lsass.exe Posted June 24, 2009 Share Posted June 24, 2009 Another Question... One of my items comes in 7 different versions (from weak to strong, naturally) but needs ~20 item descriptions (story-related). Is there a way to change the item descriptions ingame or do I have to implement the item 20 times with each its own description? (I just ask because the later descriptions are *really* loooong and completely destroy my nice, little and very clean tp2... ) Thanks in advance! Link to comment
Mike1072 Posted June 24, 2009 Share Posted June 24, 2009 You'll need a separate .itm for each different (identified) description. If you really want to keep your .tp2 looking sharp, you can use .tra references in this part your mod. Link to comment
lsass.exe Posted June 24, 2009 Author Share Posted June 24, 2009 Thanks for your answer! I thought so but one never knows. I'll use tras eventually of course but not while I am still working (which means using trial and error to dig myself through stuff I find in the IESDP but don't understand or know how to use properly ). Right now traifying would be even more confusing because with all the ingame text I have at least a connection between all that evil code from hell and the content it is supposed to bring into the game... Link to comment
igi Posted June 24, 2009 Share Posted June 24, 2009 You can set the description to a token, and update that in-game. Link to comment
plainab Posted June 24, 2009 Share Posted June 24, 2009 You can set the description to a token, and update that in-game.While I am sure this was meant to be helpful... I have no clue what it means... Can you explain it a bit more in depth? Or point us to a place where it has already been discussed and possibly contains proper usage within the game and/or using weidu to code up the changes? Thank you... Link to comment
Mike1072 Posted June 24, 2009 Share Posted June 24, 2009 You can set the description to a token, and update that in-game. Oh my, I'd forgotten about this. I'd even been reading your tutorial on the matter recently too - it seems tokens have very exciting possible uses. Link to comment
lsass.exe Posted June 24, 2009 Author Share Posted June 24, 2009 Hm, that looks pretty interesting. The question is, which method is more reasonable... Link to comment
Icendoan Posted June 24, 2009 Share Posted June 24, 2009 You'd have to add several script blocks to somewhere, just to track which strref the token needs, though. Where could you add them, assuming Baldur.bcs is out of the question? Icen Link to comment
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