other way is to have a race with identical male and female appearence a bit of an hard work though for the armors to use female set... Well it was not intended as asking you to change anything just a possible answer to his problem. Just an answer to his posting. They really make it hard to you modders ^^ Link to comment
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