Echon Posted August 22, 2004 Share Posted August 22, 2004 This effect is unfortunately not as useful as IESDP would have it be. All three types of regeneration work but only when using the timing method Duration (I also tested Permanent, While Equipped and Delayed Duration). -Echon Link to comment
hlidskialf Posted August 23, 2004 Share Posted August 23, 2004 I can confirm this. We actually figured this one out a few years back, I guess it just never made it into the .dat files. Link to comment
igi Posted August 23, 2004 Share Posted August 23, 2004 Well, no-one ever told me. It tested it (I had some free time, and it didnt take long), and I was further convinved by ringwolf.itm (regen opcode, with duration timing 99999 - probably since permanent doesnt work ) Anyway, added to local copy. Thanks for pointing it out. Link to comment
Guest 5th_Horseman Posted November 15, 2004 Share Posted November 15, 2004 Are Bg1 and BG2 that different, I haven't played BG1 for while, but would swear regeneration works in BG1, as I made a"Belt of Trolldom" basicily str and con bonus, immune to pioson and disease, minus chr, turn skin ugly green and regeration all these effect were in equipping effects with while equipped as timing. It has nasty catch it sets str to 18/76 to bad if your str was higher. Link to comment
Echon Posted December 13, 2006 Author Share Posted December 13, 2006 This opcode turns out to be even less useful under BG:TotSC. Any active regeneration effects stop working after loading a savegame. -Echon Link to comment
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